Rotrovio

Oberon Krowe's page

1,146 posts. Alias of Kobash.


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Bravo Balodek. Bravo and well done. Running a campaign is harder than most folks realize, and you deserve more thanks and props for an often thankless job. This is my last PBP game on the Paizo forums for the foreseeable future, and I’m glad it was with this group and in your campaign. A million thanks.

To everyone else, I’m honored to have made it to the end with you. Thank you for both putting up with my sporadic posting these last couple years and pushing on occasion to keep me going.

Faolan, the most epic meat shield that bashed and slammed his way to victory like no sword-slinger ever could. And with no complaints for the damage suffered along the way. There should be some sort of achievement award for completing a campaign without using a normal weapon.

Bor, committed to madness, even if it was the harder road to trod. Of all the Ghosts of Phaendar, Krowe felt the most kinship for your damaged mind and body as he knew suffering himself. Was the voice Krowe heard his own or an invisible demon whispering in his ear? I’m not even sure I know, and perhaps he was a little mad himself.

Bazsil, the voice, and perhaps the soul, of the group, despite obvious brain damage. Did we ever learn how he got that head wound? Did it ever heal properly? Thanks for taking care of us these years.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Without Azaersi this place poses little threat. But it holds great power and I do not intend to allow another tyrant use it to rise to power. If any of you wish to go home now, you should. I have little to return to, and in truth I fought this war for revenge against events that began long before Phaendar, so I will stay, clear out any last defenders, and defend it.”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”If we took command of this place that might be the best way to keep it out of enemy hands.”


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Breathing heavy and dripping blood, Krowe hovers over the battle scene, trying to understand how to stop the next calamity.

”Azaersi may have an item, or key.” He says, dropping down to search her.

Not sure what’s needed here, but I’ll make a couple rolls.

Arcana: 1d20 + 28 ⇒ (13) + 28 = 41
Engineering: 1d20 + 16 ⇒ (12) + 16 = 28

If stumped, I can use another limited wish for legend lore if that might help.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Drawing on the last of his metamagic rod’s power he quickens a burst of magic missiles and follows them up with even more magic missiles!

Magic Missiles: 5d4 + 5 ⇒ (1, 1, 2, 2, 1) + 5 = 12
Magic Missiles: 5d4 + 5 ⇒ (1, 3, 2, 2, 4) + 5 = 17


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe’s eyes snap open at his wounds are healed.

”Thank you Bor.” He groans as his flight spell brings him vertical.

Looking down, he sees Faolan’s shield. ”Lets finish her.”

Grabbing the shield, he flies towards Faolan and throws it to him. ”Faolan, catch!”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Bor, was that heal for Krowe?


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe went down and is at -1 hp.

Baszil, Krowe tried to give you another arrow with named bullet a couple rounds ago.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe goes down just as he gets to Faolan’s shield.

Stabilize check DC 11: 1d20 + 5 ⇒ (12) + 5 = 17

HP -1 (stable)

@GM - Krowe had displacement up. Does Azaersi have a way around that?
Displacement just in case 51+ island Krowe is hit: 1d100 ⇒ 73 Looks like it won’t matter either way.

@Baszil - it might have gotten lost in the chaos, but Krowe created a second named bullet arrow and tried to pass it off last round.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Seeing Faolan keeps looking back at his good shield Krowe will fly over the wall to get it.

If there are any honor guard left the devils will go for them. If not then on to Azaersi.

Claw: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 2d8 + 6 ⇒ (8, 2) + 6 = 16
If hit, grab: 1d20 + 24 ⇒ (5) + 24 = 29
If grab, Impale: 3d8 + 9 ⇒ (1, 1, 4) + 9 = 15

Claw: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d8 + 6 ⇒ (7, 1) + 6 = 14
If hit, grab: 1d20 + 24 ⇒ (3) + 24 = 27
If grab, Impale: 3d8 + 9 ⇒ (4, 6, 6) + 9 = 25

Barbed Devil
Defensive Abilities barbed defense; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 22
AC 26 HP 162/142
AC 26 HP 162/155


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe quickens a burst of magic missiles, split between Azaersi and their guard.

