M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Among all the findings, none excited Mithrennon than the little scroll of invisibility the group unearthed during the explorations. Early morning after the explorations, Mithrennon takes the time to decipher the spell and copy the spell into his own spellbook. Once complete, the wizard breathes a sigh of contentment before journeying back with the group and reporting the findings. Memorize read and detect magic for the next day. Take 10 on spellcraft for 18 should be enough to uncover the magical stuff we found, and also succeed in scribing the spell INVISIBILITY onto the spellbook for 40gp. At the museum, Mithrennon bows slightly in greeting, and smiles at the Nigel and his questions. "We did succeed in a rather thorough exploration of the tower. While there were several malformations as a result of the earthquake, and likely time and weather erosion, we were able to discover a group of troglodytes had taken up residence therein. We took the liberty of clearing the historic fortress of the foul creatures, though I have no doubt other denizens will make use of it soon enough." The elven wizard gladly shares any information gained from the explorations, as well as artifacts uncovered for the mission.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "Funny you should mention that. My sister Mirimae mentioned in a letter about her romping about here in Absalom, and I was wondering what she got herself into." The elven wizard nods as he considers the offer. "Being a part of an organization to get me feet under me and allies to help me find her whereabouts would be most welcome. Consider me interested." We can take the time to id the goodies. I suggest we take it all, and take our time bringing it back. One night's rest, and Mithrennon can hit the DC18 check with a Take 10. Loved the pace. Sorry about the absence - should have posted some contingent actions before I took off for a couple of days. That was my bad.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Ooh, man, bad time to take that ski trip. Catching up now - will update post shortly. The elven wizard, caught asleep on the job, hastily makes his way into the room, around the chaos, and ends by their recently rescued friend. "What's going on here?" Seeing a now-familiar creature likely to be the leader, Mithrennon begins an arcane chant. A bunch of moves. Please let me know or roll a bunch of saves as necessary. Casting Summon Monster I (1 round casting time).
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Appraise: 1d20 + 4 ⇒ (1) + 4 = 5 "Bah, nothing but knick knacks here," Mithrennon remarked as the elven wizard pockets the trinket as a scrap of memento from this mission. "Should we head up? Perhaps this leader has scavenged some worthwhile relics Nigel may find worthy."
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Perception: 1d20 + 10 ⇒ (7) + 10 = 17 Feeling obligated to the mission at hand, Mithrennon braves the waters and casts his discerning eyes about as he roams the water-filled room.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon takes the opportunity to gauge the frog's location, and sends an acid dart in that direction in response to the tongued attack. Acid Dart: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d6 ⇒ 1
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon gladly returns the bow and arrows, as well as the rapier, to Balenar. "The name is Mithrennon. Glad to meet you, though perhaps next time we can try for more pleasant environments." The wizard considers Balenar's words and what likely awaits them, if they are to finish exploring the tower. "Were any of the weapons back in the second floor worth taking with us? They may come in handy as we finish exploring." Mithrennon recommends we grab any weapon of masterwork quality or better, and wouldn't mind getting a bow and arrows, or crossbow bolts, if there were some back on the second floor.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "Here you go." Mithrennon brings his backpack to the fore and rummages through it for some trail rations. He offers it and his waterskin to the recently freed man.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "Well, actually..." The wizard makes a gesture while voicing some arcane words, and Lionel's scent is replaced with that of a...well, the stench of a human. "Is that better? Come, let us see what's behind this door. More troglodytes perhaps? Hmm, probably not, given they should've burst through menacingly by now, with all the fighting going on." With a shrug, Mithrennon falls in line behind the burly types, ready to check out the next room. Prestidigition.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 The wizard casts his appraising eyes about the room before nodding to Draylan. "Let's go see what's on the other side." Perception: 1d20 + 10 ⇒ (14) + 10 = 24
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 With a shrug at the realization no one has any interest in the rapier except someone who wants to throw it, Mithrennon offers to take the rapier, the short bow and the arrows, as well as the scroll of invisibility, before continuing on with the group. Putting away the crossbow, Mithrennon keeps the bow at the ready as he nods at Nigel and Draylan. Ok, here's to hoping we will not reach a situation where the Meeth, with a rapier, is all that stands between the baddies and a dead party.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "I can make use of a weapon like that. Though, if our fate comes down to my skills with a sword, then I fear our situation must be most dire. Surely one of you can make better use of that than I." The elven wizard rummages through the goods some more, and shrugs as he stands. "I can't say relaying on equipment such as these is to my style. If I can know who will be holding the rapier and the bow, then I can pick it up in a pinch to use if you go down." The elf gives a slight wry smile as the only indication of the morbid jesting behind his words. Mithrennon would love to scribe the invisibility spell into his spellbook if they make it out of here. But, I think it's best if the more martial members pick through and use what they feel most comfortable first.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon eyes the the new hulkish lizard warily, also waiting for the opportune time to let fly his own crossbow bolt. Ready action to fire crossbow bolt when he stands. Crossbow: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13 Damage: 1d8 - 2 ⇒ (4) - 2 = 2
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Is that for weapons, or does that include spells (or is it spell like abilities) like acid dart?
