Pale Stranger

Oznof's page

Organized Play Member. 31 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Dark Archive

Does a ranger need a Deity for Pathfinder society. I cannot find anything in the core book but the core book has limited reference for the cleric as well.

Dark Archive

I am trying to figure out of the Spell Sage Archetype from the Advanced Players Guide makes a Wizard a legal base class for Dragon Disciple.

I do not believe this archetype is banned. Further the class gets the ability (Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared.)

The ability that is needed is this
(Spellcasting: Ability to cast 1st-level arcane spells without preparation. If the character has sorcerer levels, he must have the draconic bloodline. If the character gains levels of sorcerer after taking this class, he must take the draconic bloodline.)

Since the Core RAW defines spontaneous as
Core Book pg 206 (Most spellcasters prepare spells in advance—whether from a spellbook or through prayers—while some cast spells spontaneously without preparation.

This would qualify because it says spontaneously which is specifically described as without preparation.

What is everyone thought on this.

Dark Archive

I know this subject has been beating to death. I apologize for this; I was hoping some of you could help be determine if a Wizard can qualify for the Dragon Disciple Prestige Class with a 2nd level Wizard that has the archetype Spell Sage from the advanced class guide.

I am hoping for FAQ or RAW ruling for pathfinder society play.

Thank you to everyone for reading and or helping with this question.

Sincerely,
Ozie

Dark Archive

Does a creature with the grab ability add their +4 to initiating and maintaining a grapple to their cmd; for the grabbed opponent to break free.. Is this question addressed anywhere in the RAW.

Dark Archive

I have a question on knowledge checks; because the raw states that you can “answer a question within your field of study” and it states that “ in most cases, a knowledge check doesn't take an action” My DM has determined that knowledge checks require an action during combat and that you must specify the type of knowledge check you are making ie. Arcana, planes nature ect before doing the check.

Does anyone have any RAW or official ruling that can help me persuade my DM differently.

Dark Archive

I have run a few games for pfs now and I am a little uncertain of how to report some of the stats.

Do I report the character I am applying the DM experience in as a played character

For my DM number do I just use my base number or is there a second number I should have (eg 555555-1 or just 555555)

On the event sheets it asks how much prestige the GM gained ; isn't it just always 2 prestige.

Should I make an event sheet for the character I give the experience to

What do I need to bring for my character to play in other pfs games (GM scenario sheets or Player scenario sheets or both)

Dark Archive

So far I have ran my gaming group through 4 society scenarios; I am using season 1 so not to interfere with other society events. We are new to this.

I am wondering some things that I can't find clarifications on.

*What factions are available and if I read correctly that (Andoran, Cheliax, Lantern Lodge, Osirion, Qadira, Sczarni, Shadow Lodge, Taldor) are retired how can someone choose the new factions (all that are listed on the web site are the old factions)

*Supposedly there is a page were we can get the faction handout/letters could someone please link this site if it exists.

*Is there a page that gives a list of everything banned for PFS

Dark Archive

I am constructing my character and I am planning on making a Oracle with trapfinding. When considering my curse I was thinking of suing deaf however i was wondering if this could effect his trapfinding.

If anyone have any similar experiences or advice to give in this manner I would appreciate it.

Dark Archive

I am working on building a Brawler / Wildchild; I noticed that I can take the mutagenic mauler as well at the cost of Martial flexibility.

I was wondering how important or useful is Martial flexibility and can mutagen stack up to it or not.

Dark Archive

Hi Everyone,

I am new to pathfinder society I had some questions that were not directly answered in the FAQ or easily findable on Google searches; I was hoping everyone could help me out.

I would like to run a small group of friends with pathfinder society rules; I was going to run the Introductory Scenario “In Service to Lore”.

Is this Scenario relevant or still usable for pfs and does it grant xp

Will my players get credit in their PFS games from playing in this adventure (ie. xp)

To set up the adventure as official, do I just create a PFS event
How important is it to do this before play,
How to I make sure it is closed to my group

Does every player need to register their character in pfs
Do the players have to register their characters in pfs

How important is it to have 5 vs 4 total players
The rules say in certain circumstances 4 players are acceptable, is this subjective or definitive

Thank you,
Oznof

Dark Archive

I am attempting to build an effective rogue for a new pathfinder campaign; however in looking at the rules this is what I discovered.

Since Burning hands is a CR 2 trap with a perception of 26 and a DD of 26 I am assuming that the highest base dc's for traps starts at 25 for level 1 and gains +1 per level.

Then for a 1st level rogue to be able to find this trap they need to be able to see a target number of 25. With a perception skill level of 1 a +3 bonus from a class skill a +1 bonus from rogue levels and we can assume a relatively high wisdom score of 14 for a total perception of 7. This would mean the rogue has a 10% chance of finding a trap. Even if the rogue takes a feat of skill focus +3 this would still mean they need a 15 or higher for a 25% chance of finding a trap.

When we can understand that some traps sacrifice this high DC for higher damage this would still mean that a trap with a 20 dc has only a 50% chance of being found. There fore in a best case scenario a Rogue is only likely to be effective at best 50% of the time.

So if you use a character slot as a rogue and waste significant resources on that rogue's trap-finding abilities you risk being effective only 25% of the time.

Are there any methods that could increase this change or a relatively effective change of just finding the trap because if you cant find the trap then disarming it is irrelevant.