Atendri

Nichos's page

328 posts. Alias of sunshadow21.


RSS

1 to 50 of 328 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Chiss Scoundrel 3

DM:
It's a surprisingly fitting end when you consider he's a scoundrel whose career was essentially rolling the dice and praying it worked out. As for how to proceed, what do I need to be aware of as I develop his replacement?


Male Chiss Scoundrel 3

desperation:
2/11 wound points
fort save DC 11 1d20 + 1 ⇒ (20) + 1 = 21

Nichos forces himself to stay conscious as he takes one last final shot, staring the creature down as he does so, showing no weakness.
attack 1d20 + 6 ⇒ (6) + 6 = 12
damage 3d8 ⇒ (3, 3, 5) = 11


Male Chiss Scoundrel 3

As for Janitor, he disappeared into the wilderness and never came out of it; not that big of a surprise on a world like this.


Male Chiss Scoundrel 3

attack:
Wound points 8/11
Fort save DC 81d20 - 1 ⇒ (12) - 1 = 11[/ooc]

attack 1d20 + 6 ⇒ (1) + 6 = 7
damage 3d8 ⇒ (3, 2, 7) = 12

At this point, especially with a 1, Nichos is dead. What are the considerations/restrictioncs I need to be thinking about when making a new character?


Male Chiss Scoundrel 3

I'd say try for a 5th player, especially since you're already going to be needing to incorporate a new character any way at this point, and I don't own any of those devices, so I can't really help much there.


Male Chiss Scoundrel 3

the end, one way or another:
just to get it out of the way, I'll assume that the creature does less than 14 damage, and get the last roll out of the way.

attack 1d20 + 8 ⇒ (4) + 8 = 12
damage 3d8 ⇒ (3, 5, 3) = 11

Figures; well, I suppose if he has to die, leaving a mystery behind as to how and where is within his style.


Male Chiss Scoundrel 3

pests:
Nichos grits his teeth as he switches back to single fire and focuses on the last pest.

attack 1d20 + 8 ⇒ (3) + 8 = 11
damage 3d8 ⇒ (4, 7, 5) = 16


Male Chiss Scoundrel 3

stupid pests:
"Stupid suicidal beasts." 5' back and multifire

attack on claw boy 1d20 + 3 ⇒ (6) + 3 = 9
damage on claw boy 3d8 + 1 ⇒ (3, 3, 1) + 1 = 8
attack on farther foe 1d20 + 3 ⇒ (8) + 3 = 11
damage on farther foe 3d8 ⇒ (1, 2, 7) = 10

lucky (attack on claw boy) 1d20 + 3 ⇒ (16) + 3 = 19


Male Chiss Scoundrel 3

attack:
Nichos will take a 5' step back and use multifire to try to strike both of them.

attack injured critter 1d20 + 4 ⇒ (13) + 4 = 17 (using precision attack to help hit)
damage injured critter 3d8 ⇒ (3, 8, 3) = 14
attack uninjured critter 1d20 + 3 ⇒ (18) + 3 = 21
damage uninjured critter 3d8 ⇒ (4, 8, 8) = 20


Male Chiss Scoundrel 3

attack:
Nichos aims for the smaller of the two trying to flank him, aiming quickly and firing.

attack 1d20 + 6 ⇒ (9) + 6 = 15 +1 if within 10 m
damage 3d8 + 1 ⇒ (2, 8, 4) + 1 = 15 +1 if within 10 m


Male Chiss Scoundrel 3

the jungle hunt continues:
Nichos takes a second to ponder how to deal with the threat, and decides the simple approach is best. Pulling out his rifle he aims for the largest looking beast.

attack 1d20 + 6 ⇒ (8) + 6 = 14
damage 3d8 + 1 ⇒ (5, 4, 2) + 1 = 12


Male Chiss Scoundrel 3
Shanosuke wrote:
Good. Doing great at your hunt too Nichos. And you had your doubts.

Not without reason; without lucky and force points, it would have been a very different story. Still, I'm pleasantly surprised at how well he's done, and it's giving a strong case for staying in the scoundrel class to get more access to lucky.


