Technomancer

Orpheox's page

24 posts. Organized Play character for Mustaparta.


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Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"What we have learned?" Orpheox ponders with a grin "Well, at least the lane is rife with pirates and on other end we made a contact with planetary system open to co-operation. Overall very insightful journey. The final name of this lane will form when pirates are less of a concern, in the future." he adds in enigmatic tone

Thanks, chronicle is good. Thanks for GM and players.

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

No profession, using boon to attend Qabarat university.

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"They talk tough, but I would love to have em try an board us. Cause in that case I would have a fun day slicing em with my blade." he says while helping Atu to diffuse the beam

Mysticism: 1d20 + 5 ⇒ (12) + 5 = 17

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Orpheox stays focused on staring the sensor screen while detecting remaining mines.

Computers: 1d20 + 9 ⇒ (10) + 9 = 19

Exo-Guardians

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Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Orpheox concentrates and joins Atyu in prayer as pirate ship close distance. Then he runs to computer station "Everything is in control and they WILL be outmaneuvered. Blink of eye and they're gone." you hear his telepathic message as he uses scanners

Mysticism aid: 1d20 + 5 ⇒ (6) + 5 = 11

Computers: 1d20 + 9 ⇒ (8) + 9 = 17

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear
DM Kludde wrote:
Who is Orpheox addressing?

Tkerik

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"I don't see any benefit come out of blockading it. On the contrary, we could send reinforcements from Pact worlds in case you need help. It is my firm belief that we are stronger together against piracy and other hostile forces." Orpheox calmly states

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Heh, this looks fairly easy. Let's see if I have any luck in games of chance."

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Very interesting, RKY7! I have some understanding of magic, even though I'm not a real spellcaster." Orpheox attempts to discuss how hybrid tech works

Culture: 1d20 + 6 ⇒ (7) + 6 = 13

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Sense motive: 1d20 + 3 ⇒ (15) + 3 = 18

"Its all right, if you messed something in the ship, you definitively should let us know. We can work it out." Orpheox says with warm smile
Auto success on Diplomacy aid

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Whoever the intruder was, we need check if anything is missing or broken before we depart." Orpheox says and grasps hilt of his thresherblade

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Just a little proofreading and it's fine."

Diplomacy: 1d20 + 10 ⇒ (2) + 10 = 12

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16

"These secrets likely need closer analysis by our Society. Co-operation, which is a core value to us, would benefit us both." Orpheox remarks to Lasiel in a friendly tone

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

The vanguard had become intrigued by mention of missing Golarion and quietly pondered how they were on the edge of critically significant discovery.

"Sail past the pirates in the lane was indeed challenging feat, but they couldn't hold candle to us. The Union has capable warriors at its disposal so I'm sure you can defend yourselves against their incursions."

Sense motive: 1d20 + 3 ⇒ (5) + 3 = 8

Life science: 1d20 + 8 ⇒ (2) + 8 = 10

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear
DM Kludde wrote:


Well, looks like you're going to have to help her.

Each of you can attempt one of the following skill checks (for themselves) to help Windleaf get her bearings and find the Unity Hall:
- a DC 16 Culture check to interpret the directions hidden in the wall carvings,
- a DC 20 Computers check to hack into the terminal and download schematics of the Banyan,
- a DC 24 Engineering check to intuit the layout of the starship based upon structural clues,
- a DC 17 Mysticism check to tap into the starship’s magical essence and determine which direction it flows,
- or a DC 16 Survival check to just figure something out.

Didn't see this earlier

Orpheox's fingers swiftly dance on the terminal keyboard as if he was playing an instrument. "Lets try 'Banyan' and see what is found."

Computers: 1d20 + 9 ⇒ (15) + 9 = 24

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Sense motive: 1d20 + 3 ⇒ (10) + 3 = 13

<I wonder how this will end, but yeah its the discreet option to play along with her.> Orpheox answers silently to Liftt and ignores Lasiel's question

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"We haven't heard of Nebula Union before. Drift lanes seem connect previously unexplored territories with remarkable efficiency. Thanks for the passphrase."

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Captain, may I ask whether your arm was hurt while fighting with those pirates?" after inquiring of the injury, Orpheox also tries to sound well-informed regarding conrasu wood.

Life science: 1d20 + 8 ⇒ (8) + 8 = 16

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Soon your piece of junk will be blasted into smaller pieces of junk! You'd be wise of speed away while you can!" Orpheox sends a menacing broadcast to enemy vessel

Taunt: 1d20 + 12 ⇒ (10) + 12 = 22

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Sense motive: 1d20 + 3 ⇒ (11) + 3 = 14

"Ears, can you check our shields? We shouldn't have much difficulty with these given accurately Nikko has shot them, its like magic!" Orpheox says excitedly while directing power to weapons I had the question about damage report as Ears^. Also, yes I'm acting as science officer, not engineer.

Computers to target power core: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"I'll do what I do best." Orpheox says while targeting sensors to enemy vessel's weapons

Target enemy weapons: 1d20 + 9 ⇒ (12) + 9 = 21

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

"Good thing we are here, we have great pilots and a robust, drift-capable ship. Can you tell us more about the data you're looking for?"

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

Culture: 1d20 + 7 ⇒ (13) + 7 = 20

"Thunderbolt has been reliable choice every time it has flown, there ain't anything wrong with Pega though."

Exo-Guardians

Male Human Cyberborn Vanguard [phrenic adept] 6 KAC 22, EAC 20 | Init +2 | SP 60, HP 46, RP 6 | Fort +8, Ref +7, Will +2; +2 vs. spells and sp-abilities, +2 enhancement vs confusion and fear, +1 morale vs. fear

A bald human man wearing leather jacket and sunglasses hangs at doorway peeking into office. "Hi Fithch, my contact sent me in this mission literally at last moment. I'm called Orpheox." he says before entering and taking seat