Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia breaths in deeply, holding one hand out towards the orcs in-front of her the other still holding the laser pistol that now suddenly shows no charges on the battery. Magical Hack, Energize Spell -> Overheat, yes this may trigger AoO but out of actions. Heat! Reflex DC 15 for Half: 2d8 ⇒ (2, 8) = 10
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will put her hands out and attempt to cast at Mohawk. Caster: 1d20 + 4 ⇒ (20) + 4 = 24
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will reserve spells for potential second group coming down and just shoot at the drow in front of her. azimuth laser pistol: 1d20 + 4 ⇒ (17) + 4 = 21
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia looks over the shoulders of the orc's infront of her. "That's good placement. Couldn't have tried better." Overheat, aiming to miss Kent
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Surprise
Round 1
Damage DC15 Reflex for Half: 2d8 ⇒ (4, 2) = 6
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Engineering: 1d20 + 8 ⇒ (4) + 8 = 12 "Possibly good we sent some of them packing. They all can't get down that elevator at once? Jump them as they come?" Sephia mentions as she moves over to the door. Sephia can just about make it, to her little corner, so she can hit them as the doors open.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Ready to move on if we've checked out everything here.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will move into the inner rooms before looking around each of them. "Sorry, don't want anything coming up behind us." Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Mysticism: 1d20 + 8 ⇒ (4) + 8 = 12 and Detect Magic on the plushy.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sorry got distracted running game forgot to go back and edit before the edit locked out. ~~South Office~~
~~Weaponsmith~~
~~Villyth's~~
~~Sys Admin~~
left the ones vague if we get more aids in.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will look around at everyone passing, and putting the engineering kit back in her bag and pulling out the hacking kit. The southernmost office belonged to Ellandail.
~~~
Next to the computer, there is a large black spider plush toy. The plush toy has “Abysshead” written in Abyssal along the bottom of its abdomen. Sephia will look at the plushy, "eh, cute." ~~~
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will double move through the area to catch up with the others.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will squeeze past Smiley with a brief "Who's a good lizard" and a quick scritch. Staying low to the ground once she gets around the broken window. Spell Level: 1d20 + 4 ⇒ (3) + 4 = 7
as a note dice do not like if you nest a URL inside it.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia without weapon due to working on the door will attempt to dive through the edge of the door to the clear space on the side. Acrobatics: 1d20 + 1 ⇒ (10) + 1 = 11 little circle is where she's hoping to get to. Hopefully the dice like me. Since she has nothing useful in her hands she will use what she has grabbing at the drow. Melee touch: 1d20 + 4 ⇒ (15) + 4 = 19
Spell if needed:
Nanobots: 4d8 ⇒ (2, 6, 6, 8) = 22 Will DC 16, 4 rounds This just became a lot of I hope the dice like me...but yea door being shot.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia will quietly pull out an Engineering kit and attempt to see if it will open. Engineering+Kit: 1d20 + 10 ⇒ (13) + 10 = 23
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia is interested in the tree it seems and oblivious to the advertisements. It's fitting, she doesn't do people.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Culture: 1d20 + 5 ⇒ (8) + 5 = 13
"I would watch the tree, most of us should be fine but anything larger than normal will have issues brushing up against it." Sephia mentions taking in the room. "Castrovelian Blue Willow. Sedative Posion."
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "You never know who might be looking out for you and that shot."
azimuth laser pistol: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15 out side of range.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 I'm good either way, last two weeks have been crazy with a ton of stuff.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Lets see if Paizo lets me post the day I post it. Sephia will offer to work with the hacking team. She doesn't have Drow language. "Lets see what the infosphere has to say about things." she pulls out her personal computer as the guards lead them off. Step One: Computers: 1d20 + 12 ⇒ (13) + 12 = 25
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Mysticism: 1d20 + 8 ⇒ (9) + 8 = 17
Sephia doesn't mind paying it out since Betty never spends credits.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia looks at the glowing holograph without touching it not wishing to draw attention towards those working with the computer. "Would it not be a boon in your honor to this one? Bringing Villyth either dead or alive for reckoning. I'm sure that arrangements could be made that it be done in proper fashion without directly linking it back to you in the eyes of your fellows, but of course anything as farseeing will realize the proper care taken."
Mysticism aid: I have a feeling we only need the weapons not her, and this is about as close to openly making friends and bribing someone as Sephia gets.
Mysticism: 1d20 + 8 ⇒ (7) + 8 = 15 She shrugs, "would take something negative currently into a dual benefit of no longer dealing with these issues with their threads of weakness into a boon that you were able to clean house without getting your hands dirty and turn it into something useful." Culture aid:
Culture: 1d20 + 5 ⇒ (9) + 5 = 14 "You can also look at it this way we are business partners, it might not look good in the long term to have lost a legitimate shipment, the fact that we can do that and other types of transportation would be a long term benefit to you. If we can establish that this is a one off and not something we should be expecting long term."
Business side:
Profession (Smuggler): 1d20 + 7 ⇒ (13) + 7 = 20 Didn't see anyone else taking the business route. I may have played way to much Forgotten Realms drow in the past.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Boons: Social: Savior of the Scoured Stars
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Culture: 1d20 + 5 ⇒ (11) + 5 = 16
Sephia will take a note and look at the holographic images, which has the odd response of reflecting in the visor. When she runs out of images she will stop to look out over the city scape.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 She looks over at Eleazar; "The Pact Worlds have accepted planets for mutual defense that use these same tactics. Indeed it was the first to sign and be accepted. It's practical to know where the line is this week." Sephia shrugs. "Perhaps their attention is drawn to far to the loud and the colorful, where the camera tells them to look. At least the Drow eventually die."
