Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
In all honesty we have travelled much further into,this dungeon then most groups would and that is largely due to the efforts of some of you. I agree that a change is needed, especially when its the GM suggesting. I've stuck it until now because these games require stickability. Unfortunately my summer is filled with all manner of real life issues and so for that reason I would like to drop out. Losing Paizo access at work has simply made matters worse. GM BrOp thank you so much for the chance to play with everyone and I wish you all the success with this adventure. Cheers
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso stretches up and laughs out loud at his body's renewed energy. He claps his hands together, grabs his weapons and follows Mandraiv, eager for the battle. He lifts the shield up high and keeps his longsword angled forwards beside it.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Defensible room is fine by me. The big Garundi follows Aredhel, shaking off his tiredness for one last effort to get back to a safe chamber. The warrior keeps his shield raised and drags his sword a little. If we were sat round a table, I doubt this would happen. But I'll try to save Oso's frenzy longer in future.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso goes back to the rear. Then staggers again. "Leave me to rest here. I will catch up tomorrow." Guys as a barbarian, fatigue is a killer. I was happy to keep searching but enough is enough, the hints don't seem to have worked. Oso is not effective at all and hasn't been for several weeks of real time, so he will stop for a long rest. If the rest of you want to carry on, so be it. No worries either way.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso tries to take hold of the tapestry with a loud howl, that ululates across the room. He pulls hard with an iron grip. Strength(Athletics): 1d20 + 5 ⇒ (13) + 5 = 18
But his sweaty fingers slip off the material as it whips and weaves around the fighter.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso moves to help Mandraiv, the tired Garundi pulls hard at one corner of the tapestry. His trembling muscles makes the effort more difficult. Strength (Athletics): 1d20 + 5 ⇒ (15) + 5 = 20
His iron grip tightens on the material. Is that enough? Oso needs a long rest after this....
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso charges in too and produces a wild swing at the tapestry on the ground, leaving himself open to attack. I'm guessing Mandraiv is pretty much surrounded by the rest already. Mpve then reckless attack to offset fatigue. longsword: 1d20 + 5 ⇒ (14) + 5 = 19, damage: 1d8 + 3 ⇒ (3) + 3 = 6
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
"Let us find Bargle. His thugs are gone now. This is why we are here." The garundi is trembling with exertion, sweaty and visibly staring out of his wide eyes. His fatigue is no longer so well hidden and the laughter is gone for a while. Oso gulps down some air again.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso moves forwards next to Artius (in the southeast corner) and taunts the ogrekin, one foot resting on the unmolten half of the ogre's head. "looks like you should run now your daddy is gone." If they attack then Oso will slash one with his longsword longsword: 1d20 + 5 ⇒ (20) + 5 = 25, longsword: 1d20 + 5 ⇒ (20) + 5 = 25, damage: 2d8 + 3 ⇒ (3, 6) + 3 = 12 Good dice there for a disadvantaged roll!
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso steps up recklessly knowing that life and death are both close, he laughs and slashes at the ogre's chest. Reckless attack means give and take advantage and that offsets Oso's fatigue. Longsword: 1d20 + 5 ⇒ (10) + 5 = 15
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso comes down the stairs like an avalanche. He doesn't pull up just steps in close enough to smell the breath on the beast and swings his sword with more gusto than real talent. Those rages are beginning to take their toll on the body. Fatigued so has disadvantage. Oso has disadvantage on his attacks. attack: 1d20 + 5 ⇒ (4) + 5 = 9, attack: 1d20 + 5 ⇒ (8) + 5 = 13
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
"Magic make Bargle glass? That powerful magic. So did Aleena do this, if she was twisted and bad, maybe?" The warrior steps back and clasps Aredhel on the shoulder in thanks and appreciation. "I like this idea, Aredhel."
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso smiles gaily at the superficial cuts and bruises that have healed under his dark skin. Only the big one at his hip still exists. He barely notices the way Aredhel paces and positively rubs his hands together at the thought of more fighting. However when he stands again, the Garundi is still weak from his door smashing rage. He wipes his face and shakes his head. "I be weak as kitten so no more doors breaking down. Sorry."
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso is designed to take short rests and replenish his hits that way. Not so much via healing and so what if the chief runs to Bargle. We don't have to search down a fight and that suits me. We can hole up for two hours and save Imsh's cure spell for one of you later. If they attack we get a single entrance and everyone around it. Oso shakes his hand at Imsh and waves away the healing. He closes his eyes while the rest decide what next. Waves of tiredness fall through his body. "Just a couple of hours...."
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso laughs out loud as the chief slips out under the table. "You coward not chief. Run little rat, run. We find you if you stop running!" roars the Garundi. "I need a rest ..... and food. Rest and food so I can make scars." The warrior leans against the table, blood dripping from his last wound. He shakes a little with the rage bleeding away. Oso is now fatigued after his frenzy until he has a long rest. He needs a short one to regain hits, probably two hours minimum, three gives him full hits.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso is now frothing at the mouth, splinters dripping from his heavy shoulder and he roars with his slashing sword raised. Then he attacks the nearest kobold in reckless haste. First attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12, First attack: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9, damage: 1d8 + 5 ⇒ (6) + 5 = 11 If that hits then Oso moves on to the next victim, otherwise he gets the frenzied attacks too. Second attack: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13, Second attack: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8, damage: 1d8 + 5 ⇒ (5) + 5 = 10 Well that was a pile of rubbish - throws dice roller across room! Reckless attack means the kobold has melee advantage too.
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso holds the flaps of skin closed across his stomach but the blood has flowed down onto his legs. He shrugs at Imsh. "Let Oso rest for a while and this scratch will go. Gorum would be proud, Imsh. Dem kobolds nasty!" He lifts one hand and points his sword at the one that surrendered. "I take your head if you don't tell him! You speak or lose life from neck down. Ha!"
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
The serrated swords rip and slice Oso's waist wide open, leaving huge gashes as the flaps of skin drip blood in all directions. The garundi native screams in rage and attacks in full anger. He may be going down, but he is going down fighting. Rage and attack 1d20 + 5 ⇒ (18) + 5 = 23, damage 1d8 + 6 ⇒ (1) + 6 = 7
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso charges after the fight until he can take a wild swing at one of the guards, swinging recklessly to smash into the kobold with full power. Reckless attack (give and take advantage) 1d20 + 5 ⇒ (17) + 5 = 22, 1d20 + 5 ⇒ (5) + 5 = 10, damage 1d8 + 3 ⇒ (3) + 3 = 6
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso watches the head bounce away with a loud laugh, then winces at the cut to his waist. The warrior pulls his sword back in from the sweep and delivers an overhand chop to the daring kobold's head. The one with his blood on his dagger. It had the look of a future chief in his brave eyes. Attack1d20 + 5 ⇒ (18) + 5 = 23, damage 1d8 + 3 ⇒ (7) + 3 = 10 Gore and bone splatter the group until the body realises it is dead and slumps away. "Ha ha ha! I am here for Bargle. Fight or flee! Flee!"
Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9
Oso was in process of raging when he realised that Aredhel had cut the net, freeing him. So he isn't raging now and takes full damage, 4 points. The barbarian attacks the nearest kobold, slicing his sword horizontally across at neck level. Attack 1d20 + 5 ⇒ (15) + 5 = 20, damage 1d8 + 3 ⇒ (7) + 3 = 10
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