Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
Perc: 1d20 + 3 ⇒ (14) + 3 = 17
Before the Sheriff can open the door, Orcetta stops him. She kneels down and traces her fingers over the prints in the sand. The feykin whispers softly as she sees the figures moving around in her head, "Careful... goblins... 8... and... this is strange. A human. Possibly a captive? No.... not struggling." When the sheriff pushes open the door, Orcetta wield her staff expertly to drop the unnatural things. She approaches the robe in the back but does not touch it, getting a creepy feeling. When the sheriff yelled out, she ran to him.
Alrighty. I think I've got her put to gether. Let me know if I need to change anything. Thanks! Iraldia - Childhood:
There was a hush before the attack. It was an eerie calm that made Iraldia's fur prickle with anxiety. The little kitsune girl stopped in the middle of the dirt road, peering around at the small village she called home. "Mom?"she called out meekly. That's when it came. It started low like the roar of a wave rushing up toward land. But by the time it crashed, it was a crescendo of rage. The humans rushed in from all sides, swallowing the village in a single swoop. Fire rained from their bows and lit the wooden homes a blaze. Just barely, the screams of her neighbors could be heard over the war cries. Frozen for a moment, she watched as the soldiers stormed toward her. With a dash, she dove under the nearest porch and scrambled toward the other side in hopes of escape. The wood above her began to sag and splinter under the weight of armored boots. She stopped short as her name was cried out. Her mother. The cry was full of such terror. "Mom?!"The kitsune reversed direction. Then Iraldia froze again. Only a few yards from the porch, her mother lay in the dirt. Her eyes were wide and full of tears. A mortal wound was cut into her chest. The older kitsune, with her last bit of energy, motioned for the girl to stay. So Iraldia lay, staring out as the life faded from her mother's face. Neither moving, neither looking away. Come morning, the girl crawled out from under the collapsed porch. Slowly, she approached her mother's body and gingerly closed those violet eyes. Turning to survey the carnage, she took in the grave that was now her village. Only one human soldier had fallen. She was propped against a fence and clung to life by a mere thread. Iraldia approached the woman with a numb curiosity. The soldier's eyes lifted to the girl and they turned from pain to clear hatred. The woman's breath quickened and she tired to move, her hand twitching toward the shortsword at her side. The kitsune tilted her head letting something draw her to the human. As she closed, a power rippled between them. Iraldia's fur melted away and took on the pink hue of flesh. Her violet eyes dulled and her paws elongated into hands. Hair cascaded down her shoulders. The human's eyes widened as she recognized the small girl, as if she were looking at her younger self. But as the transformation completed, the last spark of life was drawn from the soldier and she fell still. Iraldia looked over her new form with a mix of disgust and relief. It sickened her to resemble her family's murders...but it would be a useful disguise to get close...
Iraldia the Hunter:
The kitsune's ears perked as she heard the yelp. She dodged through the trees and moved closer to the small human camp. Her human form slipped over her without effort as she stood only a few yards from camp. The two men hadn't noticed her yet. They were too busy abusing a poor dog. "Hail good sirs," she called out. Their cruel laughter died out as they sought out the voice. "Whats you want?" one responded between swigs from a tankard. "I was hoping you'd see any catch today. I've had no luck," Ira lied. "Nah. This mutt ain't helping nuffin' and her pups too damn scrawny to be anything good," the other chuckled, "guess we'll have to eat them instead." They both laughed. The kitsune joined in to put them ease as she closed the distance. A female dog, broken and beaten whimpered softly at their feet. A twitch of her paw drew, Ira's attention to a small cage at the edge of the fire circle. A small puppy echoed his mother's whimpers, pawing at the ground in an effort to get to her. A cold rage drew up in Ira's heart. Before she, or the men for that matter, knew what was happening, the kitsune's sword slide from it's scabbard and found a new home in one man's gullet. The second cried out as her guise dropped and she became a kitsune once more. He fumbled to grab his weapon but found that same sword cut across his arm. Dropping the sword, he limped away, trying to run for safety. She let him gain distance as she set her sword down and drew her bow. The arrow would find it's target between his shoulder blades. He was still alive...but she would provide no aid. Instead, she aided the ailing dog to her eternal rest before scooping the pup out of the cage and headed back to her home. Ira reflected on that day as she sat upon the roof of a burnt out village house a year later. She picked up a ball fashioned out of hay and clay dirt. The hunter tossed it out into the graveyard below her. Now a grown dog, Gommie darted between the hand made head stones to find the doughy ball. Beyond, a caravan shambled across the horizon.
