Onix
Oread Student of Stone/Qinggong Monk 4
LN Medium Outsider(Native)
Init +0; Senses Perception +10 , Darkvision 60
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Defense
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AC 15, touch 14, flat-footed 15 (+4 Class +1 Natural)
hp 35 (4d8+12)
Fort +8, Ref +5, Will +8 (+2 vs enchantments)
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Offense
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Speed 20 ft.
Melee Unarmed Strike +8 (1d8+5/x2)
Flurry +7/+7
Ranged Shuriken +2/+2 (1d2+4/x2)
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Statistics
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Str 19, Dex 10, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +8; CMD 20 (+11 to grapple, 22 vs Grapple)
Traits Earthsense, Resilient
Feats Improved Unarmed Strike, Improved Grapple, Stunning Fist 4/day (DC14) , Dwarf-Blooded, Deflect Arrows, Power Attack
Skills: Climb +8, Perception +10, Profession(Mime) +10, Sense Motive +10, Stealth +5, Swim +8
Languages Common, Terran
Other Gear Combat Gear: Shuriken(23), Monk's Kit, Wand(Mage Armor x50), Scroll(CLWx8), Wand(CLWx49), Cloak of Resistance +1, Potion(Lesser Restoration), Amulet of Mighty Fists+1
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Special Abilities
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Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.
Granite Skin: Rocky growths cover the skin of Oread with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance.
Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an Oread can cause a touched piece of non-magical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.
Stonecunning:Onyx gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Flurry of Blows: Onix may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).
Hard as Stone: Whenever an opponent rolls to confirm a critical hit against Onix, treat the student of stone's AC as +4 higher than normal. This ability replaces evasion.
Manuever Training: Onix use his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus.
Still Mind: Onix gains a +2 bonus on saving throws against enchantment spells and effects.
Strength of Stone: As long as both he and his opponent are touching the ground, Onix gains a +1 bonus on attack rolls, damage rolls, bull rush and trip combat maneuver rolls, and to his CMD when resisting a bull rush or trip attempt.
Ki Pool(Magic) 5/day: Onix's unarmed strikes count as magic and can activate his ki pool as a swift action 5/day.
Ki Power: Barkskin(Self Only 1 Ki point)