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Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() In the Tide district, Orsal stumbles downstairs of the Mad Clam needing his first coffee of the day. He stands a bit over six feet tall with broad-shoulders and large, strong hands. Typical of half-orcs, he has green skin, beady eyes, and a mouth of over-sized teeth that jut from his bottom lip when clenching his jaw. A bandana covering a shaved head, long coat, and clothes virtually scream his preferred occupation as a pirate with a darkwood buckler in the shape of a skull on his left forearm. On a weapon’s belt, he wears a long sword, shortsword, and scorpion whip. A few links of a chain shirt can be seen beneath his tunic. Despite stereotypes, he is very well-groomed and hygienic with clothes that lack stains or rips. Tanner was almost done swabbing the deck that was illuminated by streaks of sunlight passing through the planks of the windows and some of the walls. The young boy had probably been cleaning since dawn having been forced to bed before the revelries got too crazy last night. The floor was clean except for the four sleeping bodies that he had mopped around. Orsal traded nods with Maud who placed a cup of coffee on the bar. After his detour to roll over the bodies, so Tanner could clean the "beds," Orsal sat on a stool to enjoy his coffee. After two swigs, "how did we do last night?" Maud shrugged, "better than usual. No rain today to wash the floors, so I put Tanner to work early." Orsal nodded, "good job, boy. That pool of blood over there must have taken you awhile. You going to make him holystone the deck?" he asked Maud. She shrugged again continuing to organize the bar. Orsal stared out the window to the ships docked and moored. One day closer, he thought to himself about getting back to sea. After he drained his cup, he pushed it closer to Maud and turned back toward the unconscious boarders. He walked over to each of the sleepers in turn and not so gently woke them with a boot to a shoulder. "Get up, and tip well for being alive this morning." ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Ruul PMed me, so I just heard about the car accident. I'm so sorry! If you're willing to run, I'll help with your recovery if you need players. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() ok folks. I'm out early. Just got selected for 3 more games, so I'm flushing this one. Wish you all the best. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() If this game doesn't start by next Saturday, one week from the last post, I unfortunately must conclude that this game is dead on arrival. ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() I'm starting to suspect that this recruitment was an April Fools' prank. I hope that I'm wrong. ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() I'm still tinkering with Orsal:
cheers ![]()
![]() I've tinkered with his equipment and feats. He's ready for review. The Razor Coast player's guide is fairly quiet about the origin of the colonists. Therefore, I'd like to leave his background as is which refers to places in Ptolus, for lack of anything better to replace it. Sal'Hara and I have a connection that can link us if we are both selected. cheers ![]()
![]() FWIW. I also considered an airforce build before building my bard. The ranger archetype can get hippogryph but can't ride it while flying until 6th level. The archetype allows the character to take the monstrous mount feat and mastery feat instead of their combat style equally bypassing prereqs. The "best" airforce character at 5th level seems to be a small character with a roc familiar. And there are numerous ways to build that one. Cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Elberion, I understand "that this is not 'your story'." However, story is very important for me. Maybe this game won't be for me. Let me think about it. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Elberion With all due respect, let's please take the time to integrate the characters. Some of the PCs are Ptolus specific. We need to unwind those and rewrite for your story. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() I would like to play, but can we get a reboot? Just label a new recruiting thread as closed and reset the game. Let's review our character creation, so we can retweak for the new setting. Find out how many players of the two Ptolus games are around to join. ![]()
![]() @Scarletrose "The Grand Admiralty of the Fever Sea" is obviously the transformation of the Sea Princes from Greyhawk. In your mind, is the Grand Admiralty a precursor to the single fleet (Pirate Council) of Free Captains of the Shackles, which happens in 4674 AR, about 20 years before arriving in Sasserine? I've found scant mention of piracy in the Player's Guide but lots of black markets. Black markets occur to avoid taxes and regulations. So can I assume that Sasserine is highly taxed and regulated? It wouldn't seem so, but the presence of black markets kind of assures it. Back to piracy, I guess there would be some who operate in the Arcadian Ocean and Inner & Fever Seas, then return to home port in Sasserine, right? Also, there is some mention of Sea Barons, would these be Free Captains of pirates and merchants? Does the city license privateers making the act of piracy on non-Sasserine legal? Also are the Witchwardens unchanged except replacing the priest-mage of Wee Jas with Nethys? They are charged with the defense of the city. Do they do this obviously with uniforms? Do they do it covertly, or both? Would it make sense for my bard (buccaneer) to be an obvious witchwarden for the Shadowshore? I'm thinking of a background, like a local boy makes good. I imagine him wearing parade armor identifying him as a witchwarden living in Shadowshore. Is Taldan Common or Polyglot in Sasserine? What other languages are popular? cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Maybe just put both campaigns on inactive status in the Campaign Info tab. Then, if RL lets you return, just re-activate it and see if we are around. It's not like you're following and Adventure Path. Hope you return soon. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Hey guys. Thanks for having us. Captain Orsal Hort, here. The kind of captain that Jack Sparrow was. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Is this game now inactive? Don't get me wrong. I love my character and the game. But I want to be realistic. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() I'm traveling today out of the country and returning Monday. My Internet will be intermittent at best. Bot me as necessary. cheers ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Can you just take us to the next unsearched door? I don't think anyone has a preference other than wanting to find the exit. ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() So there are no other ways out that we can perceive? "Let's start scouring everywhere for secret doors, right? Orsal frames his order as a suggestion. It's two minutes per square to take 20 on Perception. How many of us can get +25? We should check that many squares per 2 minutes. ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() "That is a cursed magical tome. Hope I trade it for some restorative magics to remove this constant buzz in my head." Orsal replies matter-of-factly. "If no one knows anything about the jar or can find another way out of here, let's turn around and follow our noses. I don't want to be in the haunted house forever." Orsal stows the jar if no one else wants to examine it. ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Orsal finds himself staring at the wall bent over the table with his hands supporting his weight. His head spins, and blood drips from his nose down his cheek. He takes another 30 seconds of labored breaths and stands up casually brushing the blood from his face. He closes the book and puts it into his backpack with slightly trembling hands. After another 30 seconds or so, Orsal says a magic word causing his blood to disappear from the table, his face, his clothes, and everywhere. Can't leave my blood behind. He looks for anyone else to examine the jar before he puts it away, too. Prestidigitation ![]()
Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft ![]() Will 1: 1d20 + 3 ⇒ (2) + 3 = 5
Orsal gets +4 saves vs. language-dependent effects. Maybe reading is a language-dependent effect
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