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Nuck Tuk, man of Stone's page

38 posts. Organized Play character for Edward Sobel.


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Grand Lodge

Nuck-Tuk once again blesses the party with blessings of fervor.

I don't think Géatan or Nox's buddy, are in the effect.

each round choose one of the following effects:
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

lasts 12 rounds

Grand Lodge

hi guys, sorry about holding things up, I am dealing with an elderly and stubborn father in law that need assisted living and refusing to go. not to mention he has been to the hospital twice now with heart problems.

Grand Lodge

Nuck-Tuk approaches the Kernaug group. We have obtained some prisoners from another plane. they were involved in the attack on our Caravan and were also after the elixir. We would like to know more about them and why they wanted the elixir.

knowledge arcana: 1d20 + 3 ⇒ (6) + 3 = 9
knowledge planes: 1d20 + 10 ⇒ (1) + 10 = 11

I'm sorry I cannot provide much more info on these creatures. but I can provide this ioun stone to allow you to comprehend languages.

Grand Lodge

OK man things move fast here, anyway is it to late to offer anything? my best offer would be for those investigating the Shamblers and the prophet. I can give up my ioun stone to give the user perm. comprehend languages.

also I can offer knowledge arcana and planes checks at least

my current knowledge skills:
Knowledge (arcana) +3
Knowledge (dungeoneering) +8
Knowledge (local) +6
Knowledge (nature) +2
Knowledge (planes) +10
Knowledge (religion) +6

Grand Lodge

Nuck-Tuk seems a bit silent for the most part, All I can say is that shortly after arriving, I was shifted to another plane and drained of my mental faculties. but the are the caravan was attacked did have a weakening in the barrier between planes. When the Caravan was attacked, it may have attracted the natives of the other plane. at least this is the best i can gather.

Grand Lodge

GM Xavier Kahlvet wrote:
Were you talking about the Religion check on the note, Nuck Tuk?

yes

Grand Lodge

I did roll the wrong knowledge check. (also the wrong modifier for knowledge religion gonna roll the corrct roll here.

know religion: 1d20 + 6 ⇒ (14) + 6 = 20

Nuck-Tuk will go to take a look at this alter. the thin connection between the planes that exists here may have something to do with this alter. I wonder if these shamblers and the prophet just happen to have heard things during the fight and decided to "feed"

Grand Lodge

going away for the weekend, probably unable to post till Sunday night

Grand Lodge

know planes DC 20: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Lodge

Nuck-Tuk takes some moments to get himself together. though he is slow to answer, he does appear to be listening.

you did your best. no matter how much you think you've seen, there is always something new to experience. he says with a little chuckle.

He gets to his feet, never knew this elixir would be magical. Will do Henry.

cast detect magic to scan the area.

Grand Lodge

GM Xavier Kahlvet wrote:

Since Géatan expressed that he didn’t know what to do I just put him on delay because it’ll be easier to figure out what to do once the enemy goes. EDIT: I wrote this in advance, but I now have confirmation from Géatan that he is delaying; I’m just too lazy to delete it.

Also, if you guys feel that I’m being too impatient as a GM, by all means tell me and I’ll fix it; I’m still new to the etiquette of PBP and I want to make sure you guys are having a good time (it also doesn’t help that I tend to have a lot of time on my hands and I’m just anxiously waiting for the next person to post, but that’s an issue of mine, not yours).

** spoiler omitted **

GM:

it's all understood, its the mess I got myself into really. Nuck-Tuk was mostly a GM dump for emerald Spire so I don't have a lot of real play time with him.

Grand Lodge

sorry, got a little busy.

gm:

Nuck-Tuk simply remains rooted in place. letting the earth heal him.

when the man appears and heals hi, he tries to speak, but he seems unable to form the words, language is no longer a concept to him. instead he grunts.

assuming still only 1 INT and Cha

Grand Lodge

gm:

Nuck-tuk delays, his abilities drained he can barely stand, the only this g left is to use the earth under his feet for stability.

I can activate boots of the earth so I can get fast healing 1 for now

Grand Lodge

gm:

not much he can do, Int and Cha both at a 1 means I have no spells nor Oracle abilities. as Charisma based caster Nuck-Tuk is effectively neutralized.

Grand Lodge

oops you are correct will edit

Grand Lodge

little bit of catching up, I see that Nuck-Tuk is grappled. also I m assuming he is still on the ground.

know planes to identify: 1d20 + 10 ⇒ (4) + 10 = 14

with the creature grabbing him Nuck-Tuk tries to strike back at him.

even grappled I think he can make unarmed attacks, and will use revelation stike to channel mighty pebble through the attack (this applies only if it is a hit)

unarmed strike: 1d20 + 15 + 2 + 1 + 1 ⇒ (4) + 15 + 2 + 1 + 1 = 23 --- +1 bless. +2 blessings of fervor, +1 prayer
yeah not a likely hit, but in case it is, (including mighty pebble added in) damage: 7d6 + 3 + 5 ⇒ (4, 5, 1, 2, 6, 5, 2) + 3 + 5 = 33

Nuck-Tuk summons his past experiences to become a more versatile combatant.

martial flexibility to give him improved Grapple feat so that will give him a +2 CMB and CMD for grapples

Grand Lodge

Eastern star Ioun stone. its not normally PFS legal but it is on available from the Emerald Spire chronicle sheet "The Throne of Azlant"

Grand Lodge

Nuck-Tuk has constant comprehend languages active so not sure if that helps at all

linguistics: 1d20 + 2 ⇒ (11) + 2 = 13
know planes: 1d20 + 10 ⇒ (2) + 10 = 12

perhaps the Hao Jin isn't the only such tapestry. Nuck-Tuk ponders.