2 missiles vs Azaersi: 2d4 + 2 ⇒ (1, 4) + 2 = 7
3 missiles vs guard: 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11

He then flies over to Bazsil, casting another named arrow for Azaersi. ”Send this with regards from our ratf&$* village.”

Named bullet on the way!

Meanwhile the devils chase honor guard!

Claw: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d8 + 6 ⇒ (2, 8) + 6 = 16
If hit, grab: 1d20 + 24 ⇒ (8) + 24 = 32
If grab, Impale: 3d8 + 9 ⇒ (2, 5, 2) + 9 = 18

Claw: 1d20 + 20 ⇒ (9) + 20 = 29
Damage: 2d8 + 6 ⇒ (2, 3) + 6 = 11
If hit, grab: 1d20 + 24 ⇒ (11) + 24 = 35
If grab, Impale: 3d8 + 9 ⇒ (2, 6, 2) + 9 = 19

Barbed Devil
Defensive Abilities barbed defense; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 22
AC 26 HP 162/142
AC 26 HP 162/155

Status: Krowe is flying near Bazsil


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

From the air above the battle Krowe taps into his strongest magic and calls down lightning that chains through the enemy!

Expend 1 arcane point for potent magic to increase caster level by 2
Empowered Chain Lightning Ref DC 24 for Azaersi and DC 23 for everyone else: 19d6 ⇒ (2, 6, 3, 5, 3, 5, 3, 5, 4, 2, 4, 3, 6, 5, 2, 5, 4, 4, 6) = 77 +50% = 115 damage to 19 targets.

Meanwhile the barbed devils tear and stab the enemy.

Barbed devils have an ability called barbed defense that causes 1d8+6 damage to melee attackers that hit them. Looks like 5 hits on the first and 3 on the second. If the attacks come at reach they are safe.
Barbed Defense: 1d8 + 6 ⇒ (1) + 6 = 7
Barbed Defense: 1d8 + 6 ⇒ (3) + 6 = 9
Barbed Defense: 1d8 + 6 ⇒ (7) + 6 = 13
Barbed Defense: 1d8 + 6 ⇒ (7) + 6 = 13
Barbed Defense: 1d8 + 6 ⇒ (5) + 6 = 11
Barbed Defense: 1d8 + 6 ⇒ (4) + 6 = 10
Barbed Defense: 1d8 + 6 ⇒ (2) + 6 = 8
Barbed Defense: 1d8 + 6 ⇒ (5) + 6 = 11

The devils claw about them with reckless abandon!

Claw: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15
If hit, grab: 1d20 + 24 ⇒ (20) + 24 = 44
If grab, Impale: 3d8 + 9 ⇒ (1, 1, 2) + 9 = 13

Claw: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 6 ⇒ (4, 5) + 6 = 15
If hit, grab: 1d20 + 24 ⇒ (11) + 24 = 35
If grab, Impale: 3d8 + 9 ⇒ (3, 1, 5) + 9 = 18

Claw: 1d20 + 20 ⇒ (18) + 20 = 38
Damage: 2d8 + 6 ⇒ (7, 2) + 6 = 15
If hit, grab: 1d20 + 24 ⇒ (9) + 24 = 33
If grab, Impale: 3d8 + 9 ⇒ (7, 7, 3) + 9 = 26

Claw: 1d20 + 20 ⇒ (8) + 20 = 28
Damage: 2d8 + 6 ⇒ (2, 5) + 6 = 13
If hit, grab: 1d20 + 24 ⇒ (11) + 24 = 35
If grab, Impale: 3d8 + 9 ⇒ (4, 8, 5) + 9 = 26

Barbed Devil
Defensive Abilities barbed defense; DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 22
AC 26 HP 162/142
AC 26 HP 162/155

Status: Krowe is flying at 30 feet


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe emerges from the extradimensional mansion and flies up 30 feet to stay out of melee. He then summons two barbed devils to keep the honor guard busy, the uses his metamagic rod to quicken an invisibility spell to conceal himself.

