Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus nudges our new kobold friend forward, This kobold has a lot to say about just what the Aspis have been up to as they hired him to lure the bullette's here.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus heads off with Seth to help out, heading over to help calm things down. As he does so Kimi bumps him to one side Dont even think about it little brother, you know you'll just make a mess of things Lieutenant, you are a very wise and clever leader, no doubt you will want to look into everything that's been happening here. It looks like the Aspis haven't been playing fair but no doubt you spotted that for yourself. Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction We could use the trapdoor and avoid the guard outside the hut but I for one am not very stealthy. Anyone feel up to giving it a go?
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Let's deal with that if it comes to it. For now I suggest we check Greenlep's hut, he isnt using it anymore.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction While the others deal with the clever stuff Corvus sits down to tend his wounds. Assurance Medicine gets me a 20. I have continual recovery so you do not become immune to treat wounds for an hour after I treat you so if you need any healing feel free to roll your own 2d8+10, assuming we have time. Healing, Godless Healing: 2d8 + 10 + 5 ⇒ (2, 7) + 10 + 5 = 24
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction I think summons get two actions when called so it should be able to make a second attack Thanks for the healing Seth. Now, I've have had just about enough of you Morefool. Time for you to take a dirt nap With that Corvus turns the elements around him into a spinning disc of flames and hurls them at him twice before stepping up again to bring him into his aura (or not if he drops, just in case he is treated as a significant NPC for death and dying). Fire blast: 1d20 + 13 ⇒ (17) + 13 = 30
Fire blast: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
◇ Weapon Infusion (Thrown)
AC25, he is in my aura again
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Elsha Ustosh wrote:
This one looks likely to be a crit given the natural 20
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction You will have to do better than that! Corvus growls as he steps forward and lashes out at the sergeant with a whip of flame. Fire blast: 1d20 + 13 ⇒ (4) + 13 = 17
Damage, str, con, weakness: 2d6 + 4 + 4 + 3 ⇒ (2, 1) + 4 + 4 + 3 = 14 ◆ Step
AC25, he is now inside my aura again
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Black Molly wrote: BM: Cast soothe, forbidding ward These are both 2 actions, I dont think you can do both even as a summoner.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Oh dear, you really are a fool. We might want to take him alive but I doubt his commander will want him after this... With that Corvus explodes forward, crashing into the ground behind the hobgoblin and exploding in a wave of lava and rock. As he lands the elemental energy surrounding him abates. He spend a moments to focus and, once again, the air around him shimmers with heat. ◆◆ Lava Leap, this provokes.
AC now 27. Any creature starting their turn within 10' of me takes 6 fire damage. Allies have resist fire 6 in the area.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction We found what looked like the body of Greenlep here: https://paizo.com/campaigns/v5748p75ivn5f/gameplay&page=4#165
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus can also heal but I believe Elsha is now immune to treat wounds having been treated by Harsk. I do have continual recovery but that only applies when I treat wounds. Greenlep is dead, we should be ale to check out his hut for more evidence. I wouldnt want to be the one to look into the Aspis, I am quite clunky. Does anyone think they could sneak up there? We should certainly leave the way we cam in.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction With the hostilities over Kimi comes bustling abiut, helping to tidy things up, polishing the kobolds egg and generally trying to put everyone at their ease. Diplo: 1d20 + 10 ⇒ (2) + 10 = 12 HP reroll Diplo: 1d20 + 10 ⇒ (15) + 10 = 25
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Sharks, what sharks? Oh, you mean those Bullette's! They were yours! How on earth do you control such creatures. Bloody hell. Well, yes, if you Aspis hired you then I am sure we will help you but only if you help us expose the Aspis double dealing.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Survival: 1d20 + 10 ⇒ (7) + 10 = 17 What is that thing and where did you get it? Doesnt seem like its worth safe passage past all those dangerous hobgoblins. What are you doing down here?
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Seeing the giant ants and the mauling Elsha took he quickly rushes into the room. Forming the elements around him into a spear of rock he plunges it at the any. ◆ Stride
Attack 1: 1d20 + 13 ⇒ (9) + 13 = 22 vs FF
1d20 + 9 ⇒ (15) + 9 = 24 vs FF
Can someone tell this kobold we are not their enemy!
