Anwa of the Soft Step

Nuria's page

417 posts. Organized Play character for Tangaroa.


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The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Sounds good. Sorry I didn't get to this in time.

arcana: 1d20 + 12 ⇒ (9) + 12 = 21

Nuria quickly ducks over and touches Kali- the kitsuen vanishes into thin air.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

flex: 1d20 + 11 ⇒ (11) + 11 = 22
dungeon: 1d20 + 10 ⇒ (1) + 10 = 11

The bard dodges the worst of the lightning, and responds with a rather primal grunt. The sound is invisible to all but the strange creature, but grows in volume there.

[ooc]If it has a mind, cacophonous call (DC 17 Will, enchantment/compulsion). SR: 1d20 + 6 ⇒ (15) + 6 = 21

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Swear allegiance? Accept your blessing? There is no need! We have come from the Brimstone Haruspex, where an even greater following of our Lord resides in the belly of a mighty volcano! We have been sent to test this self-proclaimed prophet, to burn away lesser pretenders. If he cannot survive this on his own, he is not fit! Stand not in our way!"

bluff: 1d20 + 14 ⇒ (7) + 14 = 21

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria song temporarily falters as she dashes into the next room. Recovering her breath, she lashes out with her whip again.

trip, no cover!: 1d20 + 9 ⇒ (17) + 9 = 26

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria does pulls a whip and does her best to try and pull the snake man onto his backside - although she is momentarily distracted by the though of what a serpentfolk's but actually looks like.

trip cmb, cover: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23

The Exchange

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HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

We prefer the phrase "situationally adaptable"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuia stares in disbelief at the tiny snake which stymies the band of heroes. At wits end, she unleashes a cacophonous call upon the familiar.

DC 17 will save or be nauseated for 6 rounds. This is an enchantment (compulsion)effect, if it matters.
SR: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

The serpentfolk are immune to mind affecting - i.e. bards. Thanks for the suggestion thought. I'm bestirring myself to post tonight.

Seeing no other recourse in the tight packed hall, Nuria pulls a bow and fires over the heads of her allies as she continues her song.

1d20 + 7 + 2 - 8 ⇒ (13) + 7 + 2 - 8 = 14
1d6 - 1 + 2 ⇒ (3) - 1 + 2 = 4

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Ah, between a work trip and a wedding I must attend, I will be spotty through the 9th. Please bot as needed.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"In the heart of the earth lives one strange snake,
never goes slithering on its belly but worships demons instead!

Show him our worth, and our heart's fire burns in our wake,
surge forth, sally - and like Ydersius, we'll have his head!"

+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh, that looks promising. Lets go in there!"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Oh, better at that than spellcrfat
arcana: 1d20 + 12 ⇒ (8) + 12 = 20

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria looks at the statue cautiously. "I've often heard that you should pre-emptively net those things. You never know when they're going to get up and move..." She stares at it with magical sense, squinting hard.

det. magic + spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Barring some powerful magic and a councilor for... lizards, it doesn't seem that there's all that much we can do for him. I don't think we're talking about an exactly friendly race of folk to start. I've only read a few things about serpentfolk but they're baaaad news."

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh, that worked!" The ifrit beams. She peers into the cell with wimpering noise, curious as to what poor soul has been trapped here.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria pulls out a whip and attempts to pull down the serpentfolk - the leather snaking out to wrap around the creatures ankles.

cmd: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Oops!

Nuria pokes her blade through the edge of the door, hoping to distract the creature long enough for Kali to land a strike. She continues to sing.

aid Kali: 1d20 + 7 + 2 - 4 ⇒ (17) + 7 + 2 - 4 = 22

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Lightning bears?

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Boys and girls, magic does not work well, especially mental tricks. Best to just use a good sword arm!"

I had no other actions

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria looks at the creatures. (Undercommon)"Errr... we come in peace?"

Not really feeling the weight behind her words, she begins a song of courage instead.

+2 hit/damage

knowledge: 1d20 + 9 ⇒ (10) + 9 = 19 local, nature or religion, higher if not one of those

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

(Ifrit)"May Kro'akoh burn the unrighteous! We are but agents of change, here to set things right. It is nothing short of our calling to be here; would you now deny us the chance to know how we might best serve?"

bluff: 1d20 + 14 ⇒ (15) + 14 = 29

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Auto on planes

Nuria adds a bit in Ignan, her voice hissing like a live flame.

(Ignan)"It is an honor to meet a... brother in flame. I am Nuria." The ifrit curtsys. "Ah, what manner of wondrous artifact are you working on?"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Well, at least they are civilized. I don't recall troglodytes having any fame as metalworkers. Shall we see what manner of weapon or tool they are crafting?"

Did someone claim the ring?

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria quickly ends her song to give Kali a saving finale

fort: 1d20 + 4 ⇒ (1) + 4 = 5

Sadly, her efforts are for naught. She renews her song for the sake of her allies benefit.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

arcana: 1d20 + 12 ⇒ (3) + 12 = 15 +2 if construct

"Be careful! It can hypnotize and poison you!"