Male Chiss Scoundrel 3

Still here.


Male Chiss Scoundrel 3

jungle fever still:
Nichos will take the time to try to find another beast of burden, not being one to give up easily.

Handle Animal 1d20 + 3 ⇒ (20) + 3 = 23+1d6 ⇒ 4(FP)


Male Chiss Scoundrel 3

jungle fever:
His recon done, Nichos swings into action.

Phase 1
Establish a small, defensible base camp using his own knowledge, his trusty datapad, and resources from the jungle and boneyard.
Knowledge (tactics) 1d20 + 4 ⇒ (14) + 4 = 18
Computer Use 1d20 + 14 ⇒ (6) + 14 = 20
Survival (to gather supplies) 1d20 + 3 ⇒ (17) + 3 = 20
Survival (to set up camp) 1d20 + 3 ⇒ (15) + 3 = 18

Phase 2
Build a sled and a lot of rope; lay in a supply of spare meat for use in phase 3 by hunting the smaller game of the nearby jungle.
Craft 1d20 + 4 ⇒ (14) + 4 = 18
Survival 1d20 + 3 ⇒ (8) + 3 = 11

Phase 3
Make about half a dozen trips into different parts of the boneyard, securing choice bones, and setting up a series of traps (put together with pits, bones, rope, meat, and whatever other materials he can lay his hands on) to try to kill as many of the scavengers as possible; also killing any small scavengers he comes across on their own; securing each load in his base camp after each trip
Stealth 1d20 + 10 ⇒ (6) + 10 = 16
Perception 1d20 + 9 ⇒ (3) + 9 = 12
Computer Use 1d20 + 14 ⇒ (2) + 14 = 16 to help design traps
Knowledge (tactics) 1d20 + 4 ⇒ (7) + 4 = 11 to help place traps
Survival 1d20 + 3 ⇒ (12) + 3 = 15 to trap scavengers
Survival 1d20 + 3 ⇒ (6) + 3 = 9 to hunt scavengers
Lucky reroll (perception) 1d20 + 9 ⇒ (7) + 9 = 16

Phase 4 (here's where things get interesting)
Once he has secured a sled full of loot, and or is running out of time, he takes the gamble; he sets up a series of traps equal to the number of stun grenades he has, using half of the remaining meat and whatever other tricks he has learned thus far from trapbuilding, to try to capture and tame one of the larger scavengers as a beast of burden for the sled
Computer Use 1d20 + 14 ⇒ (6) + 14 = 20 to find a good design for this kind of trap
Knowledge (tactics) 1d20 + 4 ⇒ (15) + 4 = 19 to aid in placing these traps
Survival 1d20 + 3 ⇒ (20) + 3 = 23 to hopefully stun and capture a suitable creature
Handle Animal 1d20 + 3 ⇒ (4) + 3 = 7 to tame and control creature long enough to get back to the Malaki camp (using the remaining meat to help him)
Lucky reroll + fp (Handle Animal) 1d20 + 1d6 + 3 ⇒ (7) + (2) + 3 = 12 + meat + rope + Knowledge (nature or whatever the Star Wars equivalent is) 1d20 + 4 ⇒ (4) + 4 = 8 aiding

This is going to be a close one, but no one can say Nichos doesn't shoot for the moon.


Male Chiss Scoundrel 3

jungle fever continues:
Knowledge (tactics) 1d20 + 4 ⇒ (3) + 4 = 7 + 1d6 ⇒ 3FP
Knowledge (alien lore) 1d20 + 5 ⇒ (10) + 5 = 15
Computer Use 1d20 + 14 ⇒ (9) + 14 = 23
Intelligence 1d20 + 4 ⇒ (20) + 4 = 24
Perception 1d20 + 9 ⇒ (2) + 9 = 11+1d6 ⇒ 2FP
Stealth 1d20 + 9 ⇒ (8) + 9 = 17
Survival 1d20 + 3 ⇒ (15) + 3 = 18
Handle Animal 1d20 + 3 ⇒ (6) + 3 = 9

Nichos watches from the edge of the boneyard for a while planning his next step. After he takes some time to scope it out and figure out how to avoid the larger scavengers, he moves in to get a closer look and find some choice samples that Arana can use to make some possible new armor and/or weapon designs he's found with the help of his datapad.