Arcane point to summon monster 8: 1d3 ⇒ 2 barbed devils

Claw: 1d20 + 20 ⇒ (7) + 20 = 27
Damage: 2d8 + 6 ⇒ (4, 4) + 6 = 14
If hit, grab: 1d20 + 24 ⇒ (8) + 24 = 32
If grab, Impale: 3d8 + 9 ⇒ (6, 5, 5) + 9 = 25

Claw: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 6 ⇒ (7, 1) + 6 = 14
If hit, grab: 1d20 + 24 ⇒ (2) + 24 = 26
If grab, Impale: 3d8 + 9 ⇒ (8, 7, 2) + 9 = 26

Claw: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 6 ⇒ (7, 8) + 6 = 21
If hit, grab: 1d20 + 24 ⇒ (3) + 24 = 27
If grab, Impale: 3d8 + 9 ⇒ (3, 3, 1) + 9 = 16

Claw: 1d20 + 20 ⇒ (3) + 20 = 23
Damage: 2d8 + 6 ⇒ (8, 4) + 6 = 18
If hit, grab: 1d20 + 24 ⇒ (9) + 24 = 33
If grab, Impale: 3d8 + 9 ⇒ (4, 3, 7) + 9 = 23

Status: Krowe is invisible and flying at 30 feet


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Inside his magnificent mansion Krowe rushes to cast his limited wish to heal himself so he can get back into the fight.

Looks like the best I can do is a breath of life.

Breath of life healing: 5d6 + 17 ⇒ (5, 2, 5, 1, 1) + 17 = 31

He then casts a quickened displacement spell.

Outside the ice devil takes a beating, but manages to survive long enough to strike back.

+1 frost spear Ragesong/PA: 1d20 + 21 ⇒ (19) + 21 = 40
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (1, 5) + 28 + (6) = 40
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 16 ⇒ (5) + 16 = 21
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 4) + 28 + (5) = 43
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 11 ⇒ (20) + 11 = 31
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (3, 5) + 28 + (5) = 41
If hit see Slow effect
Bite Ragesong/PA: 1d20 + 21 ⇒ (17) + 21 = 38
Damage + Cold: 2d6 + 16 ⇒ (3, 1) + 16 = 20
If hit see Slow effect
Tail Ragesong/PA: 1d20 + 21 ⇒ (3) + 21 = 24
Damage + Cold: 3d6 + 8 ⇒ (4, 3, 1) + 8 = 16
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Ice Devil
AC 32 HP 28/189


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Was trying to check out the map, but need permission I think?

Krowe grabs his spellbook and refocuses a prepared spell.

Arcane point for quick study - swap mage's mansion for limited wish

The ice devil takes some hits, but it's natural regenerative powers heal it a little and allow it to fights on, focusing on the honor guard!

+1 frost spear Ragesong/PA: 1d20 + 21 ⇒ (15) + 21 = 36
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (2, 1) + 28 + (4) = 35
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 16 ⇒ (11) + 16 = 27
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 3) + 28 + (5) = 42
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 11 ⇒ (14) + 11 = 25
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (3, 6) + 28 + (2) = 39
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 6 ⇒ (6) + 6 = 12
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (3, 4) + 28 + (1) = 36
If hit see Slow effect
Bite Ragesong/PA: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25
Tail Ragesong/PA: 1d20 + 21 ⇒ (20) + 21 = 41
Damage: 3d6 + 8 ⇒ (3, 5, 3) + 8 = 19
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Ice Devil
AC 32 HP 139/189 *it has regen 5, but I'm not sure how that interacts with bleed so I applied all damage plus bleed then added 5 back


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Baszil, don’t forget that Krowe gave you a +1 seeking thundering shocking burst arrow with named bullet for Azaersi cast upon it.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe hasn’t taken punishment like this since that raid on his home so long ago.. long before the attack Phaendar. He hears a voice screaming and isn’t sure if it’s his, or the memory of his lost wife. Beyond it a high cackling of the thing that haunts his soul.

They’re gonna put you in the dead book, blood. Then you’re all ours! Hahaaa!

”Not.. yet..”