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Survival: 1d20 + 11 ⇒ (13) + 11 = 24 Trapdoor looks like it leads to Greenleeps hut. I'd leave that for now. I could maybe burn our way through the mushrooms but the stench is likely to be appalling. I'm for the southern path.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus activates his wayfinder to provide some light and also conjures small balls of flame to act as extra torches. Survival to track: 1d20 + 10 ⇒ (14) + 10 = 24
Looks like these tunnels have been rather busy. Bullette's and humanoids have been using them, which is unusual as such creatures are rather territorial. I suggest we head to the left (A).
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction GM Erich wrote:
In which case Corvus will also go exploring the bullette holes. I will leave you to make the relevant roll.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction While the group are busy distracting the Guard Corvus has a look around the camp for the halfling Greenleep.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction In the aftermath of the battle Corvus will help to deal with the wounded, including his own allies! Corvus has expert medicine, Assurance for DC20 and continual recovery so should be able to patch up anyone who needs or wants it. As the others check over the camp and the injured he heads over to have a look at the slain beasts to see what might have drawn them to attack a heavily armed camp. Their behaviour seems unusual! Not sure which skill would be relevant, Medicine, Survival or Nature? 1d20 ⇒ 3, Medicine +13, Survival or Nature +10. If I fail I will reroll with a Hero Point at +1 That looks like a reroll 1d20 + 1 ⇒ (4) + 1 = 5
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus doubles over in pain as the massive monster slams into him. Oof, that hurt! I'll get over it he gasps. Straightening he quickly patches himself up before once again forming the elemental energy surrounding him into a javelin of stone which he hurls at the monstrosity. He then moves around the monster to set up a possible flank for his allies and to bring it back into his aura. Actions: ◆ Battle Medicine (Assurance DC20 plus Godless Healing) Heals 2d8 + 15 ⇒ (7, 1) + 15 = 23 ◇ Weapon Infusion (Thrown) ◆ Earth Elemental Blast 1d20 + 13 ⇒ (20) + 13 = 33 CRITICAL HIT!
◆ Stride
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Does my first or second strike take it down? If its the first I can attack orange with my second attack.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction @Harsk, you might want to consider making one of these your hunted prey and using twin takedown on them. If will improve your MAP situation quite a bit.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus moves forward, bringing both of the creatures into his aura. He holds out one hand and the elements whirling around him form into a thin blade of flame. He strikes twice at red, hoping to bring it down before it drops anyone else. ◆ Stride
Fire Blast: 1d20 + 14 ⇒ (19) + 14 = 33, maybe a crit he asked hopefully?
Fire Blast: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
No shield raised so AC25, each takes 6 fire damage at the start of their turn
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Did Red take the fire damage for starting in my aura? Corvus forms the elemental energy surrounding him into a thin spear of rock and hurls it at red before hunkering back down behind his shield. ◇ Weapon Infusion (Thrown)
Earth Blast: 1d20 + 13 ⇒ (11) + 13 = 24
AC27 with shield raised. 6 fire damage if any enemy comes within 10' of me. Also, my first attack should have done another 2 damage as it should have been full str as a thrown weapon rather than half.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction @Seth, I think its just one action to sustain Spiritual Armament to make the attack. You can also sustain it multiple times per turn, taking MAP.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus sticks out one hand and a spear of gleaming fire appears in it. He thrusts forward and stabs at the monster. Then, concerned he may have drawn its attention he hunkers down behind his shield. ◇ Weapon Infusion (Reach)
Attack 1: 1d20 + 13 ⇒ (10) + 13 = 23
Thermal Nimbus means it will take 6 fire damage every time it starts within 10' of me. AC27 with shield raised.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus steps outside so he can see the beasts. Get clear Kimi he shouts to his sister as the air around him begins to shimmer with a heat haze. He then shapes the fiery rocks surrounding him into a thin discus and hurls it at the closest monster. ◆ Move outside
Earth Blast: 1d20 + 13 ⇒ (1) + 13 = 14 Earth Blast, HP reroll: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33, might be a crit? Damage, half str: 2d8 + 2 ⇒ (8, 1) + 2 = 11 Piercing
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus remains in the background, trying not to draw any attention to himself. He knows he is no diplomat. He sighs and drops his head into his hands as Kimi shuffles into the tent in traditional hobgoblin garb. She is carrying a tray of tea and has somehow managed to find a supply of enticing looking biscuits. She busies herself around the outer edges of the room, delivering tea and making polite conversation with various junior hobgoblins, telling them of her brothers exploits and the activities of the society. Diplomacy to Aid, DC15: 1d20 + 10 ⇒ (12) + 10 = 22
