Zorek

Ob the hydromancer's page

40 posts. Organized Play character for David_Bross.


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The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Thanks for GMing!

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

54527-15 Exchange

were you going to do the boon roll or should we?

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob looks at Janira "I didn't see anything of an aboleth or ancient Azlant. We did see a Gillman but he seemed to be deep in meditation and told us to go away. We continued on and found some undead, animated gilmen. Then we fought a Jelly creature and heard your voice, continuing to the surface

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I'd appreciate the occult playtest chronicle and the chronicle. I don't care if its direct link or emailed.

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Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Good shot! Does anyone happen to be a skilled healer? Janira seems in need of it

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

David Bross= Me. I cast slick defensively and the minotaur needs a reflex save. Sorry about that.

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Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob double moved

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Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob starts at top speed towards Janira and the Minotaur. (I'm guessing we're going into initiative here.)

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I'm a 4 star GM. To answer someone else's question I run both online and in Pullman, WA.

Ob moves 30' away potentially provoking? and proceeds to blast the creature will cold again.

RTA: 1d20 + 5 ⇒ (6) + 5 = 11 Against cover touch

Cold Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

reroll reflex reroll ref: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14

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Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob lets another blast of cold forth. It seems susceptible to cold. perhaps if we freeze it the jelly will stop lumbering forward.
Attack : 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Probably against cover touch again, The +1 from inspire courage
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 The +1 damage from inspire courage

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Sorry GM, then add 1 to my attack and damage rolls, I'm guessing a 7 to hit cover touch still won't hit for 8 cold damage then

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

"Halt, there is something dangerous up ahead " Ob says as he readies a blast of cold if the creature approaches just 5' closer.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6 vs touch cover AC
Cold Damage: 1d6 + 3 ⇒ (4) + 3 = 7

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

That is suicide, Morad may scout 15 feet ahead of us, not 500. It is best to be grouped together when we encounter enemies. I suggest we head down this secret passage.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob writes in his journal that the walking dead seem to fall over easily on slicks of ice. They also can be frozen. For some reason a necromancer has been animating the Gilmen of undead.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

As Ob watches Morād slay the last standing undead he recommends caution, " I suggest we tread with care, for the dead are walking here" as they approach the remaining body in the room.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob strikes the closest standing undead on his initiative, attempting to freeze it to its core.
RTA: 1d20 + 4 ⇒ (5) + 4 = 9 Against Cover Touch AC
Col Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob smiles as he sees the effectiveness of his ice slick. Not wanting to push his limits he lets the current one fade and tries to freeze the standing zombie.

Ranged Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19 Against Cover touch AC
Cold Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Another very simple thing is to simply have players enter delay if they've gone over 24 hours without posting. Note if only a player is ahead of you (not an NPC) you should be posting your actions, then modifying only if the earlier player negates that course of action.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I asked John Compton if we'd get playtest credit (a spot on the sheet and he had the following to say.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I was waiting for the undead in the initiative order. Sorry It was unclear to me that they'd gone

Ob surveys the attacking creatues and calls forth a slick of water on the floor to halt their advance. DC 15 reflex save or go prone for the two zombies in it. It will replicate grease for 1 round. At the beginning of my next round I can choose to take a point of burn to extend it beyond 1 round

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I think we're all perfectly fine with east.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob writes in his journal.

Lone gilman found so far in caves. He appears to be less interested with the ancient reliefs and instead much more interested in a pool of water. Inside the pool are offerings of ancient coins, stones, and loops of string. There is a miniature city carved in the center of the pool. The gilman is deep in meditation and refusing the to speak with us further.

Ob says " Well, i suppose if he wants to be left alone, we should respect his wishes and further explore the caves. "

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob approaches closer 15 feet and calls out loudly in common again. "Hello".

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Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob looks around, trying to see if he can point anything else out.
Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Ob addresses the Celeb. "Explore, Report, Cooperate. You might want to lower your bow until you see a threat. We're here to see the reports of Gilmen, and find out there purpose here, not riddle them with arrows. Or our halfling friend could find her way down here by an alternate path.

He then writes of the self-sacraficing behavior of Janira, and how it allowed them to find these caves with many ancient reliefs, of which he personally see very little of...

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

He would certainly speak Aquan and Common. Embarrassed to say I didn't actually stat up his languages. He'd probably have a scholarly language for his 2nd language, either Azlanti or Draconic. Since it can have relevance in this game, I've GMed this 5+ times, and I didn't pick, I'll leave it to you to decide what/if his 2nd language can apply.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob muses, " next you'll be using mage hand to convince the gnome it is a flying cave flappy...

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob follows his companions. He starts climbing down with difficulty same as Nikolai, and then elects to jump the pit instead.

Acrobatics, take 10: 10 + 3 - 2 = 11

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob ponders. If he was only more in touch with the aquan plane he could form a sheet of ice over the pit or water to make it a non-hazard. He then states "I can probably jump it, but there is no use splitting up. I'll follow the rest of you. "

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob follows Janira's counsel and the rest of the group's actions. "Run as fast as your halfling legs can carry you Janira." He enters the cave, despite wanting to use his mastery over ice to trip the beast and give Janira a better head start.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Is anyone not replaying it? If so I'd defer to what they'd like to do in this situation.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob curses as the beast breaks free from his arm, Foul arse for brains horse birds. We're not food! He then moves back 5' step and blasts the beast with the fury of the elements.

Ranged Touch Attack: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12 No Cover, have precise shot
Cold Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob looks towards the strange creatures that are intent on making him and his friends a meal. You've picked the wrong group. He ponders briefly what the creature is:

He then steps 5' step next to the old man and readies an action to blast the first one to get in range.

(Assuming they approach), presumably against creature 2 as it is just after me in initiative

Ob fires off a blast of freezing energy at the creature, but it manages to strike aimlessly in the sky.

Ranged Touch Attack: 1d20 + 4 ⇒ (1) + 4 = 5

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob speaks, "Sure glad I picked up this ioun torch at the grand lodge. It comes in handy during times like these. Are we making good time towards those caves Janira?

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

I have a +3 UMD.

"I'll be sure to take copious notes, after all, I'm hoping to be confirmed" Ob lets out a rare smile.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob taunts his comrade, "Then we best be underway. At least you only have to step twice for every 3 of the gnome's old man." .

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob muses, " The fist of Torag, thats what dwarfs refer to when the ale has defeated their constitution I thought.

No matter, I am also a master of the elements, utilizing hydrokinesis. I studied long hours in the Grand Lodge and have not infact been on any field missions worth of a chronicle so far. One trick I learned from Master Zey was if you place the water on the ground you can bring your foes down, and although it doesn't help me much, pathfinders are all about cooperation.

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

Ob pipes up, " Well then, I suppose there is no time like the present. I'm ready to set out whenever the rest are. Was there a particular time you wanted to set out Janira, or anyone else?

The Exchange

Human Kineticist (1) HP (13/13) (AC 17,T13,FF14) F:+6 R:+5 W: 0 Per +4

A man in flowing robes, with the glint of metal armor beneath walks in. "Thanks Master Shaine. I am Ob, and honored to be beginning my ... He continues as he watches the master of scrolls leave. He then extends his hand towards the halfling. Well met Janira. I've been studying and am excited to be starting my confirmation. Is there anything else you saw in the caves or on your confirmation you think we should be wary of?

He then sits at the table, listening to Janira.

The Exchange

I am interested in playingtesting a water kineticist, assuming you have room.