| Parrot |
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I really like the class so far as a good starting point.
I would like to see the Strike Hard tactic go to 1 action with the Flourish trait. Possibly even add half intelligence as a circumstance bonus to damage and full intelligence at 7+.
It's probably the most iconic feature of a commander type class and at 2 actions it's a little stifling. The Flourish trait will keep it to once per turn.
The Steed could use some love and get put on par with other classes. If the idea is to have it as a build possibility then have it on par. If it's supposed to be an afterthought than just leave it out and players can use beastmaster archetype.
There shouldn't be slow animal companion progression classes where you simply just ignore it and take Beastmaster feats instead.
I'm not sold on the banner getting destroyed penalties. Losing the bonuses should be tough enough.
For instance, Plant Banner is a very cool feat that seems iconic. I would never use it in it's current state where it could Frightened 1 my entire party. You could put the banner on your weapon but then you'd have to drop your weapon on the ground.
The risk is not worth the reward there I feel and so I would just avoid any feats where my banner is exposed like that.
There's a lot to love here though. Kudos to whoever put it together. This is a really great chassis to build off.