Rotrovio

Oberon Krowe's page

556 posts. Alias of Kobash.


RSS

1 to 50 of 556 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe stays ready as the mercs lock up and gag the mad wizard.

Ready magic missile to disrupt casting
(If ready action triggered) Magic Missiles: 5d4 + 5 ⇒ (4, 1, 4, 4, 2) + 5 = 20

Meanwhile, rocks and splinters spray the room as his elemental and the table go head to head.

Slam 1 - PA: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 2d6 + 15 ⇒ (1, 2) + 15 = 18
Slam 2 - PA: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

As his elemental continues to make firewood and kindling, Krowe readies a spell.

Elemental vs Table
Slam 1 - PA: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 2d6 + 15 ⇒ (4, 3) + 15 = 22
Slam 2 - PA: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26

Ready to cast magic missile if she tries another spell.
Magic Missiles: 5d4 + 5 ⇒ (1, 1, 3, 1, 3) + 5 = 14

GM: I think you forgot to attack with the table last round?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe casts a glitterdustspell over Navah as his elemental pounds away at the tables.

Glitterdust on Navah - Will DC 19

Large Elemental vs Tables
Slam 1 - PA: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20
Slam 2 - PA: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe lets out a resigned breath. ”She is under a magical curse or compulsion. Without the proper counter spell it is only a matter of time before she attacks. Avoid lethal force, but subdue her quickly.”

Krowe summons forth an elemental to smash the animated tables.

Not sure if we need to go into initiative first, but I’ll include the elemental attacks in a spoiler. One slam to each table.

Large Elemental:

Slam 1 - PA: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 2d6 + 15 ⇒ (1, 1) + 15 = 17
Slam 2 - PA: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 2d6 + 15 ⇒ (3, 1) + 15 = 19


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7
Perception: 1d20 + 15 ⇒ (9) + 15 = 24
Knowledge Arcana: 1d20 + 15 ⇒ (17) + 15 = 32

Krowe lets his friends talk her down for the moment while he tries to think of anything useful in this situation.

Could I make a knowledge check to get info on hags and the animated tables?

Knowledge Arcana?: 1d20 + 15 ⇒ (10) + 15 = 25
Knowledge Arcana?: 1d20 + 15 ⇒ (18) + 15 = 33


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”I have some knowledge of spellcraft and the arcane.” Krowe says, stepping out from the invisibility magic. ”If something has been done to you, perhaps we can help reverse it.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe stays back, ready to move for cover if this wizard decides to unleash offensive magic. He glances at the writing on the wall and tries to see if any of it makes sense.

Knowledge?: 1d20 ⇒ 2
Knowledge Arcana 6 (+15)
Knowledge Engineering 2 (+11)
Knowledge Geography 1 (+10)
Knowledge Local 4 (+13)
Knowledge Nature 4 (+13)
Knowledge Planes 1 (+10)
Knowledge Religion 1 (+10)


3 people marked this as a favorite.
Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

A high calcium diet makes for strong bones!

Wrapped up like a bag of rocks, the elemental slams itself against walls, trying to crush its foe.

Slam - PA: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 15 ⇒ (6) + 15 = 21
Slam - PA: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d6 + 15 ⇒ (5) + 15 = 20

Watching over his shoulder, Krowe hustles away with the mercs as the flying cloaks thrash the elemental.

I’m the next room he quietly whispers, ”Let’s head up the stairs and avoid pointless entanglements.”

Double pun word score!


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Let my elemental distract them and we can move on when they are engaged.”

Krowe mutters some words in Terran, instructing the elemental to attack the strange creatures when they return.

Elemental slam - PA: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 2d6 + 15 ⇒ (5, 1) + 15 = 21

Lets see how the elemental does against them.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe studies the construct, trying to recall if he’s heard of such a thing before.

