male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
"Shayla, stay right there, okay?" He motions the others over into a huddle to discuss things so the demon can't hear. "It seems like this demon is likely to possess humans. If either Charlies or Meadow get close to Shayla, the demon will probably jump out and try to take control of you. I could cast soothe on you both, then one of you could 'accidentally' get hear her. The demon would then try to hop into you ... but I believe the protective power of the soothe would help against the attempt. And, to be honest, you both are likely much more mentally resilient than the rogue. Alternately, we could just take her back to the lodge, and try to keep you both at a distance until then." He shrugs. "Those are all the ideas I have, at least." Given that the GM is giving us a suggestion to just go back to the lodge, I'm fine with taking it, but figured I'd go ahead and offer up an in-character plan to get at the demon. But since soothe gives an extra +2 vs. mental effects I figured it might be a way to help avoid the possession.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
As his courageous anthem draws to a close, Olnik bangs the drum, causing his shimmering magical warhammer to swing at the red fanatic. ◆ Sustain a Spell: spiritual weapon
He then casts another spell, this one with a more soothing song, on himself. ◆◆ Cast a Spell: soothe
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Unless any of the other casters have dispel magic or something similar, it looks like getting that out of you may be tricky. I have one other holy water, but wouldn't want to use it now given how little effect it seemed to have. That is, unless the holy water coursing through your body is maybe giving at least persistent good damage, which might chase him out. If no one else can get it out and the demon doesn't leave your body before then, I can cast dispel magic ... but not until after resting and regaining 3rd level spells.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik frowns as he sees the reaction, or lack of reaction, from the demon. "Expected something more impressive than that ..." Clealry, though, his distraction and fascination costs him, as he is severely stabbed by the red fanatic.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
I'll go ahead and jump in, since the baddie between Bulak and me in initiative is out of commission. Third and final round of courageous anthem. Olnik continues banging the drum, and the warhammer spins in the air to strike at the yellow fanatic. ◆ Sustain a Spell: spiritual weapon
Continuing to bang the drum, he walks toward Shayla and holds out a flask toward her in the hand that isn't banging his clan dagger's hilt into the drum. ◆ Stride
"Drink this," he says. "It'll mess the demon up something proper, but you should be fine..." He sounds a little less confident than you'd hope about this last bit, but it's at least a plan.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
↺ Recognize Spell
Can I tell the duration of the spell?
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Round 2 of 3 courageous anthem Olnik flourishes his banging on the drums, and the magical warhammer flies toward the white demon and whacks at him. Hopefully that doesn't trigger a reaction from the demon ... ◆ Sustain a Spell: spiritual weapon
He then casts a soothe spell on Charlies. ◆◆ Cast a Spell: soothe
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
I do still have a haste scroll I can cast on someone if anyone will find it useful.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
My Recognize Spell feat gives me a reaction when I see a spell being cast ... Religion: 1d20 + 12 ⇒ (6) + 12 = 18
Will save: 1d20 + 14 ⇒ (10) + 14 = 24
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik plays a rousing beat to inspire his allies to greater valor. ◇ Cast a Spell: lingering composition
Performance: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
As he continues to play, the sound from his drum manifests as a shimmering image of light, spirit, and sound vibrations, manifesting near the demon in the form of a warhammer, which swings at the foul beast. ◈◈ Cast a Spell: spiritual weapon
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik casts a quick detect magic to make sure they aren't missing anything on that front, and then assists with the searching. Perception: 1d20 + 14 ⇒ (5) + 14 = 19 Once everyone has had time to search the area, he motions toward the remaining area and heads in that direction.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik shakes his head down at the body of the demonologist. "I don't normally mock or disrespect the dead, but ... that was just embarrassing."[b] He motions toward the high-traffic area. [b]"Let's go clear that out, then? Anyone want to put some coin on whether we find Hesla there?"
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
I have that haste scroll. Charlie, I don't actually know that well how the Summoner works. Since you share actions with your eidolon, would it make sense to cast it on you?
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Do the names Hesla and Deskari ring any bells? Those names were said before we went into initiative, so not sure if we'd get knowledge checks on it without spending actions. Olnik bangs his drum menacingly. ◇ Cast: Lingering Composition
That should be a success, so courageous anthem will last for 3 rounds. The earlier rallying anthem would be well expired by now. Everyone gets +1 attack/damage/fear saves ◈◈ Cast: Sound Burst
That's the last of my Level 3 spells...