He'll fight smaller, individual scavengers if he needs to, and he has a couple of stun grenades to deal with larger groups of scavengers. Basically, he's not afraid of using skirmish tactics to fight the scavengers, but will avoid getting drawn into a drawn out melee fight if he can.


Male Chiss Scoundrel 3

jungle fever:
Computer Use (general aid) 1d20 + 14 ⇒ (8) + 14 = 22
Perception 1d20 + 9 ⇒ (9) + 9 = 18
Survival 1d20 + 2 ⇒ (2) + 2 = 4+1 from Arana
Intelligence 1d20 + 4 ⇒ (1) + 4 = 5
World Lore 1d20 + 4 ⇒ (2) + 4 = 6
Alien Lore 1d20 + 5 ⇒ (16) + 5 = 21
Local 1d20 + 5 ⇒ (10) + 5 = 15
Wilderness 1d20 ⇒ 5+4(if Int) or +2(if Wis); not sure which applies
Appraise 1d20 + 5 ⇒ (19) + 5 = 24
Acrobatics 1d20 + 4 ⇒ (13) + 4 = 17
Stealth 1d20 + 10 ⇒ (2) + 10 = 12
luck reroll (stealth) 1d20 + 10 ⇒ (14) + 10 = 24

Nichos is basically looking for his standard stock in trade, knowledge. Ruins, remains of lost expeditions/hunters, tech, anything that enhances understanding and knowledge would do at this point. He may be on what views on a primitive quest, but that doesn't mean he plans on abandoning his strengths.


Male Chiss Scoundrel 3

Nichos manages to maintain a mostly stoic demeanor throughout the painting ceremony, though the others in the party can guess that he is less than impressed with the whole thing. Once it is done, he takes his gear, and leaves camp without comment.

Nichos' hunt:
Despite his extreme apathy for the nonsense he finds himself in the middle of, Nichos sets down to the business at hand. After some thought, he chooses the nearby jungle for his 'hunt.' The cover it provides, along with it's probable wealth of resources makes it the best bet for him to both survive and find something these primitives would find of value and still be unknown to them.


Male Chiss Scoundrel 3

I see no reason why helping the Malakai and helping the empress must be mutually exclusive. Even if she doesn't end up with resources you expected her to, she can still get important alies both on Malakai itself, and by being able to keep the Chiss divided long enough to firmly secure the space station as a permanent foothold. And regardless of what she gets directly, weakening the other would be empire heirs is still a very likely outcome, so she still gets a big boost. Nichos has already figured out that direct control of resources may not be the best way for the empress to ultimately win the greater war; having strategically placed allies and enemies is going to be as important as what she can directly command.


Male Chiss Scoundrel 3

Nichos would tend to save that kind of information for the empress, especially since he still doesn't know where Taggard stands on the whole "empire is bad" hangup so many people have.


Male Chiss Scoundrel 3

"I see no need to delay. I am as ready as I will ever be, and the sooner we resolve this, the sooner we can move on to the bigger mission."


Male Chiss Scoundrel 3
Shanosuke wrote:
The expectation of challenge is to fight a beast. If it dies without a fight, then the encounter was pointless.

Which is why Nichos will not be doing the challenge unless a predator forces him to. To him, seeking out a fight with something that could kill you simply for the sake of fighting it seems rather moronic and a good way to ensure a short life span.


Male Chiss Scoundrel 3

The difficulty he is going to have is finding the resources in the first place. Unless we found out a lot about the local area from the temple, he's going to be more than half blind to begin with, and with no survival skill, it'll be even harder. He should be able to at least get the minimum without too much headache, but anything beyond that is going to be really hard.


