Lassiviren

Paëral's page

926 posts. Alias of Otha.


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Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I echo Squint’s sentiments to GM Bruno; three years is a long time and you’ve been steadfast and faithful in running this…

Catch you later, Squint…Squint and Ulyi were both a lot of fun…

As for continuing on, I’m up for it if anyone else is; not sure if we can find another GM but I’ll try if there is interest. Kylee and I have had to search twice for a replacement GM in our other AP (Reign of Winter) and we were fortunate enough to be successful both times. But if there’s no interest, I enjoyed playing with everyone here…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Backalley Barkot wrote:
Maybe you should try stabbing me? No need for sneak attack, but maybe a few points of damage would wake me up?

I dunno much magic-wise…I know that it awakens from sleep spells but does it work on other enchantments? And knowing our luck thus far, I’m likely to crit you…

Kylee Dumaren wrote:
Who ended up with the fancy rapier we got off the dhamphir? For underwater combat, that thing would be ideal.

I’ve got the fancy rapier…I gave that some thought but other than it being a piercing weapon, I don’t see it as much of an advantage at this point. While it’s a +1 weapon and I have weapon finesse, my BAB is +5 so I only have 1 attack against three eels and my AC is not so hot so I’m likely to get both hit multiple times and grappled just as Deric did. While I think I could get out of a grapple with Escape Artist, with three of ‘em they could likely keep me perpetually grappled till I drown or die outright. And the rapier doesn’t have reach; the eels being large, likely do, so to get in attack range, they’d get AoOs…

That being said, I’d have jumped in and tried to use it if I thought I could reach Deric in time…and I’ll jump in and use it if Kylee gets attacked or grappled by the eels and/or can’t get to the surface…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Aye, GM. I’d like to try to get the boat closer to her and Barkot…and then ready an action to help Kylee into the boat (if allowed, I’d motion and/or yell for her to come up but not sure she could see/hear me from her position)

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Backalley Barkot wrote:
The enchantment on Barkot isn't helping, that's for certain. Sorry, folks.

Not your fault, Barkot…surprised with my poor Will save mod that I passed the check. I wish it had been me instead of you as you’ve got spells and stuff that’d prove more useful than I…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Kylee Dumaren wrote:
Do we really have no way of fighting off a bunch of eels? I'm kicking myself for not memorizing a water-breathing spell.

I’m at a loss…we had a couple of water breathing potions but we used ‘em in book one to explore a sunken ship…Barkot is enchanted and can’t help us…Squint’s done what he can with summoning…you extended Deric’s life but are now submerged next to two eels (I hope Sanctuary can hold ‘em off till we can get you out), and my best skills are pretty much useless underwater, rendering me pretty much useless.

Deric is nearly dead; with no swim speed, it’d take me 2 or 3 rounds to reach him and the eels would act at least twice before I get there…and that’s if the eels left me be, which I highly doubt. And he goes unconscious before the eels turn so I don’t see how he could survive that long if I could ever reach him…

That’s why I had decided to try to get Kylee out of the water this next round or get closer to Barkot’s boat and try to bind him somehow as I’m afraid he’s gonna take off his armor and jump in the lake as well…figured trying to save the two we might be able to save was my least worst option…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Kylee Dumaren wrote:
It kinda looks like Paeral's boat is already adjacent to Kylee, but the combat map is a bit of a jumble, thanks to this 3D combat.

That’s my bad. The slides app on my iPad doesn’t always update promptly. The map I saw when I posted must have been cached…it had not updated and showed Kylee where I thought she was underneath her boat (I think it was showing her in the boat prior to her jumping in). I was trying to move my boat around to a point north of that. However, this morning, it shows her pretty much adjacent (10’ away), so my post is pretty much pointless…I guess I could move the boat alongside Barkot’s so they’d be together and I’d be closer to Kylee as well…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Having seen Deric dragged deep under and unconscious, Paëral ponders what seems like hours but in reality only a few seconds. Damnation, Deric. I can’t see you now…and have no idea if you’re living or dead…and I can’t reach you quickly nor can I drag you up quick enough with full plate armor, not to mention the eels…dammit!

