Hi everyone, I'm playing a witch and I'm having a blast.
Not counting the rare patrons there are actually 7 common that a player can choice from level 1: Winter
What bothers me is that other than the hex cantrip..the only thing that patrons gives are a bonus skill and a bonus spell. I can't find any kind of feats or archetype that expands the 'Patron' theme. I can overcome this with roleplay, ok...but in my opinion is not so cool to see the other players taking feats and abilities that expands their character and to watch mine (that is really focused on the Patron i've chosen) that is limited to roleplay because all the feats are based on other mechanics (like familiar). I hope my point is clear and I'll like to read your opinion on the matter.
Thank you for your answer, Marco.
Hi everyone, I'm playing a female human(changeling) Witch with a special bond with his son that she believes is some sort of divine conduit or chosen one (he is another PC). The whole character is constructed around this concept, and therefore the main mission she have is to protect this PC. The witch class offers the Witch's Charge feat and for sure is a good start to play this concept...but what I really want is to be capable of cast personal spell (like mage armor or dimension door) on him. Even the ability to cast such kind of spells only once a day will be perfect! Is there any kind of feat or ability that allow this? Thank you, Marco.
So is totally fine that if you end one of your action behind a wall or corner you become hidden (or undetected) automatically.
Cool. Thank you everyone!
Hi everyone! One of my players is playing a rogue and from time to time it happens that he goes behind a wall and ends the turn there. When he start his new turn is he automatically hidden and therefore can he use the Sneak Action to consider an enemy flat-footed ? In other words: if no one can see me with a precise sense..am I hidden? Core Rulebook wrote: In most circumstances, you can sense creatures without difficulty and target them normally. Creatures in this state are observed. Observing requires a precise sense, which for most creatures means sight[...]. If you can’t observe the creature, it’s either hidden, undetected, or unnoticed, and you’ll need to factor in the targeting restrictions. Thank in advance for you answers! Marco
Hi everyone, as title says, will we seen a Thunder and Fang Shoanti archetype?
What do you think? Marco.
Magnus Arcanus wrote: PF1e was cleaner in this regard because if the grabbed creature was not adjacent, it was moved into an adjacent open space to the creature grabbing it. The situation described above never really ever happened in PF1e. It was "cleaner" mechanically but to my opinion it was "uglier" from a design and logic point of view. To me it was terrible to see a colossal creature like a Kraken bound to drag enemies closer and losing all the reach/treat area stuff.But that is just a personal opinion. Magnus Arcanus wrote: I ruled a grabbed PC could attack the grabbing creature, even if out of reach, but other PCs adjacent to the grabbed character could not. I was thinking about the same kind of ruling (for now) for balance reasons. Magnus Arcanus wrote: I did rule being adjacent to the grabbed character was sufficient for using Aid if they wanted. I will surely try this out! Thank you :)
First of all thank you everyone for the answers.
My dubts are in regards of other characters (ally of the grappled one).
Because that is changing a lot on monster balancement and the grab ability become a burden and not a powerfull tool in my opinion (yes you immobilize someone but everyone now can attack you from distance with melee weapon). Thank you in advance for you answers, Marco
Hi everyone! I'm about to GM an important fight during Age of Ashes campaign and since the monster is really big and has the grab ability i was wondering.. If the monster grab a character at 20 feet distance (6 meters|4 squares)...can the grabbed character attack the monster even if it is clearly out of range for him? (normal medium character range is 5 feet| 1,5 meters). And if the answer is yes what happens if an ally of that character go next him? Can he attack the monster from 20 feet even if normally couldn't? I hope the question is clear. Kind regards, Marco
Hi everyone! Me and my fellow players have a question about the heightened rule and cantrips/focus spells.
