Sharu

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96 posts. Organized Play character for Incendiaeternus.


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Acquisitives

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Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will speak out in a strained voice "Still breathing, after a fashion." with a thumbs up bring her self against the pallets and holding the elevator open for the weapons transfer.

She will look past the offices as they head out the door and realizes there is no time to clean off the top of them into a bag.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia breaths in deeply, holding one hand out towards the orcs in-front of her the other still holding the laser pistol that now suddenly shows no charges on the battery.

Magical Hack, Energize Spell -> Overheat, yes this may trigger AoO but out of actions.

Heat! Reflex DC 15 for Half: 2d8 ⇒ (2, 8) = 10

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will put her hands out and attempt to cast at Mohawk.

Caster: 1d20 + 4 ⇒ (20) + 4 = 24
Magic Missle: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will reserve spells for potential second group coming down and just shoot at the drow in front of her.

azimuth laser pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Fire: 1d4 + 2 ⇒ (2) + 2 = 4

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

a: 1d20 + 1 ⇒ (20) + 1 = 21

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia looks over the shoulders of the orc's infront of her. "That's good placement. Couldn't have tried better."

Overheat, aiming to miss Kent
Reflex DC 15/half: 2d8 ⇒ (1, 2) = 3

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Surprise
She will attempt to Daze the yellow half-orc at the other elevator entrance. DC 14 Will.

Round 1
Sephia will step to the side and open her hands pulling the heat from the surrounding area. Overheat

Damage DC15 Reflex for Half: 2d8 ⇒ (4, 2) = 6

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Engineering: 1d20 + 8 ⇒ (4) + 8 = 12

"Possibly good we sent some of them packing. They all can't get down that elevator at once? Jump them as they come?" Sephia mentions as she moves over to the door.

Sephia can just about make it, to her little corner, so she can hit them as the doors open.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Ready to move on if we've checked out everything here.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will move into the inner rooms before looking around each of them. "Sorry, don't want anything coming up behind us."

Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Mysticism: 1d20 + 8 ⇒ (4) + 8 = 12 and Detect Magic on the plushy.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sorry got distracted running game forgot to go back and edit before the edit locked out.

~~South Office~~
"It looks like Villyth was in a hurry and this seems to be revenge against Xicton for making him look bad. From the sounds of it he didn't need any help looking bad, and he has a bit of a temper."

~~Weaponsmith~~
"Ah this one is helpful, it's the weaponsmith! 9 hours ago asked where the weapons were, and a few hours ago they are loaded on Ettercap and easily movable!"

~~Villyth's~~
Sephia doesn't even bother putting the hacking tools on the desk. "Ah, you didn't deserve this... blunt object to a nice piece of technology. Almost sounds like a flat version of Ducky from NCIS looking at a body. "Our temperamental drow might still be around, smashed it so we couldn't find anything."

~~Sys Admin~~
"Another tough nut."

left the ones vague if we get more aids in.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will look around at everyone passing, and putting the engineering kit back in her bag and pulling out the hacking kit.

The southernmost office belonged to Ellandail.
Computers: 1d20 + 12 ⇒ (12) + 12 = 24

~~~
The southeast room belongs to Raimsael, the weaponsmith.
Computers: 1d20 + 12 ⇒ (15) + 12 = 27
~~~
The northeast room is Malindeil’s office. There is a credstick (1,200 credits) next to the computer.
Computers: 1d20 + 12 ⇒ (5) + 12 = 17
"At least they are paying us for our trouble. Anyone want to read how much is on this while I look into this." Sephia mentions while she tosses the credstick to the closest party member. "Wow this one is interesting to say the least, tough nut."
~~~
The northwest room is Villyth Zeizerer’s office. Villyth’s computer appears to be broken.
Computers: 1d20 + 12 ⇒ (9) + 12 = 21

Next to the computer, there is a large black spider plush toy. The plush toy has “Abysshead” written in Abyssal along the bottom of its abdomen.

Sephia will look at the plushy, "eh, cute."

~~~
The southwest room is Beidnach’s, the system administrator.
Computers: 1d20 + 12 ⇒ (5) + 12 = 17

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will double move through the area to catch up with the others.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will squeeze past Smiley with a brief "Who's a good lizard" and a quick scritch. Staying low to the ground once she gets around the broken window.

Spell Level: 1d20 + 4 ⇒ (3) + 4 = 7
Spell Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6Magic Missile

as a note dice do not like if you nest a URL inside it.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia without weapon due to working on the door will attempt to dive through the edge of the door to the clear space on the side.

Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11 little circle is where she's hoping to get to. Hopefully the dice like me.

Since she has nothing useful in her hands she will use what she has grabbing at the drow.

