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Pathfinder Society Scenario #2-18: The Forbidden Furnace of Forgotten Koor (PFRPG) PDF

****½ (based on 6 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).

When a Qadiran Pathfinder known for her knowledge of genie-kind fails to report back to the Katheer Lodge, the PCs are sent into the long-abandoned ruins of Koor, a former forge city high in the Zho Mountains. In their effort to find the lost agent, the Pathfinders may find themselves facing a foe long locked in a secure vault by the city’s former occupants—guardians whose departure weakened their defenses, paving the way for a terrible escape.

Written by Larry Wilhelm.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (6)
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Average product rating:

****½ (based on 6 ratings)

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Now *this* is fantasy!


This scenario really felt like a high fantasy romp. Exotic location, rare and deadly monsters, dangerous traps, flying carpet rides :D

Another great Season 2 scenario


Season 2 scenarios are easily my favorite scenarios in the six seasons Pathfinder Society has existed. Larry Wilhelm crafts a wonderful adventure and seamlessly weaves the background story into the adventure so as to also enlighten the player characters with the rich history of this region and city.

The combats are simple, thematic and are cohesive. It makes sense why every creature is where it is and why it is there. Some puzzles in Society are so frustrating the players are pulling their hair out and arguing but with the puzzles presented within this adventure they are clever enough to cause some pause but not so difficult that the players can figure them out and enjoy figuring them out. Each puzzle garnered a laugh from the group. Not in a negative way, just in a manner that showed they were enjoying the adventure.

The combats are hard but there elegance is in their simplicity, each one is presented in its own unique environment that tells the players why the creature is where it and what its motivations are.

Overall, this scenario is flavorful, tough, rewarding and exciting. I can't wait till I get the chance to GM this again.

Great Story Scenario

****( )

Larry Wilhelm is an amazing author. He adds so much flavor to a scenario. Furnace is no exception. The setting and encounters are very cool. My only complaint is that this scenario is not up to the power level that a 7-11 should be. The ease of the adventure is definitely overshadowed by the story and plot line, so that makes up for it.

I thorough enjoyed this scenario and would love to run it again.

A fantastical romp through classical Aladdin themes


*GM Spoiler area*

This scenario screams Aladdin to me. It takes place in Qadira, it involves an evil genie and a magical lamp, and the PCs have to travel deep into the desert to find the vault where it all lies hidden beneath the sands.

If that isn't cool enough, this adventure is packed full of challenging and different encounters, clever traps and hazards, and a well written narrative that the PCs can uncover as they play through the game. I love giving my players handouts and clues to point them in the right direction when they are playing an investigative game, and this scenario provides those.

Couple that with one of the most memorable environmental challenges I've ever seen in a PFS scenario and you've got a game that's sure to entertain and challenge your players.

I've GM'd this scenario a handful of times now and my players have always enjoyed it. The one time I did get to play was one of the best experiences I've had at a table, and kudos to the GM aside, this is a great gem of a scenario from Season 2.

aged surprisingly well

****( )

Interesting, convoluted, varied. Quality.

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