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39 posts. Alias of Kthulhu.



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Shadow Lodge

Quote:


Best Adventure
Silver: A Red & Pleasant Land (Lamentations of the Flame Princess)
Gold: Horror on the Orient Express (Chaosium)

Best Aid/Accessory
Silver: Black Green Call of Cthulhu 7th Edition RPG Dice Set (Q-Workshop)
Gold: Dungeons & Dragons Dungeon Masters Screen (Wizards of the Coast)

Best Cover Art
Silver: Achtung! Cthulhu: Terrors of the Secret War (Modiphius Entertainment Ltd)
Gold: Rise of Tiamat (Wizards of the Coast)

Best Interior Art
Silver: The Strange (Monte Cook Games, LLC)
Gold: Dungeons & Dragons Monster Manual (Wizards of the Coast)

Best Blog
Silver: Gnome Stew
Gold: ConTessa Tabletop Gaming by Women for Everyone

Best Cartography
Silver: The Guide to Glorantha (Moon Design Publications)
Gold: Ninth World Guidebook (Monte Cook Games, LLC)

Best Electronic Book
Silver: Ken Writes About Stuff Volume 2 (Pelgrane Press)
Gold: Basic Rules for Dungeons & Dragons (Wizards of the Coast)

Best Family Game
Silver: Atomic Robo The Roleplaying Game (Evil Hat Productions)
Gold: Dungeons & Dragons Starter Set (Wizards of the Coast)

Best Free Product
Silver: 13th Age The Archmages Orrery (Pelgrane Press)
Gold: Basic Rules for Dungeons & Dragons (Wizards of the Coast)

Best Game
Silver: The Strange (Monte Cook Games, LLC)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)

Best Miniatures Product
Silver: Pathfinder Pawns Inner Sea Pawn Box (Paizo Inc.)
Gold: Dungeons & Dragons Icons of the Realms Elemental Evil Boosters (WizKids)

Best Monster/Adversary
Silver: Achtung! Cthulhu: Terrors of the Secret War (Modiphius Entertainment Ltd)
Gold: Dungeons & Dragons Monster Manual (Wizards of the Coast)

Best Podcast
Silver: Miskatonic University Podcast
Gold: Ken and Robin Talk About Stuff

Best Production Values
Silver: Horror on the Orient Express (Chaosium)
Gold: Dungeons & Dragons Starter Set (Wizards of the Coast)

Best RPG Related Product
Silver: Temple of Elemental Evil (WizKids)
Gold: Designers & Dragons: A History of the Roleplaying Game Industry (Evil Hat Productions)

Best Rules
Silver: MUTANT Year Zero The Roleplaying Game (Modiphius Entertainment Ltd)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)

Best Setting
Silver: The Strange (Monte Cook Games, LLC)
Gold: A Red & Pleasant Land (Lamentations of the Flame Princess)

Best Software
Silver: HeroLab (Lone Wolf Development)
Gold: Roll20 (Roll20)

Best Supplement
Silver: Pathfinder RPG: Pathfinder Unchained (Paizo Inc.)
Gold: Dungeons & Dragons Dungeon Masters Guide (Wizards of the Coast)

Best Website
Silver: Tabletop Audio
Gold: The Escapist

Best Writing
Silver: D&D Player’s Handbook by Jeremy Crawford, James Wyatt, Robert J. Schwalb, Bruce R. Cordell (Wizards of the Coast)
Gold: A Red & Pleasant Land by Zak S (Lamentations of the Flame Princess)

Fan's Choice for Best Publisher
Silver: Paizo Inc
Gold: Wizards of the Coast

Product Of The Year
Silver: A Red & Pleasant Land (Lamentations of the Flame Princess)
Gold: Dungeons & Dragons Players Handbook (Wizards of the Coast)

2016 ENnies Judges
Jakub Nowosad
Kayra KeriKupcu
Kiel Cheiner
Kurt Wiegel
Stacy Muth

Publishers I'm interested in:

Wizards of the Coast: 13(!) gold, 1 silver
Lamentations of the Flame Princess: 2 gold, 2 silver
Modiphius Entertainment: 3 silver
Paizo: 3 silver
Chaosium: 1 gold, 1 silver
Pelgrane Press: 2 silver

Awesome to see LotFP get so many wins.
And absolute dominance by WotC.

Shadow Lodge

From the Call of Cthulhu 7e Kickstarter update:

Quote:

Dear Dedicated Cultists of Cthulhu,

While the information presented here is not solely a Call of Cthulhu 7th edition update, we wanted all of our faithful and patient backers to hear this news directly from us today. This is specifically a part of our desire to inform you here first, on a regular basis, and with the latest news related to this Kickstarter.

At 4pm (Eastern Standard Time) this afternoon Chaosium held a press conference at Gen Con in Indianapolis. The short and sweet version of the news is that Moon Design Publications has been installed as the new management team at Chaosium. The team has one primary (and challenging) goal related to this Kickstarter:

The number one goal of the new Chaosium team is fulfilling the Call of Cthulhu 7th Edition Kickstarter. We are working actively with the printers to review and finalize the proofs of the core deliverables, with the goal (shipping from China permitting) of having the initial shipping to backers underway by Halloween of this year.

We have so much more news to follow shortly, but we do not want providing all of the information we will communicate to stand in the way of getting the basics to you now.

Shamble on!

Rick Meints - President of Chaosium

Most of the comments are cheerleader posts. I'm not really sure I agree. For the past 2-3 years, Chaosium has been MUCH more active than it had been for the prior full decade. Let's face it, before that, all Chaosium was putting out was the occasional monograph every few months. The two kickstarters may have been behind schedule, but I find that far less disturbing than two full changes in management. Not to mention that it seems the "permanent" solution is to essentially put another company in charge of Chaosium. Moon Design's Guide to Glorantha was great...but do we really expect them to care as much about Call of Cthulhu and other Chaosium projects? I dunno, I just fear that after the kickstarters are fulfilled, that Chaosium just becomes a "ghost company" again, that only spits out small token products a few times a year. You know, like it was a few years back.