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 FORT: 1d20 + 2 ⇒ (8) + 2 = 10 Moving through the stench, the fumes yet again overcomes Mithrennon, and he aims an acid dart through his watery eyes, safely behind his more martially inclined comrades. Sickened, -2 to hit Attack: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17 Damage: 1d6 ⇒ 4
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Perception: 1d20 + 10 ⇒ (5) + 10 = 15 Drat!!! The wizard rummages about, and uncovers a potion! "Aha! It's a...it's a...hmm..." Mithrennon studies it keenly, frustrated the answer eludes him, as if on the tip of his elven tongue.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon sighs in relief as the party drives away the swarm of bats. "Well done, everyone! Such hordes of creatures are devastating to the unprepared." Even as he praises the valiant teammates, Glandur looks warily about, anxious that they might return. Nonetheless, the wizard takes the time to look over the ruins, to see if there's anything worth salvaging. Perception: 1d20 + 10 ⇒ (16) + 10 = 26
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 know(dungeoneering): 1d20 + 9 ⇒ (9) + 9 = 18 "Bat swarm! This is bad news! If anyone has splash or spread attacks, this would be a good time to use them!" Mithrennon exclaims excitedly, and not in a good way. Feeling particularly useless about now, Meeth the wizard looks about frantically for a hasty retreat. Meanwhile, his hawk hops about in a different room, squawking at feeling his master's anxiety.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Not sure we're going to crash a night here before finishing. If we do, we can try to coordinate the 0th level spells better.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon, pleased the team managed the skeletons so skillfully, enjoys the task of rummaging through the room. Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Unable to decipher the scrolls, he points Lionel to them. "Perhaps these will help? I am afraid I cannot make out what the purpose of these scrolls are. Perhaps they are more attuned to your magical skills."
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Me too :)
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "Thanks, Lionel. I needed that." Mithrennon thanks the cleric for the divine healing as he feels vitality returning to him. Bolstered, the wizard sheathes the sword and keeps the crossbow at the ready as he follows the group towards the stairs. "I suggest we work our way one flight at a time. Like Lionel said, moving onwards toward the fourth floor could mean leaving our backs open to any threats from the third." Voting 3rd floor. Did I miss needing any rolls?
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 The elven wizard sees the fighter and his fancy glaive work, and decides to guard his back while letting the fighter take care of the menacing shocker. Being staggered, Mithrennon will move around the perimeter and keep out of people's way.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 "Uuah!" Mithrennon staggers back as he unwittingly becomes a demonstration of the danger of the lizard. The wizard steps back, and stares at the lizard in disbelief as he draws his longsword while looking around for a place to hide. "Ehh. Yeah. Like that. Dangerous." FA 5' action. FA move crossbow to offhand. MA draw longsword. Let's hope Meeth does not have to swing it. o.O
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Sorry, I didn't see the call for the knowledge check. Since you called for arcana, here's Meeth... know(arcana): 1d20 + 8 ⇒ (12) + 8 = 20 Sudden recognition causes the wizard to take a step back involuntarily. "A shocker lizard! What's it doing here?! Watch its electric shocks everyone." Not wanting to be the victim of a demonstration, Mithrennon lets loose an acid dart at the critter! Acid Dart Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 ⇒ 1 In his haste, the shot goes far off mark, and flitters by the reptile harmlessly.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon eyes the lizard warily. Thus far, the denizens of the Fortress ruins have proven less than friendly. There is little reason to believe this trend will suddenly change. The wizard does a quick count of his bolt case, before lighting up the loaded bolt. As he does, the light of the spent bolt peters out simultaneously. Mithrennon explores the room, but checks on the lizard from afar from time to time, and will fire at it if the lizard makes a threatening move. Appraise: 1d20 + 4 ⇒ (8) + 4 = 12 If there are any crossbow bolts, he'll take a quarrel of 10 as backup.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 FORT(Mithrennon): 1d20 + 2 ⇒ (4) + 2 = 6 Mithrennon moves by the door, and is overcome by the obnoxious fumes. The wizard spies the creatures in the other room through his watering eyes, and fires off a bolt in greeting. Round S: MA Move to the door.
