Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The so much desired goblin points the last vampire in formation and casts a spell towards it. Electric arc: 4d4 + 4 ⇒ (1, 3, 2, 2) + 4 = 12 DC 25 Then I wait for the third action.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Still hoping to survive the vampire's onslaught the goblin begins with a spell towards the vampire. elemental Toss height +3, Vampire: 1d20 + 15 ⇒ (19) + 15 = 34 Damage, Blood magic:4d8 + 4 ⇒ (6, 8, 5, 3) + 4 = 26 2 actions left. I wait to know the result of the first one.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
I wrote it here the same way I would have said it at a table. The only thing I'm worried with was my botting. I knew what I wanted to do but hadn't the time to post on the phone. I think it was less than 24 hours and in some game we are waiting for people for ages.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Isaku Beru wrote: Okh, we should have just botted the GM when he was traveling :) Yes and also used useless actions as he does for Okh.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin hesitates, really. Should he drop vampires or the one who pretend to be pathfinder but shooting at him? Anyway if this one hit he will get something in return for sure. For now, the vampires. Scorching ray height +2, Yellow: 1d20 + 15 ⇒ (11) + 15 = 26 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (1, 4, 2, 5, 3, 4, 6, 3) + 3 = 31 Scorching ray height +2, Green: 1d20 + 15 ⇒ (8) + 15 = 23 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (1, 5, 5, 4, 2, 3, 5, 6) + 3 = 34 Scorching ray height +2, Vampire: 1d20 + 15 ⇒ (1) + 15 = 16 Scorching ray height +2, Vampire, reroll: 1d20 + 15 ⇒ (17) + 15 = 32 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (3, 3, 3, 6, 6, 5, 3, 1) + 3 = 33
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin doesn't appreciate the familiarity used with him. Gouging claw:1d20 + 15 ⇒ (19) + 15 = 34 Damage:4d6 + 4 ⇒ (2, 2, 3, 2) + 4 = 13 Flat:1d20 ⇒ 16 Wait for the last action to see what happens with the spell
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
And red should be at -48. I think you considered all damage on the vampire. But the spell doesn’t allow to attack three times the same one.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin concludes: Well I assume it means you don't surrender, right? He continues with a blast of fire rays. Scorching ray height +1, vampire: 1d20 + 15 ⇒ (16) + 15 = 31 Damage, Dangerous sorcery: 8d6 + 4 ⇒ (4, 2, 3, 4, 2, 1, 6, 5) + 4 = 31 Scorching ray height +1, Blue: 1d20 + 15 ⇒ (17) + 15 = 32 Damage, Dangerous sorcery: 8d6 + 4 ⇒ (6, 5, 4, 5, 4, 2, 6, 6) + 4 = 42 Scorching ray height +1, Red: 1d20 + 15 ⇒ (13) + 15 = 28 Damage, Dangerous sorcery: 8d6 + 4 ⇒ (5, 6, 4, 1, 1, 4, 4, 1) + 4 = 30 So: surrender or get fried?
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Feeling his companion's agreement the goblin moves forward to cast a fire spell involving fast all the opponents. Fireball height +1, Blood magic or Dangerous sorcery: 8d6 + 4 ⇒ (4, 1, 1, 1, 5, 6, 1, 6) + 4 = 29 Reflex DC 25
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Fort:1d20 + 13 ⇒ (18) + 13 = 31 The goblin tries the same spell again as it seemed to work properly on the fungus. Gouging claw:1d20 + 15 ⇒ (20) + 15 = 35 Damage:4d6 + 4 ⇒ (3, 5, 6, 3) + 4 = 21 Then he steps back.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Fort:1d20 + 13 ⇒ (6) + 13 = 19 Fort, reroll: 1d20 + 13 ⇒ (11) + 13 = 24 The goblin casts a spell touching the shroom. Gouging claw:1d20 + 15 ⇒ (12) + 15 = 27 Damage: 4d6 + 4 ⇒ (6, 1, 3, 5) + 4 = 19 Then he adds another spell. Elemental toss:1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25 Damage, Blood magic: 4d8 + 4 ⇒ (8, 3, 8, 6) + 4 = 29
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Okay, pay attention, it won't tickle. And he casts a fireball engulfing the three creatures. Fireball, hight. +1, Dangerous sorcery: 8d6 + 4 ⇒ (3, 3, 5, 3, 2, 4, 6, 5) + 4 = 35 Reflex DC25 Then he casts Guidance upon Fin-thir. Go for the thunderstrike I know you can fire.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
Reflex: 1d20 + 13 ⇒ (7) + 13 = 20 You poor bastard, you don’t loose anything to wait. The goblin treat his wounds. Natural medicine, Assurance: 2d8 ⇒ (5, 1) = 6
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin looks at the gnome doubtfully. Do you mean: what do we think about my ear carrying this earring? Looking at it more precisely he concludes: You can borrow it until we meet the venture-captain again if that's your pleasure.
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin casts a spell unleashing three ray of fire towards the blue, the red and the yellow ones. Scorching ray, height +2, blue: 1d20 + 15 ⇒ (16) + 15 = 31 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (1, 6, 2, 6, 5, 5, 3, 6) + 3 = 37 Scorching ray, height +2, red, VS FF: 1d20 + 15 ⇒ (1) + 15 = 16 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (6, 4, 2, 2, 1, 6, 2, 5) + 3 = 31 Scorching ray, height +2, yellow: 1d20 + 15 ⇒ (10) + 15 = 25 Damage, Dangerous sorcery: 8d6 + 3 ⇒ (5, 5, 4, 4, 4, 6, 2, 5) + 3 = 38
Male Goblin Sorcerer (Rogue Dedication) 9 / HP 91/91, Perc +12, AC 27, Fort +15 Ref +18 Will +15 / Active conditions: Darkvision, Unbreakable goblin, Burn it!, Vandal
The goblin casts a spell throwing a big ball towards the green one. Searing light, vs FF (Surprise attack): 1d20 + 15 ⇒ (10) + 15 = 25 Damage, fire, Good, Dangerous sorcery:5d6 + 5d6 + 3 ⇒ (4, 6, 5, 1, 4) + (3, 3, 5, 2, 1) + 3 = 37 Then he casts another fire spell towards the same one. Elemental Toss, vs FF (Surprise Attack): 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17 Elemental Toss, vs FF (Surprise Attack), hero point if it doesn't hit: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29 Damage, Blood magic:4d8 + 3 ⇒ (5, 4, 7, 3) + 3 = 22 |
