Atendri

Nichos's page

328 posts. Alias of sunshadow21.


Full Name

Nichos Vilpedric Hormsteen

Race

Chiss

Classes/Levels

Scoundrel 3

Gender

Male

Age

17

Special Abilities

FP: 0

Deity

Blue Skin, Grey eyes, Black hair, 1.4 meters tall, 57 kg; unusually small for a Chiss

Languages

basic*, binary*, bothese*, chiss*, hutt*, jawa trade*, kel dor*, sith, trandoshan*, wookie, zabrak*(*fluent)

Strength 1
Dexterity 3
Constitution 0
Intelligence 4
Wisdom 2
Charisma 3

About Nichos

Background:
Born on Chiss, Nichos always stood out as different, both in his physical size, but the color of his eyes being rare enough in Chiss hair, but even odder in his eyes; because of this, he always was on the edge of Chiss society, getting taught the knowledge, but missing out on much of the societal interaction. This vantage point, at first seen by him as a disadvantage, soon became apparent to be an advantage, as it allowed him to see things about the society that those in middle of it could/would not. This allowed him to take advantage of the system in ways that others could not. While frowned upon by the others in Chiss society, this proved to be an asset when the Imperial recruiters came around, as it demonstrated skills that the Empire needed, even if they couldn't publicly claim that they needed them. He was put to work as a spy and a slicer, where he showed a knack of not only acquiring information, but other goods as well, so his training took a subtle change that most would not have noticed, but Nichos did. Instead of being a spy, he was now being trained as something more that he never found out precisely what, as the battle over Yavin pretty much took the sails out the Empire as it was understood to be at the time. Since then, Nichos has laid low, feeling out the strengths and weaknesses of each of the contenders to the throne before deciding on which one to support. This has most recently brought him to Kuat.

Personality:
Despite being very charismatic and even well trained in the manners of society, he views such things and those who use them with disdain, seeing them as fools who blindly follow something just because they were told it was the correct way by somebody else. He will often mock those people by appearing to practice the exact opposite, though in truth, his personal view is that both extremes, and for that matter, extremes in general, are silly and incompatible with true order. To this end, displaying unproved arrogance or worse, espousing ideas that already proven themselves to be failures, will evoke a sharp reaction from Nichos, and he doesn't care what the immediate circumstances are, either, when he goes off on the unsuspecting victim.

He views the previous Empire as a great vision impaired by the insistence of implementing extremes. In particular, he sees the whole Sith vs Jedi feud and the humancentric focus as being particularly ridiculous ideas that got in the way of the stuff that actually worked. The former he found silly to spend so much energy on some philosophical dispute that most people didn't even know existed, and if they did, they didn't care; the latter was just plain stupid considering the demographical data of the galaxy. The ideas of the rebels and the Republic that came before the Empire to be great in theory, and necessary to keep in consideration, but equally worthless in implementation as they understood them and used them. He still views the Empire as the best overall solution, provided they can get over their hero worship of the now dead emperor, and actually learn from his mistakes.

His time working under the empress has proven useful in defining his skills, and he is demonstrating great talent as a spy, which has been put to good use.

Game Stats:
STR 12 DEX 16 (12+4) CON 11 (9+2) INT 19 (18+1) WIS 14 CHA 16 (14+2)
speed: 10 meters; initiative: +3; reputation: +4

Vitality: 30 (6d6(6,6,6,4,4,4)) Current: 0
Wounds: 11 Current:

Force Points: 0

AC: 16 = 10 + 3(Dex) + 3(class)

fortitude: +1 = 1(base) + 0(Con)
reflex: +7 = 4(base) + 3(Dex)
will: +3 = 1(base) + 2(Wis)

base attack: +3
melee: +4
*Knife(small) 1d4+1 piercing, concealed holster
*Unarmed 1d3+1 bludgeoning
*Vibrodagger(small) 2d4+1 slashing
ranged: +6
(+1 attack, damage within 10 m; precise attack +1; precise shot)
*D17 Blaster Pistol, +1 MW(medium) 3d8+1 energy, 19-20 crit, 8 meters, DC 15 Stun, Multifire/Autofire
*Holdout Blaster, +1 MW(tiny) 3d4+1 energy, 4 meters, DC 10 Stun, concealed holster
*Ion Pistol(small) 3d6 energy, 8 meters, DC 15 Stun, electrical systems, droids
*Stormtrooper Rifle(medium) 3d8 energy, 20 meters, DC 18 Stun, Multifire
*Stun Grenade (0) 4 meters, 4 meter blast radius, DC 15(direct hit)/12(blast radius) Knockout, success is merely Stunned