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
I don't think we were told in character there were cultists here. That was from the scenario description. We were told there was weird stuff, and then we came to investigate without any real idea what to expect, and have run into some fairly random stuff since getting here ... the evil mirror and its guards, the weird dreamscape maze, the locust knight.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Religion: 1d20 + 12 ⇒ (3) + 12 = 15 Olnik tries to offer some useful information about demons, but really spirits are more of his thing, "So, demons, eh? Evil little buggers, ain't they?"
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
"That bug knight out there wasn't all that conversational, so it's a nice change of pace." Olnik eyes the demon warily. Recall Knowledge/Identify Creature(Religion): 1d20 + 12 ⇒ (15) + 12 = 27 Lowest/highest save, special defenses/attack
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik tries to figure out how Shayla disabled the sphere from rotating without walking within 10 feet of it, but shrugs. Such is the way of rogues. Not called Quickfingers for nothing! With the trap disabled, he looks over the sphere to try to figure out its function, if it has any.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Is there some way to find out what kind of sensor it is? Is it a trigger to a trap, or a scrying sensor of some kind? I'll try an Occultism check to identify magic. I don't imagine Oddity Identification applies here, but I do have that modifier if needed ... Occultism: 1d20 + 11 ⇒ (5) + 11 = 16
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik frowns. "Magical sensor, I assume? I could try to dispel it. Might set it off, but might give us an element of surprise if it works."
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Perception: 1d20 + 14 ⇒ (3) + 14 = 17 Olnik glances around but notices nothing of interest besides the obvious.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
While resting up, Olnik investigates the corpse of the locust knight, to see if he can figure out anything about the being ... or to find useful salvage among his loot.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik is gracious as he accepts Charlies' healing while Shayla is healing Bulak, and is impressed by the human's healing skills. "Very nice," he mutters as he flexes the wounded arms and legs. He then also rests for a bit to refocus. So ... 20 minute rest total, unless anyone needs longer than that?
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
I need 39 points of healing myself, it looks like. I have some healing spells I can burn, but if someone wants to Treat Wounds while Shayla is working on Bulak, I'll be able to save some spells.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik bolts across the room and bangs his drum again, blasting a sonic burst at the feet of the knight, again catching both the knight and the swarm in it. ◆ Stride
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Spending Hero Point on that
Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 10 damage total. Will post more when on computer instead of phone.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
What skill to do a Recall Knowledge on the Black Knight? I have +12 on Society, Religion, and Nature, and assume it would be one of those ... Olnik tries to consider any tales he may have heard about a creature such as this. ◆ Recall Knowledge: 1d20 + 12 ⇒ (1) + 12 = 13 Well, nevermind that ... Confused by whatever odd information he gleans from his stories, he decides to go with something that can hardly fail. He bangs his drum, and two blasts of force fly out, targetting the knight. ◆◆ Cast a Spell: Level 1 magic missile from drums of war (-1 charge)
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Reflex save w/ rallying anthem: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
What is the white cone we're standing in on the map? Is that an effect that's in place?
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
The range on my sound burst is 30 feet, so I don't think there's a place I can get green & knight without also hitting Estes. I do think, though, I can target red & knight without hitting Estes, so I'll do that instead ... assuming Sparkin' doesn't run up there.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik says, "We'll need to be using area damage and magic against the swarm, so be sure to leave some space for us to target without hitting you melee folks. Stick by the red swarm if you can." He then begins playing a lingering composition that rallies the troops, the beats giving you all warning of danger as it approaches. ◇ Cast: Lingering Composition
He then bangs the drum again, sending a blast out that explodes in a burst that captures both the insect knight and the green swarm. ◆◆ Cast: sound burst (rank 3) - DC 22 Fortitude save vs. sonic damage: 3d10 ⇒ (2, 4, 7) = 13 If it gets too crowded in there that it's impossible to avoid allies by the time it gets to my turn, I can try something else.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik's normal approach to locked doors is to just shoulder them open, but force doesn't seem to work in this place, so he instead tries to dismantle the handle. Crafting: 1d20 + 10 ⇒ (20) + 10 = 30
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Nature: 1d20 + 12 ⇒ (10) + 12 = 22 Olnik bangs his drum, trying to use the sound to frighten and steer the cicadas out of the way of their group.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
"Must go faster," Olnik mutters as he climbs, also making use of the helpful steps offered by the cleric if possible. Athletics (Expert): 1d20 + 12 ⇒ (10) + 12 = 22
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Assuming that Spirit Lore will be a better DC here ... And if I can cast guidance first to get an extra +1 (not included in the roll below) Spirit Lore: 1d20 + 10 ⇒ (17) + 10 = 27
Olnik uses his knowledge of the spirit world to try to parlay with the ghost.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Occultism: 1d20 + 11 ⇒ (3) + 11 = 14 If it has mental, fortune/misfortune, or detection/prediction/revelation/scrying traits, I recognize that immediately from Oddity Identification ... but the +2 from that feat doesn't help me with that roll. Also, if it this confusion and disorienting magic includes the "visual" trait, I can use Counter Performance when we have to roll a saving throw. "Torag's nosehairs!" Olnik swears. "Can anyone find a way past this madness? Or should I try to dispel it, like I did the mirror?"