Knowledge: 1d20 ⇒ 3
Knowledge Arcana 6 (+15)
Knowledge Engineering 2 (+11)
Knowledge Geography 1 (+10)
Knowledge Local 4 (+13)
Knowledge Nature 4 (+13)
Knowledge Planes 1 (+10)
Knowledge Religion 1 (+10)


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe will detect magic, trying to keep the group from walling into magical traps.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Try offering some food maybe?” Krowe suggests, having just about no experience with normal beasts.

I think Bazsil offered heroism to Faolan? Will that give +2?

GM: so we’ve seen these owlbears before, or just ones that look like them?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

I saw oak splinters and assumed a door had been broken in, but I don’t think we actually have found a door yet.

”Lets follow the cave and see if it circles the tower. Perhaps the way in is around the side.”

Krowe grumbles in Terran and gives the elemental an order to lead the way and protect them from harm.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

"I assume everything is a trick. Which is why I'm still alive."

Using his wand, Krowe protects himself with mage armor. He then casts a bull's strength spell upon Bor. Finally, he summons a large earth elemental and sends it ahead of the group.

Oak splinters indicate a shattered door? Is there an opening in the tower wall? If we can't find an entrance down here, then Krowe will probably cast fly on Faolan and have the brawler carry him up to a window to get a look inside the tower to find a space into which he can dimension door the group.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Knowledge Arcana: 1d20 + 15 ⇒ (10) + 15 = 25

”These towers were crafted with magic. I would assume magical defenses exist as well.”

Krowe casts a spell to detect for magical auras and scans the cave and towers. He then does a physical examination of the area for any signs of recent passage.

Detect Magic
Spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18
Perception: 1d20 + 15 ⇒ (8) + 15 = 23
Survival for tracking: 1d20 + 13 ⇒ (2) + 13 = 15

Are any of the windows large enough to get through if we fly?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”No sense wasting time. Let’s head out.”

After summoning a chariot, Krowe uses a wand of infernal healing to mend his wounds while the group rides out.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe nods, silently agreeing with the mercs, but he isn’t enthusiastic about meeting a wizard. The secrets of magic he has gleaned are ill-gotten, and he wonders if a true scholar of the art might sense his powers as fraudulent. On the other hand, the lack of reply from the wizard may indicate she has fallen to a Legion attack, and a wizard’s tower may hold valuable knowledge and artifacts.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Almost got yourself styxed berk. Next time let the ugly one be the bait”

”Which one is that...” Krowe mutters, brushing soot and cinders off his burned clothes. He looks around the ruined workshop and his shattered and destroyed alchemical equipment and takes a calming breath.

”This worked almost too well. Didn’t expect three of them. Or all those fireballs. I honestly don’t know how I survived.”

Moving to examine the saboteurs, he nods at Bazsil’s assessment. ”We should inform
the Mayor and count his advisors - see if any have suddenly gone missing.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe drops out of the rope trick.

"Faolan, try to take one alive if you can."

He then summons a creature to aid Bor against the Borppleganger. This time, the elemental that comes at his call is twice the size as those that have come before.

Slam - PA/Earth Mastery: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23
Crit Confirmation: 1d20 + 14 ⇒ (7) + 14 = 21
Crit Damage: 2d6 + 16 ⇒ (2, 3) + 16 = 21
Slam - PA/Earth Mastery: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 16 ⇒ (5, 4) + 16 = 25

Large Elemental
AC 18 HP 84


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe gets a potion from his haversack and drinks it.

Cure Moderate Wounds: 2d8 + 3 ⇒ (8, 6) + 3 = 17

Note to self: buy more healing potions.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex: 1d20 + 8 ⇒ (2) + 8 = 10
Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

Ow.

Krowe bites back screams as the fireballs explode around him. He survives, but isn’t ready to fight back yet. Instead he makes for the rope trick and climbs inside.

Ok, that hurt. Going to nurse some clw potions for a round or two.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Oh, I can’t wait for you to tell me all about the Legion’s forces.” Krowe says from behind the table holding the alchemical tools and devices of his lab. ”But first, let me show you what I’ve been working on...”

