HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Sorry for my absence there. Work was frantic when I got back and children wanted time too. Looks like you managed well enough without me. "That was certainly more unpleasant than I expected. Let us get out of here and return these items to the lodge. Along with our departed colleague."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' opse, sorry.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander steps back from the ghost, and unloads a quiverful of arrows at the man. "Here, you can have these instead"
No idea of his AC
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander is happy to use either her own wand or that of an ally. "That was a close call indeed."
healing: CLW: 1d8 + 1 ⇒ (3) + 1 = 4 4 CLW: 1d8 + 1 ⇒ (3) + 1 = 4 8 CLW: 1d8 + 1 ⇒ (6) + 1 = 7 15 CLW: 1d8 + 1 ⇒ (3) + 1 = 4 19 CLW: 1d8 + 1 ⇒ (3) + 1 = 4 23 CLW: 1d8 + 1 ⇒ (5) + 1 = 6 29 CLW: 1d8 + 1 ⇒ (1) + 1 = 2 31 CLW: 1d8 + 1 ⇒ (5) + 1 = 6 37 CLW: 1d8 + 1 ⇒ (7) + 1 = 8 45
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Thanks Enora! Knowing there was only one way this was likely to end, Oleander continued her point blank assault on the frog-creature. (multishot) attack,PBS,rapidshot,haste: 1d20 + 11 + 1 - 2 + 1 ⇒ (7) + 11 + 1 - 2 + 1 = 18
If it drops early, later shots will go onto the other frog
multishot damage: 2d8 + 8 + 2 ⇒ (8, 3) + 8 + 2 = 21
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander risks the wrath of the red frog as she unloads on him at point blank range. (multishot) attack,PBS,rapidshot,haste: 1d20 + 11 + 1 - 2 + 1 ⇒ (19) + 11 + 1 - 2 + 1 = 30
I hope this was worth it. she thinks, tensing for the inevitable pain that comes from such a tactic.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Is Oleander actually up against a wall? It doesn't look like it on the map? Kind of important as to whether I can 5' step back and fire or not.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander, sped by magic, now unleashes a new barrage of shots - this time at the frog-thing. (multishot) attack,PBS,rapidshot,underwater,haste: 1d20 + 11 + 1 - 2 - 2 + 1 ⇒ (7) + 11 + 1 - 2 - 2 + 1 = 16
But the quick barrage of arrows are mostly woefully off target.
"I hate underwater!" she bubbles.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander fires at the pink eel, cursing as the water slows her arrows down. attack, rapidshot: 1d20 + 11 + 1 - 2 - 4 ⇒ (6) + 11 + 1 - 2 - 4 = 12
A couple of them bury themselves deep in the eel.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander swims back to retrieve her magical bow. One under the water she tries firing a couple of arrows to get used to the change under water.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' fort: 1d20 + 6 ⇒ (19) + 6 = 25 "arrghh cries Oleander, pulling back from the horrible ghost as she does so. Uses a withdraw action to start headng back to get her bow "I'm useless here without my bow. Water will slow the arrows, but the magic might at least do something."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' fort: 1d20 + 6 ⇒ (4) + 6 = 10
Oleander pales under the ghostly touch. However drawing on an inner reserve of energy she resists the deathly chill of the ghost. "Just die!" she screams, slashing away at it.
"I may have to risk my bow underwater. I'm doing nothign with this sword." she growls. Yeap. attacking with sword. For some reason I thought it was magical. But now you mention it. Just old iron. So probably not hurting the ghost at all with it. Let that me a lesson to me, had heaps of cash for a magic sword or dagger too.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander quickly backs up and slashes out at the yellow tinged ghost in front of her, horrified by the way the battle is going. attack,haste,underwater: 1d20 + 10 - 2 + 1 ⇒ (12) + 10 - 2 + 1 = 21
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Gripping her sword, Oleander follows the others.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander leaves her bow and Wolife, reluctantly, on Blackjack's ship. "I'm not so good with a sword, but I don't think going underwater is likely to do my bow any good at all." she admits.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander shrugs. "Information foregone may come back to bite us. Though I have little faith in their veracity, it still seems like an opportunity passed over. I have little knowledge of such types, so I'll bow to your expertise in such matters."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander gracefully hops aboard. She quite ruthlessly removes all their equipment, leaving them just in their small-clothes beofore tieing up the two thugs - making sure they are well away from each other. "They looked pretty competent. Wolfie...guard." The big wolf sits down and glares at the two unconscious men. "Do you want to try and bring one of them around to see what we can find out about who or what is below?"
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander turns her blunt arrows on to the thug in red, hoping to avoid any more unnecessary death. "Let us see if we can get a prisoner out of this, rather than just more corpses." attack rapidshot(manyshot), NL, FE: 1d20 + 11 - 2 - 1 + 4 ⇒ (12) + 11 - 2 - 1 + 4 = 24
damage#1 (MS) NL: 2d8 + 10 + 8 ⇒ (7, 1) + 10 + 8 = 26
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleanders damage was non lethal by the way, so if we want to question them later, we do have a chance to take prisoners.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander stands, gets her balance and suggests to the thugs.