Male Chiss Scoundrel 3

A couple of specific questions. How far is is to the temple from here walking? Did we recover any information on the geography, flora, or fauna of the planet? Did we pass any rivers, lakes, or other natural gathering spots for animals on the way here from the temple? I may have others, but those are the first ones I need to consider.


Male Chiss Scoundrel 3

I'm not sure his intelligence will help him as much as raw patience and luck to be honest, but we shall see.


Male Chiss Scoundrel 3

Spoilers are fine. Nichos is probably not going to accomplish much on this, to be honest. He's not much of a hunter, he lacks the survival skill to readily find resources, and there probably aren't any ruins for him to delve into to scavenge technology from, and he has next to no information on the local geography, flora, or fauna, so at this point, he's probably going to be wandering around blindly until some resource or challenge manages to find him.

The only things really going for him are his lucky class skill, stealth, perception, and for equipment, his datapad to look up the basics on wild flora and fauna in general and his electrobinoculars. He shouldn't have problems surviving, but finding anything worthwhile is a bit of a long shot no matter what he chooses to attempt.


Male Chiss Scoundrel 3

"When will we be expected to depart?" Nichos outer countenance undergoes no changes, but inwardly he can't help but groan at the instinct of turning something so simple as an information exchange into a complicated lifetime obligation.

How much information about the planet itself were we able to salvage from the temple?


Male Chiss Scoundrel 3

Nichos hides a wince as he looks to Zaleos and Arana, "Perhaps you can explain it better. I fear that my train of thought right now is a bit too wide of focus to be able to explain in a narrow enough fashion to get our immediate needs across."


Male Chiss Scoundrel 3

"I was simply answering your question of who we were, and who we served, and why we were here. As for Lady Mirianna, she does not know much of what I just told you, as our mission is to find such information, and we have only found much of this out while on this planet, so we have not yet had a chance to report it back to her. When she finds out about the darker legacy her father left behind, I have no doubt she will take what steps she can to deal with it; while few would consider her a paragon of good, and the surviving jedi elsewhere view her with great suspicion, she is fair and just, and seeks not personal profit or vengeance. Of the options available to settle the universe down and bring it back from the brink of destruction, she is the only one that does not let her passions and old grudges rule her as she carries out her goals. What we seek is quite simple, really; we know the planet that our quarry is operating out of, Batseren, but not it's precise location. We only know it is somewhere in this vicinity. Once we have it's location, we can go there, get the information we seek, and probably weaken the sith threat on this planet in the process. In the meantime, any information you can give us regarding the Trandoshan and their activities will better allow us to deal with that them and the Hutt that stand behind them. In short, what we seek to do takes pressure off of not only our mistress, but yourselves as well, but we must have information so that we can make sure that our actions have maximum impact."


Male Chiss Scoundrel 3

"You ask very good questions, but they come, I am afraid, with no easy answers. The Emperor, it would seem, was rather two faced. His public face, inherited by his daughter, and our mistress, was a mostly benign, if somewhat heavy handed, entity. His private face was much darker, and is the side that you have seen. Led by servants such Darth Vader, and fueled by secret research that has recently led to the super soldiers that destroyed your temple; this dark side is the one responsible for the death of the jedi, and has been inherited by others, whom we are currently seeking accurate information on so that our lady may take the proper steps against them. Your cooperation would be helpful as we have discovered that a servant of one or more these darker heirs has infiltrated your tribal structure here on this planet; those he serves are also those responsible for the slaver's presence here as well, we believe." Nichos is quiet as he talks, clearly measuring every word to ensure maximum clarity and impact without telling so much that he is putting his own life, and the life of his friends, at risk.


Male Chiss Scoundrel 3

Nichos chuckles quietly, as he speaks quietly and tests the waters of the limits of their host, "I can only hope that you are more enlightened than some of your cohorts, for what we have discovered on our mission is that not all things are as they appear to be in the politics of the universe. The old emperor left behind many followers and successors, some widely known, some not so much, and each with their own agenda. We serve one such heir to the Empire, one whose simply interested in reestablishing some semblance of order to the shattered universe. We are here looking for information on some of the other would be heirs who would put their own profits and concerns before the needs of those whom they seek to be master of. This planet has the dubious honor of being a place where parts of their agendas have been tested out and expressed in action. I understand that you cannot trust us without some information, but the same is true of us. We are in hostile territory, beset by enemies on all sides, most of whom would prefer to tear us apart than to hear out our position; with not only our lives, but the cause of our mistress on the line, we cannot be expected to share everything without assurance that it will not come back to harm us or our employer."