Also, I'd like to say that based on the PDFs, 7e is absolutely gorgeous. Not only is the system improved while still maintaining east compatibility with prior products, but Chaosium is finally publishing a book where the layout, art, and general aesthetics are on par with the German translations published by Pegasus Spiele. This has been a long time coming. I'm worried that the new management won't move forward with this same commitment to making future books as good as they can possibly be.

Hell, for that matter, since the 7e books haven't been printed yet, I'm worried they might suffer a downgrade as well.

Maybe it's just my cynical and pessimistic nature, but I don't necessarily see this as a positive thing.

Shadow Lodge

link

Shadow Lodge

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Grimtooth's Ultimate Traps Collection

How have I only found out about this today???

Shadow Lodge

me on Halloween 2014

You guys?

Shadow Lodge

4 people marked this as a favorite.

Even some of the most staunch Paizo fanboys (excluding the PDF) have to admit that it seems that their quality is slipping, and some will even realize it's been this way for some time. The receptions of Ultimate Magic, Ultimate Combat, Mythic Adventures, and the Advanced Class Guide have been, at best, uneven. Less than a month old, the ACG already has a sizable list of errata. Hell, they didn't even manage to get the cover right (class bloat is gonna be a major problem in six months when they finish out the sixth volume of the Advanced Class Guide AP).

Could this decline in quality have something to do with the fact that, in addition to the RPG and related product lines, they're also trying to keep all of the following plates spinning:

Pathfinder Tales
Adventure Card Game
Pathfinder Comics
Pathfinder Online MMORPG
Pathfinder Legends
Paizo Game Space
Pathfinder (Obsidian) Video Games
[probably more stuff that's slipped my mind]

Not to mention the fact that the increased the page count for the Module line and upped the frequency of the Player's Companion line to monthly.

Is Paizo trying to juggle too many balls at once?

[Yeah, I know I mixed up three different metaphors that are all essentially the same. Deal with it.]

Shadow Lodge

Is this a hardcover?

Shadow Lodge

Is this a hardcover?

Shadow Lodge

Because why the hell not?!?

Spoiler:

