Nuck-Tuk once again blesses the party with blessings of fervor.
I don't think Géatan or Nox's buddy, are in the effect.
each round choose one of the following effects:
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
hi guys, sorry about holding things up, I am dealing with an elderly and stubborn father in law that need assisted living and refusing to go. not to mention he has been to the hospital twice now with heart problems.
Nuck-Tuk approaches the Kernaug group. We have obtained some prisoners from another plane. they were involved in the attack on our Caravan and were also after the elixir. We would like to know more about them and why they wanted the elixir.
OK man things move fast here, anyway is it to late to offer anything? my best offer would be for those investigating the Shamblers and the prophet. I can give up my ioun stone to give the user perm. comprehend languages.
also I can offer knowledge arcana and planes checks at least
Nuck-Tuk seems a bit silent for the most part, All I can say is that shortly after arriving, I was shifted to another plane and drained of my mental faculties. but the are the caravan was attacked did have a weakening in the barrier between planes. When the Caravan was attacked, it may have attracted the natives of the other plane. at least this is the best i can gather.
I did roll the wrong knowledge check. (also the wrong modifier for knowledge religion gonna roll the corrct roll here.
know religion:1d20 + 6 ⇒ (14) + 6 = 20
Nuck-Tuk will go to take a look at this alter. the thin connection between the planes that exists here may have something to do with this alter. I wonder if these shamblers and the prophet just happen to have heard things during the fight and decided to "feed"
Since Géatan expressed that he didn’t know what to do I just put him on delay because it’ll be easier to figure out what to do once the enemy goes. EDIT: I wrote this in advance, but I now have confirmation from Géatan that he is delaying; I’m just too lazy to delete it.
Also, if you guys feel that I’m being too impatient as a GM, by all means tell me and I’ll fix it; I’m still new to the etiquette of PBP and I want to make sure you guys are having a good time (it also doesn’t help that I tend to have a lot of time on my hands and I’m just anxiously waiting for the next person to post, but that’s an issue of mine, not yours).
** spoiler omitted **
GM:
it's all understood, its the mess I got myself into really. Nuck-Tuk was mostly a GM dump for emerald Spire so I don't have a lot of real play time with him.
Nuck-Tuk simply remains rooted in place. letting the earth heal him.
when the man appears and heals hi, he tries to speak, but he seems unable to form the words, language is no longer a concept to him. instead he grunts.
little bit of catching up, I see that Nuck-Tuk is grappled. also I m assuming he is still on the ground.
know planes to identify:1d20 + 10 ⇒ (4) + 10 = 14
with the creature grabbing him Nuck-Tuk tries to strike back at him.
even grappled I think he can make unarmed attacks, and will use revelation stike to channel mighty pebble through the attack (this applies only if it is a hit)
unarmed strike:1d20 + 15 + 2 + 1 + 1 ⇒ (4) + 15 + 2 + 1 + 1 = 23 --- +1 bless. +2 blessings of fervor, +1 prayer yeah not a likely hit, but in case it is, (including mighty pebble added in) damage:7d6 + 3 + 5 ⇒ (4, 5, 1, 2, 6, 5, 2) + 3 + 5 = 33
Nuck-Tuk summons his past experiences to become a more versatile combatant.
martial flexibility to give him improved Grapple feat so that will give him a +2 CMB and CMD for grapples
Nuck-Tuk takes in his surroundings for only a moment. feeling the sand around his feet gives him comfort.
he reaches down and grabs a handful of sand. with a short prayer in Terran he tosses the sand into the air.
immediately all allies within 30' of him (actually effects only 12 allies) are blessed.
blessings of fervor spell. duration 12 rounds, each round can choose one of the following benefits:
* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Make one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
He then lumbers forward toward the scene. move 20'
making this simple and no ret-conning "so to speak" I will have Nuck-Tuck at the Starhall already. If that is alright
At the Starhall, apparently making small talk with some of the other spell caster's there, is a short man, barely 5 feet tall, and apparently made of rock, with green crystals instead of hair.
several small gem stones float around the man's head and what appears to be the arm of some sort of construct hangs from a belt also made of stone.
as the group enters the stone man never turns to face you initially, yet somehow knows of your presence regardless of how quiet you enter.
greetings, I think you may be looking for me. I appear to have gotten lost and stopped by here for directions. he turns to face the group. his eye are pure white with no apparent pupils.
I am Nuck-Tuck, I am from the Fort Inevetable in the River Kingdoms, I apologize for my tardiness. I was in the middle of arraigning a trip into the Emerald Spire to gather some more information for the Society when I received the letter. And besides, it takes time and patience to make a stone move.
Hello all just looking things over, sorry about things, had to work late yesterday and did not even look for posts and missed Monday all together as I was spending some family time and avoiding internet
It's not the god, I just made the mistake on spell selection. This character was a spot for lots of gm credits so I never really gave him a thorough edit.
Player Name: Edward Sobel
Character Name: Nuck-Tuk
Character Number: 9406-2
Faction: Grand Lodge
Progression: Normal
Day Job (roll now):profession scribe:1d20 + 15 ⇒ (18) + 15 = 33
Continuity Check (see below):
For the "Continuity Check" section, I need to know the following:
Have you, as a player, played any of the following scenarios with any character:
• 1-46/1-54/2-05/2-22: The Eyes of the Ten series
• 6-98: Serpent's Rise
• 7-98: Serpent's Ire[
Additionally, I need to know if you've played any of the following scenarios with this character specifically:
• 1-46/1-54/2-05/2-22: The Eyes of the Ten series
• 5-08: The Confirmation
• 6-10: The Wounded Wisp
• 7-03: The Bronze House Reprisal
• 7-07: Trouble in Tamran
• 7-15: The Deep Market Deception
• 7-22: Bid for Alabastrine
I do have some stuff to buy, and will follow up in another post. have not played this character in a while and have not updated him in a while either.