Oriana

Palladia Countbreaker's page

56 posts. Alias of Hrothdane.


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F Vanguard/1

I am also getting slammed with stuff from all angles. Unfortunately I think I’m just going to need to drop this game, as I need to cut back. Sorry and I was looking forward to going all the way with Palladia and y’all, but there’s just too much right now for me


F Vanguard/1

It's audit season and work and I got like a 2 day notice on one, so have been scrambling. I should be finished leveling soon and will have more time to post though


F Vanguard/1

I honestly prefer 5 anyways!


F Vanguard/1

Palladia bashes at the one that shot her, furious at her miss.

Entropic Strike vs EAC: 1d20 + 4 ⇒ (2) + 4 = 6
A+B Damage: 1d3 + 3 ⇒ (3) + 3 = 6

7/10 SP, 11/11 HP, 15 EAC, 16 KAC, 3 EP


F Vanguard/1

Palladia does what she does best and charges forward into melee, bashing her shield at the solders’ flank.

Entropic Strike (charge) vs EAC: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
A+B Damage: 1d3 + 3 ⇒ (1) + 3 = 4

10/10 SP, 11/11 HP, 13 EAC, 14 KAC, 2 EP


F Vanguard/1

Surprise Round

Palladia moves up to the front with her shield at the ready, hoping to draw their fire.

Normal Round

She will wait until her allies have fired another volley, then charge the frontline enemy.

Delay until the other PCs have gone, then charge

Entropic Strike (charge) vs EAC: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20
A+B Damage: 1d3 + 3 ⇒ (3) + 3 = 6

10/10 SP, 11/11 HP, 13 EAC, 14 KAC, 2 EP


F Vanguard/1

Palladia moves up to the front with her shield at the ready, prepared for combat.


F Vanguard/1

Piloting: 1d20 + 3 ⇒ (19) + 3 = 22

Palladia smacks herself on the side of the head to tell herself to focus and corrects her steering.


F Vanguard/1

Sorry about that. My hand is finally feeling better enough to start catching up again!

Palladia realizes that her early luck at piloting the trike belied the difficulty of adapting to the controls, especially with a passenger. She struggles to keep control as best she can.

Piloting: 1d20 + 3 ⇒ (10) + 3 = 13


F Vanguard/1

I fell and hurt my dominant hand pretty bad yesterday so i might be much slower to post for the next day or so. Thankfully i dont think there is anything broken


F Vanguard/1

Palladia hits it, driving the trike forward as fast as possible.

Piloting: 1d20 + 3 ⇒ (20) + 3 = 23


F Vanguard/1

Palladia wipes off her shield. ”I completely agree. Now lets get these trikes in order.”


F Vanguard/1

Palladia charges at the closest foe on the grass.

If she can’t charge through the grass, she’ll just move instead and you can get rid of the +2 to her attack roll

Entropic Strike vs Orange (charge): 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
A+B Damage: 1d3 + 3 ⇒ (1) + 3 = 4

10/10 SP, 11/11 HP, 13 EAC, 14 KAC, 2 EP

Add 2 to both ACs and subtract 1 EP if she couldnt charge


F Vanguard/1

Oof slowly winding back into my routine. A much needed holiday break!

Palladia tries to smile back at the young lady in the medical bay, but the expression just does not look natural on her face. ”I’ll let her know. Thanks.” She trudges off the meet up with the others. ”Best get back before the Azlanti find us here.”


F Vanguard/1

Palladia turns her attentions to the injured miners. The more bodies they have healed up, the better everyone's chances will be versus the Azlanti.

Medicine: 1d20 + 5 ⇒ (20) + 5 = 25


F Vanguard/1

Palladia cracks her knuckles. ”I’m can help some with the lifting.”

Palladia’s gear, minus her pistol, is pretty analog, so she should be in good shape


F Vanguard/1

I’ll get back into the swing of things tomorrow. I’m on a much-needed break right now and have been trying to recover my energy.


F Vanguard/1

Palladia crosses her arms. The more she hears about these Azlanti, the more she despises them. ”Azlanti with a whip. Bully. Got it. I see him and I’ll give him an extra punch for both of you.”

She then mounts one of the trikes and starts trying to get her bearings on the controls.


F Vanguard/1

Sorry, these last couple days have been killer and I'm just finally getting back up to par

Earlier

Palladia stews quietly as she hears more and more about these Azlanti. They are no different than the Aspis, thinking they can just take whatever they want whenever they want. She spits on the ground.

Now

Palladia, oblivious to Lenesel's attempt at discretion, just comes right out and says it. "We are friends of Aibretta."


F Vanguard/1

Palladia nods, her scowl no deeper than usual. ”Secure the mules first, then find the missing family members and secure the weapons,”


F Vanguard/1

Palladia adjusts her shield and checks herself over for errant blast marks. ”I would like to finish gather the materials for a medkit, but it seems we are short on time. I agree with Lenesel’s assessment. We should head back to the main building and alert the lady of the house so she can make herself scarce, too, then move out. I suggest we secure the weapons Aibretta mentioned.”