Great Cthulhu
Savage Invincible Divine Arcane Agile Great Old On Cleric 20/Champion 19
CN Colossal aberration (chaotic, evil, Great Old One)
Hero Points 1
Init +77/+57, dual initiative; Senses darkvision 120 ft., true seeing; Perception +57
Aura unspeakable presence (300 ft., DC 42)
--------------------
Defense
--------------------
AC 67, touch 40, flat-footed 53 (+12 Dex, -8 size, +27 natural, +14 deflection, +2 dodge, +10 insight)
hp 1922 (56d8+1474); fast healing 30
Fort +45, Ref +46, Will +48
Defensive Abilities block attacks, evasion, freedom of movement, hard to kill, immortality, insanity (DC 42), mythic saving throws, non-euclidean, part the veil, unstoppable; DR 20/epic, 20/lawful; Immune ability damage, ability drain, aging, cold, death effects, disease, energy drain, mind-affecting effects, paralysis, petrification; Resist acid 30, cold 15, electricity 30, fire 30, sonic 30, second save; SR 48
--------------------
Offense
--------------------
Speed 120 ft., fly 230 ft. (average), swim 90 ft.
Melee 2 claws +61 (6d6+27/19-20/×2 plus bleed plus grab) and
. . 4 tentacles +61 (4d8+40/19-20/×2 plus bleed plus grab)
Space 40 ft.; Reach 40 ft.
Special Attacks bleed: all (1), cleaving claws, Channel Energy 10d6, constrict (3d6+27 plus bleed), dream eating, dreams of madness, feral savagery, mythic magic, mythic magic, mythic power (9/day, surge +1d12), psychic assault, simple arcane spellcasting, simple divine spellcasting, tentacles, trample (2d8+40 plus bleed, DC 65)
Spell-Like Abilities
. . Constant—freedom of movement, true seeing
. . At will—astral projection, control weather, dream, greater dispel magic, greater teleport, insanity (DC 31), nightmare (DC 31), sending
. . 3/day—antipathy (DC 32), demand (DC 32), gate, quickened feeblemind, weird (DC 33)
. . 2/day—drowning poison (DC 32)
. . 1/day—astral projection, blightfire ray (DC 33), burbling blast of the jabberwock (DC 33), control time (DC 33), defile, implosion (DC 33), implosion (DC 33), interplanetary teleport, mass inflict critical wounds (DC 32), mass suffocation (DC 33), ocean’s army, phantasmal opposition (DC 33), prophecy, shapechange, summon (level 9, 2d4 star-spawn of Cthulhu 100%), superior meteorite (DC 33), symbol of insanity (DC 32), teleport lair, teleport structure (DC 30), tidal wave (DC 32), time stop, time undone (DC 33), tsunami (DC 33), wall of suppression, wall of white water, wish, world wave, xenophobic rage (DC 32)
Cleric Spells Prepared (CL 20th; concentration +34):
--------------------
Statistics
--------------------
Str 64, Dex 34, Con 49, Int 35, Wis 38, Cha 38
Base Atk +42; CMB +77 (+81 bull rush, +81 grapple, +81 sunder); CMD 125 (127 vs. bull rush, 127 vs. sunder)
Feats Ability Focus (nightmare), Awesome Blow, Combat Reflexes, Combat Reflexes [M], Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Bull Rush, Greater Flyby Attack, Greater Spell Penetration, Greater Sunder, Greater Vital Strike, Hover, Improved Bull Rush, Improved Critical (claw), Improved Critical (tentacle), Improved Critical [M], Improved Initiative, Improved Initiative [M], Improved Natural Armor, Improved Natural Attack (claw), Improved Natural Attack (tentacle), Improved Sunder, Improved Vital Strike, Miasma, Mighty Blow, Power Attack, Power Attack [M], Quicken Spell-Like Ability (feeblemind), Spell Penetration, Staggering Critical, Vital Strike, Vital Strike [M]
Traits acrobat, reactionary
Skills Acrobatics +56 (+92 jump), Bluff +53, Climb +70 (68 instead of -5 penalty when using the Climb skill to attempt an accelerated climb), Escape Artist +54, Fly +47, Heal +57, Intimidate +57, Knowledge (arcana) +55, Knowledge (dungeoneering) +52, Knowledge (engineering) +52, Knowledge (geography) +52, Knowledge (history) +55, Knowledge (nature) +52, Knowledge (planes) +55, Knowledge (religion) +55, Perception +57, Sense Motive +57, Spellcraft +55, Stealth +38, Survival +56, Swim +78, Use Magic Device +54
Languages Aklo, All; telepathy 300 ft., telepathy (other dream eaters, 30 ft.)
SQ amazing initiative, aura, aura of grace, aura of madness, compression, domains (dark tapestry, insanity [madness]), force of will, greater starflight, hero points, immortal, insane focus, it came from beyond, legendary champion, legendary hero, otherworldly insight, powerful blows (tentacle), recuperation, spontaneous casting, status, variant channeling (madness variant channeling [±5 sacred])
--------------------
TRACKED RESOURCES
--------------------
Action Points - 0/15
Amazing Initiative (1/round) (Ex) - 0/1
Antipathy (3/day) (Sp) - 0/3
Astral Projection (1/day) (Sp) - 0/1
Astral Projection (At will) (Sp) - 0/0
Aura of Madness (20 rounds/day) (DC 34) (Su) - 0/20
Blightfire Ray (1/day) (Sp) - 0/1
Block Attacks (1/round) (Ex) - 0/1
Burbling Blast of the Jabberwock (1/day) (Sp) - 0/1
Cleric Channel Positive Energy 10d6 (17/day) (DC 34) (Su) - 0/17
Control Time (1/day) (Sp) - 0/1
Control Weather (At will) (Sp) - 0/0
Defile (1/day) (Sp) - 0/1
Demand (3/day) (Sp) - 0/3
Dispel Magic, Greater (At will) (Sp) - 0/0
Dream (At will) (Sp) - 0/0
Drowning Poison (2/day) (Sp) - 0/2
Freedom of Movement (Constant) (Sp) - 0/0
Gate (3/day) (Sp) - 0/3
Implosion (1/day) (Sp) - 0/1
Implosion (1/day) (Sp) - 0/1
Inflict Critical Wounds, Mass (1/day) (Sp) - 0/1
Insane Focus (17/day) (Su) - 0/17
Insanity (At will) (Sp) - 0/0
Interplanetary Teleport (1/day) (Sp) - 0/1
It Came From Beyond (1/day) (Su) - 0/1
Meteorite, Superior (1/day) (Sp) - 0/1
Mythic Magic (3/day) (Su) - 0/3
Mythic Magic (3/day) (Su) - 0/3
Mythic Power (9/day, Surge +1d12) - 0/9
Nightmare (At will) (Sp) - 0/0
Ocean’s Army (1/day) (Sp) - 0/1
Part the Veil (10/day) (Su) - 0/10
Phantasmal Opposition (1/day) (Sp) - 0/1
Prophecy (1/day) (Sp) - 0/1
Quicken Spell-Like Ability (Feeblemind) (3/day) - 0/3
Sending (At will) (Sp) - 0/0
Shapechange (1/day) (Sp) - 0/1
Suffocation, Mass (1/day) (Sp) - 0/1
Symbol of Insanity (1/day) (Sp) - 0/1
Teleport Lair (1/day) (Sp) - 0/1
Teleport Structure (1/day) (Sp) - 0/1
Teleport, Greater (At will) (Sp) - 0/0
Tidal Wave (1/day) (Sp) - 0/1
Time Stop (1/day) (Sp) - 0/1
Time Undone (1/day) (Sp) - 0/1
True Seeing (Constant) (Sp) - 0/0
Tsunami (1/day) (Sp) - 0/1
Wall of Suppression (1/day) (Sp) - 0/1
Wall of White Water (1/day) (Sp) - 0/1
Weird (3/day) (Sp) - 0/3
Wish (1/day) (Sp) - 0/1
World Wave (1/day) (Sp) - 0/1
Xenophobic Rage (1/day) (Sp) - 0/1
--------------------
Special Abilities
--------------------
Acrobat When doing an accelerated climb, penalty is reduced to -2.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Aura of Grace (10 ft) All allies in 10 ft gain a +2 sacred/profane bonus to saves.
Aura of Madness (20 rounds/day) (DC 34) (Su) 30' aura confuses opponents.
Awesome Blow As standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something.
Barbs of Ecstasy (Su) Barbs growing out of you deal 1d6+2 damage to creatures striking or grappling you.
Birth Nightmare (DC 43) (Sp) As full-round action, birth shadowy horor as phantasmal killer.
