Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface looks at Alunarius! But he has no healing potions left! He grabs onto the gnome and drags him over to the ladder. Then he drags him down the ladder so someone else can heal him. Stride. Grabbing Alunarius. And then two strides to bring him down the ladder with me.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface quickly feeds Annabelle a potion! Healing Annabelle: 1d8 ⇒ 1 Then he pulls out another one and feeds it to her, too! Healing Annabelle: 1d8 ⇒ 4
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Annabelle! I am coming, yes!" Old Wrinkleface creaks and groans his way over to the other tower and up to Annabelle. It will take all four of his actions of moving to do it.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface pulls out and drinks a potion, then pulls out another one. Healing: 1d8 ⇒ 6
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface also makes a heroic recovery! "Ack! I dead!" he groans. Then he tilts his head to the side, sticks out his tongue, and closes his eyes. Deception: 1d20 + 9 ⇒ (16) + 9 = 25 Then he slowly crawls over to the ladder and tries to flop down it. When he gets to the bottom he tries to hide under the platform. I have three move actions to get down the ladder and another action to hide under the platform. Stealth: 1d20 + 9 ⇒ (4) + 9 = 13
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface groans. "OH! I'm REALLY dead now! OW OW OWWWWW!" Deception to Feint: 1d20 + 9 ⇒ (9) + 9 = 18 "FOOLED YOU! I'll kill you dead! YES!" Intimidate: 1d20 + 9 ⇒ (4) + 9 = 13 Then he swings his cane at the guard a few times! Attack 1: 1d20 + 10 ⇒ (13) + 10 = 23
Attack 2: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Oh! I dead! You so strong! DEEEEAD!" Deception to Feint: 1d20 + 9 ⇒ (7) + 9 = 16 Then he suddenly snarls and swings his weapon. "I kill you first!" Intimidate to Demoralize: 1d20 + 9 ⇒ (13) + 9 = 22 Attack 1: 1d20 + 10 ⇒ (2) + 10 = 12
Attack 2: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Feint Rules:
Deception to Feint (use of deception skill): 1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC. …Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn. Demoralize Rules: Intimidate to Demoralize (use of intimidate): 1 action, With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy’s resolve. Choose a creature within 30 feet of you who you sense or see and who can sense or see you. Attempt an Intimidation check against that target’s Will DC. If the target does not understand the language you are speaking, you’re not speaking a language, or they can’t hear you, you take a –4 circumstance penalty to the check and demoralize loses the lingual trait. …Success The target becomes frightened 1 . …Critical Success The target becomes frightened 2 and is fleeing until the end of its next turn . …Critical Failure You can’t attempt to demoralize the target again for 10 minutes.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
My Mom says yes, Amberly will use the spell point to do her counter performance. She won't get to take her turn until later though. Old Wrinkleface breaks free from the harpy's magic song. "Oh! You tricky! Yes!" If the blue guard is up on top of the platform:
Old Wrinkleface spins his grappling hook in the air and throws it at the blue guard up on the platform. He tries to hook him on the leg, then he gives a great, big, YANK! He tries to pull him right off the platform! Athletics to Trip: 1d20 + 5 ⇒ (10) + 5 = 15 Note: I counted this as an improvised weapon with the trip property (cause it's like a whip). Relevant trip rules: Attempt an Athletics check against the target’s Reflex DC.