F Vanguard/1

Palladia steps up, putting her whole weight behind her shield as she drives it forward into the trooper.

Entropic Strike A+B vs Blue: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 + 3 ⇒ (2) + 3 = 5


F Vanguard/1

Palladia rushes up to the door so she is ready engage in melee.


F Vanguard/1

Palladia stews as she berates herself silently for her stumbling on the comm unit. She tries to pull together enough for a better than usual medkit to make herself feel more useful.

Gonna try to take ten minutes for the advanced medkit


F Vanguard/1

”Quiet, everyone. Need to answer this.”

Believing herself the only person who speaks Azlanti, Palladia picks up the com and does her best to disguise her voice as believably an Azlanti soldier with a bad connection.

Profession (soldier): 1d20 + 4 ⇒ (1) + 4 = 5 To try to remember any Azlanti com procedure

Deception: 1d20 - 1 ⇒ (7) - 1 = 6

Azlanti Language:

”Command, nothing in storehouse. We are all fine here. How are you?”

Between trying and failing to remember Azlanti military lingo and her need to rush, Palladia stumbles over her words. She makes some staticy sounds with her mouth, then drops the comm and blasts it.

She looks at the others and shrugs. ”Good news: they are probably are confused. Bad news: Azlanti imperials probably don’t like being confused.”


F Vanguard/1

Have we hd enough time for a ten minute rest? Palladia only has 1 stamina left and could use some recovery

Palladia scowls and shakes her head. ”Absolutely not. We don’t know how many civilians they have, and they took their prisoners—including Cedona—to the headquarters. Their defenses will also likely be targeted more towards large ship combat. We cannot risk our only ship getting taken down.”

She jabs a thumb in the direction of the storehouse. ”Lyle is right. We check that first.”


F Vanguard/1

”AbadarCorp wouldn’t send anyone for free, and last I checked we aren’t getting paid to fight any Azlanti, Ms. Aibretta. Lenesel is right, though. We can’t exactly get paid for the job we were actually sent here for without doing something about the Azlanti. Not that I mind.” She rotates her shoulder and cracks her neck. ”Could use a little breather anyways. What can you tell us about how they are distributed throughout the town and surrounding areas? Any intel we can get might make a difference.”


F Vanguard/1

Palladia glances over to Tori. ”Obviously the Azlanti decided they wanted to expand. Must have thought this would be an easy target.”

She takes a survival knife and sheathes it on her belt as she looks over the man.

Medicine: 1d20 + 5 ⇒ (7) + 5 = 12

”You’ll be fine as long as we keep that knife in and get you to a doctor.”

She leaves the rest of the Azlanti gear to the others. ”I need armor with more range of movement. I don’t do longarms, either.”


F Vanguard/1

AoO: 1d20 + 4 ⇒ (3) + 4 = 7
AoO Damage: 1d3 + 3 ⇒ (2) + 3 = 5

Palladia waves off Aleon’s call for caution and rushes after, her body moving supernaturally fast. ”This isn’t over!”

Gonna expend an entropy point for both of her move actions to increase her speed by +10 ft, as by my reading spending an entropy point to increase movement only applies to the action it is a part of. She will get the second back because she is moving twice in one turn, I believe. At 40 feet with each movement, she should be adjacent again to the enemy, I believe


F Vanguard/1

Palladia shrugs off the blast, though she is starting to breathe heavier than she would like, and steps forward with another shield bash.

A+B Entropic Strike vs Red: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d3 + 3 ⇒ (2) + 3 = 5

1/10 SP, 11/11 HP, 15 EAC, 16 KAC, 4 EP


F Vanguard/1

Aleon is correct. Spells that say their cast time is “1 Round” are resolved at the beginning of the next turn. Spells with a cast time of 1 full round action just take up your whole turn. It’s a weird nuance but that’s how it works


F Vanguard/1

Palladia rushes off after the retreating foes. She might not be able to take them all down now, but the more damage, the better.

A+B Entropic Strike vs Red: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d3 + 3 ⇒ (1) + 3 = 4

2/10 SP, 11/11 HP, 15 EAC, 16 KAC, 4 EP
Note her AC is higher now thanks to not having charged this round


F Vanguard/1

Noticed that Palladia’s AC was off by one because I forgot having an entropy point gives her a +1 enhancement bonus to AC, and she always starts combat with one


F Vanguard/1

Started combat with 1 entropy point. 2 damage is double her level, so she gets a 2nd

AoO vs EAC: 1d20 + 4 ⇒ (4) + 4 = 8
AoO Damage: 1d3 + 3 ⇒ (1) + 3 = 4

She swipes her shield at the retreating soldier. Surprised to see them scattering so soon, she rushes and her form is off.

She grins as she notices another of the soldiers is at perfect range for a charge. Shouting in primal glee, she runs him down, putting her full weight behind her shield.

Charging gets her another entropy point, so up to 3

Acid + Bludgeon Entropic Strike vs EAC (charge): 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Entropic Strike Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Full round action to charge
8/10 SP, 11/11 HP, 13 EAC, 14 KAC, 3 EP


F Vanguard/1

We aint down and out yet!