Bleeding from multiple wounds Krowe stays on his feet, but just barely.

Yikes! I went from 178 to 9 hp.

Krowe coughs out an arcane word and dives away through a dimension door!

Quickened dimension door

Arriving at a location away from enemies he traces a door in the air and invokes a spell to create an extradimensional safe haven to catch his breath.

Cast mage’s magnificent mansion and step inside. If all this works, Krowe should be safe for the moment. Next round he will be flipping through his spellbook with quick study to swap out quickened haste for limited wish.

Meanwhile, back in the battle… the ice devil takes a few hits, but hardly feels them. with AC 32 and DR 10/good it only takes 13 damage.

It turns to start slaughtering honor guard.

+1 frost spear Ragesong/PA: 1d20 + 21 ⇒ (10) + 21 = 31
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 5) + 28 + (2) = 41
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 16 ⇒ (14) + 16 = 30
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (5, 4) + 28 + (5) = 42
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 11 ⇒ (11) + 11 = 22
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (3, 6) + 28 + (5) = 42
If hit see Slow effect
Bite Ragesong/PA: 1d20 + 21 ⇒ (5) + 21 = 26
Damage + Cold: 2d6 + 16 ⇒ (4, 3) + 16 = 23
If hit see Slow effect
Tail Ragesong/PA: 1d20 + 21 ⇒ (12) + 21 = 33
Damage + Cold: 3d6 + 8 ⇒ (6, 2, 5) + 8 = 21
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.

Ice Devil
AC 32 HP 176/189


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”None of this had to happen! No one needed to die.. Except you…”

Krowe flies over to Bazsil and offers him an arrow. ”..AZAERSI.” he says as he names it with a magic spell.

Cast named bullet on a +1 seeking thundering shocking burst arrow and give it to Bazsil

Bazsil - named bullet info:

You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.
Once the target is used to attack the selected creature, successfully or not, this spell is discharged.

Meanwhile, the ice devil goes to war against the honor guard.

+1 frost spear Ragesong/PA: 1d20 + 21 ⇒ (16) + 21 = 37
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 6) + 28 + (4) = 44
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 16 ⇒ (1) + 16 = 17
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (4, 3) + 28 + (3) = 38
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 11 ⇒ (3) + 11 = 14
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (5, 6) + 28 + (4) = 43
If hit see Slow effect
Bite Ragesong/PA: 1d20 + 21 ⇒ (16) + 21 = 37
Damage + Cold: 2d6 + 16 ⇒ (3, 1) + 16 = 20
If hit see Slow effect
Tail Ragesong/PA: 1d20 + 21 ⇒ (7) + 21 = 28
Damage + Cold: 3d6 + 8 ⇒ (5, 2, 2) + 8 = 17
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe takes a couple hits, but the pain is not too bad yet. He hovers higher making sure the rabble can’t get hands on him.

”You probably don’t realize it Azaersi, but we are doing you a favor. Zanathura enchanted you to be her puppet!”

Krowe summons an ice devil and directs it to finish off Zanathura before she can recover from Faolan’s KO.

He then quicken casts haste on everyone.

Arcane point to summon monster. Not sure it can coup de grace this round, but maybe next?

+1 frost spear Ragesong/PA: 1d20 + 21 ⇒ (5) + 21 = 26
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (4, 1) + 28 + (2) = 35
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 16 ⇒ (12) + 16 = 28
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (5, 3) + 28 + (3) = 39
If hit see Slow effect
+1 frost spear Ragesong/PA: 1d20 + 11 ⇒ (10) + 11 = 21
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (5, 4) + 28 + (5) = 42
If hit see Slow effect
Bite Ragesong/PA: 1d20 + 21 ⇒ (9) + 21 = 30
Damage + Cold: 2d6 + 16 ⇒ (1, 5) + 16 = 22
If hit see Slow effect
Tail Ragesong/PA: 1d20 + 21 ⇒ (12) + 21 = 33
Damage + Cold: 3d6 + 8 ⇒ (6, 3, 5) + 8 = 22
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”I’m not sure it can talk! Faolan, if you need a break, disengage and let the elemental take it!”

