Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek hops down from the warehouse roof with a grin. "What'd I miss down there? Hopefully any Pathfinders or Kortos, with the Snakes I was tossing around, at least."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"As Irori as my witness, I though snakes could fly," Nisek shouts down with a chuckle.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
This probably won't work, but it will be awesome if it does... With a grunt of effort, Nisek lifts the blue-clad Aspis agent and hurls them to the ground! Grapple: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
GM's call if off the roof is an "unoccupied square... in a hazardous location". If so, they get a +4 CMD, but end up on the ground with falling damage if I succeed. If not, they land on the roof, but get no bonus to resist.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek grabs the enemy by the belt and drags him onto the roof. Grapple: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek is willing to cooperate with the "get down quick" portion of the instruction. Unarmed Strike: 1d20 + 5 ⇒ (19) + 5 = 24
Unarmed Strike: 1d20 + 5 ⇒ (2) + 5 = 7
vs. Green for as long as they last
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
I guess someone falling off the roof is as good a signal as any. How are they climbing? If there's a ladder, rope, or somesuch, Nisek will want to remove it so they can't use it. Otherwise, punch the first Aspis to get within range. Punch: Unarmed Strike: 1d20 + 5 ⇒ (19) + 5 = 24
Bludgeoning Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Stealth: 1d20 + 3 ⇒ (10) + 3 = 13 He will drop prone to watch, hoping that helps keep him hidden without ruining his line of sight.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek heads up to the roof to stand watch, and hopefully come down behind them. Climb speed
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"Yeah, might get unsafe around here real soon." Diplomacy, Aid Another: 1d20 - 3 ⇒ (19) - 3 = 16
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek also has good Acrobatics, if you want to station him on top of the warehouse.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek ponders the usefulness of the bear trap, though he's not sure he would be able to set it up.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek will focus on the crane at first. He agrees that the largest door should be magically locked.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek explores the warehouse, hoping to find other things to slow down the Consortiums. Perception: 1d20 + 8 ⇒ (10) + 8 = 18 "We have a lot of doors to guard here. Can we block some of them with crates to limit the number of points we have to defend?"
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek double-slaps the beetle as best he can with light in his eyes. Unarmed Strike: 1d20 + 5 - 1 ⇒ (1) + 5 - 1 = 5
Unarmed Strike: 1d20 + 5 - 1 ⇒ (16) + 5 - 1 = 20
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Fortitude Save: 1d20 + 3 ⇒ (6) + 3 = 9 Nisek gets the light straight in the eyes and can't manage to do anything but blink furiously. Unless it was actually dazzled.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Maybe a slap in the face will make Laszo more agreeable. Unarmed Strike: 1d20 + 5 ⇒ (3) + 5 = 8
Maybe not.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek moves into the crossover and tries to grab Laszo. Improved Grapple: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Speed 30. Did I move to the wrong target? I would instead double move in whatever direction I needed to.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Enemies aren't very effective if they can't move, so Nisek moves over to Laszo and tries to grab him. Improved grapple: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 "You won't be able to slip away next time."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek swings his tail around to try to trip Pal. Acrobatics, Reroll, 3 Stars: 1d20 + 9 + 3 ⇒ (7) + 9 + 3 = 19
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek 'clumsily' bumps into a server and knocks the tray of mugs onto the table where the meeting will take place. Empties on the way back would be preferred, but he'll take what he can get. Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek continues to converse with the innkeeper. "Good to talk with a fellow businessman. Nisek Sarmachin, proprietor of the Salty Ring. You know the place, near the Ivy District? We try to keep an eye out for customers like those. Especially if we have something they might want other than a pint and a friendly smile." Profession (Innkeeper): 1d20 + 7 ⇒ (9) + 7 = 16