Bleed: All (1) (Ex) Attack causes additional damage at the beginning of the target's turn.
Block Attacks (1/round) (Ex) When hit by an attack, if you succeed with a melee attack at your highest bonus vs. the attack result, the attack misses.
Cleaving Claws (Ex) Each claw attack targets a 10 ft square, roll once vs. all in area.
Cleric Channel Positive Energy 10d6 (17/day) (DC 34) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Dark Tapestry) Associated Domain: Void
Cleric Domain (Insanity (Madness)) Associated Domain: Madness
Combat Reflexes (Unlimited AoO's/round) (13 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Reflexes [Mythic] As a swift action, use 1 power for movement AoO vs foes who already provoked one for moving.
Compression (Ex) Move through areas 1/4 normal space without squeezing or 1/8 while squeeze.
Critical Focus +4 to confirm critical hits.
Critical Master (Mythic) (Ex) Automatically confirm critical hits and do maximum damage.
Damage Reduction (20/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus).
Damage Reduction (20/lawful) You have Damage Reduction against all except Lawful attacks.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Dream Eating (DC 42) (Su) As a full-round action that provokes attacks of opportunity, a dream eater can consume a creature's subconscious dreams if the victim fails to resist with a Will save. A sleeping victim takes a -2 penalty on saving throws against this ability, but au
Dreams of Madness (DC 42) (Su) Target of nightmare with ranks in craft or perform gain an insanity (Will neg).
Dual Initiative (Ex) You act a second time each round at -20 from your normal initiative
Energy Resistance, Acid (30) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (30) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (30) You have the specified Energy Resistance against Fire attacks.
Energy Resistance, Sonic (30) You have the specified Energy Resistance against Sonic attacks.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Healing 30 (Ex) Heal damage every round unless you are killed.
Feral Savagery (full attack) (Su) Under the listed circumstances, make an additional attack
Flight (230 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Grab: Claw or Tentacle (Colossal) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Greater Bull Rush When bull rushing, foe's movement provokes AoO from your allies.
Greater Flyby Attack Make an attack against each opponent before and after you move by flying.
Greater Starflight (Su) Can fly through the void of space at incredible speed.
Greater Sunder When destroying an item, extra damage is transferred to the wielder.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Immortality (DC 47) (Ex) If killed, become mist that nauseates d10 rds (Fort neg). Ressurect but staggered in 2d6 rds. Return to tomb if slain while staggered.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Aging You are immune to aging effects.
Immunity to Cold You are immune to cold damage.
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Petrification You are immune to Petrification.
Impossible Speed (+100 feet) (Ex) Spend 1 power to increase speed by 10 ft/tier for 1 hour.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Initiative [Mythic] When rolling initiative, use 1 power to treat the roll as a natural 20.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Insane Focus (17/day) (Su) Target touched gains +4 save vs. mind-affecting and immunity to confusion, but is confused if it fails a save vs. mind-affecting.
Insanity (DC 42) (Ex) Those interacting with thoughts directly suffer insanity, or can focus telepathy as a standard action to force mental contact.
It Came From Beyond (1/day) (Su) Your spells that require Will saves can have confusion added to their effects.
Legendary Champion (Ex) On a miss against a non-mythic foe, reroll and take 2nd result. Activate when roll 20 to regain 1 power.
Legendary Hero (Su) One use of mythic power is regained each hr.
Madness Variant Channeling (±5 Sacred) Bonus vs confusion, insanity, etc./become confused
Maximized Critical (Ex) Maximise the weapon dice on a critical hit.
Miasma Release acidic vapors dealing 28D6 damage in a 18' burst.
Mighty Blow The creature delivers a devastating hit that sends an opponent flying.
Mythic Magic (3/day) (Su) When you cast spells, you can cast the mythic version instead
Mythic Magic (3/day) (Su) When you cast spells, you can cast the mythic version instead
Mythic Power (9/day, Surge +1d12) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Non-Euclidean (DC 42) (Ex) All foes' attacks have a 50% miss chance unless use true seeing, which inflicts insanity (Will neg).
Part the Veil (10/day) (Su) Your spells that require Will saves can have confusion added to their effects.
Perfect Strike (Ex) Spend 1 power and make attack as standarr action with double damage, bypass DR, +1 crit multiplier.
Power Attack -11/+33 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Powerful Blows (Tentacle) (Ex) The specified attack adds 1-1/2 times your Str bonus on damage rolls
Psychic Assault (DC 42) (Su) As a swift action, a dream eater can imbue any melee attack he makes with a psychic assault, infusing the mind of the creature struck with hideous nightmare visions and hallucinations. The magnitude of the effect depends on how many psychic points th
Quicken Spell-Like Ability (Feeblemind) (3/day) Spell-like ability is cast as a swift action up to 3/day.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Second Save (Ex) If you fail a save against an effect with a duration > 1r, save again each turn
Shatter Spells (Su) Make melee attack and spend 1 power to dispel a magical effect.
Simple Arcane Spellcasting (Su) Can cast a limited number of arcane spells
Simple Divine Spellcasting (Su) Can cast a limited number of divine spells
Spell Resistance (48) You have Spell Resistance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Staggering Critical (DC 52) Critical hit staggers target
Status: 22 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute i
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Summon (Level 9, 2d4 star-spawn of cthulhu 100%) (1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Surge (1d16) Spend a use of mythic power to add the roll of a die to a d20 you just rolled
Swimming (90 feet) You have a Swim speed.
Telepathy (300 feet) (Su) Communicate telepathically if the target has a language.
Telepathy (other dream eaters, 30 ft.) A dream eater gains telepathy with other dream eaters to a range of 30 feet.
Unspeakable Presence (DC 42) (Su) Foes in range die of fear (Fort part), on save staggered d6 rds.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Vital Strike Standard action: x2 weapon damage dice.
Vital Strike [Mythic] Vital Strike multiplies dam bonus by number of extra weapon dice rolled.