Krowe taps into his arcane reserves to summon the biggest earth elemental yet!

Slam with Power Attack/Earth Mastery/Rage/Flank: 1d20 + 28 ⇒ (16) + 28 = 44
Damage: 2d10 + 27 ⇒ (3, 6) + 27 = 36
Slam with Power Attack/Earth Mastery/Rage/Flank: 1d20 + 28 ⇒ (6) + 28 = 34
Damage: 2d10 + 27 ⇒ (7, 2) + 27 = 36

Elder earth elemental
AC 24 HP 200


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

@GM: gotcha, in that case I have a couple questions. How big is this thing? If I disintegrate a hole in the floor could it fall down to a lower level?


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Knowledge Arcana: 1d20 + 28 ⇒ (1) + 28 = 29 Fumble, poop. Looks like we’ll have to do this the hard way.

”Uhh… uhh.” Krowe falls victim to a brain fart and can’t recall anything about this thing. ”Hit it with something?”

With no immediate solution, he gives his allies a boost to speed.

Haste spell!


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

"Wherever this goes, let's not accept any Taldor delight from strange witches."


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe follows along, but he's thinking about the journal page.

"The hobgoblins may be corrupt, but this journal might still help us somehow. We just need the right context."

Do we know who wrote the page? Or can we guess based on what we know so far?


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe will cast a wall of stone to block the doors into the battery room, then follow the others. If haste runs out, he will cast it again.

”Let’s keep moving!”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

"Let's refresh that spell Faolan."

Stoneskin on Faolan.

Krowe then turns to examine the room, casting detect magic first, then trying to decipher the runes and diagrams.

Rolling a couple skill checks if relevant.
Knowledge Arcana: 1d20 + 28 ⇒ (3) + 28 = 31
Knowledge Planes: 1d20 + 20 ⇒ (5) + 20 = 25
Knowledge Religion: 1d20 + 14 ⇒ (19) + 14 = 33
Spellcraft: 1d20 + 26 ⇒ (7) + 26 = 33


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

@Bazsil - Krowe is hasting this round, so if we assume a little delay, could we include it?

”Argh!!” Krowe pretends the fire hurt.
Bluff: 1d20 + 11 ⇒ (20) + 11 = 31
We all have fire resistance 30

Krowe then hastes the party along with the devil.

Meanwhile, the devil takes his due on the gargoyle. Not sure if it gets a full attack or not.

+1 frost spear Haste/Ragesong/PA: 1d20 + 22 ⇒ (1) + 22 = 23
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (5, 5) + 28 + (3) = 41
If hit see Slow effect
+1 frost spear Haste/Ragesong/PA: 1d20 + 17 ⇒ (17) + 17 = 34
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 2) + 28 + (3) = 39
If hit see Slow effect
+1 frost spear Haste/Ragesong/PA: 1d20 + 12 ⇒ (19) + 12 = 31
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (2, 6) + 28 + (5) = 41
If hit see Slow effect
Haste +1 frost spear Haste/Ragesong/PA: 1d20 + 22 ⇒ (4) + 22 = 26
Damage + Cold: 2d6 + 28 + 1d6 ⇒ (6, 2) + 28 + (5) = 41
If hit see Slow effect
Bite Haste/Ragesong/PA: 1d20 + 22 ⇒ (1) + 22 = 23
Damage + Cold: 2d6 + 16 ⇒ (5, 3) + 16 = 24
If hit see Slow effect
Tail Haste/Ragesong/PA: 1d20 + 22 ⇒ (6) + 22 = 28
Damage + Cold: 3d6 + 8 ⇒ (3, 1, 1) + 8 = 13
If hit see Slow effect

Slow (Su) A hit from an ice devil's tail or spear induces numbing cold. The opponent must succeed on a DC 23 Fortitude save or be affected as though by a slow spell for 1d6 rounds. This effect comes from the devil in the case of its weapon; it is not a quality possessed by the spear itself. The save DC is Constitution-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Just realized we don’t have haste going. Sorry, I’ll fix that after a summons.

