Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
YEAH YEAH CHUFFY! KILL KILL KILL! Mogmurch follows up with a swing. on the lady +2 for flank, if dead: 5ft step and swing on the dog.: 1d20 ⇒ 5
on the lady +2 for flank, if dead: 5ft step and swing on the dog.: 1d20 ⇒ 14
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
BOCK BOCK CHICKEN LADY! DIE DIE DIE Mogmurch double clubs with cake speed. club, haste, flank: 1d20 + 2 ⇒ (2) + 2 = 4
club, haste, flank: 1d20 + 2 ⇒ (16) + 2 = 18
one more non-lethal
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Was hoping to toss a bomb but positioning is pretty important. You suggested there was a map in use, GM. Could you relink it, please? Also, was mogmurch successful in crafting any sort of explosives from the loot we got from Maggie?
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Mogmurch looks among the supplies and starts thinking to himself, a dangerous exercise. alcohol + bottle = bomb bomb. Mogmurch attempts to put some stuff together and make some more bombs if possible using the found alchemist lab.
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Reta Bigbad - End Girl wrote:
Minimum damage would probably have knocked out Maggie by now. GM, what do you say?
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Swinging against the lady with a favorable position across Reta. club, flanking: 1d20 + 1 ⇒ (4) + 1 = 5
club, flanking: 1d20 + 1 ⇒ (7) + 1 = 8
club, flanking: 1d20 + 1 ⇒ (12) + 1 = 13
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Mogmurch uses his superior intellect and gets in a position to help. GET OVER THERE DUM DUMS. RETA KILL THE LADY. club aid another for Reta: 1d20 - 1 ⇒ (14) - 1 = 13
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
UGLY DULLTOOTH! NO HIT MOGMURCH! Mogmurch chunks a rock at the lady. thrown rock: 1d20 + 3 ⇒ (20) + 3 = 23
thrown rock. confirm: 1d20 + 3 ⇒ (10) + 3 = 13
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Mogmurch gets in flanking position to try to bat one of the raccoons. club, flanking: 1d20 + 1 ⇒ (18) + 1 = 19
club, flanking: 1d20 + 1 ⇒ (1) + 1 = 2
club, flanking: 1d20 + 1 ⇒ (17) + 1 = 18
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
BIGGER NOT BETTER, SLIMENOSE! Mogmurch produces one of his prized swamp gourds with fire paste and chucks it at the boss. swamp gourd. ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
perception: 1d20 + 3 ⇒ (15) + 3 = 18 WORMFACE, GIMME DARTS Mogmurch enters the cave and sneaks around behind a toad to grab it. stealth: 1d20 + 14 ⇒ (7) + 14 = 21
stealth: 1d20 + 14 ⇒ (15) + 14 = 29
stealth: 1d20 + 14 ⇒ (13) + 14 = 27
stealth: 1d20 + 14 ⇒ (3) + 14 = 17
stealth: 1d20 + 14 ⇒ (8) + 14 = 22
stealth: 1d20 + 14 ⇒ (2) + 14 = 16
After coming in an out of the shadows Mogmurch is able to finally grab and secure a toad. LICK NOW? LICK WHEN!?
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Mogmurch starts to engage each of the challenges but they are being taken up. Poog spits out the hot coal and mogmurch immediately gobbles it up. See me make the hurtful words, you worm POOG fort: 1d20 + 1 ⇒ (20) + 1 = 21
You have soft mouth like baby mouse we eat in our whelp cages. Mogmurch is king of FIRE FIRE FIRE! Sorry for the delay, just saw the gameplay thread added.
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Have a look, Cork. We have a lot to review here. Kyra takes the brown trinket and tries to remember the numbers. Any other panels over here? Otherwise going to report back the numbers and trinket to the rest of the group.
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Holographic interface apparatus... huh. Well I don't see anything that could possibly be helpful other than these gauntlets. Kyra picks up a set and approaches the holographic controls waiting for a response.
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
Quote: Kyra falls unconscious to the ground at 0 HP. I should just be disabled at 0. Kyra will drop her scimitar and slowly draw her wand of healing. She pauses and slowly applies it. clw: 1d8 + 1 ⇒ (8) + 1 = 9
HP 31 Ok, everyone sit down. Saranrae provides. and she goes to work on the rest of the party. clw: 1d8 + 1 ⇒ (8) + 1 = 9
Cork HP 27, right on. clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (5) + 1 = 6
14/50 charges used. Channel 5/5 Alright then. Let's hope we don't have to face that ever again. Kyra stores her wand and gathers her scimitar.
Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None
aura damage: 1d6 ⇒ 4 Kyra steps around the skeleton to help Sandokar with an angle and brings her scimitar down two-handed on the skeleton. scimitar, flanking: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
please please die.
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