Rules I've found: Core Rulebook wrote: Both prepared and spontaneous spellcasters can cast a spell at a higher spell level than that listed for the spell. This is called heightening the spell. [...] When you heighten your spell, the spell’s level increases to match the higher level of the spell slot you’ve prepared it in or used to cast it. Ok first bit seems pretty clear to me: you CAN heighten the spell. Your choice. Now, talking about cantrips (and consequently focus spells):"Core Rulebook wrote: A cantrip is always automatically heightened to half your level, rounded up. For a typical spellcaster, this means its level is equal to the highest level of spell slot you have. To make it simple: at first level my produce flame is a level 1 produce flame. When I hit level 3 I automatically learn an heightened version of produce flame of level 2. At level 5 it happens the same and now i automatically can cast a version of produce flame of level 3 and so on...but what happens to the previous version?Do I forgot that version forever? If I want to cast a produce flame that does lower damage (a level 2 version for example) I can't? Where is written that I MUST cast the cantrips ALWAYS at the max level? Another and more important question: how does this affect Wild Shape?
Sorry in advance for the length of the question and thank you for your answers! Marco
Hi Everyone, I'm playing Pathfinder 2 from a few months now and, session after session, some questions are rising.
Quoting from the core rulebook Core Rulebook wrote: A shield can increase your character’s defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. and Core Rulebook wrote: Raise a Shield is the action most commonly used with shields. Most shields must be held in one hand, so you can’t hold anything with that hand and Raise a Shield. A buckler, however, doesn’t take up your hand, so you can Raise a Shield with a buckler if the hand is free (or, at the GM’s discretion, if it’s holding a simple, lightweight object that’s not a weapon). You lose the benefits of Raise a Shield if that hand is no longer free. If my character is wielding the shield but NOT using it (so he is not using the Raise Shield action) can he draw (and hold or use) a potion? A scroll? Can he use an interact action with that hand? It seems to me that if you have a shield (unless it is a buckler) your hand is not free and, for example, a sword and shield warrior can't draw a potion to heal himself unless he sheats his weapon first. Am I right about this? Thank you for your answers and I hope my question is clear. Marco.
Hi everyone! I'm a bit uncertain on how to read this phrase: SorcererSRD wrote: Blood Magic Elemental energy surrounds you or a target.Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The bonus to damage or intimidate is a status bonus? To me both are status bonus type since it say "+1 to intimidate, or"..but effectively it seems that only the bonus to intimidate is a status bonus. What do you think?If I cast a fireball this ability affect only ONE target or ALL the fireball targets? Thank you for your answers!
3Doubloons wrote: A +2 circumstance bonus to damage was how the Playtest handled increasing the size of a d12 die. That part of the die size increase rule didn't make it to the release Ooow now it is more clear..do you think this "+2 static damage" obtained from weapon size is now already calculated in the static damage that Huge+ creatures do with attacks (like for example storm giant that has a +16 static damage on hit)? P.S: Thanks everyone for your answers!
Hi everyone, it is normal that I can't find anywhere a statement about what happens if a greatsword, for example, has size increased?
Ok guys my party has arrived to Raldurr and...how can they beat him?
My party composition is: Fighter (with wizard dedication), Rogue, Sorcerer, Druid...but there is no way they can stand an enemy that critically hit every round at least one time on average (not with the damage Raldarr does).
Rune wrote: Breechhill doesn't seem well-equipped to hold a prisoner for extended lengths of time Actually in the book Breachill has ~50 guards and a barrack. The city itself has ~1500 citizens so it is perfectly fine to assume that under the barrack they have some sort of prison for at least 5/10 criminals. Keep also in mind that Breachill has money (they pay adventurers on a monthly base) and the city try to be independent in everything so a prison (even for long term punishment) is totally fine in my opinion.
Ruzza wrote:
Hi Ruzza, can I ask how do you created the item template or if you have a blank one to share with us?
James Jacobs wrote:
Ofcourse you can't and i'm not asking this. I know there is already more suggestions to implement a bad ending in the APs. Anyway i think that what are you saying is no one of those suggestions will have any furter exploration neither they will be kept in mind to avoid obligatory retcon from our side.Like my example about the Worldwound:
Thank you for you answer
James Jacobs wrote:
Mr. Jacobs i'm not totally agree with you on this. Even if is awesome to have, finally, an advanced setting i want to ask you if there are even a small chance that people (like me) who are playing a "Grand Campaign" spanning all your APs will find at least suggestion, even small, on how to implement bad endings in PF2 setting.For example, in my grand campaign, The Worldwound is still open since the Characters failed to kill deskari and we are totally fine with this since this mean our game and our story is even more "unique". I understand that the setting for Pathfinder 2 will be (and has to be) one and only one...but at least some ideas, here and there, or small suggestion on some (if not all) bad endings will be great!