Again, she uses blunt arrows.
If the double arrow from manyshot drops the first, the second arrow will go into the second thug, otherwise into the first one. "Surrender now and you can go home. "
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Perhaps we should look at the bit that is above the waves before venturing below. Wolfie won't be any help down there..." She looks at her bow for a moment. "And I'm not likely to be a huge help either."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Let us hire a fisherman. Even if we get ourselves a boat, I have no skill in using it." She then turns to Blackjack. "Unless you have one available?"
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander looks to herself and Wolfie
She reaches down for Arik and his wayfinder. "Let's get him back to shore and then go in search of the Sniper."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' ref: 1d20 + 9 ⇒ (18) + 9 = 27
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Sounds like a plan. And yes, fine to catch her. "Fire or eaten, I'll take the fire!" she calls back. She quickly casts resist fire on herself, hoping the wolf can take care of himself. "Wolfie Water!"
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander and wolfie pull back from the swarm. She tries firing a flaming arrow into the mass of red crabs, to see if it has any effect. Not sure, but I suspect now
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' I've got similar problems here. Oleander and Wolfie have no real ability to harm swarms. Time to get me a swarmbane clasp.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Wolfie, Come" calls out Oleander.
The wolf cautiously backs away from the swarm towards his mistres, who herself moves to present a less obvious target to the swarms. She snaps off another flight of arrows. Aiming at red until it is down, then yellow
lots of rolls:
attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (13) + 12 + 1 - 2 = 24 RS attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (4) + 12 + 1 - 2 = 15 hasted attack, haste,RS: 1d20 + 12 + 1 - 2 ⇒ (5) + 12 + 1 - 2 = 16 iterative attack, haste,RS: 1d20 + 12 - 5 + 1 - 2 ⇒ (6) + 12 - 5 + 1 - 2 = 12 [dice=damage#1]1d8+5+2+1d6]1d6 is fire
However in her haste many look like they may not be terribly effective.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander targets the nearby green giant crab, trying to finish it off quickly.
The first arrow goes right off track, but the next are aimed a bit better.
"Wolfie, attack!" she calls out, as her companion leaps to attack the same crab.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Welcome! Oleander looks suspiciously at the Halfling for a moment. "It is nice for the Grand Lodge to provide us extra support."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "It would appear this is a popular dumping ground for unwanted corpses. " She cautiously approaches Arik, half expecting something to stand up and attack her. "Some of these others may have people who wondered what happened to them as well. But lets get him back to the VC and then see what we can of the sunken ship."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Let us go now. There might not be a body left later." says Oleander. "We should probably each take one of those water breathing potions in advance, in case we run into trouble." swim: 1d20 + 7 ⇒ (11) + 7 = 18 She dives cleanly into the waves and heads into the tunnel.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "Let's find his body. If nothing else the society may want to raise him.." suggests Oleander. And we might learn something from his body as well.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander steps back. "Be my guest. But if there are valuable documents, they could be destroyed by a trap. OF course if we can't get in, they are no better than that to us anyway."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander has a hard look at the lock box.
As she does so, she has a think about the Sniper
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' "I think we need to know both more about Dargo and also more about the body you dumped, and anything you took from it." starts Oleander. "We need to have a look at his room too." she adds after a moments thought. What do the thugs have on them?
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Olenader looks around the carnage. "Dead bodies don't tell us a lot." she sighs. Then she heads off to retrieve her blunt arrows. Once they are in hand she moves over to the one who surrendered. "Okay, talk."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' By the way I've added an icon for Wolfie to the map. He is by default on guard, so if something attacks Oleander, he'll go for it, but not otherwise.
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander steps forward and sends another flurry of arrows out, this time at the green thug, again hoping to stop the fight before anyone is actually killed. And only -1 for NL, I keep forgetting boons attack, rapidshot, FE, NL,PBS: 1d20 + 11 - 2 + 4 - 1 + 1 ⇒ (3) + 11 - 2 + 4 - 1 + 1 = 16
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Oleander draws some blunt arrows and starts to fire them at the closest thugs. She targets the thug in the red shirt. "Lets just stay calm shall we." I'm assuming these guys are human and flatfooted? rapidshot, FE,PBS,NL: 1d20 + 11 - 2 + 4 + 1 - 4 ⇒ (7) + 11 - 2 + 4 + 1 - 4 = 17
"That was a warning. It could have been much nastier for you."
HP 60/60; Reroll @+4 0/1; Wand 11/50 Ranger 7; Init +3; Perc +14 (+4 vs human, +2 vs evil outsiders ;+2 in urban areas); AC 20; Fort +6; Ref +9; Will +4
Wolf:
: HP 30/30; AC 21; Bite@+6 (d6+3+trip); move 50' Another elf slips into the frigid atmosphere in the bar. She looks around the dive, and it confirms the worst of her obvious opinions about humans. For a moment you might think her hired muscle come to ensure there was no disruption to the bar, but today she wears her wayfinder proudly on the outside of her shirt. Pushing in behind the elf is a large dog, which on a second glance appears perhaps more wolf than dog. And it wears a light coat of chain, so is obviously trained for war. "There a problem here?" she asks quietly.
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