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction As they leave the lieutenants tent Corvus gives a sigh of relief that Kimi didnt interrupt. He has no idea just how badly the rather stern looking hobgoblin would have reacted to her. Looking around the camp his eyes light on the mess tent and his stomach rumbles. Think I will have a chat with the cook if we have a bit of time. Seems like there might be a bit of disgruntlement in the ranks. Probably best we know what the hell is going on there. As he heads off to the tent Kimi makes a reappearance carrying a bag marked with the army stamp. Corvus groans. Look little brother, I traded for some local hobgoblin tea. It smells weird. Bet we can use it to make friends! Ging to try and find out more from the cook with Kimi's Tea Lore at +10
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Trouble Sergeant? We're Pathfinders, trouble is our middle name. Come to think of it, its often our first and last name too. With that Corvus heads off to explore the camp. He looks to see if any of the soldiers are busy with exercises and training, joining in to show them some of the stuff he can do. Occasional woops and yells will be heard as he explodes across the training area leaving a trail of flames behind him. Athletics at +15 Later he heads over to the infirmary to help out, making sure to see to any soldiers who might have been accidentally scorched by his flaming antics. Medicine at +13
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction As they travel Corvus conjures balls of flame to surround the group and keep away the worst of the chill. Survival, wayfinder: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14 I assume that fails. If no=one else is rolling I will hero point reroll
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Corvus looks over to the hobgoblin, Interlocutor, yeah, that's not me, he is about to say more before Kimi jumps in. I can do it, I love chatting to people, I am sure we will get on like a house on fire. Does he like tea? Corvus simply groans.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction Kimi seems a little crestfallen at the immediate departure, So, no tea then... As they head off she fills the group in about the nation of Oprak and the Aspis Consortium. She does so in a whisper but is so excited to be out on a mission that she is certainly loud enough to be heard by the Hobgoblins. Feel free to read the spoiler Corvus makes sure to travel near the front of the caravan, alert for danger and as far from his nagging sister as he can get. To Czav he says, I dont cast spells but I do invoke magical powers. I have a connection to the elemental powers and will draw upon them if we end up in a conflict. As they travel he will demonstrate his abilities, sending rolling balls of fire ahead to clear difficult foliage, creating rock from nothing to create helpful steps up steep inclines and producing torch lights to guide the group when it gets dark. Searching if we are using exploration activities. Corvus always keeps his Kinetic Gate active and takes a single action every 10 minutes to make sure his armour is active. He will take a moderate healing potion for his Pathfinder Provisions
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction I also bring the Horizon Hunter mentor boon which provides an extra +1 bonus to saves.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction I have 5 glyphs so everyone should now start with 2 HP. Eric, I am replaying this if thats OK. Its been years since I played it last time.
Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
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◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction As the group starts to gather around the hobgoblins at the table a section of the wall shifts and stretches. A humanoid of some variety stands and it is now apparent that he is encased in armour made of stone. He focuses for a moment and small chunks of rock break off from him and erupt into flames and begin to circle him. He plods heavily towards the table and it is soon clear that he is in fact a half elf, although his features have a distinct Tien look to them. He slowly settles himself onto a bench which groans under his weight. Sorry I'm late, fell asleep against that very comfy stone wall over there... Before he can say anything else an excitable young woman bounces over to the table. Corvus, you are always falling asleep. I swear you would fall asleep in the middle of a battle! Mother always despaired of you doing anything right. Corvus winces at the assault and mutters, This is Kimi, my little sister. Mother insisted I bring her along when I joined the Society. She is so embarrassing! Kimi sticks her tongue out at him and begins to lay out various pots and cups on the bench. Anyone for tea? I dont have diplomacy or society but my hireling sister has +10 in diplomacy |
