Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
You prolly already have this, DMS, but in case you don't: 3601-6
Also, Orryn is on Slow progression.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
You're right, a Hover check is DC 15; what I was trying to do (and posted without editing, of course, since I was running out the door) was turn 180° by spending 10 feet of movement, which is a DC of 20. I try to be meticulous with Orryn cos not every GM is comfortable enough with the Fly rules to deal with a flying charger. My job, as I see it, then, is to make the GM's job easier. (Or harder, when I mis-post stuff, LOL.)
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn and Stellah take to the air again, going after Big! Spirited & Wheeling Charge: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
if AoO on Stellah:
Mounted Combat Ride check to avoid: 1d20 + 16 ⇒ (19) + 16 = 35 DC 20 Fly check to hover: 1d20 + 16 ⇒ (2) + 16 = 18 FAIL. Because why would I think it would succeed this time? >.>
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn and Stellah take to the air!
DC 20 Fly check to hover: 1d20 + 16 ⇒ (2) + 16 = 18 Fail. Because dicebot. >.<
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Dungeon Master S wrote: Orryn, you on Con detail this weekend? Nope. Long story short: worked late Friday night, regular game day yesterday cancelled Saturday so I invested in spouse prestige with an impromptu weekend shopping trip with my bride. Totally worth it. :-) Stuck on my phone right now. Can I drop an entangle, or would that more hinder than help?
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn used stabilize on her, but you can heal her if you want. Take the badge, it's fine with me. Orryn hops back on Stellah and has her deposit the unconscious cleric on the big sled, then takes to the air to get a high-up vantage point.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Stellah fetches the cleric's body and returns it to Orryn, who sees if she can be stabilized (will use the spell if so) and gives the baby roc a pet and a treat.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Fast dismount DC 20 Ride check: 1d20 + 16 ⇒ (3) + 16 = 19
Orryn casts speak with animals and asks Stellah to retrieve the fleeing opponent. [dice=Stellah, charge and "fetch" w/talons]1d20+7+2[/dice]
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
DC 20 Ride check to fast mount: 1d20 + 16 ⇒ (3) + 16 = 19 LOL, fail. Worst succession of Ride/Fly checks I've ever had. :-) Orryn attempts to mount Stellah in a hurry, but gets his foot caught on her wing and has to take a little extra time instead (Move action). Securely back in the saddle, he draws his lance and has her take to the sky! DC 20 Fly check to hover at end of movement: 1d20 + 16 ⇒ (12) + 16 = 28 Success, now 15' up
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn whirls on the foe who cast the net with fury. He directs Stellah: Attack! and the roc does just that on Yellow! bite: 1d20 + 7 ⇒ (8) + 7 = 15
talon 1: 1d20 + 7 ⇒ (18) + 7 = 25
talon 2: 1d20 + 7 ⇒ (7) + 7 = 14
Meanwhile, the halfling attacks with his lance! (Should Yellow fall, he will five foot to his south and attack Green.)
Orryn then has Stellah take a five-foot step back as he prepares to climb into the saddle on his next turn!
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Dungeon Master S wrote: Actually, can you guys put your sprites "in" the sleds? The driver of each needs to make a check as this part of the mountain is a bit treacherous. It's one check per sled. Sure, why not?
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
FOR LASTWALL! Orryn shouts, as he and Stellah take to the air again! Wheeling Charge & Ride-By Attack, higher ground from 20' up: 1d20 + 8 + 1 + 2 ⇒ (9) + 8 + 1 + 2 = 20
DC 20 Fly check to Hover: 1d20 + 16 ⇒ (4) + 16 = 20 Stellah Can Haz Remorhaz...?: If AoO on Stellah, Orryn's Ride check to avoid AoO via Mounted Combat feat: 1d20 + 16 ⇒ (18) + 16 = 34
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Hmm, since Orryn's +10 is decidedly better than the lance's +6... Fort save: 1d20 + 10 ⇒ (13) + 10 = 23
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
I used to love that stupid show... Stellah rises, carrying her halfling companion aloft for a charge! Wheeling Charge & Ride-By Attack vs flat-footed AC, higher ground from 20' up: 1d20 + 8 + 1 + 2 ⇒ (8) + 8 + 1 + 2 = 19
DC 20 Fly check to Hover: 1d20 + 16 ⇒ (1) + 16 = 17
Stellah banks mid-charge, but catches a stray wind current that upsets her balance, and roc and rider land after the attack.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Excellent! We found Sepultura! Orryn will take the belt (but only if no one else wants it).