Melee touch: 1d20 + 4 ⇒ (15) + 4 = 19
Inject Nanobots
Spell Check: 1d20 + 4 ⇒ (19) + 4 = 23

Spell if needed:

Nanobots: 4d8 ⇒ (2, 6, 6, 8) = 22
Will DC 16, 4 rounds

This just became a lot of I hope the dice like me...but yea door being shot.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia will quietly pull out an Engineering kit and attempt to see if it will open.

Engineering+Kit: 1d20 + 10 ⇒ (13) + 10 = 23

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia is interested in the tree it seems and oblivious to the advertisements. It's fitting, she doesn't do people.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Culture: 1d20 + 5 ⇒ (8) + 5 = 13
Life Science: 1d20 + 10 ⇒ (19) + 10 = 29

"I would watch the tree, most of us should be fine but anything larger than normal will have issues brushing up against it." Sephia mentions taking in the room. "Castrovelian Blue Willow. Sedative Posion."

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"You never know who might be looking out for you and that shot."
Sephia notes and raises a pistol.

azimuth laser pistol: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 out side of range.
lucky damage? Fire: 1d4 + 2 ⇒ (3) + 2 = 5

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

I'm good either way, last two weeks have been crazy with a ton of stuff.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Lets see if Paizo lets me post the day I post it.

Sephia will offer to work with the hacking team. She doesn't have Drow language. "Lets see what the infosphere has to say about things." she pulls out her personal computer as the guards lead them off.

Step One: Computers: 1d20 + 12 ⇒ (13) + 12 = 25

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Mysticism: 1d20 + 8 ⇒ (9) + 8 = 17
"So it seems to be working that we are at least willing to monetarily assist in this matter. It is the way that diplomacy works in places." Sephia mentions.

Sephia doesn't mind paying it out since Betty never spends credits.

Acquisitives

3 people marked this as a favorite.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia looks at the glowing holograph without touching it not wishing to draw attention towards those working with the computer. "Would it not be a boon in your honor to this one? Bringing Villyth either dead or alive for reckoning. I'm sure that arrangements could be made that it be done in proper fashion without directly linking it back to you in the eyes of your fellows, but of course anything as farseeing will realize the proper care taken."

Mysticism aid:
Mysticism: 1d20 + 8 ⇒ (7) + 8 = 15
I have a feeling we only need the weapons not her, and this is about as close to openly making friends and bribing someone as Sephia gets.
She shrugs, "would take something negative currently into a dual benefit of no longer dealing with these issues with their threads of weakness into a boon that you were able to clean house without getting your hands dirty and turn it into something useful."
Culture aid:
Culture: 1d20 + 5 ⇒ (9) + 5 = 14

"You can also look at it this way we are business partners, it might not look good in the long term to have lost a legitimate shipment, the fact that we can do that and other types of transportation would be a long term benefit to you. If we can establish that this is a one off and not something we should be expecting long term."

Business side:
Profession (Smuggler): 1d20 + 7 ⇒ (13) + 7 = 20 Didn't see anyone else taking the business route.

I may have played way to much Forgotten Realms drow in the past.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Boons:

Social: Savior of the Scoured Stars
Faction: Acquisitive Champion, Improved

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Culture: 1d20 + 5 ⇒ (11) + 5 = 16
Mysticism: 1d20 + 8 ⇒ (18) + 8 = 26

Sephia will take a note and look at the holographic images, which has the odd response of reflecting in the visor. When she runs out of images she will stop to look out over the city scape.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

She looks over at Eleazar; "The Pact Worlds have accepted planets for mutual defense that use these same tactics. Indeed it was the first to sign and be accepted. It's practical to know where the line is this week." Sephia shrugs. "Perhaps their attention is drawn to far to the loud and the colorful, where the camera tells them to look. At least the Drow eventually die."

Acquisitives

2 people marked this as a favorite.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Sephia looks up as she enters into the Starscape Chamber, the images of Nightarch reflecting in the visor of her Zeizerer diffractor armor that even in the middle of Lorespire is fully sealed. She slides into one of the seats absent any weapons.

"Forsaken creatures?" Sephia looks over at the comment that simply moves the faceplate of the helmet. "Does the society reject then out of hand such concepts like Sarenrae aspect of redemption? Hylax's aspect of diplomacy? Calistria's revenge and trickery? Yet we walk among the servants of Asmodeus and Hellknights among our ranks?" Her voice holds the accent of Eox though not what most hear on televised stations. "Or should all Forsaken creatures be cleansed from the Pact Worlds?"

Before getting a response she turns back to Naiaj. "I get the preference is to return the original shipment instead of arranging for replacements and holding those that lost it accountable. Is there is specific about this shipment that means we need the original? What other than general weapons we should be looking at in this shipment?"