The ifrit begins a song of courage!

+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

I don't think my distraction ability works against hypnosis, unfotunately

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh, the Society always takes us to the most lovely places." Nuria observes. Then as she casts tongues upon herself.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria clambers over a barrier and pokes at one of the twisted creature.

on teal: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
1d6 - 1 + 2 ⇒ (5) - 1 + 2 = 6

song is still going

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Well, the sign in the last room was undercommon, so I guess I'll try that, since I don't speak draconic.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

The ifrit calls out in a blistering invective, her voice carrying over the battle with surprising authority.

Blistering invective intimidate: 1d20 + 16 ⇒ (15) + 16 = 31, affects all enemies in a 30' radius; If demoralized 1d10 ⇒ 2 fire plus DC 17 reflex or catch fire. Yes, I know fire wont do much, oh well...

She resumes humming her song of courage upon completing the spell.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria keeps up her song and clambers over the trash into the room.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Ever try swimming through seaweed?

Mighty sons of war,
heed the battles call,
drums of war thrum,
Soon' the trogs will fall!

Inspire courage +2 competence to attack, damage

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Um, well, what are we waiting for?"

Nuria pushes open the door.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Simple! Well then, no time like the present!"

The upbeat ifrit moves into the doorway at the end of the hall and takes a peek.

perception: 1d20 + 15 ⇒ (1) + 15 = 16

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Right! Dear Kro'akoth, praise be. You can infiltrate my cult any day!"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh, oh! Did you see that? The candles dimmed when I said a prayer! What do you think it means?"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"It is a magical trap, I'm afraid."

"As to troglodytes, I think it's a bit like an alchemist's sulfur, maybe? I don't really know. Maybe we could wrap a cloth around our noses or take an antitoxin?"

"But I'm just guessing that they're troglodytes living here. It could be something different. If it was a shrine of Lamashtu, I would have guessed gnolls." She shrugs.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh. Ummmmm.... look, it's a trap on the candles! I feel someone said that before in some bard show. We should be careful."

"Anyways, I have this 4th cousin, 5 times removed who once served as a mercenary for legions of Hell. He went on a raid with the devils to the Abyss against this Kro'akoth person - apparently a sleezeball, even for a demon lord; takes over existing cults, and doesn't even have the decency to do the initial corruption of mortal souls. Lazy! Anyways, it's likely there are some troglodytes somewhere in here, so we might want to to take precautions. I hear they smell worse than Asvald after three days in the field."

Bluff (totally has no family relation who did that): 1d20 + 14 ⇒ (6) + 14 = 20

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Oh, I'm good at that. planes: 1d20 + 15 ⇒ (18) + 15 = 33

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Oh, do you mind if I take a look dear?"

Nuria glances over the altar. perception: 1d20 + 15 ⇒ (20) + 15 = 35

"Well, why don't we just try the simple? 'Praise be to Kro'akath the awakener, for they are really a fine deity indeed."

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"What a good idea! I mean, other than the part about offering prayers to an undoubtedly evil deity. But I won't tell if you won't." Nuria winks in an exaggerated fashion to Senja.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Hey Kali: prestige classes cannot be favored classes Classes section, see bottom

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Senja can learn spells from other familiars and scrolls.

Is there any mechanism of just paying witches to "borrow" their familiar, much like copying spells from a wizard? IE, pay the following for the privilege:
0 2.5 gp
1 5 gp
2 20 gp
3 45 gp
4 80 gp
5 125 gp
...etc.

Or are you limited to scrolls?

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

I wanted to buy something nice, but was stymied by the silly prestige limit :(

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

Nuria is leveled, and suddenly an expert in diplomacy :)

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

perform: 1d20 + 12 ⇒ (19) + 12 = 31

No hex for me.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Sounds very mighty indeed. Maybe some day we'll meet him."

She looks at the others. "Well, now what?"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

On myself. Casting it on the Pech might be considered hostile.

"Oh, what a lovely task. We met the gold faced man earlier."

She turns back to the others. "Well, she seems like a nice pech. What do you want to do now?"

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

"Well, I suppose. I don't think they like to be bothered though."

She clears her throat, casts tongues (not knowing Syvlan) and gently interrupts.

"I don't mean to be a bother, my dear Pech, but we're terribly curious what you're doing here. Do you mind telling us?"

diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15 You know, next level I'll actually be good at this skill...

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

nat: 1d20 + 9 ⇒ (12) + 9 = 21

"Oh! A pech! A fey of the deep earth; how novel."

carbide:
Anything else you can relate? Are the seelie or unseelie (malevolent), Anything about their general disposition.

The Exchange

HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;

1d20 + 7 ⇒ (6) + 7 = 13

"There's another door over yonder." the bard notes, pointing west.

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