Krowe summons a new and powerful ally just suited to deal with cold throwing alchemists.

A towering, insectile monstrosity appears straight from the frozen level of hell. It looks at the alchemists and their bombs with frozen, multifaceted eyes, then hurls back a cone of cold before charging in!

Reflex save DC 20: 13d6 ⇒ (2, 2, 2, 4, 5, 2, 4, 4, 3, 4, 3, 2, 5) = 42

Ice Devil
AC 32 HP 189 DR 10/good

Next round Haste!


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe moves to Bazsil and Bor and casts a communal resist energy to cold.

I assume Faolan is too far away, but if we are grouped after the ddoor, I’ll include him too.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

"We're back on the ground floor... I think we might be going the wrong direction. Perhaps we should dimension door back up, but let them think we're still down here somewhere. Maybe leave a rope trick behind for them to puzzle out."

I think we should go back up, but I'm down for whatever the group wants. And if that's a DDoor through this obstacle on the ground floor, so be it.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe nods. ”Lets keep moving.”

Turning to the summoned devil he gives a brief order in infernal, sending it to guard their backs until the summoning ends.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe draws an arrow from a quiver he hasn’t touched in weeks and hovers over to Baszil with a spell to enchant it.

”If we see that coward again shoot him with this.”

Named Bullet on a +1 seeking thundering shocking burst arrow:

You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.

Meanwhile the barbed devil tears into any hobgoblin left near Faolan.

Claw Power Attack + Flank: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d8 + 16 ⇒ (6, 3) + 16 = 25
If hit then Grab: 1d20 + 26 ⇒ (7) + 26 = 33
If grab then Impale: 3d8 + 13 ⇒ (2, 5, 1) + 13 = 21
Claw Power Attack + Flank: 1d20 + 20 ⇒ (10) + 20 = 30
Damage: 2d8 + 16 ⇒ (6, 5) + 16 = 27
If hit then Grab: 1d20 + 26 ⇒ (17) + 26 = 43
If grab then Impale: 3d8 + 13 ⇒ (8, 7, 6) + 13 = 34

Fear (Su) A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1
Bor Olrum wrote:
"Krowe! Can you tell where the goblin escaped to?" Bor turns to the hobgoblins with Faolan ad begins punching some in the face.

”I… I am not sure!”

No idea if a Spellcraft check can determine direction, but I’ll roll one anyway.
Spellcraft: 1d20 + 26 ⇒ (16) + 26 = 42


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe directs the barbed devil to one of the lesser hobgoblins while he casts chain lightning on all of them.

Chain lightning DC 24 for lead hobgoblin / DC 22 for lesser: 15d6 ⇒ (2, 4, 1, 4, 3, 5, 2, 4, 6, 3, 3, 6, 6, 4, 6) = 59

Claw: 1d20 + 21 ⇒ (5) + 21 = 26
Damage: 2d8 + 10 ⇒ (2, 4) + 10 = 16
If hit then Grab: 1d20 + 26 ⇒ (12) + 26 = 38
If grab then Impale: 3d8 + 13 ⇒ (2, 1, 8) + 13 = 24
Claw: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 2d8 + 10 ⇒ (3, 2) + 10 = 15
If hit then Grab: 1d20 + 26 ⇒ (11) + 26 = 37
If grab then Impale: 3d8 + 13 ⇒ (4, 4, 1) + 13 = 22

Fear (Su) A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe summons forth a barbed devil on the other side of blade barriers to back up Faolan.

Claw Power Attack + Flank: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d8 + 16 ⇒ (2, 4) + 16 = 22
If hit then Grab: 1d20 + 26 ⇒ (16) + 26 = 42
If grab then Impale: 3d8 + 13 ⇒ (4, 8, 5) + 13 = 30
Claw Power Attack + Flank: 1d20 + 20 ⇒ (13) + 20 = 33
Damage: 2d8 + 16 ⇒ (7, 6) + 16 = 29
If hit then Grab: 1d20 + 26 ⇒ (12) + 26 = 38
If grab then Impale: 3d8 + 13 ⇒ (5, 3, 2) + 13 = 23

Fear (Su) A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Divide and conquer.”