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek watches the exchange impassively. "Fight taverngoers or fight Aspis, it's much the same to me. Just let me know when you need something slapped." With that, he begins looking out for the agents. Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"I hate to leave them, but I agree. If we move them now, there might not be anything here when we get back. It's only a few hours."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek moves to the end of the hallway and checks out the statue and table. Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
No shopping. "Let's see what we can find out about this drug lab." He heads to the relevant part of town with the Pathfinders. Everyone else can handle the asking around, but he needs to focus on searching for clues. Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
soulnova wrote: The tall man looks around at those gathered before him. “Just the group I requested. Perfect. I’m Venture-Captain Ambrus Valsin, and I took great care in selecting just the right Pathfinders for this assignment.” This usually means "whoever is not busy at the moment". "Going after the Consortium and the Consortium? Tricky. Especially when you've taken as many headshots as I have. Just point me at the bad guys and I'll do fine."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"And spice is the spice of our proprietary chanko nabe recipe at the inn where I work when I'm not off adventuring. It's called the Salty Ring, and it's... near the Ivy District. You should all stop by once this is over."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
A serious-looking creature as much monkey as man enters the room. He is covered in greyish-brown fur from head to toe, and a tail peeks out from his clothing. He wears only a skirt embroidered with images of birds - mostly black, but one silver - flying over a mountain, held up by a white rope belt. The sword at his hip gleams, and you wonder if it has ever tasted blood or is just an affectation. Bowing slightly to each fellow agent, he says, "My greetings to you, and good fortune upon our journey. My name is Nisek, and I am a practitioner of ancient martial arts. Although new to the Society, I am sure my strength will be an asset to this group." He then joins in the search for Valsin.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Everything looks good. Thanks for a great game, everyone, especially Jhaeman for running!
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"It was out pleasure to help you," Nisek says to becher. "And I'm sure your association with the Pathfinder Society will be a great boon to both of us. "Now can you direct me to the nearest bathhouse or deep stream? I need to clean undead off my fur."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Profession Innkeeper: 1d20 + 7 ⇒ (14) + 7 = 21 Thank you all for a great game, especially Jhaeman for running! My monkey monk has a lot to think about before hitting level 2.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek has been told not to kick people while they are down, but he figures these don't count as people. Unarmed Strike, AOO: 1d20 + 5 ⇒ (1) + 5 = 6
No point saving that reroll. Unarmed Strike, AOO, Reroll, 2 Stars: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 Fortitude Save: 1d20 + 5 ⇒ (15) + 5 = 20 Assuming both are up after that, the beatings continue until morale improves. Mostly his own. Unarmed Strike: 1d20 + 5 ⇒ (5) + 5 = 10
Unarmed Strike: 1d20 + 5 ⇒ (13) + 5 = 18
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
"Oh, it's time to run toward the danger again?" Pretty sure it's a double move to get there.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek is enjoying having enemies coming to him for once. Unarmed Strike: 1d20 + 5 ⇒ (13) + 5 = 18
Unarmed Strike: 1d20 + 5 ⇒ (1) + 5 = 6
Both on Yellow, unless somehow the first punch takes it down. "Ew. We did not have to hit anything this gloppy at the monastery."
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Kurik wrote: I hope Nisek has better luck - al least he does not incur the nonlethal penalty... Um... thanks? Unarmed Strike: 1d20 + 5 ⇒ (5) + 5 = 10
Unarmed Strike: 1d20 + 5 ⇒ (2) + 5 = 7
Nothing. Nothing happened to Blue.
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek steps through the door and gives Blue the old one-two. Unarmed Strike: 1d20 + 5 ⇒ (6) + 5 = 11
Unarmed Strike: 1d20 + 5 ⇒ (1) + 5 = 6
"Watch where you're swinging that thing, Kurik!"
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Thwack! (15 to hit for 9 bludgeoning)
Male LN vanara unchained monk (lifting hand) 1 | HP 12/12 | AC 16 T 16 FF 10 | CMB +4, CMD 20 | F: +3, R: +5, W: +4| Init: +5 | Perc: +8 (low-light), SM: +3 | Speed 30 ft., climb 20 ft. | 0 Reroll | Active conditions: None
Nisek prepares to punch the first guard he can reach. Readied Action: Unarmed Strike: 1d20 + 5 ⇒ (10) + 5 = 15
Bludgeoning Damage: 1d6 + 3 ⇒ (6) + 3 = 9
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