Crossbow: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4 Damage: 1d8 + 2 ⇒ (8) + 2 = 10 However, he fails miserably in his poor state. Blight the hawk wisely stays out of the fumes, and squats on the floor by the first entrance as he waits for the gas to dissipate.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Sorry about that (the non-posting). Mithrennon, having surveyed the broken down eastern room, follows the trackers into the southern room, where he continues to look around at the ruins for any artifacts worth salvage. The wizard pauses at the mention of tracks to the west, and he looks over in that direction as he strategizes with the group. "Shall we move to the western room and take a peek to see who has managed to enter here ahead of us? Does this mean there's another entrance into the tower we're not aware of, as I did not see an obvious way to get to the upper floors without climbing?" Careful to stay behind the meatier allies, Mithrennon tries to herd the group toward the western room.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Appraise: 1d20 + 4 ⇒ (6) + 4 = 10 Meeth shakes his head at Demario's assessment of the collar. "I'd be surprised if someone gives you more than a couple of golds for it. Besides, it's clearly not a proper artifact of the Fortress worthy of our job." The elven wizard tugs at the knotted rope, making sure it's secured, before making his climb up to the second floor. "Oomph. There's got to be a better way to get up the tower than this." Mithrennon dusts himself off before moving about and taking a look around the room. As he moves about, he keeps the crossbow handy and calls for a bit of light upon the bolt. Light cantrip, on the loaded crossbow bolt. Perception: 1d20 + 10 ⇒ (1) + 10 = 11
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 The elf watches the various attempts, and scratches his hawk as he considers their dilemma. "Hey, Vanya, think you can fly up a floor and make sure nothing menacing is moving about? No, no, no, you don't have to put yourself at risk scouting the place out. Just up there, a peek, and come let me know if you see anything. Yeah, that's a good girl." With a little coaxing, Vanya takes flight up to the second floor, careful to keep to the outsid of the tower as she takes a look into the floor before returning to the elf wizard. "Well, what do you think? Is is safe for us to make this climb?" Vanya the familiar takes a look at where we're trying to climb to, checking to see if anything is moving about around where we'll end up. Vanya has low light vision. Perception(Vanya the hawk): 1d20 + 14 ⇒ (12) + 14 = 26
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Mithrennon wipes his brow at the exertion and pats Lionel on the back. "Excellent work." With the room cleared of its apparent resident, Mithrennon keeps his crossbow in hand as he begins surveying this room, looking for any artifacts worth salvaging. Perception: 1d20 + 10 ⇒ (13) + 10 = 23 As he does, a small hawk flies through the entryway and slows, before settling itself on Meeth's shoulder as it eyes the dead spider. The wizard absentmindedly ruffles its feather a bit, earning a squawk and a shiver from his companion.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Glad he has yet to put the crossbow away, Mithrennon takes aim at the spider and fires off a bolt before reloading it for a second shot. "With the dogs and now this spider unmolested, it may well be we are the first to arrive at the Fortress since the earthquake opened it up." The elven wizard makes an idle observation as he ponders what else the group may find making a home in this abandoned place. SA Fire bolt. MA reload crossbow. Crossbow: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 1d8 ⇒ 2
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Trusting the more physically able members to do the job, the elven wizard loads and aims his crossbow, ready to let loose at the first sign of the dog taking another bite. Hold action until just before the dog's next action. Fire crossbow if it's still up. -4 for firing into melee. No cover for dog (from left corner, around Draylan). Crossbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 Damage: 1d8 ⇒ 7
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Actually, I like the flavor of Tuilinnor having his bow out and not Meeth. Meeth has a ranged attack spell, and is only pulling out his crossbow because he thinks the dogs don't need a wizardy treatment, as menacing as they look. I can totally see a prepared ranger keeping a bow at the ready, in contrast.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Careful to heed The Lion, the elven wizard shifts to the left on his way towards the back as he draws his own crossbow. Despite his keen senses, the elf was too slow to react, and desperately tries to prepare his bow even as he eyes the menace ahead of the party. Surprise round: FA 5' W. SA Draw crossbow.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Meeth nods as he listens to the fellow elf's request. "It is always a fortunate occurrence for a traveler like myself to be able to find work so quickly in a new town, and I am glad you have chosen me and my new friends here for this endeavor. I assure you my discerning eyes (Mithrennon is a painter, after all) will work diligently to help us retrieve the most worthwhile relics and artifacts." "I assume you have taken care of any necessary paperwork for us to enter and investigate this Fallen Fortress? It's one thing to fend off ruffians trying to elbow in on our work. It's quite another to have to deal with guards and their interference." The wizard elf studies the little trinkets on display in the office as he waits for the director's confirmation. Meeth "just" returned after swearing off his old life, and is now trying to figure out what to do after arriving at Absalom. He knows his sister is active here (she's a Pathfinder), and will likely join find an excuse to join in time. This will help place my wizard elf in a point of his life just before becoming a Pathfinder. Let me know if that will work for you. Also, I can leave the Tomb Raider faction trait blank for this, which equates to -1 on know(dungeoneering) check and -4 on perception check.
M Elf Wizard 1 | HP(8/8) Acid Dart(4/7) | AC 13 / T 13 / FF / 10 | F +2 / R +4 / W +4 | Melee: 1, Ranged: +3 | BAB: +0, CMB: 1, CMD: 14 | Init: +5, Perception: +10
Familiar 1:
HP: 4/4 | AC 16 / T 15 / FF 13 | F +2 / R +5 / W +4 | Melee: +5/+5 (1d2-2), Ranged: +5 | BAB: +0, CMB: +1, CMD: 9 | Init: +3, Perception: +14 Fly +7 Stealth +11 Character name: Mithrennon Beryamae
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