Hi Mr Jacobs, Actually i'm playing an Unchained Barbarian who unconsciously perform act of faith towards Yog-Sothoth.
Thank you for your answer
wraithstrike wrote:
Hi Wraithstrike, I'm sorry for bring back to life this discussion but please, answer me, since i need that bit of information: Where SKR said an opponent with total concealment (like an invisible opponent) can get flanked? Can you link me something?
James Jacobs wrote:
Hi Mr. Jacobs, I admit i'm interested in your point of view about this so, following what you said, i give you an example with a question:Jonh the warrior have a longspear. In front of him there is a goblin.
Jonh and Jack...are flanking the the goblin? Thank you in advice for your answer!
Azothath wrote: yes... if he continues to rule they are weapons, time to get a +1 keen mithral thimble! Thinking about it is really more simple than that. Prone condition does NOT affect weapons. Prone condition affects characters -_-So, for the prone condition, a weapon is never targeted. I am targeted and i have the restriction on weapons i can use...and a ray, by the book, for me is a spell. Thank you again, really.
wraithstrike wrote:
Every aspect related with the FAQ...talking of spell and effects that affect weapons. Anyway i understand perfectly what do you mean.
Anguish wrote:
This is my point. Even if they count as weapons they will never be weapons. They will never have a "body" or hit points or material. This is the reason why you can't cast magic weapon on a frigid touch, for example, but he says that the FAQ states the opposite. Magic weapon target a weapon and since a touch like vampiric touch count as a weapon attack you can benefit not only from inspire courage but even from holy sword...or forma example it a spell give the broken condition to a weapon che can target a touch attack like a vampire touch. -_- Anyway thank your for confirm my view on that.
Here is the faq that i mention early, for sake of clarification. Faq wrote:
He say that, this faq, make rays count as weapon in every aspects. For prone condition (maybe even broken condition i think). I say that rays are treated as weapon but are not weapon so, while prone, i can use a ray because it is not a ranged weapon
Hi everyone, i have a question who created a long and debated discussion between me and another person.
If i'm prone can i use spells like Scorching ray? He says that the prone condition affect all ranged weapons (except crossbow) and that the ray is weapon like a bow in every aspect. I says the opposite. A Ray count as a weapon but is NOT a weapon so, even if i'm prone, i can cast scorching ray (but i can't use produce flame, for example, because in that situation i have a "semireal" weapon in my hands). We already checked the prone condition (can you give a list of exceptions to it? Only crossbow and firearms can be fired while prone?) I also checked the definition for a Ray and nowhere is written that a ray IS a weapon. Acts like "as" a weapon...but it isn't really. We know the faq (both of them) but they don't help since this is a pretty specific question. Thank you in advice for your answers. Marco.
Hi everyone, Finally, with Starfinder, me and my group started to play with the society rules and for now we are having big fun!
For example in scenario 1-01 "The commencement" Zigvigix give the PCs 2 fire grenades. Does it means every PC get 2 grenades as normal with the rewards and minor item (credits and batteries for example)?
Thank you in advice for the answers!
From sneak attack wrote:
Another question...are you 100% sure that if you have 2 negative level (permanent of course) your sneak attack remain the same? Because if the paladin do less damage...why the rogue or the cleric's channel don't follow the same rule since the sneak attack say clearly that increases every 2 level?
dragonhunterq wrote:
Thank you for the answer!
Ckorik wrote:
Because you are confusing permanent and temporary. The negative level that give you a new saving throw are the temporary, not the permanent one.negative level condition wrote: A creature with temporary negative levels receives a new saving throw to remove the negative level each day. dragonhunterq wrote:
Ok...i see your point here and you think this rule Core rulebook pag 208 wrote: In the event that a class feature or other special ability provides an adjustment to your caster level, that adjustment applies not only to effects based on caster level (such as range, duration, and damage dealt), but also to your caster level check to overcome your target’s spell resistance and to the caster level used in dispel checks (both the dispel check and the DC of the check). ..mean that if something change your caster level don't prevent anyway your ability to cast every spell you have prepared or that you can prepare right? Can your answer to my other questions pls? Like negative level and bab dependent things (feat like power attack and so on).