If the blue guard is on the ground: "OH! Old bones! Old bones! Me dead! Yes!" Old Wrinkleface lies as he steps forward. Deception to feint: 1d20 + 9 ⇒ (5) + 9 = 14 Then he whacks him with his cane! Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Will Save: 1d20 + 8 ⇒ (6) + 8 = 14 Old Wrinkleface moves up to right below the harpy. Then he pulls out his rope and grappling hook and swings it up at the harpy. "I'm coming! Gotta get to the song! Yes!" To get to the harpy he is going to trying to rope him with his grappling hook and then climb up the rope to the harpy. He really loves this song! Yes! Ranged Attack?: 1d20 + 9 ⇒ (2) + 9 = 11
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface leaps into the forest and slowly creeps forward through the brush, doing his best to stay hidden... Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Don't worry! Defeated it, I did! YES!" Old Wrinkleface waits to see if anyone can heal him with their magic medicine fingers. If not, he will drink a potion.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Good luck, Kali! You don't want to get infected with ghoul fever! "Oh, look! More I see! Yes!" Old Wrinkleface scampers off into the woods to fight this new foe! "Do not worry! I will handle this! Yes! You take care of others! Yes!" Deception to lie (there is no other enemies): 1d20 + 9 ⇒ (5) + 9 = 14 Then he swings wildly at some tree trunks when he's out of sight. "I fight good! Yes! Take that!" He makes some grunts and groans. "Ouch! Oh! I dead! I dead! Yes! Haha! Take that! Yes!" Stride, stride, lying. I counted trees as half movement.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Fortitude (GF): 1d20 + 11 ⇒ (4) + 11 = 15
I pass against ghoul fever but fail against paralysis. Not sure what happens or for how long.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"You so crazy, gnome! Why attack trees?" Old Wrinkleface looks around for the enemy. Seeking in a 15 ft. burst. Perception: 1d20 + 6 ⇒ (20) + 6 = 26 If he doesn't see anything he goes forward twenty feet and tries again in another 15 ft. burst. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface also looks around as he travels. Perception (expert): 1d20 + 6 ⇒ (20) + 6 = 26 (Or +1 higher vs. traps).
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface looks at the lady, waggles his eyebrows, and strokes his hair. "Oooh!" He says. "Ooh, oh! Lalala! Yes!" He waggles his eyebrows at her some more.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface checks to see if the minotaurs are unconscious or dead. He pokes them with his cane. "You dead?" He tells the minotaur lady that we should see if healing them works. He looks at Hobb. "You do that healing thing! Fix me! Yes! " Then he tells the minotaur lady, "We go to kill harpy now. Yes!" "We sleep near this minotaur camp. Stink like them. Keep animals away! Yes! Then check human prints in morning! Yes!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Ahhhh! Now I REALLY dead!" Old Wrinkleface gurgles! Deception to Feint: 1d20 + 9 ⇒ (17) + 9 = 26 Deception to Feint:
1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC.
…Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn. Then he swings his cane at the minotaur twice! Attack 1: 1d20 + 10 ⇒ (17) + 10 = 27
Attack 2: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Extra Bludgeoning Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Also, on a critical hit Old Wrinkleface makes the enemy he hit flat-footed against his attacks until the end of his next turn, and he makes them slowed 1 until the end of his next turn. This is cause of his balancing blow feat, and his bludgeoner feat. Both are detailed in my profile.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface growls at the minotaur. "I KILL YOU FOR THAT!" Intimidate to Demoralize: 1d20 + 9 ⇒ (1) + 9 = 10 Demoralize Rules:
1 action, With a sudden shout, a well-timed taunt, or a cutting put-down, you can shake an enemy’s resolve. Choose a creature within 30 feet of you who you sense or see and who can sense or see you. Attempt an Intimidation check against that target’s Will DC. If the target does not understand the language you are speaking, you’re not speaking a language, or they can’t hear you, you take a –4 circumstance penalty to the check and demoralize loses the lingual trait. …Success The target becomes frightened 1 . …Critical Success The target becomes frightened 2 and is fleeing until the end of its next turn . …Critical Failure You can’t attempt to demoralize the target again for 10 minutes. Old Wrinkleface pretends he's dying from his wounds. "OWWW! OH! I DEAD! DEEEEEAD! YOU KILL ME!!" Deception to Feint: 1d20 + 9 ⇒ (10) + 9 = 19 Feint Rules:
Deception to Feint (use of deception skill): 1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC.
…Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn. Then he swings his cane at the minotaur. Attack: 1d20 + 10 ⇒ (18) + 10 = 28
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface creaks and groans as he hobbles his way forward. ”Oh, my back! My bones! So old and weak!” Deception to Feint: 1d20 + 9 ⇒ (9) + 9 = 18 Then he swings his cane at the minotaur’s leg! Attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Feint Rules: Deception to Feint (use of deception skill): 1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC. …Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface nods his head. ”We will be fierce! Yes! Kill harpy and eat him for dinner! Yum yum!” AID Diplomacy: 1d20 + 8 ⇒ (6) + 8 = 14
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Sorry, Annabelle. Lost the human, I did, yes! You need to stick with us. Yes!" Old Wrinkleface waves at the minotaurs. "Thanks youngsters!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface points at the ground. "Found tracks of minotaurs I did, yes! Let's follow the tracks, but let the minotaurs lead the way too. Yes! We see if they're lying that way! Yes!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface shoves all the gear into his backpack. Then he creaks his way around the site looking for footprints. Survival (trained): 1d20 + 6 ⇒ (15) + 6 = 21
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface waggles his eyebrows. "Oooooooh! Smart you are, yes! Understand the nonsense words you do! Yes!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface creaks and groans his way over to the minotaur. "Old bones! Old bones! YES!" he whines. "I weak and old! Yes!" Deception to Feint: 1d20 + 9 ⇒ (15) + 9 = 24 Feint Rules:
Deception to Feint (use of deception skill): 1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC. …Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn. Then he swings his cane at the minotaur! Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface creaks and groans his way forward then throws a dart at the one near Alunarius. Ranged Attack: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
I watched a different one with his fake sailing ship and Let it Go. That one wasn't creepy. Haha.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
That's weird. I thought it was one. It takes survival to bypass a natural hazard, why wouldn't you be able to notice them with it? But reading it again I see it is not. But it does say: "There’s no need for players to memorize the exploration tactics and use them exactly. Instead, they can describe what they’re doing, and then you determine which tactic applies. This also means you can determine how a tactic works if the character’s actions are unique." Why couldn't you use survival to find a natural hazard? That'd be kind of silly if you made a survival character who could never notice an environmental hazard cause they had bad perception. But we will roll perception next time and just use the searching tactic. Old Wrinkleface has no idea what's about to happen...
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface keeps an eye open for hazards. (And gets an auto check near traps) Survival: 1d20 + 6 ⇒ (1) + 6 = 7
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Horses are only good for eating! Yes! Like a walking buffet!" His tummy grumbles. "YES!" Can I eat the horses?
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface nods his head. "Sleep now, yes! Keep guard, yes! Take turns sleeping means we not get stabbed dead! Yes! In morning we find foolish woman. Yes!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface nods. "Keep looking, yes! Find safe house in time! Yes!" "I hope...."