Knowing that Kylee is submerged and in danger, but alive, and Barkot enchanted and in danger as well, he makes the hard decision to try to help them…

Murmuring, ”Forgive me, Deric,” he starts paddling the boat towards Kylee…

GM, do I need to make any kind of roll to paddle the boat?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Sorry, just got home from work...

So GM, from one of your posts above, if I'm reading it right, Deric now reverts to 0 hp and is dying again, or at least at the beginning of the next round, is that correct?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Deric, if I’m understanding correctly, I think you have to get to the surface to get air as quickly as possible…I don’t think you can reach Kylee via swim move (unless you have a swim speed which I was thinking you did not)…if I recall, Kylee is somewhat protected by her Sanctuary spell and Squint is nearby and might be able to get her up on his ship…

I can either paddle over to Kylee or try to help you surface, if you break free…I’ll await to see how the GM’s post resolves things before I post…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I dunno Deric, that's why I'm not sure what to do as yet...while you failed your CON check and lost an hp, Kylee healed you afterward...I was thinking that made you conscious and you could act normally but I'm fuzzy on the drowning rules and the GM's initiative line still shows you as dying...

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Will post when I get home from work...would like to see where the squids end up...

Also, Deric still has his turn as well, correct? What he does could affect my action...

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Those things are deadly in the water, especially when they catch a single creature by surprise...with three attacking and my bow being useless, I didn't have a warm fuzzy...

With two of us in the water and Barkot enchanted, we're in a sticky wicket...perhaps the aquatic creatures Squint summons can bail us out...I can jump in and maybe flank an eel with the summoned but I can't reach Deric...unlike when using my bow, I only get 1 attack per round with the rapier...and I don't think these eels will be easily killed...in the water, we're like sitting ducks for them...if there had only been two, maybe, but three will be a tall order...

Anybody seen Galaxy Quest? We need to activate the Omega 13 so I can stop Deric from entering the water...

I'll wait for Squint's summoning post before I post my actions...

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Sorry, originally posted this in Gameplay, thinking it was Discussion...deleted the Gameplay post and moved here...

GM Brunoreturns wrote:
Deric -59 Dying, Grappled, Underwater 25ft

Well that sucks...excuse my ignorance but, providing the summoned water creatures can keep the eel from killing Deric outright, what are the drowning rules in Pathfinder? I googled and found this on Reddit:

Unconscious characters must begin making Constitution checks immediately upon being submerged (or upon becoming unconscious if the character was conscious when submerged). Once she fails one of these checks, she immediately drops to –1 (or loses 1 additional hit point, if her total is below –1). On the following round, she drowns.

Is this accurate?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral grabs Deric’s arm in an attempt to help him break free and get in the boat…

Aid Another (Strength): 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

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Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

I’ll bone up on the grappling rules as they’re not my strongpoint…not sure if Aid Another is allowed in a grapple and if it is, not sure if I have to be able to reach the grappling eel to aid…

Hopefully Squint can summon some water creatures…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Acrobatics: 1d20 + 16 ⇒ (6) + 16 = 22

Hopefully maintaining his balance as the boat rocks, Paëral draws his rapier, calling out to Deric and the others, ”Eels! Can’t fire…you need a thrusting weapon. Squint, can you summon more aquatic creatures to help Deric?”

I think I still have an action left, but it depends on Deric, I could pass Deric my short sword to thrust with…or if he tries to break free again and succeeds, I could try to assist in getting him back in the ship…or I could ready an attack if the eels break surface…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

While I hate that I can’t fire, the GM is right. From a strict reading of the rules, it appears it doesn’t matter if the eel’s in your square or not as long as it’s fully submerged:

A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects.

I can’t hit it if it’s got total cover…while I think my acrobatics mod will likely keep me in the boat, with no way to attack my options are limited…I can try to help pull up Deric but don’t think that’ll help unless he breaks free from the grapple first…I’ll sleep on my options and post in the morning…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

GM, would yellow be a more viable target since it’s grappling Deric who is on the surface?

As for the other two…being 15’ below and not grappling, are they visible to us? If they are, is there a penalty for trying to hit a submerged creature with an arrow?