Krowe casts invisibility and calls to the real mercs hiding in the rope trick above.

”Get these bastards!”

We have used rope trick before. You guys don’t need Krowe to end the spell, you either climb down the rope or jump down. I wouldn’t have placed it higher than 5 feet.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”With my magic I can assure you it will be a quick trip. Now, about the workshop and supplies I will need...”

Ideal workshop would be a sturdy building or warehouse with a decent fireplace. Windows will need to be boarded up so that no one can see what’s happening there without getting inside.

In the morning Krowe makes a show of leading the mercs to the docks and transporting them via dimension door, but instead of taking them across the river he brings them to the workshop and gets them hidden away in a rope trick, extended with Bazsil’s metamagic rod if possible.

Once the ambush is set, Krowe visits a few merchants, arranging to spend a four of five hundred gold on alchemist fire, along with some other lesser alchemical reagents to be delivered as soon as possible to his workshop. To keep up appearances, he will set up his portable alchemist lab, keep the fire blazing, and sporadically use ghost sound to create clangs and whooshes and other mysterious sounds. Every couple hours he will take a “break” to get some fresh air, use a privy, or take a short walk, providing the saboteur with an opportunity to sabotage. During these breaks he will remain in contact with the mercs by a message spell. When he returns, he will give a secret signal to let the mercs-in-hiding know it’s really him.


2 people marked this as a favorite.
Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”A magical aura may give them away, but magic exists to obscure magical detection spells, so we may not be able to trust that method alone.” Krowe gives the problem some thought for a moment, looks around, then shrugs. ”Let’s try it anyway. I’ll start with the mayor’s favorite tavern.”

Taking out his spellbook, Krowe studies a spell, then speaks a word and suddenly winks out of existence.

Being super paranoid here - Krowe dimension doors behind a building down the street, then casts invisibility and steps back into view of the mercs to target them a message spell to convey a secret plan.

Krowe whispers to the mercs. ”Don’t be alarmed, this is a simple message spell. If they can pose as one of us, they could be anyone. For all we know they are watching us already. I think we should continue with the plan to track down one-eyed saboteurs, but I would also lay a trap by baiting them with an easy target. I am going to meet with the Mayor and his council and tell them that I need a private workshop near the walls to craft a magical “secret weapon” that might secure the defense of Longshadow. Meanwhile, we tell them that you three are going to spend the day on a scouting mission to Ecru. In truth you will be waiting in a rope trick spell nearby, ready to ambush the saboteur.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”If someone was pretending to be you with the militia, then perhaps they did so with others. We could ask around and see if anyone has had encounters with us that we didn’t participate in. Or we could look for people with eyepatches, assuming that a missing eye is something the imposter could not conceal.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Looks like we have three options.
1. Interrogate the lying half-elf.
2. Interrogate Bazsil.
2. Interrogate everyone in the whole town!


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Though Faolan does his best, Krowe finds him struggling to secure Longshadow’s internal defenses. Krowe joins him and offers some advice, but tries to give the big brawler credit for strong leadership.

Internal Defenses - Knowledge Local: 1d20 + 13 ⇒ (6) + 13 = 19
Internal Defenses - Knowledge Local: 1d20 + 13 ⇒ (5) + 13 = 18
Internal Defenses - Knowledge Local: 1d20 + 13 ⇒ (7) + 13 = 20

When the group has a private moment, he addresses the concern about enemy agents inside the walls.

”Faolan’s right. It would have been easy to establish spies here, and some of these setbacks we’ve had are suspicious. We should take the night to root out troublemakers. I suggest we start with that lying female half-elf and track down our “friend” with the eyepatch.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”I will contact our people and ask for reinforcements, then aid Bor with the walls.”

I’m not sure it would make much difference with the prep rules set as they are, but Krowe can use a message spell in conjunction with scrying to communicate with the dwarves we came across, the Chernasardo Rangers, and the leaders back with our refugees. This would be much faster than sending messengers.