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Whoops, sorry, missed this yesterday. Orryn spurs Stellah into the air. Well then. If that's how you want it... Ride-By Attack (no room to charge): 1d20 + 9 ⇒ (8) + 9 = 17
DC 20 Fly check to turn 180°: 1d20 + 16 ⇒ (1) + 16 = 17
DC 20 Fly check to hover: 1d20 + 16 ⇒ (6) + 16 = 22
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Kn (nature): 1d20 + 6 ⇒ (8) + 6 = 14
Orryn casts speak with animals in an attempt to calm the beasts down. Ho there! Please, we do not want bloodshed either way! My companions were perhaps too hasty! We seek only to pass through! Handle Animal: 1d20 + 12 ⇒ (19) + 12 = 31
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Conventioning this weekend. May be able to post but no doubt spotty. Will be back for sure by Monday.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn looks about, then volunteers to scout about aboard Stellah for a bit to see what can be seen. He'll stay at about 45-50' above ground level as he checks things out. Take 10 on Perception for 20 with low-light vision.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Of course, of course, Orryn says. You're a busy man... Orryn will buy at least one of whatever scrolls he has.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
This is sure to go well. Aid another Diplomacy: 1d20 + 1 ⇒ (6) + 1 = 7 Orryn tries to help out, but just as he tries to talk, Stellah finds a tasty louse nestled in Rysam's beard, which she helpfully extracts, much to the halfling's chargin.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn has a wand of endure elements that he shares freely, if Germaine wants a different 2PP wand. Of course, it's useful to have, so...
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
I knew we should've taken that follow-up assignment in Qadira, a halfling saddled astride a decidedly-unhappy large bird mutters under his breath. Instead we're gallivanting about the countryside, in worse weather than we ever saw in Lastwall. Ugh. This is not the Orryn Quattlebaum you're used to; Orryn is typically much more upbeat, though still very much the consummate soldier.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Chris Marsh wrote:
Indeed, the "every-dwarf-ever-except-for-Orryn" party. LOL
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Harnac Lucridious wrote: and this is Hack, a freaking flying Dutchman dwarven tank, saying that your trust is not misplaced!! Grateful that it was not! Huzzah! Orryn will buy the first round at the Facet, as he promised; Orryn is nothing if not a halfling of his word! If the proprietor insists otherwise, he'll leave a bag of 30 gold behind surreptitiously.3601-6
Great job, GMTrex. It's been some time since I truly sweated in a final encounter; having four players probably contributed to that. Good to game with everyone (even non-officer material Slacker Mike! LOL)!
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Unless I'm missing something, he can't charge if he's taken a Move action.
Senzo: I was thinking heal too, but I wanted to give you the option. Orryn, still in great pain, fishes a thin stick out of his haversack and reaches over to tap Senzo with it.
With a groan, Orryn racks his brain desperately, trying to recall if he has any ability to contribute to this battle before they all perish. Time to check your chronicles for boons, folks. Or else this is gonna be a short and bloody hot mess. I'll check mine when I get home.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn's eye flickers open after Skybek's channel, and his soldier's mind assesses things quickly. Senzo! he rasps hoarsely. I can cure you a bit or I can give you a barkskin to help protect you! Which one?
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
GMTrex wrote: I'm fine with Stellah either becoming furious and attacking, or becoming concerned/confused and landing. Either can happen this turn once the bird notices lack of direction from the rider. That, in fact, is why I took the flight path I did — if Orryn fell out of the saddle, he's got a ring of feather fall. And by backstory, Stellah looks at the halfling as her parent, so she might go berserk if he dies, but right away she'll be more concerned than anything else. She'd likely land (though out of the efreet's reach).
