Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources: Conditions:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina has been sat in the corner furiously typing on her datapad as she watches a holographic display which shows an attack wing of Vesk fighters strafing a pact world city. She appears to be co-ordinating a dozen of the fighters at once as they engage in a fierce dog fight with enemy fighters while avoiding ground to air defences. She gives the occasionaly whoop as she takes out an enemy ship. Apologies for not posting, I have been ill the last couple of days
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources: Conditions:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numi waggles her fingers about, trying to warm them. This thing needs some adjustment or your customers are going to lose some fingers to frostbite.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources: Conditions:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina takes up Matron's Wail and sets the targets at 20, 40, 60, 80 abd 100' away. Ranged attack: 1d20 + 9 ⇒ (17) + 9 = 26
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina frowns slightly at the description of the test, Exactly how sentient are these test robots going to be? she asks with something of an edge to her voice.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Test new technology, oh yes please says Numina with an approximation of a big grin on her face. Just what sort of technology? Will the Frozen Trove have sabotaged this stuff as well do you think?
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina flips open her datapad. Someone at the Frozen Trove tried to sabotage your test flight. Have you done something to upset them? See, look here she says showing him the results of her investigation. If I were to engage in industrial sabotage you can be sure I would be much more careful and not leave a bunch of easily traced digital fingerprints behind. I mean, we might break into a facility quite noisily and beat up the staff but you wouldnt find anything in the computers that I had done. She pauses and cocks her head to one side, In fact, this was so easy to find it might well be a bluff, an attempt by someone else to set them up. Wheels within wheels she adds in an unnecessarily spooky voice.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina cannot fail that engineering check and will take 10 on the computers Numina quickly establishes a connection to the drone and begins to comb through its command codes. Just a minute, this wasn't a glitch, has anyone ever heard of the Frozen Trove? Weren't they mentioned when we started? It looks like a member of them sabotaged the drone, that isnt very friendly. Can we dump a bunch of Vesk bombs on their headqurters?
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numinas fingers flick across the consoles, trying to pull the different systems to work together. Engineering, ship bonus: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
Dammit, she snaps, These things just do not work together!
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Good shooting Duke shouts Numina. Space combat seems to excite her as she brings all systems online. Divert power to engines, weapons and sensots Engineering, ship bonus, DC24: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 Dammit, these systems really dont talk to each other very well!
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources: Conditions:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina looks around her companions, Is there some sort of problem, was this not supposed to be a live test? If the enemy blows a hole in our hull you will be fine, you armour will protect you...for a while. This appears to be her attempt at being comforting. With that she turns around her fingers dance across the panel as she broadcasts back to their contact, Your initial system boot was inefficiennt, your systems are insufficiently integrated and work poorly together. I can provide you with software which will significantly improve their operation once this test is complete. Diverting to all 3 systems again! Taking one of the floating +2 bonuses as we have 3 per round. Engineering: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources: Conditions:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Diverting to all 3 systems again! Taking one of the floating +2 bonuses as we have 3 per round. Engineering: 1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Fuunk wrote: Are our ship's stats available somewhere? Sorry if I missed something obvious. Without that, we don't know our skill bonuses, speed, maneuverability, weapons, etc. They are in the spoiler HERE
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Oh I think we can do better than that. Diverting power to the sensors, engines and weapons. DC 24 Engineering: 1d20 + 15 ⇒ (2) + 15 = 17 Or not she mutters as the console goes blank.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused I think I should start off with the sensor arrays, I can move to engineering or man a gun if we find out we need more but information is power Numina would prefer science officer initially as engineer isnt that needed on the first round.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina can take any station as needed, she makes a passable pilot (+14), engineer (+15), science officer (+17) or gunner (+11).
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina hops between the various positions, checking out how they work and making sure she can interface with the systems. How many of these ships have you produced so far? What is the nature of this test flight? What happens if we accidentlly blow up your ship? Not that that would happen of course, no, never, at all. I am certain. At least 72.4% certain, based on prior observable data and reports from Starfinder missions. Where is Archibold!