He's not really optimized to any degree...I mostly just gave him 20 cleric levels (Azathoth), 10 Champion tiers, and some templates. Oh, and filled in feats and special abilities and the like with whatever seemed appropriate that Hero Lab would let me select. Because, by god, why not ramp him up to even more ridiculousness?

Shadow Lodge

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Please cancel all my subscriptions. Thank you very much.

Shadow Lodge

I would like to cancel my order for Visions of WAR. I have instead added the Limited Edition. Thank you.

Shadow Lodge

So, Lamentations of the Flame Princess has offered up an adventure for Free RPG Day entitled Better than Any Man.

I'll start out with a quote from Author's Notes:

Quote:


Welcome to LotFP’s Free RPG Day adventure! It isn’t what it is supposed to be.
We were told “Include quickstarter rules!” We were advised to create a short introductory/teaser adventure. We were warned to make it suitable for all audiences.
We didn’t do that. You know why?
0.
That is the amount of f+*!s we give about what we’re supposed to do.
What we did do is create an expansive, epic adventure bigger than any we’ve made up to this point. We made it layered and complicated and figured that as a tabletop role-player, you’re an intelligent, creative adult who is capable of working things out. We didn’t avoid “controversial” content because bowdlerizing our content would be dishonest, lame as hell, not to mention it would misrepresent the rest of the LotFP product line. Basically, we wanted to make this the best and most awesome thing we can possible make with no boundaries. This is role-playing. You can do anything! And so can we.
Because that’s what we give a f#%! about. And for us, Free RPG Day is all about finding the sorts of people who love the same things we do. So here’s a free adventure. If you appreciate it, welcome aboard. If you don’t, well, sucks to be you.

So yeah. This isn't just the average 5-10 page adventure with some brief quick-start rules shoved into the front that most Free RPG Day adventures are. This is 180 pages of old-school awesomeness. The PDF is one of the more advanced I've ever seen...it's extensively hyperlinked, and utilizes layers to make it display beautifully on the screen, yet automatically print as a printer-friendly document. Tables in the document have a button that you can click to randomly select one of the entries (useful since some of them use the rare d30). There are thumbnail maps in the adventure text where they would be useful, and these hyperlink to the collection of full-page maps in the appendix...which hyperlinks back to the descriptions of the areas shown in the map. This is what all RPG publishers who put out PDFs should aspire to.

The adventure is offered in a Pay-What-You-Want format from DriveThruRPG and RPGNow. You can download it for free, and then (if you want) come back and pay whatever amount you think it deserves. Give it a look, if you are into old-school games.

Shadow Lodge

The premium reprints of the 1E core books were supplemented by a reprint of Unearthed Arcana, the Dungeons of Dread compilation, and the upcoming Against the Slave Lords compilation. The 3.5 reprints are being supplemented by the Spell Compendium and the Magic Item Compendium. The reprint of Original D&D Is coming with all the supplements for that game included. WotC just released the premium reprints of the three core books for 2E. So what 2E products do you think/hope will be released as premium reprints in support of 2E?

My picks:

Return to the Tomb of Horrors
Gates of Firestorm Peak
Labyrinth of Madness
Illithid Trilogy compilation (plus the Illithiad)

Shadow Lodge

http://www.kickstarter.com/projects/krillbite/among-the-sleep

Among the Sleep is a first person horror adventure, in which you play a two year old child. Click the link above for a lot more information, including a playable alpha version of the game.

Shadow Lodge

2 people marked this as a favorite.

I ninja'd you, Sincubus!

Abominations
Byakhee
Demon, Golgothan Excremental
Demon, Candarian
Dhole
Flying Polyp
Hunting Horror
Lavawight
Nightgaunt
Paragon Creature (template)
Pseudonatural Creature (template)
Shadow of the Void
Shape of Fire
Umbral Blot

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At least it might be him.

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Hello Paizo! I'd like to request that all my subscriptions and any other orders be placed on suspension hold. My unit has been tasked with a short-notice deployment, and I am likely to leave very soon for at least a couple of months. Thank you very much.

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Arrived in town a couple of months ago, and am looking for some gaming. Experienced in Pathfinder, Call of Cthulhu, and "retro" D&D, but am willing to try any other systems as well. Live in Bensalem, work at Joint Base MDL. Would prefer to be a player, but have some GMing experience, and might be interested in GMing some one-shots or a side-campaign on occasion.

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My GM dared to have an enemy successfully attack me and actually inflicted a point of damage on my 12th level barbarian. Should I kick my GM in the testicles until my foot bleeds?

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Before you rush to judgment, think past Boba Fett's reputation to what we actually have seen him do in the films. In the original trilogy, his greatest accomplishment was falling into a hole. In the prequels, he was revealed to be a snot-nosed punk clone, that is literally no better than the laughingstock of the Star Wars universe, the Imperial Stormtrooper.

So...who would win?

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http://www.amazon.com/Premium-Advanced-Dungeons-Handbook-Rulebook/dp/078696 4456/ref=sr_1_18?s=books&ie=UTF8&qid=1349664784&sr=1-18

http://www.amazon.com/Premium-Advanced-Dungeons-Dragons-Rulebook/dp/0786964 472/ref=sr_1_20?s=books&ie=UTF8&qid=1349664784&sr=1-20

http://www.amazon.com/Premium-Advanced-Dungeons-Dragons-Rulebook/dp/0786964 472/ref=sr_1_20?s=books&ie=UTF8&qid=1349664784&sr=1-20

Also, it looks like they are also gonna be doing S1-4 and A1-4 compilations.

http://www.amazon.com/Dungeons-Dread-Classic-Adventure-Compilation/dp/07869 64618/ref=sr_1_21?s=books&ie=UTF8&qid=1349664784&sr=1-21

http://www.amazon.com/Against-Slave-Lords-Adventure-Compilation/dp/07869646 26/ref=sr_1_22?s=books&ie=UTF8&qid=1349664784&sr=1-22

Can the Rules Cyclopedia reprint be far away?

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Hello. Right now, I have all of my subscriptions on hold, until I get moved back to the USA and get a stable shipping address. However, I want to start up a Pathfinder Pawns subscription (with quantity ×2, actually) so that I can get the free PDFs....with the caveat of also immediately putting it on hold with the rest of my stuff until I get settled. Can this be arranged? Thanks.

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"Valeros can rely on his sword arm and his friends, the mysterious and beautiful sorcerer Seoni and the silver-tongued quick-witted elven rogue Merisiel"

Merisiel must have gotten a headband since the last time I looked at her stats.

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And of course, some of us will soon be getting large boxes full of megadungeon from FGG.

I hope the coloring books last until I get settled after my move...I need to have one.

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Hello. I'd like to request that all my subscriptions and any other orders be placed on suspension hold. I'm moving back to the States in September, and would rather get them delivered to me there once I get a stabilized address, since my shipments usually take approximately a month before they reach me. Thank you very much.