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Incidentally, those 2s would still have hit Orryn. The dicey problems with needing to maintain a low weight for one's mount... So, since I'm likely to make like Polonius in Hamlet shortly anyway, might as well try and do something worthwhile. Stellah Acrobatics vs CMD: 1d20 + 5 ⇒ (10) + 5 = 15
Spirited Charge on Tygora: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
DC 20 Fly check to turn 180 degrees: 1d20 + 16 ⇒ (2) + 16 = 18
Ride check to avoid AoO on Stellah, if needed: DC: exceeds attack roll: 1d20 + 16 ⇒ (18) + 16 = 34
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Alas, unless he has the Reach Spell feat, Skybek can't reach Orryn (15' up). One of the drawbacks of being an airborne charger.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn shakes his head grimly as Tygora reveals her true intentions. Knew it all along, he mutters to himself as he kicks Stellah into the air, hoping that Skybek's protection spell is strong enough to her get through the wall. This is gonna hurt, he thinks to himself... Stellah vs wall of fire: 2d6 + 11 ⇒ (3, 4) + 11 = 18 Prot fire 22/60
All the way up to the ceiling, then down to 15 feet for some Spirited Charge goodness.
Wheeling Charge to turn >= 90 degrees during charge
Ride check to avoid AoO on Stellah, if needed: DC: exceeds attack roll: 1d20 + 16 ⇒ (5) + 16 = 21
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Sense motive: 1d20 + 2 ⇒ (20) + 2 = 22 Bloodshed has not been our aim. Further, the Society has no spies, we have companions; and these have done you no harm. And while you claim rightful rule, you take from the oreads in gold and goods for your own purposes. A truly just ruler would not oppress her subjects so. I am an old soldier and I know war preparations when I see them. Why do you gird for battle in this peaceful region? Not really a Bluff since Orryn isn't not saying anything that's not true. But hopefully it's included enough small jabs to merit her undivided attention... Bluff/Diplomacy: 1d20 + 2 ⇒ (15) + 2 = 17
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
How about resist on Senzo and protection on Stellah? Once we're done with the spells, bring on Act V — and the accompanying Shakespeare-esque body count! :-D
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Senzo has evasion like Stellah does, but also nearly three times her hp. If he is okay with it, Orryn will ask for the resist energy on Stellah.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Yay for reasonable, benevolent GMs! Now we're all gonna die, of course.... If Skybek wants something else with 1st level spells, he would be aware that Orryn has a wand of endure elements. Up to you.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn gratefully acknowledges Skybek's ministrations to him and to Stellah with a braod grin. Much obliged! First round back at the Facet is on me, Skybek! As they search the grounds, the halfling's smile fades as his face grows more serious, almost grim. No question we're expected, friends, he says, warily looking about the entry before the brass doors. I don't know about talking her down, though — I've seen this sort of thing before during my time in Vigil. I fully expect an ambush. Perhaps as soon as we open those. He considers the doors a moment more, then: Maybe some fire resistance, Skybek? Anything in the Lucky Drunk's bag of tricks you might offer up?
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Skybek Odeon wrote:
OMFG, I love this bit of flavor!
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
Orryn DC 20 Refl save: 1d20 + 5 ⇒ (11) + 5 = 16
Stellah banks about and flies full force into the fireball. Furious now, Orryn whispers softly to his roc, hoping to coax one more charge out of her. Auto-succeed on DC 12 Handle Animal check and Stellah knows the Cinderbrave trick. Spirited Charge on Shyvera: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
DC 20 Fly check to turn 180 degrees: 1d20 + 16 ⇒ (6) + 16 = 22
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
While Orryn is incensed by Senzo's wound at the hands of the ifrit, he quickly assesses the caster to be the greater threat and adjusts his tactics accordingly. Spirited Charge on Shyvera: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
DC 20 Fly check to turn 180 degrees: 1d20 + 16 ⇒ (14) + 16 = 30
Orryn has reach with the lance, so unless either have a reach weapon out, no AoO.
Male Halfling Ftr (Dragoon)2/Drd4 | hp 11/48 | Init +2 | AC 18, T 13, FF 16 | CMB +6, CMD 18 | F +10 R +5 W +7 | Prcptn +10, SM +2 | Stellah hp 27/27 | AC 24, T 15, FF 19 | F +5 R +11 W +6 (+4 vs. Ench)
This'll take us a bit, Orryn says to Skybek with a scowl as he watches Senzo get slashed. The halfling spurs Stellah into the air. Meanwhile, you might try talking some sense to those ifrits — by the time I get into this, I'll likely be in no mood to pull punches, if the blood of our companion is any indication! DC 20 Fly check to turn 180 degrees: 1d20 + 16 ⇒ (16) + 16 = 32
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