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Sephia looks up as she enters into the Starscape Chamber, the images of Nightarch reflecting in the visor of her Zeizerer diffractor armor that even in the middle of Lorespire is fully sealed. She slides into one of the seats absent any weapons. "Forsaken creatures?" Sephia looks over at the comment that simply moves the faceplate of the helmet. "Does the society reject then out of hand such concepts like Sarenrae aspect of redemption? Hylax's aspect of diplomacy? Calistria's revenge and trickery? Yet we walk among the servants of Asmodeus and Hellknights among our ranks?" Her voice holds the accent of Eox though not what most hear on televised stations. "Or should all Forsaken creatures be cleansed from the Pact Worlds?" Before getting a response she turns back to Naiaj. "I get the preference is to return the original shipment instead of arranging for replacements and holding those that lost it accountable. Is there is specific about this shipment that means we need the original? What other than general weapons we should be looking at in this shipment?" "Do we know anything about this Villyth that we need to know? A reason they would have for wanting this shipment other than pure credits? Is this an unknown third party." ~~~ "Pilot, Information, elemental damage, for the most part." Sephia with great reluctance raises her hand up to the latch on the helmet. Regretfully with an audible sigh lowering the mirrored mask. The face is gray skinned but human, pale enough not to have seen solar energy for a while with white streaks through what may have been red hair. Grey eyes take in the party streaked with black. The voice lacking inflection as she replies. "Sephia."
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Player Name/Alias: Betty
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Boss is giving us escape pods! Skitters in my mind may go the way of Gru's minions a bit
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "We negotiate your getting back to Pact World safely. Take your own personal stuffs." Nako mentions. "Skitters are helpful not stupid, we know how to operate an airlock if you do sneaky stuff." Diplo: 1d20 + 1 ⇒ (9) + 1 = 10
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 It is indeed intimidation - they don't know we are not going to hit the button.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Gree! Skitters assemble! We can use a bit of this, and a bit of that, and make power for the GM!
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "Do we really want to leave them here to bug our NuFriends studying the cyclone and causing problems?" Nako looks thoughtful. "Offer travel back to pact worlds as long as they behave, they can get their stuff from the ship. If they cause trouble we toss them from the airlock?"
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Reflex: 1d20 + 2 ⇒ (10) + 2 = 12
"Your really bad lady."
doshko: 1d20 + 8 ⇒ (19) + 8 = 27
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "No hurting clutchmates!" Nako will step up behind her and swing at her. doshko!: 1d20 + 8 ⇒ (12) + 8 = 20
"Crazy Lady leave skitters alone!"
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "We don't like you lady and what ever you did to OUR ship!" Nako will move up a single move action and prepare to take a club swing at any of the droids that try to get to her squishy friends. If needed: doshko!: 1d20 + 8 ⇒ (17) + 8 = 25 Fire!: 1d8 + 9 ⇒ (6) + 9 = 15
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "I'm not good at the other things, but I can at least go tell her how we got here!. Nako good at defending cluch not so much at blinky computers or finger wagling talking to big things!" Nako will at least attempt to help describe the ship in detail (at least the skittership), including anything she knows about its capabilities and drift engines that may have had any effect. She has enough physical sciences to know that much at least. Probably at least aiding. Diplomacy - to Kiodea: 1d20 + 1 ⇒ (9) + 1 = 10
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "We help." Nako beams cheerfully. "Point us in direction, your busy many hands make quick work of work, and we have six!" Nako raises each hand empty and waves at Ponatia and the osharu that dropped the data pads.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Nako will get up from the ground dosko in hand. "I will... save Nufriends!" Watching too much anime of late... so see Anime-Nako down and almost out resurgence/ She will swing with the last bits of her strength the doshko. Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Nako doesn't want to provoke! She has precious little hp left! Nako will swing again in defense of Clutch and NuFriend!
dear dice, please don't kill me
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "Leave NuFriend alone scaley" Atk + Prone: 1d20 + 5 ⇒ (13) + 5 = 18
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "Leave potential NuFriend alone big and scally." Nako says and comes up and attempts to swing at it. Atk(Flame doshko): 1d20 + 9 ⇒ (5) + 9 = 14
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Nako looks around, " at least it's dry here. maybe a little crispy." she sits back on the ground using the fire extinguisher as a pillow.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Nako, moves over to the new tree and splushes it out with the fire extinguisher.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Me thinking there were two rounds. Double move and then use, if not make her action this round attempting to put it out.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "Bad Fire Rift thing. No burning trees!" Nako puts the tree out with the fire extinguisher
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 Nako moves around towards the burning tree attempting to fish out what looks to be a fire extinguisher. Muttering as she moves around about smell of burning fur! Assuming Nako isn't on fire, just the damage at this point.
Sephia Female Human Death-touched, Technomancer /4 | SP: 24/24 HP: 24/24 RP: 5/5 | EAC: 13 KAC: 13 | F:+2 R:+2 W:+4 | Init +5 | Perc: +7, SM: +0 | Speed 30ft |
Tracked Resources: | Active Conditions: none
| Sp Lv 1- 4/4 | Sp Lv 2- 2/2 | Re-roll 1/1 "Lead on!" Nako says cheerfully, before balancing the blaathhorn in one set of hands and the mvindee fingerdrums held and played with another leading to a brass and percussion marching music for the trip.
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