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface asks for help. "Oh, my old eyes! Cannot see! Help me, yes?" Diplomacy +8 (trained)
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
A wrinkly old goblin creaks his way into the office, groaning and complaining the whole way as he leans heavily on his ugly looking cane. "Oh, bones ache at my age! Bones ache, but still good! Gooder than you think, I think, yes?" He giggles like a madman. He nods his little head at the Venture Captain, and then the new faces. "You are honoured, yes! I'M here! I am Old Wrinkleface! Ancient Chieftain of the Secrethouse Tribe! My whelps are many! And muchy much trouble! More trouble for you lot to handle, yes! Heeheeheeheee!" The old goblin lets out a fit of cackles. He leans on his cane, and groans some more. "Know Amberly, Annabelle, and Hobb, I do! Yes! Annabelle and Amberly are neighbours and friends of the Secrethouse Tribe. Give us lovely garbage! Yes!" He smiles, showing off his many missing teeth. "Others I know not! Offer greetings on behalf of my people! Yes!" He nods then he looks at Alunarius. "Fire really nice! Yes! You sound real fun!" Then he nods at Kali. "You look too little for that big thing! Yes! I like your ambition! Reach for stars, YES!" "Greetings done! Business now! Then paid! My whelps eat more than I can manage! Teach me to have too many, yes?" He bursts out into some giggling cackles. "Tell me these secret signs, yes! Then we find safe house quick!" He has no other questions.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface shakes his head at all the silly folk around him. "No, no, no. You confused, yes! Skeleton guy was priest of Milani! Yes! Helped slaves find jobs and homes. Then dead! Not sure what, but something in sewers. Bad kobolds, maybe? Yes! But, Dead Priest not stay dead! Come back skeleton man! Yes! Then kill people he helped! Not sure why. Dead not make sense. Brains not work right when rotting! Yes!" He nods wisely. Then he points his cane as the wounded Pathfinder. "You lucky you alive! Yes!"
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface creaks and groans his way over to the big boss skeleton. Last turn's final action. Then he grins. "Hi! Want to call a truce?" Deception to Feint: 1d20 + 3 ⇒ (13) + 3 = 16 Then Old Wrinkleface swings his cane at the bad guy! Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Attack: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Extra Critical Hit: Bludgeoning Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface groans like he hurt himself. ”Ouch! Oww! Dying, I am! YES!” Deception to Feint: 1d20 + 3 ⇒ (6) + 3 = 9 Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface creaks and groans his way over to the yellow zombie (move, feint). Then he swings his cane at the zombie! Deception to Feint: 1d20 + 3 ⇒ (2) + 3 = 5
Feint Rules: Deception to Feint (use of deception skill): 1 action, With a misleading flourish, you leave an opponent unprepared for your real attack. You attempt a Deception check against that opponent’s Perception DC. …Success The target is flat-footed against the next melee attack that you attempt against it before the end of your current turn. …Critical Success The target is flat-footed against all melee attacks you attempt against it until the end of your next turn. …Critical Failure You are flat-footed against melee attacks the target attempts against you until the end of your next turn.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface pulls out his tools and jams it in the lock. He wiggles it around... Thievery (trained): 1d20 + 5 ⇒ (8) + 5 = 13 But it doesn't work. He tries again. Thievery (trained): 1d20 + 5 ⇒ (7) + 5 = 12
It takes him a few times! "Tricky lock! Yes!" I will use Stealth as I walk. I also get a free perception against traps nearby.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
I do not want to die. You should just let me free and then say in the surveys how much trouble we had with the mud pit.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface sees the skeleton. "AAAAAAAAAAAAAAAAAAAAAAAAAAAAH!" He tries to escape in a panic! Athletics: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"Dying, I am! Melting! Being swallowed! Yes!" Athletics: 1d20 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Old Wrinkleface takes a deep breath. I'm going to die in a mud puddle. That would be sad. And my first time dying.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
"My bones! My poor old bones! Going to make it I am NOT! Dead! Deader! Deader than dead!" Old Wrinkleface moans. Athletics: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10 He tries to swim out but he gets nowhere.
Male Ancient Goblin | HP: 15/66 | AC 21, TAC 20 (+1 vs. traps) | F:+11 R:+11 W:+8 (+1 vs. traps) | Hero Points: 0/1 | Resonance: 6/7 | Perc +6 (+1 to Seek traps) | Speed 25 ft. | Class DC 19 | Active Conditions: +1 vs. mental FX (1 min)
Old Wrinkleface uses Annabelle's rope to get down the hole. (If we can't share I also have my own grappling hook, and silk rope.) Athletics: 1d20 + 1 ⇒ (17) + 1 = 18 Since Annabelle is going to the small door Old Wrinkleface goes with her. He checks the door for traps.
For exploration mode he will use stealth. He gets a free check to spot traps too.
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