HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
flex: 1d20 + 11 ⇒ (11) + 11 = 22
The bard dodges the worst of the lightning, and responds with a rather primal grunt. The sound is invisible to all but the strange creature, but grows in volume there. [ooc]If it has a mind, cacophonous call (DC 17 Will, enchantment/compulsion). SR: 1d20 + 6 ⇒ (15) + 6 = 21
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Swear allegiance? Accept your blessing? There is no need! We have come from the Brimstone Haruspex, where an even greater following of our Lord resides in the belly of a mighty volcano! We have been sent to test this self-proclaimed prophet, to burn away lesser pretenders. If he cannot survive this on his own, he is not fit! Stand not in our way!" bluff: 1d20 + 14 ⇒ (7) + 14 = 21
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria does pulls a whip and does her best to try and pull the snake man onto his backside - although she is momentarily distracted by the though of what a serpentfolk's but actually looks like. trip cmb, cover: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuia stares in disbelief at the tiny snake which stymies the band of heroes. At wits end, she unleashes a cacophonous call upon the familiar. DC 17 will save or be nauseated for 6 rounds. This is an enchantment (compulsion)effect, if it matters.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
The serpentfolk are immune to mind affecting - i.e. bards. Thanks for the suggestion thought. I'm bestirring myself to post tonight. Seeing no other recourse in the tight packed hall, Nuria pulls a bow and fires over the heads of her allies as she continues her song. 1d20 + 7 + 2 - 8 ⇒ (13) + 7 + 2 - 8 = 14
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"In the heart of the earth lives one strange snake,
Show him our worth, and our heart's fire burns in our wake,
+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria looks at the statue cautiously. "I've often heard that you should pre-emptively net those things. You never know when they're going to get up and move..." She stares at it with magical sense, squinting hard. det. magic + spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Barring some powerful magic and a councilor for... lizards, it doesn't seem that there's all that much we can do for him. I don't think we're talking about an exactly friendly race of folk to start. I've only read a few things about serpentfolk but they're baaaad news."
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Nuria looks at the creatures. (Undercommon)"Errr... we come in peace?" Not really feeling the weight behind her words, she begins a song of courage instead. +2 hit/damage knowledge: 1d20 + 9 ⇒ (10) + 9 = 19 local, nature or religion, higher if not one of those
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
(Ifrit)"May Kro'akoh burn the unrighteous! We are but agents of change, here to set things right. It is nothing short of our calling to be here; would you now deny us the chance to know how we might best serve?" bluff: 1d20 + 14 ⇒ (15) + 14 = 29
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Auto on planes Nuria adds a bit in Ignan, her voice hissing like a live flame. (Ignan)"It is an honor to meet a... brother in flame. I am Nuria." The ifrit curtsys. "Ah, what manner of wondrous artifact are you working on?"
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
arcana: 1d20 + 12 ⇒ (3) + 12 = 15 +2 if construct "Be careful! It can hypnotize and poison you!" The ifrit begins a song of courage! +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls. I don't think my distraction ability works against hypnosis, unfotunately
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
The ifrit calls out in a blistering invective, her voice carrying over the battle with surprising authority. Blistering invective intimidate: 1d20 + 16 ⇒ (15) + 16 = 31, affects all enemies in a 30' radius; If demoralized 1d10 ⇒ 2 fire plus DC 17 reflex or catch fire. Yes, I know fire wont do much, oh well... She resumes humming her song of courage upon completing the spell.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"It is a magical trap, I'm afraid." "As to troglodytes, I think it's a bit like an alchemist's sulfur, maybe? I don't really know. Maybe we could wrap a cloth around our noses or take an antitoxin?" "But I'm just guessing that they're troglodytes living here. It could be something different. If it was a shrine of Lamashtu, I would have guessed gnolls." She shrugs.
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Oh. Ummmmm.... look, it's a trap on the candles! I feel someone said that before in some bard show. We should be careful." "Anyways, I have this 4th cousin, 5 times removed who once served as a mercenary for legions of Hell. He went on a raid with the devils to the Abyss against this Kro'akoth person - apparently a sleezeball, even for a demon lord; takes over existing cults, and doesn't even have the decency to do the initial corruption of mortal souls. Lazy! Anyways, it's likely there are some troglodytes somewhere in here, so we might want to to take precautions. I hear they smell worse than Asvald after three days in the field." Bluff (totally has no family relation who did that): 1d20 + 14 ⇒ (6) + 14 = 20
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Oh, do you mind if I take a look dear?" Nuria glances over the altar. perception: 1d20 + 15 ⇒ (20) + 15 = 35 "Well, why don't we just try the simple? 'Praise be to Kro'akath the awakener, for they are really a fine deity indeed."
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Hey Kali: prestige classes cannot be favored classes Classes section, see bottom
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
Senja can learn spells from other familiars and scrolls. Is there any mechanism of just paying witches to "borrow" their familiar, much like copying spells from a wizard? IE, pay the following for the privilege:
Or are you limited to scrolls?
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
On myself. Casting it on the Pech might be considered hostile. "Oh, what a lovely task. We met the gold faced man earlier." She turns back to the others. "Well, she seems like a nice pech. What do you want to do now?"
HP 39/39; AC:20, T:13, FF:17; Fort:+5 Ref:+10 Will:+6; CMD 16; Init+11; Perc+15; Darkvision;
"Well, I suppose. I don't think they like to be bothered though." She clears her throat, casts tongues (not knowing Syvlan) and gently interrupts. "I don't mean to be a bother, my dear Pech, but we're terribly curious what you're doing here. Do you mind telling us?" diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15 You know, next level I'll actually be good at this skill...
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