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Also, has my bleeding fully stopped? Seeing his reflection in the mirror, Olnik performs a few castings of prestidigitation on himself and anyone else needed to make them presentable.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik investigates the mirror to be sure it's disabled sufficiently that it won't cause problems as they explore the room. Since I know the effects have the mental trait, I believe Oddity Identification means I can use Occultism with +2 bonus, for a total of +13 to Identify Magic on it. I do have +10 Spirit Lore, though, in case that specific lore would be better to apply. If the mirror will reset soon, he will see if there's some way to neutralize it by removing it from the wall and turning it around or covering it with a blanket. Once that is done, he checks around on health situation. "We got any medics here? I can expend some healing magics, if needed, but this seems a dark business, and I'd like to hold that up if we can." He will then commence on helping to search the room.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Not feeling that much lingering will be needed, Olnik goes ahead and casts courageous anthem again without adding any flourishes. or spending Focus Points ◆ Cast: courageous anthem - +1 attack/damage & saves vs. fear for 1 round ◆◆ Cast: telekinetic projectile
telekinetic projectile attack w/ courageous anthem vs. Purple: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14
Spending a Hero Point to re-roll that attack
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
◆◆ Cast a Spell: dispel magic to Disable
Wincing against the pain and nausea as the blood gurgles out of his mouth, Olnik bangs on his drum and sends a blast of sound toward the mirror ... a resonating tune that shatters not the physical mirror, but it's magical effect. With that dealt with, he begins playing his drums to rally the troops. ◇ Cast: Lingering composition
Though clearly thrown off his rhythm by the wet blood still dribbling from his faceholes, Olnik's tune still inspires you in the battle at hand.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
DC 23 Fortitude save: 1d20 + 9 ⇒ (7) + 9 = 16 Blah, even if we got cover bonuses for being in another room, it wouldn't apply here ... Do I have the bleeding condition, then? Olnik coughs, spitting up blood that begins to erupt from his nose and mouth. He positions awkwardly, twisting his body and next in an effort to keep the blood from drenching his precious drum!
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik blinks at Meadow's quick action, still trying to get his bearings. Hope these guys standing around are bad guys...
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
May need to check the macro. My Perception is +14 and it rolled me at a +14 so it didn't include it on my roll.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Since I'm scouting, everyone gets a +1 to their initiative. Both Shayla and Sparkin would have 25's, so if either have the Pilgrim's token feat they'd be able to go before Green. Doesn't help me, though, because I think both yellow and purple win our tie at 19. Olnik, ironically, is so busy carefully scouting and offering hand signals to the others indicating the guard positions that he isn't able to quickly act.
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Since he is running around with an angel, Olnik suspects that Charlies might be a bit more steeped in religious lore than he is. "You care to take lead on this, lad? I'll help you if I can ..." Religion (Aid): 1d20 + 12 ⇒ (6) + 12 = 18 I do have dispel magic, but with Charlies having a +13 I figure we can hit that DC 20 without burning a spell
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Bulak's Perception and Nature modifiers are the same, so we can we say he made a Perception success instead of a second success on the one Shayla already succeeded at?
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik picks up a 3rd level scroll of haste as his provision and then sets out with the group. As you approach, he looks around to see what he can identify. Religion: 1d20 + 12 ⇒ (18) + 12 = 30
male NG dwarf bard (maestro) 6 | HP 17/64, Hero Points: 0 | AC 21 | Fort +9; Ref +10; Will +14 | Perc: +14, darkvision | Expendables: none| | Magic: 1st: 2/3, 2nd: 0/3, 3rd: 0/3, Focus: 1/2 | Exploration: Scout | Active Conditions: None
Olnik frowns. "Sounds like maybe some swarm activity. Does anyone have spells that work against them? I can hit them with sound burst which can cause some problems. If not, maybe we should get some bombs or scrolls that will be effective. Stabbin' 'em with daggers doesn't work all that well." |