F Vanguard/1

Palladia rushes out of cover, calling back to the others . ”STAY BEHIND ME.”

She stampedes up into melee, pounding her entropically-charged shield into one of the wounded Azlanti soldiers.

Azlanti:

”Now you f~%+ed up, Azlanti a&#@&%+s.”

She attacks whoever is the most wounded between blue and green
Bludgeoning and Acid Entropic Strike w/Shield vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Move and standard


F Vanguard/1

@GM Would you mind putting color markers on the tokens so we can differentiate? Will make specifying a target easier

Palladia feels her body itching at the prospect of combat. These a*%&@!!s seem to be asking for it—literally—and she will show them just how screwed they are. Just a matter of getting close enough.

Palladia advances, drawing her laser pistol on the move, her shield already in her off-hand. She takes up position next to Lyle and fires off a shot. Just a little bit more and she can rush them.

Attack with Azimuth Laser Pistol: 1d20 + 4 ⇒ (4) + 4 = 8

Move to move, standard to shoot


F Vanguard/1

Roll20 map is still on the starfield

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Palladia tries to pick out what the soldiers are saying, but she cannot quite catch it.


F Vanguard/1

She makes a chopping motion. ”Bisected down the middle. Hell of a thing to live through. Did the job well enough so it got counted as 0.5.” She speaks with the grave seriousness of a soldier, not finding anything funny or strange about the story.


F Vanguard/1

Palladia leans on the console and gazes upon the radar readings while the others explain the details. She smiles for the first time any of you have seen. She glances towards Lyle. ”That’s what I’m here for. Stay close to me if things go sideways.” She straps her shield on. ”This body has killed 956.5 people. Sounds like a good opportunity to round that number out.” She leaves out that while her body may be that experienced, she herself is not.

Profession (soldier): 1d20 + 4 ⇒ (15) + 4 = 19
Basically looking for any info she remembers about the Azlanti military, with particular interest in protocols, formations, deployment standards that might help us know how far out they go and how thick their patrols might be


F Vanguard/1

Palladia begins to calm as the first drone goes down and Lyle gets in a hit of his own. Time to finish this.

Gunnery Check (floating bonus, array weapon): 1d20 + 4 + 1 - 4 ⇒ (17) + 4 + 1 - 4 = 18
Damage: 2d6 ⇒ (1, 5) = 6


F Vanguard/1

Oh cool, fine by me! I did not realize

Gunnery Check (floating bonus): 1d20 + 4 + 1 - 4 ⇒ (9) + 4 + 1 - 4 = 10
Damage: 2d6 ⇒ (2, 5) = 7


F Vanguard/1

Palladia curses to herself as she kicks the console. As if in response, it finally comes to a firing solution on the wounded drone.

Gunnery Check: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 2d6 ⇒ (3, 4) = 7


F Vanguard/1

Since it looks like our forward arc is facing the enemy ships and none of the chief mate actions seems useful this round. Palladia will go gunner this round

Also, I’m pretty sure the ship tier is 1

Palladia sprints towards the missile battery and pounds the fire mechanism.

Gunnery Check (floating +1) vs the Damaged Drone: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Damage: 2d6 ⇒ (4, 1) = 5

Sounds like the patch check succeeded then, which I believe means no -2 for glitching for me?


F Vanguard/1

I would be fine gunning, too. I wanted to leave Lyle open to do that since he took the spot, and I know from experience it’s one of the easier to grok jobs in starship combat for a first-timer


F Vanguard/1

My thoughts, too. I do love, Jack, and there’s a bit of background parallels, but Jack is much more chaotic and angry.

Random aside: I took a class on writing for video games from the guy who wrote Jack and Samara in ME2. Super chill guy! We got to meet her VA, too. He also said he originally wrote Jack as bi/pan but EA came in late in development and told them to “de-gay” the game, and he was still a bit salty about it.


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F Vanguard/1

He’s too sensitive and nice. Kaiden would sit you down so you could “process” together. Palladia wouldn’t know how to process a feeling if someone handed her a step-by-step diagram, and she is definitely not nice.


F Vanguard/1

I have played the original Mass Effect trilogy, so Tali makes sense. I struggle to think of a Mass Effect comparison for Palladia, though. She is primarily inspired by Athena from Borderlands, who I swear the designers must have been thinking of when they designed vanguard. Definitely had to tweak her to get the level 1 feel, as Athena is definitely much much higher level.


F Vanguard/1

I almost always play the Sophie, so I definitely understand that!


F Vanguard/1

Palladia starts running off towards the sensors, the stops and shouts back. ”I’m going to go manually adjust the sensors so…whichever one of you is on science officer duty can scan them properly.”

Manual Realignment, Helm Phase, Chief Mate Action. It lets the science officer get one piece of additional info from the scan action this round
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18
It says the DC is 10+1.5 times the ship tier, which would be 11.5 with a tier 1 ship. I know we always round down in PF1, but I don’t know if that holds true in SF. Either way, she should be good with that role

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