Telos descends into the shaft without incident. The rope ladder remains firm. As he descends, he sees the following: The entrance shaft opens into the center of a red steel chamber. The floor beneath the shaft is canted at a slight angle; it seems to have originally been a circular platform that fit flush with the rest of the room but at some point unevenly sank a foot or so. The floors around the room’s perimeter are solid and even, with a textured surface to give better footing on the smooth metal. The walls are riveted metal plates, fallen or torn off in places to reveal solid rock behind. Recessed slabs of metal with adjacent panels, presumably exits, are centered on each wall. The northern panel glows dimly, illuminating scorch marks and glistening red stains around it. As you step off the ladder onto the platform, you see that four of the recesses are marked with the 'do not enter' sign left by the Pathfinders who set up the obstacle course. The only recess that doesn't is the northern one.
Valsin:
The Venture-Captain looks up in surprise as you troop into his office. It is clear he had not been expecting you before your mission.
"Blast it, you were supposed to be out in the field already," he mutters, rummaging through a desk filled with papers. He withdraws a parchment and hands it to the nearest of you. "Fortunate I still had one lying around," he continues, before motioning towards the parchment, "Go on, get moving." You don't actually visit Valsin before the adventure but I couldn't get the handout up at work. We'll gloss over that for now. Handout is linked above the campaign tabs at the start of the thread. Results of your knowledge checks have been PMed to you. After reading Valsin's letter, and making your way to the Red Redoubt, you find yourself in the central chamber staring at the shaft and the rope ladder that leads down into it. You can tell that the shaft is approximately thirty feet in diameter and thirty feet deep. It also appears to be perfectly circular.
You have been dispatched by Venture-Captain Ambrus Valsin to a training location outside of Absalom, known as the Red Redoubt of Karamoss. Another group of Pathfinders were sent to the location to set up an obstacle course, including both physical and mental challenges. You are to test their success, and yourselves, by completing the obstacle course. It is assumed that you have researched your location and the "machine mage" Karamoss prior to being dispatched there. Make any knowledge checks you wish, and I will inform you of your successes through PM. The noonday sun shines brightly in a cloudless sky, but the rugged landscape diffuses the light as if through a stained glass window composed entirely of crimson panes. Deep red metal walls, broken but mostly untouched by rust even after a millennium, form an obstacle course through the landscape. Clearly, when the Red Redoubt of Karamoss was named, it was not done ironically. The marked path through the siege castle's ruins leads to a large central chamber open to the sky above. Aside from the metal flooring, walls and rubble, nothing remains of the so-called "machine mage" Karamoss or his lost armies. Refuse, old campfire rings, and other signs of life attest to the place being a haven for scavengers and vagabonds. The chamber is filled with a large, circular shaft in the metal floor, with smoothly rolled edges that demonstrate superbly uniform craftsmanship. A rope ladder descends into the pit, anchored by pitons hammers into the floor panels. Over to you guys.
Discussion thread for Nostrus the DM's 6-01 Trial by Machine game. Any OOC discussion should go here if it doesn't directly pertain to the adventure. "Bold" for speech, italics for thoughts/mental messages. Any private messages between the DM and/or party members will be made through Paizo's PM system.
Playing so far: Choant: Level 1 Gunslinger
We've got one potential spot open although I think with this party make-up it should be fine. I will close recruitment at 2359 GMT tomorrow.
Hello there, after being accepted into a couple of PbPs as a player I've decided to turn my hand at DMing. Rather than make it anything too onerous, I thought I would begin by running some Pathfinder Society modules. The first I've elected to run is the first module in Year Six, Trial by Machine. I shall be running the game here, but with Roll20 support for the maps. Character Creation
Once the scenario is complete, you shall receive the chronicle sheet within 24 hours. Recruitment
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