Your GM see this rule as me and, to me, all the hint are pretty strong towards this interpretation.
Anyway, always in the magic section, is clearly written that you obtain (and mantain) your spell slot so, your cleric, have the 4° level slots...and he can use these slots for lower level spells with or without metamagic feats (for example you can prepare a still cure serious wounds or maximized cure light wounds or simply a cure light wounds)
Hi everyone, Marco Here. Long story shorts: The last session, my players, end up with a lot of negative levels. And for a lot i mean really a lot.
Core Rulebook pag. 562 wrote:
To me, this sentence, say that a 4th level wizard with 2 negative level count as a 2nd level witzard for his CASTER LEVEL. I'm a wrong? He do not lose his slot (so he can still cast the same amount of spells of a 4th level wizard) but...he lose the CASTER LEVEL.Problem is...if he lose the caster level he lose, rules as written, the capacity to cast some spells. From the Magic section: Core Rulebook pag. 208 wrote:
So...this sentence say, pretty clear to me, that you can't cast a fireball as a 2nd level wizard, doing 2d6, because the minimum caster level for fireball is five. So...my players can cast high level spell even if they don't have the required caster level?
The only thing that i found saying "level dependent" is the character advancement table, pag. 30 of the Core Rulebook.
Thank you for the answers.
Chris Lambertz wrote:
Hi Chris! If i have already the 3 campaign settings series "book of the damned" do i need to buy this or is just a reprint?Thank you in advice for your answers!
Fuzzy-Wuzzy wrote:
So my height doesn't count at all? Even if i'm Huge for example? I'don't understand why they put the reach weapon entry if everything that is not adiacent to me treat my attack as ranged attack
Hi everyone! Quote: When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target's square goes through a wall (including a low wall). When making a melee attack against a target that isn't adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks. If i cast enlarge person on myself and i'm a monk i have a natural reach of 10' and i have two enemy in front of me. If i want to attack the far one does he have a bonus granted from cover?EXAMPLE: XX
Where X = me
I want to attack Enemy 2 and, RAW, since i'm not using a reach weapon but my natural reach...i don't think that A grant B cover from my attack. Thank you for the answers!
For now this are the deaths for my group (me as GM) #1
#2
And that's it...for now.
Name: Tim II
Now he reincarnated as an half-elf and they finished Endless Night adventure.
So... by the rules: 1) Two PC in a closed room 10x5 can't swap their place. They will be forever in the square they are in the beginning. Right? 2) Disrupt a spellcaster is an exception to the rule? If the action happens BEFORE the trigger...the spellcaster never started to cast a spell so, by the rules, he don't lose the spell (you make a concentration check if you take damage while casting or if you are taking continuous damage)
darrenan wrote: So in this case: "I ready an action to do nothing (free action) and take a 5 foot step back when my buddy steps forward." I think that satisfies all the conditions above. You do interrupt your buddy's movement, but once your five foot step is done there's nothing preventing him from continuing. Allies can be in the square temporarily, as long as no one ends their turn in the same square as an ally, which isn't happening here. Actually my readied action was: "I take 5 foot step forward in place of my ally and take a total defense action" 5 foot step + standard action. Problem is...can i take this 5 foot step forward when my ally take 5 foot step backward?
Hi to everyone, this is my situation: |T|
Where:
Question is: can i ready an action to take a 5 foot step forward (taking the position of "D") when D take a 5 foot step backward? (taking my position in the process) Thank you for the answers! Edit: My master does not allow me to swap places in this way.. there is a rule for this? Something that deny this type of swap? (or vice versa there is a rule that allow it?)
Hi to everyone.
Can i see the "invisible" wall the spell describes?
If i still can see through the wall of force i have another question:
Thank you in advice for the answers. |