CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Reflex dc 13: 1d20 + 8 ⇒ (9) + 8 = 17 Ortho keeps fighting YELLOW with his dogslicer. Weapon: 1d20 + 6 ⇒ (7) + 6 = 13
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 Standing there, face to face with an enemy, Ortho whips out his Dogslicer and swings at Yellow, who swung at him! Dogslicer: 1d20 + 6 ⇒ (2) + 6 = 8
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Ortho, smart Alchemist that he is, is smart enough to know better to imbibe an offered drink he isn't sure of, so he politely declines the offer drink. Most especially after seeing Milady' nearly choke to death on hers.
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Ortho stays silent during the trip. His eyes do light up when they arrive on the dock. Glad to be out of the water he thinks to himself. He never really had much taste for the rolling of the open waters. Never made him seasick per se, but usually pretty nauseous.
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Ortho checks his pack and his items, scans the horizon for any sign of pirate ships following or hunting them. Pirates! he thinks to himself, what a bunch of troublemakers. He stays silent as Prim asks her questions.
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Ortho advances forwars while Red and Green are distracted by Kazikli and Milady. He lobs a flask at GREEN!
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Nature (U): 1d20 + 1 ⇒ (1) + 1 = 2
Survival: 1d20 + 1 ⇒ (13) + 1 = 14
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
"I have no further questions. Shall we go?" It is clear Ortho is almost eager to leave if only to find his fellow goblins and join them in hunting down the dog seen earlier.
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
Ortho walks in. Typical goblin. Plenty of vials and such visible that you can easily tell his is an Alchemist. He almost joins the other Goblins chasing after the dog, but, barely, holds himself together, his training kicking in.
CN Goblin Alchemist (Bomber) 1 | HP 20/20| AC 18 F: +7, R: +8, W: +2Perc: +2, Stealth: +4 | Speed 25ft | Active conditions: None. 1/3 Hero Points
I'm interested. First 2e game ever, but tons of playtime in 1e pbp. While I would like to start with my Alchemist, I am open to playing just about anything the group needs.
Well, Finally took the leap and went into 2e. No stranger to first edition, but dang, man, did things change. Can't wait to try out this edition. Question: Is it just me, or is character creation harder? Or is just because I'm so new at it. I totally had to get into Herolab just to wrap my head around creating my alchemist. |