Sorry for the questions…in all of my fights I can recall with aquatic creatures, either I was submerged as well or they broke surface to fight and I could strike them…this is new ground for me…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral shakes his head at Deric. ”I’d not recommend swimming in full plate, my friend…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral frowns as he watches Barkot. ”Bark, what’s wrong, dude? Kylee, do you know what’s going on?”

Then seeing Deric, he queries. ”Deric, why are you getting in the water?”

Knowing they’re exposed on these boats in the middle of the lake, he draws his bow and stays alert…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Deric Vel wrote:
Deric takes advantage of his alone time with Paeral. "Paeral, do you prefer your women untouched and wholesome or experienced in the art?"

Paëral doesn't hesitate in answering. "Makes no difference to me...if I care for a woman, the things she did, or didn't do, before she met me matter less to me than what she does after...if she's kind and she cares for me, that matters much more than how sexually experienced she may or may not be. But that's just me, my friend, all folk are different..."

Will Save: 1d20 + 2 ⇒ (14) + 2 = 16 (+2 for an 18 if it's an enchantment)

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Knowing nothing of magic, Paëral scans the waters for any sign of danger...

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12
Kylee Dumaren wrote:
She cocks her head a little at Deric now, and her smile morphs into a bit of a smirk. "I must seem like a terrible prude to you. Would it surprise you to learn that I was raised in a temple of Calistria? My father sold me to them when I was quite young, and I was raised to be a devadasi and eventually became a hetairai in her service. I was quite good too…”

As Paëral comes back out of the room, still trying to purge the smell that had seemingly been permanently embedded into his sinuses, he catches the last part of Deric and Kylee’s conversation. Caught off guard by her revelation and blushing a bit, he turns away silently to hide it, acting as if he’d heard nothing…but he found his thoughts going back to the Calistrian temple he had visited once, many long years ago…

Kylee Dumaren wrote:
"Any luck? Or are we ready to move on in the boats?"

He turns and shakes his head. ”No…I found no other door. We can leave when everyone’s ready…but not sure how long it’ll take before this sickness from the foul smell will leave me. My aim and senses may be distracted for a while…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

If allowed, I will check again…

Paëral shrugs. ”I doubt there’s a door here…but I’ll check again if you wish…”

He ties a scarf around his face to cover his nose and mouth and looks again for a hidden door…

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral shrugs. ”I checked for secret doors…I didn’t find any…but that doesn’t necessarily mean there isn’t one…if there is, it’s beyond my ability to discover…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral blushes. ”Aye…addled brains indeed…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

After clearing his throat, Paëral’s eyes light up and he nods. ”By Erastil’s hooves, you are right, Kylee! I’m afraid the offal smell has addled my brains, I should’ve remembered…and I’d guess the two daughters mentioned were succubi as well…and perhaps Ayandamahla also. I wonder what the gift was?”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral swears as Deric opens the other chests. ”Erastil’s antlers, Deric! There was a reason why I didn’t open the other chests,” he manages before retching.

He heads out the door to platform, trying to breathe fresher air…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral fights that retching feeling. ”Don’t think I’ll open the others…who values this…stuff…enough to store it in chests?”

As there doesn’t appear to be any exit other than the entrance they came in by, he searches for a secret door…

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

”Giants and humans? That doesn’t seem to be very compatible,” Paëral murmurs as he he reclaims his arrows; he then searches the giant’s body and checks out the chests…

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral fires another volley at the giant…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim, Precise Shot, Deadeye Bowman, Rapid Shot
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (19) + 10 + 1 + 1 + 1 - 2 - 2 = 28
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8

Longbow (Rapid Shot): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 10 + 1 + 1 + 1 - 2 - 2 = 22
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Wincing as he sees his friend get hit, Paëral quickly responds by sending a couple cold iron arrows at the giant…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim, Rapid Shot
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (14) + 10 + 1 + 1 + 1 - 2 - 2 = 23
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (6) + 1 + 1 + 4 = 12

Longbow (Rapid Shot): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 10 + 1 + 1 + 1 - 2 - 2 = 26
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Reflex: 1d20 + 12 ⇒ (18) + 12 = 30

Paëral maintains his balance as he tries a parting shot at the giant…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (18) + 10 + 1 + 1 + 1 - 2 = 29
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11