He also moves to get with the rest of the group

Grand Lodge

GM Xavier Kahlvet wrote:

Nuck Tuk, you are now on the map, 15 ft from the upper edge. You still have another action if you would like to do something else.

Tortuga, not sure if you did anything else besides ask about finding the VC.

thanks...[/b]

As Nuck-Tuk lumbers closer moving at the speed of rock.

he pauses a moment to try and sense the presence of anything hidden, still worried of an ambush.

[ooc]blindsense 60' and murmer of earth to be aware of all creatures touching the earth in a 15' radius

Grand Lodge

ok Nuck-Tuck will again use his blessing for +30 foot move and advance 50 feet or to get to the rest of the group

Grand Lodge

how much further till Nuck-Tuk is on the map?

Grand Lodge

Nuck-Tuk moves forward, adding the bonus 30' from the blessing. trying to be cautious of enemies that may be still be around.

this plus the original 20' puts him at a total distance moved 70'

perception if needed: 1d20 + 17 ⇒ (2) + 17 = 19

Grand Lodge

Sorry all, been sick past couple of days. Hopefully will be better tomorrow.

Grand Lodge

for everyone's benefit, Nuck-Tuk, has some melee combat ability but is more of a utility type. and healing.

he will buff when he can, and use his spells at range. many are non-damaging. but can hinder the opponents

Grand Lodge

Nuck-Tuk takes in his surroundings for only a moment. feeling the sand around his feet gives him comfort.

he reaches down and grabs a handful of sand. with a short prayer in Terran he tosses the sand into the air.

immediately all allies within 30' of him (actually effects only 12 allies) are blessed.

blessings of fervor spell.
duration 12 rounds, each round can choose one of the following benefits:

* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Make one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

He then lumbers forward toward the scene. move 20'

Grand Lodge

on the new plus side, I located my chronicle sheet for Serpents Rise (put it in the wrong folder.

anyway, if its not to late I played as Zurnzal

Grand Lodge

Nuck-Tuk only uses a mw club (clanky's arm) and it cannot be enhanced except by magic weapon spells.

but he seldom goes into melee with that weapon. its more of a status item than anything else.

Grand Lodge

Ok, I looked and it would seem that I lost that chronicle sheet. I can just go with not having played that one. I am fine with that.

lso I have no AC right now and its the middle of a heat wave. git some guys coming tonight but it will take a few days to fix. ($3-4k....ugghh)

Grand Lodge

oh yeah thanks, I will look that up, was on my phone at work so when I get home I will check the actual chronicle.

Grand Lodge

Nox, not sure if blindsense can locate you as well, but Nuck-Tuk isn't really looking anyway, also just being in shadows does not block darkvision

Nuck-Tuk actually is a little out of place, he has not been in "civilized places" spending lots of time in a remote wilderness fort.

you said several convoy's are we to be privy to the true caravan or is that not very important. and what can you tell us about the various caravans

Grand Lodge

I played Serpent's Rise with Jania my Sylph Djinni blooded sorcerer. also the same character that I applied my eyes of the ten boon to from Nuck-Tuk

Grand Lodge

making this simple and no ret-conning "so to speak" I will have Nuck-Tuck at the Starhall already. If that is alright

At the Starhall, apparently making small talk with some of the other spell caster's there, is a short man, barely 5 feet tall, and apparently made of rock, with green crystals instead of hair.

several small gem stones float around the man's head and what appears to be the arm of some sort of construct hangs from a belt also made of stone.

as the group enters the stone man never turns to face you initially, yet somehow knows of your presence regardless of how quiet you enter.

greetings, I think you may be looking for me. I appear to have gotten lost and stopped by here for directions. he turns to face the group. his eye are pure white with no apparent pupils.

I am Nuck-Tuck, I am from the Fort Inevetable in the River Kingdoms, I apologize for my tardiness. I was in the middle of arraigning a trip into the Emerald Spire to gather some more information for the Society when I received the letter. And besides, it takes time and patience to make a stone move.

Grand Lodge

Hello all just looking things over, sorry about things, had to work late yesterday and did not even look for posts and missed Monday all together as I was spending some family time and avoiding internet

Grand Lodge

ok so Nuck tuck follows Torag and Mighty Strength is in dwarves of Golarion book, under "The Brood of Torag" on page 22.

so I can keep Mighty Strength but I swapped out Rovagug's Fury and took Rock whip instead

Grand Lodge

Will post tonight after work

Grand Lodge

It's not the god, I just made the mistake on spell selection. This character was a spot for lots of gm credits so I never really gave him a thorough edit.

Grand Lodge

Never really put 2 and 2 together on that. I can change them out

Grand Lodge

Player Name: Edward Sobel
Character Name: Nuck-Tuk
Character Number: 9406-2
Faction: Grand Lodge
Progression: Normal
Day Job (roll now): profession scribe: 1d20 + 15 ⇒ (18) + 15 = 33

Continuity Check (see below):

For the "Continuity Check" section, I need to know the following:
Have you, as a player, played any of the following scenarios with any character:
• 1-46/1-54/2-05/2-22: The Eyes of the Ten series
• 6-98: Serpent's Rise
7-98: Serpent's Ire[

Additionally, I need to know if you've played any of the following scenarios with this character specifically:
• 1-46/1-54/2-05/2-22: The Eyes of the Ten series
5-08: The Confirmation
• 6-10: The Wounded Wisp
• 7-03: The Bronze House Reprisal
• 7-07: Trouble in Tamran
• 7-15: The Deep Market Deception
• 7-22: Bid for Alabastrine

I do have some stuff to buy, and will follow up in another post. have not played this character in a while and have not updated him in a while either.