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Blonde Frog wrote:

As for the S&W KS it is starting this summer and is meant to open the eyes to some of our new supporter for RA who are not familiar with the rule set. We will have some nice incentives and some lower prices than retail on this kickstarter but it will not be the craziness that Rappan Athuk is. Also the plan is to get funding to get this book put into the faux-leather cover and into brick & mortar stores. Therefore, you should be able to purchase the book in retail stores this fall (especially for those who need a little break from the kickstarter).

As a bonus goal if we hit the mark we will add art to the S&W Monster book along with more monsters. As a high bonus goal we will contract Erol Otus to do the art.

Actually if someone less Blonde than me wants to start a new post about it then I can comment on it with all the info.

I'm less Blonde!

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Could you please cancel my Pathfinder RPG subscription? I've looked over the upcoming product lineup, and while I'll almost certainly be purchasing the PDF for each, I've decided that I will pick & chose for future dead-tree versions. Thank you very much.

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Also, please cancel my order for the Champions of Evil Encounter Pack from my sidecart. The Pawns are much cheaper, and will take less storage room. Thank you very much.

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Today I received the subject order. In it was the Pathfinder version of Frog God Games' The Black Monastery. However, I ordered the Swords & Wizardry version.

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In my opinion, 3.X/d20 has encouraged a playstyle where if rules for something are not given, it's assumed to not be possible. This is because it seemingly tries to codify and provide rules for as much as possible...you can't do X unless you have the feat that allows you to do it. And as a result, if you can't find a feat or some other rule that allows you do do X, then the default is to assume that X cannot be done.

This is perhaps a natural extension of one of the biggest changes in playstyle...the fact that 3.X seems geared toward reducing the role of the GM to a mere accountant. These days, it seems the term "GM fiat" is a dirty word, considered worse than the most horrendous of muchkins.

So, how about you guys? What kind of gaming style do you prefer? I think from the above, it's rather obvious which direction I lean.

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Last one of these from me.

From the product page:

Quote:

Note: This product has been identified as adult content.

WEIRD SCIENCE-FANTASY HORROR SETTING

Carcosa is a science-fantasy role-playing game setting with a sandbox approach: whether heroic or opportune, adventurers of all stripes will find freedom and consequence worth their mettle in a horrifying milieu mixing adventure fantasy, the Mythos, and comic book sci-fi with no punches pulled.

Carcosa is compatible with Lamentations of the Flame Princess Weird Fantasy Role-Playing Game and other old school fantasy adventure games. This expanded edition details 800 encounters on the 400-hex map and includes the starter adventure "Fungoid Gardens of the Bone Sorcerer."

The included PDF version of Carcosa is fully and extensively layered, bookmarked, and linked—truly a state of the art piece of PDF technology!

Warning: For Adults Only! Contains explicit descriptions and illustrations of vile black magic and violence.

Also, a bit of a warning. Carcosa is NOT a standard setting. The default assumption is for only two classes, the fighter and the sorcerer (detailed in the book). Specialists/thieves can be used or not with no changes. Clerics and Magic-Users are NOT really supported by the setting, nor are non-human characters. Magic items basically do not exist...although sci-fi type weapons somewhat take their place.

Somewhat more optionally, the game details a strange dice convention. Most combat numbers that are variable (hit points, damage per attack, etc) are determined separately for each combat, and even the type of dice used is determined randomly. So, a 10th level fighter might have 10d12 hit points for one encounter, and 10d4 for the next encounter. I can't really imagine anyone using this to the full extent that it is written in the book, but it is an interesting concept.

The setting, while optimized for use with the Lamentation of the Flame Princess Weird Fantasy RPG, can be used with any old-school game with minimal adjustment.

Anyhow, if you're still interested, then the first three people that respond and tell me the name of the most infamous entity that resides in the Lake of Hali will receive a free PDF of this book.

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Merry Christmas!

From the Paizo product page:

Quote:

Note: This product has been identified as adult content.

Mystery and Imagination, Adventure and Death!

Beyond the borders of civilization, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, the ruins of ancient civilizations call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far more corrupt than even civilization. The price for freedom might be paid in souls.

Lamentations of the Flame Princess: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming and provides you with all the tools needed to create and run a long-lasting campaign tailored to your specific vision. Simple enough for a beginner – with material intended for those that have never before played a role-playing game – yet meaty enough for the veteran, this is a complete game in one box.

The Grindhouse Edition includes never-before-seen spells, magic items, and introductory adventure, as well as a revised layout and over 100 new pieces of fantastic art that will transport you into the nightmare world of Lamentations of the Flame Princess!

This PDF version is separated into multiple files, one for each of the books in the original box set—Tutorial, Rules & Magic, Referee—as well as the character sheet and miscellaneous charts and tables.

WARNING: Explicit imagery! Recommended for ages 18 plus.

Artwork by: Rowena Aitken, Aeron Alfrey, Tomas Arfert, Dan Berger, Johnathan Bingham, Nicole Cardiff, Christina Casperson, Ernie Chan, Dean Clayton, Ramsey Dow, Laura Jalo, Daniel Lapham, Vincent Locke, Eric Lofgren, Rich Longmore, Peter Mullen, Russ Nicholson, Jason Rainville, Cynthia Sheppard, Amos Orion Sterns, Filip Stojak

Free PDF for the first three responses.

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Howdy, guys! Wishing you all a Merry Christmas. I feel like sharing the awesome old-school game that is Swords & Wizardry, so what better way than to give the first five responses that want a PDF copy of that game the Christmas present that keeps on giving...old school RPG goodness. You can take a look at the product page here (which includes my review of the game). I love FGG's products, and hope that this also serves to make some people aware of how awesome of a company they are as well. They also offer Pathfinder products in addition to their S&W products. Check them out, their stuff is amazing!