Engineering for walls: 1d20 + 11 ⇒ (14) + 11 = 25
Engineering for walls: 1d20 + 11 ⇒ (2) + 11 = 13
Engineering for walls: 1d20 + 11 ⇒ (19) + 11 = 30


1 person marked this as a favorite.
Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

"Three days ago we came across a hobgoblin camp upon a ridge approximately 35 miles northeast of here." Krowe gets out the maps and notes captured from the hobgoblins a few days back and lays them out on an intact table. "Upon their defeat we recovered journals, orders, and maps detailing their plans for this region. They had recently sacked Radya's Hollow and attempted to reopen the mines, but a collapse and restless spirits forced them to abandon it. We investigated the site ourselves, and found a few survivors from the town, but little else. Guided by the maps we found, we attacked Legion forces here, and here, slaying wyvern-riders and destroying war machines. A camp of warbeasts remains to the north here, and a munitions dump exists in Ecru - also fallen to the Legion."

Krowe takes a breath, picks up one of the papers and offers it to the mayor. "This order indicates they planned to assault Longshadow 9 days from now. If they stick to their schedule, we may have enough time to prepare."

"First, you need warn the citizens of Longshadow and call upon them to defend the town."
"Second, we organize the citizens according to skill. We will need engineers, labor, quartermasters, scouts, and armed militia."
"Third, we will need to repair the walls and gates and add to the defense by digging trenches and building barricades."
"I will send word to our people in the Fangwood, and the Chernasardo Rangers. Perhaps they can send us reinforcements."

"Once things are in motion here, perhaps Faolan, Baszil, Bor, and I can do something about the munitions in Ecru or the warbeast camp."

The original note we found in the Ridgeline Camp indicated 12 days until the invasion. I think it's been only 3 days, but correct me if I'm wrong.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Speaking of siege engines...” Krowe reaches into his pocket, pulls out a piece of cloth, and holds it up. ”We brought one of theirs with us with the plan to give it to you to use against them.”

Krowe tosses it onto an empty nearby table. As it settles the magic upon it releases and the arm of a catapult springs forth, breaking the table beneath it.

”Some assembly required.”

Intimidate: 1d20 + 13 ⇒ (16) + 13 = 29


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

I can see it. He’s a ranger with hated enemy: adventurers.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe holds his tongue for the moment, trusting Bazsil’s calm approach. Inside, he fumes at the situation. He’d lost two homes to the Legion. Both thought they had been prepared, and both were wrong. Now Longshadow stands surrounded yet little effort has been made to protect it. It’s like they were just waiting to give up.

We should do this town a favor and get rid of these fools.
”I was thinking the same thing, blood! Styx them all, make yourself a high-up, and sort this place out good!”
I hate to agree, but it might be the only way to save this place from the Legion.
”The Legion? Oh right.. save them from the goblins. That too.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

A dark scowl settles upon Krowe's face as he looks around at the state of Longshadow. "We should have come here earlier." He hopes there is enough time to bolster defenses... or evacuate the town.

Following the citizen's directions, he marches to the pub and throws open the doors.

"Mayor Crawbert!"


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe Level 9:

HP+Con+Favored:: 1d4 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Fort +1
Ref +1

Skills (+6 ranks)
+2 Intimidate
+1 Fly
+1 Knowledge Arcana
+1 Knowledge Engineering
+1 Survival
Feat: empower spell
Special: arcanist exploit (potent magic)
Spells: wall of fire, dimension door


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Nice! I’m about 45 minutes south of Kansas City. Where in Iowa are you?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Was 8 degrees here in Missouri last night and this morning. Supposed to be back up to 55 by Sunday.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Yeah, take your time. I’m in the middle of snow storm and trying to finish onboarding a new job while completing some training for a second job, so I’m happy to go slow.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

"Ecru seems like a big detour. Let's go back across the river to Nibbitz. I'll summon some water elementals to swim these folk over. Then we can get them all quickly to Longshadow with some encouragement from Baszil.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Where is Ecru in relation to Longshadow? I’m thinking we should escort the prisoners to Longshadow first.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

"think we should try to take one catapult shrunk down in three pieces, drag a second with the yzobus, then burn the others. If we draw attention from Legion forces during the trip to Longshadow we can torch the second catapult and escape in my phantom chariot."