Male Chiss Scoundrel 3

Nichos is wearing sturdy travel clothes over his armor, so nothing particularly notable about his appearance.

Nichos speaks with his usual quiet firmness. "We seek to stop those would continue to fracture the politics of the universe, and keep it in upheaval, for their own profit. A thorough search of the ruins of the nearby temple led us here."


Male Chiss Scoundrel 3

Nichos, by this time thoroughly exhausted, both by the climb and the effort of keeping his frustrations about the climb to himself, simply shrugs, "Karval, now would be a good time to introduce our trophy."


Male Chiss Scoundrel 3

I was able to get it down to the max for light without sacrificing anything critical, though it does mean that he won't be able to carry any rancor parts. Those rolls are still a problem though. I can reroll the lowest one, due to the lucky class skill, but 7, 6, 5, 4 (the other rolls after adjusting the modifier) still are problematic. I do have another grapple spike launcher, and a spare can of syntherope; depending on how far we have to go, perhaps we could use two ropes, and that might give Nichos enough of a boost to let him get up.

Lucky reroll 1d20 ⇒ 17


Male Chiss Scoundrel 3

Do we need to take all 8 of the claws with us, or can we only take a few of them? I'll redo the math and see if I can't get it to the point where I can do.


Male Chiss Scoundrel 3

I don't much of a way for Nichos to get up. The only thing he could shed to get to a light load is weapons, armor, and critical stuff like his security kit. On the bright side, it will give Nichos a chance to figure out a plan of how to proceed should they need to contact non-imperial chiss.


Male Chiss Scoundrel 3

Nichos can stay with the tank if it comes down to it. He's not injured since he never got off the ground in the first place.


Male Chiss Scoundrel 3

Nichos is already at a medium load, so he'll take 11 lb of hide and meat to stay within that threshold (of his many talents, strength is not high among them). He also has another grappling spike launcher should it prove to be necessary. All told, he's at a -2, with no realistic way of getting into light and still have enough gear to be useful, so he's not going to bother.

Nichos groans a bit as he looks up at the wall in front of him, but takes what meat and hides that he can while arranging all of his stuff to the best of his ability, keeping his own grappling spike launcher close at hand, before attempting to head up, but getting nowhere fast.

I'll take 10 if I can to get an 8, which with the rope will hopefully be enough, otherwise he's probably not joining you on this part of the adventure. At least he never got far enough to hurt himself.

Climb 1 1d20 - 2 ⇒ (7) - 2 = 5
Climb 2 1d20 - 2 ⇒ (2) - 2 = 0
Climb 3 1d20 - 2 ⇒ (6) - 2 = 4
Climb 4 1d20 - 2 ⇒ (5) - 2 = 3
Climb 5 1d20 - 2 ⇒ (4) - 2 = 2


Male Chiss Scoundrel 3

As far as I know, the temple is a day away. The tank is where we were originally setting up camp before you decided to be bait.


Male Chiss Scoundrel 3

Nichos will keep watch while the others set about preparing their kill.

Zaleos, did you set up a command to have the droids bring the tank to us, or are we going to have to drag this thing back to the tank?


Male Chiss Scoundrel 3

I would say all of them. The big head proves that the beast is dead, the rest to make appropriate ornamentation to proclaim the deed to those who cannot travel to see the head.


Male Chiss Scoundrel 3

NIchos pulls some of the meat he had gathered earlier out of his pack. "Perhaps some food might encourage it to calm down."