"Do we know anything about this Villyth that we need to know? A reason they would have for wanting this shipment other than pure credits? Is this an unknown third party."

~~~

"Pilot, Information, elemental damage, for the most part." Sephia with great reluctance raises her hand up to the latch on the helmet. Regretfully with an audible sigh lowering the mirrored mask. The face is gray skinned but human, pale enough not to have seen solar energy for a while with white streaks through what may have been red hair. Grey eyes take in the party streaked with black. The voice lacking inflection as she replies. "Sephia."

Acquisitives

2 people marked this as a favorite.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Player Name/Alias: Betty
Character Name: Sephia (...Nako...I played PbP as this for skitters)
Character Level: Technomancer 3
Organized Play # / Character #: 95342-702
Perception Modifier: +5
Initiative Modifier: +5
What is your favorite color: purple
What is your quest Day Job (if any) Roll: Profession (smuggler): 1d20 + 6 ⇒ (7) + 6 = 13

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

dayjob Musician: 1d20 + 5 ⇒ (13) + 5 = 18

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Boss is giving us escape pods!

Skitters in my mind may go the way of Gru's minions a bit

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"We negotiate your getting back to Pact World safely. Take your own personal stuffs." Nako mentions.

"Skitters are helpful not stupid, we know how to operate an airlock if you do sneaky stuff."

Diplo: 1d20 + 1 ⇒ (9) + 1 = 10

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

It is indeed intimidation - they don't know we are not going to hit the button.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Gree! Skitters assemble!

We can use a bit of this, and a bit of that, and make power for the GM!

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"Do we really want to leave them here to bug our NuFriends studying the cyclone and causing problems?" Nako looks thoughtful.

"Offer travel back to pact worlds as long as they behave, they can get their stuff from the ship. If they cause trouble we toss them from the airlock?"

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

"Your really bad lady."
Nako will swing the doskho at bad lady.

doshko: 1d20 + 8 ⇒ (19) + 8 = 27
fire: 1d8 + 9 ⇒ (3) + 9 = 12

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"No hurting clutchmates!"

Nako will step up behind her and swing at her.

doshko!: 1d20 + 8 ⇒ (12) + 8 = 20
Fire!: 1d8 + 9 ⇒ (8) + 9 = 17

"Crazy Lady leave skitters alone!"

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"We don't like you lady and what ever you did to OUR ship!"

Nako will move up a single move action and prepare to take a club swing at any of the droids that try to get to her squishy friends.

If needed:

doshko!: 1d20 + 8 ⇒ (17) + 8 = 25
Fire!: 1d8 + 9 ⇒ (6) + 9 = 15

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"I'm not good at the other things, but I can at least go tell her how we got here!. Nako good at defending cluch not so much at blinky computers or finger wagling talking to big things!"

Nako will at least attempt to help describe the ship in detail (at least the skittership), including anything she knows about its capabilities and drift engines that may have had any effect. She has enough physical sciences to know that much at least. Probably at least aiding.

Diplomacy - to Kiodea: 1d20 + 1 ⇒ (9) + 1 = 10

Acquisitives

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Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"We help." Nako beams cheerfully. "Point us in direction, your busy many hands make quick work of work, and we have six!" Nako raises each hand empty and waves at Ponatia and the osharu that dropped the data pads.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Nako will get up from the ground dosko in hand. "I will... save Nufriends!"

Watching too much anime of late... so see Anime-Nako down and almost out resurgence/

She will swing with the last bits of her strength the doshko.

Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Fire: 1d8 + 9 ⇒ (6) + 9 = 15

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Nako doesn't want to provoke! She has precious little hp left!

Nako will swing again in defense of Clutch and NuFriend!
Atk + Prone: 1d20 + 5 ⇒ (9) + 5 = 14
dmg fire: 1d8 + 9 ⇒ (1) + 9 = 10

dear dice, please don't kill me

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"Leave NuFriend alone scaley"

Atk + Prone: 1d20 + 5 ⇒ (13) + 5 = 18
dmg fire: 1d8 + 9 ⇒ (2) + 9 = 11

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"Leave potential NuFriend alone big and scally." Nako says and comes up and attempts to swing at it.

Atk(Flame doshko): 1d20 + 9 ⇒ (5) + 9 = 14
fire if needed: 1d8 + 9 ⇒ (7) + 9 = 16

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Nako looks around, " at least it's dry here. maybe a little crispy." she sits back on the ground using the fire extinguisher as a pillow.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Nako, moves over to the new tree and splushes it out with the fire extinguisher.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Me thinking there were two rounds. Double move and then use, if not make her action this round attempting to put it out.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"Bad Fire Rift thing. No burning trees!" Nako puts the tree out with the fire extinguisher

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

Nako moves around towards the burning tree attempting to fish out what looks to be a fire extinguisher. Muttering as she moves around about smell of burning fur!

Assuming Nako isn't on fire, just the damage at this point.

Acquisitives

Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources:
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1
| Active Conditions: none

"Lead on!" Nako says cheerfully, before balancing the blaathhorn in one set of hands and the mvindee fingerdrums held and played with another leading to a brass and percussion marching music for the trip.

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