If we can't handle the yzobus, we'll torch that second catapult and press on with one.


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

A couple questions:
1. I’m not sure any of us are good with handling animals, but could a catapult be hitched to a phantom chariot? It’s drawn by 4 horses, which might be about equivalent a team of yzobus?
2. How big is a catapult? Krowe’s shrink item spell can affect up to 16 square feet. And if one is too big for one spell could it be dismantled and shrunk in parts?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Hold off on releasing those creatures pulling the siege engines. Perhaps we can guide them to Longshadow and claim all of these weapons.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

With the mercs ganging up on the troops Krowe conserves his magic and takes a pot-shot with his crossbow.

BoF +2 to hit
+1 crossbow: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Seeing that Faolan and Bazsil are doing well against the engineer, Krowe continues supporting Bor and sprays the grenadiers with magic missiles.

Magic Missiles: 4d4 + 4 ⇒ (4, 3, 2, 2) + 4 = 15


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

The elemental crumbles into a smoking pile, defeated.

Scorching rays fly from Krowe’s hands into the grenadiers.

BOF +2 attack/AC
Ray 1: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 4d6 ⇒ (3, 2, 1, 6) = 12
Ray 2: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 4d6 ⇒ (4, 4, 1, 1) = 10


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Krowe flips through his spellbook as his elemental holds off the grenadiers.

Arcane point for quick study to swap black tentacles for greater aggressive thundercloud.

Flames scorching it surface, the earth elemental wades into the hobgoblins.

Slam PA/Earth Mastery: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 + 16 ⇒ (6) + 16 = 22
AC 18
HP 18/34


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

”Hold off on attacking the fey until we know for certain it has allied with the hobgoblins.”

Krowe protects himself with mage armor from his wand, then casts a shield spell. For the mercs, he bolsters Faolan and Bor with bull’s strength, then summons an earth elemental to attack.

His first in-combat action will be to haste the group.


1 person marked this as a favorite.
Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Though Bazsil’s Knowledge seems pretty extensive, Krowe tries to fill in any holes.

Knowledge Nature: 1d20 + 13 ⇒ (17) + 13 = 30
Knowledge Nature: 1d20 + 13 ⇒ (14) + 13 = 27

”I’ll cast flight upon Faolan and Bazsil, who can carry Bor and Nibbitz across. I’ll have an elemental carry me.”


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

"Let us approach in stealth and see what preperations have been made here. If they have not yet brought the engines, then I think we should press on to the munitions camp."

Leaving the chariot behind for the moment. Guessing Bazsil will use another circle of invis?


Human | AC 14(18) FF 11(15) T 14(18)| HP 37/71 | F +7 R +8 W +9 | Initiative +7 | Perc. +15 | Sense Motive +1

Taking the final watch, Krowe is awake when Bor emerges in the morning. Sitting against a tree, concealed within the folds of his elven cloak, he remains unnoticed by the disfigured man as he gazes off at the sunrise. He’s about to greet him when Faolan and Bazsil arrive and the three begin discussing the costs of war.

”I’m fairly certain you’ll be alright, blood. But these cutters are probably f@#%ed.”

He slips to the side before Faolan can sit in his lap.

”Survival is possible. Living, however...”

Changing the subject, he taps his spellbook. ”I believe my magic may be able to produce enough fire to burn their siege engines.” He closes the boom and stows it away. ”If that is not enough we may be able to break key functions and push them into the river.”

Moving to the breakfast, he forks some potato into a bowl. ”Before we commit to either though, we should consider the possibility of bringing them to Longshadow. I have a spell that may allow us to break down and transport one or two.”

What a great scene. Such awesome role playing!

1 to 50 of 556 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>