Normally, Handle Animal can't be used untrained, but on the off chance that the food offering is enough of a circumstance boost to offset that, I'll go ahead and roll.
Handle Animal 1d20 + 3 ⇒ (8) + 3 = 11
Lucky reroll 1d20 + 3 ⇒ (8) + 3 = 11
Force Point boost 1d6 ⇒ 4


Male Chiss Scoundrel 3

Nichos is not able to do much, but he keeps an eye out while the others take care of business here. "You said something about a young one; we should secure it if we can."


Male Chiss Scoundrel 3

attack 1d20 + 7 ⇒ (18) + 7 = 25
damage 3d8 + 2 ⇒ (3, 2, 5) + 2 = 12

Nichos grits his teeth as he tries to take the beast down before it can do anymore damage.


Male Chiss Scoundrel 3

attack 1d20 + 7 ⇒ (5) + 7 = 12
damage 3d8 + 2 ⇒ (2, 8, 6) + 2 = 18


Male Chiss Scoundrel 3

"Then perhaps we should keep the offspring, let it get to know us while he's still adorable, and let him grow into a fearsome predator liking us. Or let the locals do so; would make for quite an introduction, I would say, to walk into their camp with the youngun alive, and the parent in pieces."


Male Chiss Scoundrel 3

attack 1d20 + 7 ⇒ (16) + 7 = 23
damage 3d8 + 2 ⇒ (5, 8, 8) + 2 = 23

Nichos continues to focus on the task at hand, hoping that the melee folks can hold on long enough to take this thing down. In an attempt to lighten the moment up a bit, he comments drily over the intercom, "What precisely made you think we needed this particular excitement, Zaleos? Was our mission not complicated enough?"


Male Chiss Scoundrel 3

Nichos has precise shot. He doesn't take any melee penalties. Sorry, thought I had pointed that out before.

attack 1d20 + 7 ⇒ (6) + 7 = 13
damage 3d8 + 2 ⇒ (4, 2, 5) + 2 = 13


Male Chiss Scoundrel 3

Nichos grimly and quietly keeps up his steady fire.

attack 1d20 + 7 ⇒ (13) + 7 = 20
damage 3d8 + 2 ⇒ (2, 8, 5) + 2 = 17

Can we tell how wounded this beast is?


Male Chiss Scoundrel 3

Nichos keeps firing, glad for his training that allowed him to fire into a melee without hindrance.

attack 1d20 + 7 ⇒ (13) + 7 = 20
damage 3d8 + 2 ⇒ (1, 4, 7) + 2 = 14

Full Name

Bob and Ogre Dolon

Race

Half Elf

Classes/Levels

Summoner / 11

Gender

Male

Size

Med

Age

40

Special Abilities

A wide variety of super powers.

Alignment

LN - Bob / LG - Ogre (yeah yeah he's really LN but he's trying)

Deity

Asmodeus (don't tell Ogre he's get upset)

Location

Main Pavilion Ringside the fight's about to Start!

Languages

Taldane, Dwarven, Chelaxian, Elven, Anc. Azlanti, Celestial, Abyssal, Kelish, Orc, Infernal, Auran, Ignan, TErran, Sylvan, Anc. Ossiriani, Undercommon, Infernal

Occupation

Fight Promoter - (Golarion Wrestling Federation)

Strength 8
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 23

About Ogre and Bob Dolon

Ogre is an Eidolon drawn from the plains of Celestia. Bob's a half elven summoner, trying to make his way in life. Bob tends to go with the flow. Ogre is a valiant champion. Bob's a coward. Bob is extremely clean and over dressed. Ogre - isn't. They're THE ODD COUPLE.

Bob, "Thank you for the warm welcome here in Absolom for this capacity crowd! We've thrown out all the normal rules and regulations today for its GWF's championship belt night! I'm pleased to introduce the current reigning champion, weighing in at over 300 pounds, in the gold Trunks with the bulging biceps - we love him - OGRE"

And in the Red corner, at a combined weight of 210 pounds (sorry the scale's wrong) the sisters of pain - The Trio of Terror - The Erinyes Triplets!

Ogre's turns around and looks at the jello mold wrestling ring, "What! I'm going to Get you Bob! One of these Days!"