…and then moves back 30’…

Not sure if I need a reflex save for each action I make around the pit, so just in case, I’ll add another…

Reflex: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral looks over at Squint and shrugs…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

To try to prevent a potential ranged attack, Paëral will attempt to sneak quietly to the edge of the pit…

Stealth: 1d20 + 16 ⇒ (3) + 16 = 19

…and try to maintain his balance…

Reflex: 1d20 + 12 ⇒ (7) + 12 = 19

…if so, he’ll fire down at the giant…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 ⇒ (12) + 10 + 1 + 1 + 1 - 2 = 23
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Does the pit end in round 7 or the beginning of round 8? Want to make sure if I try a shot into the pit in this round (6), I’ll have round 7 to fire and move away…if I don’t fall in…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Squint, to start with, he could have both cover and concealment…if y’all want me to fire, I will…but I think I have to be next to the pit to be able to fire down at that depth…and when the pit spell expires, he’s gonna appear right next to me in melee range…and I don’t think I’m built to go toe to toe with a giant…that was my reasoning any way…

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral moves up towards the pit beside Barkot. Following his friend’s eyes, he whispers, ”I don’t have a clear shot…let’s position ourselves to attack when the pit spell ends…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Kinda freaked out by neither hearing nor seeing the giant, Paëral warily moves forward towards the pit…

Double move

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral moves 30’ east and readies a shot if the giant should appear…

Readied Action:
To Hit: BAB/Dex, MW, Weapon Focus, Deadly Aim
Damage: Strength, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 - 2 ⇒ (11) + 10 + 1 + 1 - 2 = 21
Cold Iron Damage: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Squint, I think you're up...

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral steps 5' NE and sends a couple of arrows at green…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim, Rapid Shot
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 10 + 1 + 1 + 1 - 2 - 2 = 17
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13

Longbow (Rapid Shot): 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (7) + 10 + 1 + 1 + 1 - 2 - 2 = 16
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral steps 5' SE and fires at blue…

To Hit: BAB/Dex, MW, Weapon Focus, PBS, Deadly Aim, Rapid Shot
Damage: Strength, PBS, Deadly Aim

Longbow: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 ⇒ (13) + 10 + 1 + 1 + 1 - 2 - 2 = 22
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13

Longbow (Rapid Shot): 1d20 + 10 + 1 + 1 + 1 + 1 - 2 - 2 ⇒ (6) + 10 + 1 + 1 + 1 + 1 - 2 - 2 = 16
Cold Iron Damage: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Squint’s up, right?

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral ponders the panel for a moment. "I can't see it as a ddor as the platform before, but it looks similar so maybe I just missed something this time...I think Barkot pushed the center image/button last time and the door opened...so let's try that again...here goes nothing..."

With his bow in his left hand, he tries to push on the center image/button on the panel...

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Reaching the other platform with no hindrance, Paëral sighs. ”Well…that was unexpected…and most welcome,” he says as he exits the boat to the platform…

He’ll study the panel, along with the area around it, to see if anything stands out to him…

Knowledge (Local): 1d20 + 4 ⇒ (11) + 4 = 15
Perception: 1d20 + 12 ⇒ (9) + 12 = 21

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral nods. ”Aye, aye, cap’n!”

He draws his bow and enters the boat after Deric, casting off. He eyes the water warily, looking for any sign of movement…

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral chuckles then shrugs. ”I think you can trust me better with a bow in my hands than an oar…and what do you think the odds are that we make it across this body of water without any hindrance? Damn slim, methinks…perhaps Deric and I should go first?”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral frowns. ”So we have smaller boats this time…and two to a boat…we need three pilots then. I’d prefer to keep my hands free so I can fire my bow should we be attacked from the water as we were last time…”

Grand Lodge

Male Elf UC Rogue 4 / Ranger 2| CG | HP:45/45 | AC:18 T:15 FF:13| CMB:6 CMD:21| Saves F:+5 R:+12 W:+2 (+2 vs enchantments) | Init:+7 | Per: +12

Paëral absent-mindedly answers Kylee. "It means 'Farewell'. It's Thassalonian; my mother taught me as she was fascinated by ancient Thassilon..."

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