Krowe casts a quickened displacement on Bor, then turns and walls off the stairs with stone.

Bor is displaced
Wall of stone on the stairs


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Chanting isn’t always a bad thing…”

Krowe floats after the group, thinking about what sort of creature he might “chant” up if they meet trouble.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Agreed. Let’s give this a moment. However, if we get noticed it may be wise to advance as quickly as possible, sealing off the way behind with walls of stone. We can’t afford for the whole place to get mobilized.”

Since Faolan doesn’t need freedom, I’ll cast it on Bazsil, then on Krowe too.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe weaves magic to protect his companions and lift him into the air.

”Lets do it.”

Spell Prep:
Mind blank
Shield
Darkvision
Overland flight
Resist energy communal - fire
Stoneskin on Faolan
Freedom of movement on Faolan
Haste if we are rushing in


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Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”Lets just keep to the air for now and I’ll try to keep them off us.”

Floating upwards, Krowe summons a few earth elementals to play with the xorns.

Summon Monster VII for 1d4 + 1 ⇒ (2) + 1 = 3 earth elementals.

Krowe then flies to the Nexus and attempts to realign it.

Disable Device + Heroism: 1d20 + 27 ⇒ (18) + 27 = 45


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Knowlege Planes + Heroism: 1d20 + 20 + 2 ⇒ (6) + 20 + 2 = 28

”Xorns…” Krowe says, then elaborates as much as he can.

”We are only here to fix the Nexus. It requires realignment.”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16

”Just a few moments, great and mighty one, and we will be gone. If you wish to tell a story of yourself while I work, one that others might not know, we would be honored to hear it.”

Krowe does his best not to ogle the treasure horde, swaps rings again for more insight into devices and moves to examine the nexus.

”If this is like the previous one, then I think I can…”

Disable Device +Heroism: 1d20 + 27 ⇒ (15) + 27 = 42


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”I think I have this.. and if not, I’m sure Faolan could get it with a little effort. Let’s try finesse first though. Bazsil, could you cast a little heroism on me?”

Krowe hovers up the hill, being careful not to touch it. Once at the menhir he swaps his ring of acid resistance for a ring of maniacal devices he’s had in a pocket for months, then carefully tries to realign the nexus.

Disable device + Ring + Heroism: 1d20 + 27 ⇒ (6) + 27 = 33


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Knowledge Planes: 1d20 + 20 ⇒ (3) + 20 = 23

”…never heard of this before. It spoke Terran, and said ‘no more hurt’ so I’ll attempt to communicate.”

Krowe will speak a few words in Terran…

”Greetings? We do not wish to harm you. If you are hurt, or that thing on your back is hurting you, let us try to help and relieve your pain.”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe casts a fly spell on Bor, then hovers upwards under the power of his own overland flight spell.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

”I can lift myself. And can supply flight for another if they need it.”


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

I’m traveling for a wedding for the next few days but will try to keep up.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Krowe gets back to basics with a barrage of magic missiles.

”Gods this thing is tough!”

Magic Missiles: 5d4 + 5 ⇒ (2, 3, 3, 1, 4) + 5 = 18


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

Counterspell with dispel magic Vs DC 11 + the spell’s caster level : 1d20 + 17 ⇒ (3) + 17 = 20

Krowe tries to counterspell…

Ill ready to try the same thing next round too.


Human | AC 17(22) FF 14(18) T 17(21)| HP 40/194 | F +11 R +11 W +14 | Initiative +7 | Perc. +23 | Sense Motive +1

I forgot again that Krowe has mind blank going. I’m not sure if it would have helped Vs mind fog, but it should Vs charm? If so, +8 to the roll.

Will save - mind fog: 1d20 + 14 - 10 ⇒ (19) + 14 - 10 = 23 Wow, probably won’t need it with that.

Krowe shakes his head, trying to escape the magical assaults upon him. He focuses and tries to be ready for the next spell.

If Krowe isn’t charmed I’m going to ready an action to try and counterspell with dispel magic (never tried it before, so this could be interesting.

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