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RPG Superstar 2015

GameMastery Module J3: Crucible of Chaos (OGL)

****½ (based on 7 ratings)
GameMastery Module J3: Crucible of Chaos (OGL)

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A journey adventure for 8th-level characters.

The Lost City has been found, hidden in a remote mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for their arrival. The dream of the Lost City is gone, warped by eldritch forces into a living nightmare that only the bravest can ever hope to escape.

Written by Wolfgang Baur

ISBN-13: 978-1-60125-074-2

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps to enhance play.

Note: This product is part of the Pathfinder Modules Subscription.

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PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

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PZO9509


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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 7 ratings)

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Great Lost City Sandbox

*****

I ran this adventure for my Skulls'n'Shackles group. It required some wrangling to fit it to a 5th-level group, but in the end everyone, me included, had an absolute blast.

Wolfgang Baur sure knows how to build a mysterious lost city that keeps players interested in discovering "what exactly happened here?". The encounters run along coherent themes and are memorable, there's plenty of opportunity for both GM and the players to improvise, what's not to love?

Also, shoggoth.


The Crux of my Campaign

*****

As my title may indicate, I used Crucible of Chaos to begin my weekly Monday night game (and the game group call themselves the Monday-Knights). This was one of those modules (like another reviewer had said) a few pages into it and you WANT to run it, it's that good. I had a slightly larger adventuring party (mostly 6, sometimes 7) players. I did kill about half of the original party at one point or another.

Spoiler:
(The babaus,& the lightning trap were the culprits).
I would have enjoyed using the "return of the eaten" but my group wouldn't have gone for it. They plan to rebuild the city, and make it their own. (Of course they need to survive the last part of Legacy of Fire first). If they do, it's on to the Ruins of Kho, find any parts that can help rebuild Ulduvai, and get back in one piece. I also LOVED the Derhii, and I WANT a miniature of one SO badly. An Awesome module! Highest recommendation possible.


Awesome!

*****

This really is one of the best adventures I've ever seen. Lots to do, plenty of hooks and NPCs, helpful hints and examples for creating a "weird" atmosphere, and winged apes! 5/5 and a 'must buy' award if you're a pulp/Lovecraft fan.


Crucible Intergration

*****

We intergrated this side adventure into the Rise of the Runelords campaign. The party was investigating leads on ancient ruins and societies in their search post Hook Mountain/pre Stone Giants. Intergated so well that one of the Shori joined as a cohort/side kick. (Martaniss Gloriandor).

Flying Apes! Demonic Baboons! and all the love of the ancient lost city in the jungle. loads of fun. worth your time!

enjoy!


One of Wolfgang Buar's Best Yet!

*****

I love this adventure! It's got all of the elements that make for a fantastic, fun time. Flying gorillas with big ass falchions? Hell yes! Ancient tech magic? Ah, yeah! Undead spellcasters? Gimme more!

I got a distinct "At the Mountains of Madness" meets Robert Jordan's The City that Waits and Machin Shin (The Black Wind) from his "Wheel of Time" series on the set of Jurasic Park vibe from this module. I LOVE those elements.

Can't wait to run this for my group. This is one of those adventure that you pick up and start reading and 2-3 pages in you want to run it immediately. Definitely pick this one up!


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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