Disclaimer: Other than being a huge fan of their work, I have no affiliation with Frog God Games.

Disclaimer 2: I dunno exactly how the gift system works for PDFs, so I'll need to figure that out before I get them to you. But hopefully it won't be too difficult.

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I like to maintain a list of resources for running Mythos-heavy games here, for both my own use that for anyone else who finds it handy. This is the latest version, as of 15 December 2011. I hope some of you out there find it useful. Expect an updated thread whenever I feel like there's been sufficient additions to warrant updating it, or whenever I get bored and feel like doing so.

It's vitally important to read Lovecraft himself, I recommend H.P. Lovecraft: The Complete Fiction. It doesn't include his juvenile works or his 'revisions' but it's a very good collection for a great price. While entirely incompatible with the Pathfinder system, Chaosium's Call of Cthulhu RPG [PDF] is also a great resource, along with it's Malleus Monstrorum [PDF] and Dreamlands [PDF] supplements. These are not only great resources for a Mythos Pathfinder game, they form an amazing game themselves!

Official Pathfinder Products

First, and most important, is the AP volume, Wake of the Watcher. In addition to the bestiary (covered below) it contains the article "Cults of the Dark Tapestry", which gives the most in-depth look so far at the deities of the Mythos. You'll also want to use the GameMastery Guide, specifically the section entitled "Sanity and Madness". These are a vital component of a Mythos-based game. And finally, the cults of the Outer Gods and Great Old Ones are given some more attention in Faiths of Corruption. Now on to everyone's favorite part...

Monsters!

  • Bestiary - Ghoul, Shoggoth, Skum (Deep One)
  • Bestiary 2 - Denizen of Leng, Gug, Hound of Tindalos, Leng Spider, Serpentfolk, Shantak
  • Bestiary 3 - Moon-Beast, Voonith, Yithian, Zoog
  • Carrion Hill - Spawn of Yog-Sothoth
  • Wake of the Watcher - Colour Out of Space, Dark Young of Shub-Niggurath, Dimensional Shambler, Elder Thing, Gnoph-Keh, Mi-Go, Moit of Shub-Niggurath, Star-Spawn of Cthulhu
  • The Brinewall Legacy: Ratling (Rat-Thing)

A few of these have expanded information available in their monster entries for AP volumes.

Also, a nice big article on ghouls is found in Classic Horrors Revisited.

Adventures

  • Carrion Hill - "The Dunwich Horror", only on Golarion.
  • Crucible of Chaos - What's left behind when a flying citadel flown by Azathoth cultists crashes? Do you really want to find out?
  • From Shore to Sea - It's essentially a fantasy version of "Shadow Over Innsmouth".
  • Wake of the Watcher - This one also evokes "Shadow Over Innsmouth", but as part of the larger Carrion Crown AP.

What I'd like to see in the future:

I'd like to see at least three more Mythos "deities" added: Ghatanothoa, Rhan-Tegoth, and Tsathoggua. Also, I'd love it if the list of monsters was expanded to include the following: Byakhee, Dhole, Flying Polyp, Hunting Horror, Shan (Insect from Shaggai), and Nightgaunt.

I've resisted the temptation to add 3PP stuff to the list, because attempting to make ot comprehensive while adding in 3PP stuff would be impossible. But lots of good Mythos stuff is out there in the wilds of 3PP offerings. Anyhow, I hope some of you find this useful. Feel free to add your own suggestions. Maybe I'll even incorporate them into the next update of this thread.

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I just wanted to thank all the Paizonites for the fast shipping on a recent order of Warhammer 40K RPG stuff. Not really sure what was different from my regular subscription shipments, but whereas they seem to have a delay of approximately a month between the date when they ship and the date when they arrive (I'm overseas at an APO box), this recent order arrived within 5 days of being shipped. Thanks, Paizonians!

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What are you guys' favorite horror games? Might be cool to have a thread that lists them where we can find out about games we haven't actually played before. My list of other horror games that I like would include:

  • Call of Cthulhu: Dark Corners of the Earth - C'mon, we knew this was coming, if only because I'm a Mythos/Lovecraft sucker. Look at my username, for Azathoth's sake. Good game, even if it does tend to run a bit gun-heavy at times (Dagon fight, I'm looking at you in particular).
  • Dead Space series - Great atmospheric game, which showed that you can have (essentially) RE4's gameplay without sacrificing the horror...at least to the extent that RE4 did.
  • Eternal Darkness: Sanity's Requiem - Really good game, although I wish it lacked 1) the sanity meter visible on screen, and 2) a spell to restore sanity. It would be much more interesting if you could only gauge your sanity by the effects it caused.
  • Haunting Ground - In my opinion, it's the best survival horror game of the PS2 era. Yup, even better than REmake.
  • Parasite Eve series - I need to revisit these, I may be colored by nostalgia. The 3rd Birthday didn't really qualify as a horror game, though.
  • Resident Evil series - Yeah, it's gone downhill in terms of being a horror series, but when it was good, it was very good.
  • Silent Hill series - It's had it's ups and downs, but it's still one of the better survival horror series out there. Hell, even the lesser entries are better than most attempts at survival horror.

I'm sure some of you will be asking: Where's Fatal Frame? I've tried, but I just can't get into them. Same with Siren: Blood Curse and a few other, less well-known horror games I've picked up over the years. Some of them have been good games, but just didn't grab me for whatever reason.

And oh yeah, there are a couple more that deserve special mention. Because, compared to these games, the entire preceding list might as well be Mario Kart. I'm talking about the games from Frictional Games: Amnesia: The Dark Descent and the Penumbra Collection (technically two games and a expansion). These games are, bar none, the best the video game industry has in terms of horror. I'm not even gonna add an "in my opinion" because it's pretty much blatant fact. If you like horror games, get these! You will NOT be sorry.

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I like the new PRD layout. One feature really like is the Index feature, since one of my biggest complaints about the previous format was that if you didn't remember which book something was in, it was a bit harder to find. I'm hoping it eventually expands to cover more than just feats and spells.