Char Sheet: Iraldia Kitsune hunter 1 CN Medium humanoid (kitsune, shapechanger) Init +3; Senses low-light vision; Perception +6 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 10 (+3 Dex) hp 9 (1d8+1) Fort +3, Ref +5, Will +2 -------------------- Offense -------------------- Speed 30 ft. Melee bite +3 (1d4) Hunter Spells Known (CL 1st; concentration +3) 1st (2/day)—magic fang, shield companion, summon nature's ally I 0 (at will)—guidance, lightning sand (DC 12), resistance, simple bed -------------------- Statistics -------------------- Str 10, Dex 16, Con 12, Int 12, Wis 15, Cha 14 Base Atk +0; CMB +0; CMD 13 Feats Weapon Finesse Skills Acrobatics +5, Climb +4, Handle Animal +6, Heal +6, Knowledge (geography) +5, Perception +6, Stealth +7, Survival +6, Swim +4; Racial Modifiers +2 Acrobatics Languages Common, Elven, Sylvan SQ animal companion (dog named Gommie), animal focus (1 minutes/day), change shape, fast shifter, nature training, wild empathy +3 Other Gear 150 gp -------------------- Special Abilities -------------------- Animal Companion (animal companion (dog named Gommie)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time. Animal Companion Link (Ex) You have a link with your Animal Companion. Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots. Change Shape (Human) (Su) Assume a single human form. Fast Shifter (Su) Using your racial change shape ability is a move action instead of a standard action Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Lets see what I get... set 1:
4d6: 4d6 ⇒ (5, 5, 4, 2) = 16 - 2 = 14 4d6: 4d6 ⇒ (1, 3, 6, 1) = 11 - 1 = 10 4d6: 4d6 ⇒ (5, 2, 3, 6) = 16 - 2 = 14 4d6: 4d6 ⇒ (4, 2, 6, 6) = 18 - 2 = 16 4d6: 4d6 ⇒ (1, 6, 1, 1) = 9 - 1 = 8 4d6: 4d6 ⇒ (6, 4, 1, 5) = 16 - 1 = 15 set 2:
4d6: 4d6 ⇒ (5, 5, 4, 2) = 16 - 2 = 14 4d6: 4d6 ⇒ (1, 5, 5, 4) = 15 - 1 = 14 4d6: 4d6 ⇒ (6, 2, 6, 6) = 20 - 2 = 18 4d6: 4d6 ⇒ (1, 5, 4, 5) = 15 - 1 = 14 4d6: 4d6 ⇒ (6, 3, 3, 1) = 13 - 1 = 12 4d6: 4d6 ⇒ (6, 3, 3, 5) = 17 - 3 = 14 That difficult. I love the high scores... but set 1 presents more RP challenges. I'll have to think on that.
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
As they neared the cemetery, Orcetta seemed to perk up. "Well at least humans honor their dead with such beautiful flowers." She smiled as she spied some bouquets among the stones. She noticed a lack of response and looked at her somber or weary companions.
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
The response leaves Orcetta speechless. She shivers as she imagines the butchery the humans enact to create the 'furniture'. That pales in comparison to the shiver caused by the imagine of harvesting bodies for furniture. It doesn't quite work the other way around. She shrugs it off and peers down at her leshy for the remainder of the walk.
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
Orcetta cradles Irisai in her palm, stroking the creature's leaves lightly. "I would not have the conscience to depart in such a time of need, good law man." She peers across the graveyard ahead, biting her lip thoughtfully. "I still do not understand why humans must mark their dead with stones and 'tombs'. Trees are not honored this way."
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
after Sevillief Irisai turns its attention to the yellow goblin nearby. skittering forward, it unleashes another seed pod at the green menace just before Orcetta makes another charge in.
Charge: 1d20 + 2 ⇒ (12) + 2 = 14 dmg: 1d6 ⇒ 4
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
"Irisai! Help our friend!" Orcetta motioned to the blue goblin by Sevillief before charging in herself with another swing of her staff.
The little leaf creature leaps in excitement and scuttles forward in the dirt. After about 20 feet, it stops and flings its head forward, launching a seedpod at the goblin's big ears.
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
Cursing the humans and their gravel roads under her breath, orcetta grips her staff in both hands. She bounds the short distance to the nearest green goblin and skids to a stop. Using the momentum, she swings her staff like a bat, aiming for the goblin's head. charge attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damg: 1d6 ⇒ 5
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
Orcetta quickly scans the area for any sparse vegetation that may be poking up out of the dusty festival area. Would there be any plants under or near to the goblins significant enough to use entangle? A Perception check is included in case you require one. Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
Orcetta laughs and cheers on the competitors, amazed at the games of contest that humans can come up with. She hadn't seen any that she would be particularly skillful at and decided simply encourage those with the skills. She does take note of the exchange between the paladin and Raven; her smile fading some. While the undead's nature was counter to...well nature, Orcetta still felt kinship with Raven and the other misfits in town. "Twas a good attempt, Lady Raven. Those sapling humans are just too quick."
Female Leshian Druid 1| AC14 T12 FF12 | HP 10/10 | F +4 R +2 W+5 | Init+4 | Per+3 | Sense Mot +3 | Handle Animal+6
The fey, Orcetta, dances among the fields, stopping occasionally to perk up a weak grape vine or wheat stalk here and there. Though the festivities are yet to get into full swing, she can hear a music in the wind and it brightens her spirit. While ignorant of most of the civilized world and it's goings on, her curiosity and smile draws her to town from her usual home in the woods nearby. Her Keeper, barely able to keep the girl from growing too antsy, sent her with some supplies to see the festival and urged her to stay for a fortnight. So it was that she left her bag and not so readily useful items in a tree by the inn. The vines and flowers of her living rosewood armor were lovely and vibrant in this morning light. As the sun reached high into the sky, she stopped for a moment to bask in it's life giving warmth before deciding to head into town. Her first thought was the strange Sivilief and how she might have to drag him out of his dark and awful smelling shop. |