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina makes the approxination of what she thinks a smile is for humanoids as they get the tour. [b]This is all very exciting, I am of course familiar with the specs for the Drake and the Pegasus. Do you have the details for this new ship which I can analyse?
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina shakes her head, The poor thing was dangerous but it was also lost and confused, dragged into a strange new world from its home with little time to adapt. Would any of us reacted differently if brought into a place full of creatures hostile to us? I suspect not.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused I would definately have spent a RP to heal before proceeding if we took the time Numina shouts, Try to spread out, it has loads of offensive magic. It also resists lots of energy types She then sends the patented mini fleet of glowy blue vesk battleships at it. Full round action magic missile for 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10 force damage
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina tries to identify the creature. ID: 1d20 ⇒ 20
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina moves further down the passage, drawing a strange looking staff covered in eldritch glyphs and symbols. A wizard has to have a magic staff you know she mutters, perhaps a little sheepishly. Double move, draw glamered rifle as part of move
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina jogs forward towards the sound of spellcasting while lights begin to flicker through her exposed circuitry. Suddenly there are multiple copies of her all around! Moving forward and casting mirror image creating 1d4 ⇒ 2 images
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina wanders through the tunnels paying more attention to her datapad than their surroundings. Occasionally you hear shwooming noises, Just practicing she says, the next tournament is coming up and I have to be ready. Survival: 1d20 + 1 ⇒ (4) + 1 = 5
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Physical science: 1d20 + 15 ⇒ (2) + 15 = 17
Numina examines the body, turning it over in a rather clinical way. These injurries look magical, rather than technological, which would be consistent with outsider involvement
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina shakes her head, You aren't listening, where did it open FROM, not too. That might give us a clue about just what this thing is.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina perks up at the mention of hacking a mystical messageboard, I should be able to do that she chirps as she flips open her datapad. As she works she looks up at the scientist, Do you have any idea just where this plana rift opened from or what might have come through it? Computers?: 1d20 + 17 ⇒ (19) + 17 = 36
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Hmm, we have done what we came to do, we should leave. I dont think we should wake up the scientist. He is likely to get emotional about the loss of his pets. I understand you biologicals get attached to your pets and get upset when they are hurt. I suppose that is a little like how I feel about you lot... Numina stands there, her head cocked to one side looking thoughtful.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina grins and turns back to the computer terminal. Well, that was unfortunate but lets see what we can find past the firewall. Computers: 1d20 + 17 ⇒ (16) + 17 = 33
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 Numina dodges the grasping vines, Ua, be careful! She quickly conjures another swarm of vesk battleships, targetting the injured cat. Force damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused I believe that in Starfinder critical hits multiply all the damage, including trick attack damage Having taken damage I believe Numinas spell is disrupted Numina stamps her foot on the ground in frustration and sends a wave of magic missiles at the enemy. Targeting the scientist if he is still up after that crit, if not one of the cats Force damage: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina gives a little sigh, careful everyone, big long claws and a small breath weapon. She looks at the scientist, You really didnt need to do this she murmurs before starting to cast a spell. Casting summon creature 2, it is a 1 round cast
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Can you just give me 3 interesting/useful bits of information, I have never liked the question and answer thing particularly. I would like to know if it is possible to calm them down in any way/how intelligent they are.
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused I was waiting to post in case someone with better social skills than I might resolve the matter Numina waves her arms around shouting Wait, there has been a misunderstanding I am sure, what are you all doing! I am sure we can resolve this amicably, oh where is Archibald! Life science to ID: 1d20 + 17 ⇒ (7) + 17 = 24 My action may depend on the result of the ID check
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused Numina takes the opportunity of the distraction to try and connect to the terminal and track down more information on this project. She whistles tunelessly as she does so in a terrible effort to appear nonchalant. Computers: 1d20 + 17 ⇒ (20) + 17 = 37
Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
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Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused At the mention of hobbies Numina starts to beam. Do I! she shouts. I just love the vid game tournaments. You might have seen me, I won the reenactment of the Battle of Aleda three times in a row, fighting for the Vesk of course! Prof vid gamer: 1d20 + 15 ⇒ (7) + 15 = 22
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