Anyhow, much nicer on the eyes!

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I plan to restart after the Beginner Box. While I intend to get the PDFs, I don't really see a need to own the physical box set. Thanks.

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What are yours? Any game/system. 1st party or 3rd party. List as many as you feel like.

Frog God Games - Old school style adventurers, but you can play them either old-school or new school (ie, Swords & Wizardry or Pathfinder). My personal favorite D&D-type publisher. They're also putting out a few products that fill a niche that Paizo hasn't touched...adventureres that are longer than 32 page modules, but shorter than a full 1-15 campaign.

Chaosium - Adittedly, new stuff is fairly rare from Chaosium these days, but they've put out some of the greatest adventurers ever published in the industry.

Paizo - Great campaign setting, and very good adventures within it. Unequaled in providing full campaign length adventures for a D&D-type game.

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Call of Cthulhu: 30th Anniversary Collector's Edition is currently sitting in my sidecart. I would like to cancel this purchase. I originally ordered it from Paizo after some confusion over whether Chaosium had recieved my order. However, I recently recieved notification that they have shipped the book. Can this portion of my order be cancelled? Thank you very much.

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?

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I love your art, but I'm annoyed that the books come with SO MUCH text. What is this "role-playing" thing, anyway?

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Hey, as some of you know, I'm a colossal Lovecraft fan. So I decided to compile a list of good Paizo releases that can be helpful if any of you want to run a Mythos-focused campaign (or even just have a mythos-focuses adventure or two).

First, and most important, is the newly released AP, Wake of the Watcher. In addition to the bestiary (covered below) it contains the article "Cults of the Dark Tapestry", which gives the most in-depth look so far at the deities of the Mythos. You'll also want to use the GameMastery Guide, specifically the section entitled "Sanity and Madness". These are a vital component of a Mythos-based game.

Now on to the monster, the most fun section! All the Mythos beasties can be found in four releases, as follows:

  • Bestiary - Ghoul, Shoggoth, Skum (Deep One)
  • Bestiary 2 - Denizen of Leng, Gug, Hound of Tindalos, Leng Spider, Serpentfolk, Shantak
  • Carrion Hill - Spawn of Yog-Sothoth
  • Wake of the Watcher - Colour Out of Space, Dark Young of Shub-Niggurath, Dimensional Shambler, Elder Thing, Gnoph-Keh, Mi-Go, Moit of Shub-Niggurath, Star-Spawn of Cthulhu
A few of these have expanded information available in their monster entries for AP volumes.
Also, a nice big article on ghouls is found in Classic Horrors Revisited.

Finally, there are some important resources outside of the Paizo's stuff. It's vitally important to read Lovecraft himself, I recommend H.P. Lovecraft: The Complete Fiction. It doesn't include his juvenile works or his 'revisions' but it's a very good collection for a great price. While entirely incompatible with the Pathfinder system, Chaosium's Call of Cthulhu RPG [PDF] is also a great resource, along with it's Malleus Monstrorum [PDF] and Dreamlands supplements. These are not only great resources for a Mythos Pathfinder game, they form an amazing game themselves!

Shadow Lodge

Type 40 TARDIS [Time and Relative Dimension in Space]

Aura overwhelming conjuration; CL epic

Slot none; Weight -

The TARDIS is the last of many created by a very technologically advanced people known as Time Lords. The Time Lords have since become lost in time (quite literally). A blue "police box", the TARDIS is a strange box, approximately 10 feet tall, and 5 feet for it's depth and width. It has doors that open outward and can be locked shut with a key. The doors to the TARDIS, however, open to very large extra-dimensional space. Upon entry, you enter the control room, but there are a great many other rooms and corridors, including a massive wardrobe with virtually any clothing combination you could desire, sleeping quarters, power stations, libraries, art gallerias, alternate control rooms, a swimming pool, a greenhouse, a medical bay, and many others.

The control room consists of a column-like time rotor, with controls arranged in a circular bench around this column. The controls are built to be operated by six individuals, although one can manage with some difficulty. Above the controls there are various monitors and scanners that display information for the pilots.

The TARDIS's main ability by far is it's ability to travel through space, time, and dimensions. The TARDIS is capable of traveling to any location on any plane of existence, and at any time in that plane's timeline. However, as a type 40 TARDIS, it is rather old and obsolete, and often seems to be difficult to pilot accurately. In fact, the TARDIS is a living sentient creature that percieves time and space in a much different manner than most creatures, and often takes it's occupants where they are needed instead of where they actually desire to go. Wherever the TARDIS lands will, at least initially, be a relatively safe point of entry/exit for any passengers.

The TARDIS is capable of becoming temporarily invisible, although this is a significant power drain. When fully active, the TARDIS's outer defenses are impenetrable, and it can create an external force field (treat as a wall of force surrounding the TARDIS). Force fields can also be created within the TARDIS interior. The TARDIS's Cloister Bell is a signal used in the event of wild catastrophes and sudden calls to man the battle stations. The TARDIS also grants passengers the ability to speak and understand any languages that they encounter during their travels, even if far removed from the TARDIS.

I haven't really come up with a good "Destruction" idea for it yet. Any other Doctor Who fans want to suggest additions? I do have one more DOctor Who magic item....the Wand of GM Fiat, aka the Sonic Screwdriver.

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I bought this item in order #1627982 and was wondering if a return/refund can be arranged. I've found out I won't be able to attend after all. Thank you.

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Click here for a really neat tesseract dungeon template I came up with today while bored. Throw your PCs into it and watch them become increasingly puzzled as the non-Euclidean geometry destroys all sense of direction. Hope someone out there enjoys it.

Shadow Lodge

Hell, list your top three or top five or whatever if you want to. I am going to:

1. 0E/Retro (Swords & Wizardry: Complete Rulebook)
2. Basic Roleplaying (Call of Cthulhu)
3. Pathfinder RPG