Skills:
Scoundrel: 12/level = 8(base)+ 4(Int); Total = 84
*=class skill #=armor/encumbrance penalty applies
ACP = -1
Acrobatics*# 4 = 3(Dex) + 1(ranks)
Appraise* 5 = 4(Int) + 1(ranks)
Astrogate*
Bluff* 10 = 3(Cha) + 7(ranks)
Climb# 1 = 1(Str)
Comprehend Language/Fluent* 7(ranks)
Computer Use* 14 = 4(Int) + 7(ranks) + 3(feat)
**+4 to download information
Craft ()* 4 = 4(Int)
Demolitions* 11 = 4(Int) + 7(ranks)
**Detonite w/timer (2) 4d6+1, delay of up to 1 hour
Diplomacy 12 = 3(Cha) + 7(ranks) + 2(racial)
**+5 when buying/selling illegal goods
Disable Device* 11 = 4(Int) + 7(ranks)
**+4, know if silent alarms are triggered when security kit is used
Disguise* 3 = 3(Cha)
Entertain 3 = 3(Cha)
Escape Artist*# 3 = 3(Dex)
Handle Animal
Intimidate 7 = 3(Cha) + 4(ranks)
Know (alien lore)* 5 = 4(Int) + 1(ranks)
Know (bureaucracy)* 8 = 4(Int) + 4(ranks)
Know (local)* 5 = 4(Int) + 1(ranks)
Perception* 9 = 2(Wis) + 7(ranks)
Pilot* 5 = 3(Dex) + 2(ranks)
Profession ()* 2 = 2(Wis)
Repair*
Ride 3 = 3(Dex)
Sense Motive 9 = 2(Wis) + 7(ranks)
Sleight of Hand* 10 = 3(Dex) + 7(ranks)
Stealth*# 10 = 3(Dex) + 7(ranks)
Survival* 2 = 2(Wis)
Swim*# 1 = 1(Str)
Treat Injury 2 = 2(Wis)

Racial Traits, Class Abilities, Feats:
Racial Traits

Class Abilities
Illicit Barter
Lucky 1/day: reroll ability check/skill check/attack roll/saving throw
Precise Attack +1: add bonus to dex based attack roll/damage roll once each round

Feats
Infamy (racial)
Weapon Group (blaster pistols/rifles, exotic weapons, simple weapons) (class, bonus)
Armor Prof (Light)
Point Blank Shot (1st level)
Precise Shot (3rd level)
Skill Emphasis (Computer Use)(4th level, class)

Money and Gear:

Credits: 1110

Vehicles

Gear List
Weapons 7150 credits, 8175 credits total, 9.9 kg
Detonite (2) (500 credits, .1 kg)(1000 credits, .2 kg)
w/Timers (2) (250 credits, .1 kg)(500 credits, .2 kg)
D17 Blaster Pistol, +1 MW (1500 credits, 1.5 kg)
Holdout Blaster, +1 MW (600 credits, 0.5 kg), kept in concealed holster (50 gp)
Ion Pistol (250 credits, 1 kg)
Knife (25 credits*, 1 kg), kept in concealed holster (50 gp)
Stormtrooper Rifle (1000 credits*, 2 kg)
Stun Grenades (0) (500 credits, .5 kg)(0 credits, 0 kg)
Vibrodagger (200 credits, 1 kg)

Armor 1000 credits, 2 kg
Tuff1 Combat Suit, +1 MW (DR 2, +6 Max Dex, -1 ACP, 1000 credits, 2 kg, can be worn under loose clothing)

Gear 12285 credits, 12355 credits total, 19.3 kg
All Weather Cloak (100 credits, 1.5 kg)
Code Cylinder (500 credits, .1 kg)
Comlink, Encrypted (2000 credits, 0.1 kg)
Credit Chip (100 credits, 0.1 kg)
Datacards (200) (200 credits, 4 kg)
*180ish blank cards
*Chandrila, general information/maps, key figures/locations
*Coruscant, general information/maps, key figures/locations
*Chandrila Lab, schematics, any other information he can find
*Adam Cortel and his family, anything he can find
*Darth Taintus, anything he can find
*Seth Segariss and his family, anything he can find
*Lilica Yalson, Chiss commander of Danaten Station (DC 22)
*Danaten Station (Chiss space) (DC 28)
*Batseren (DC 23)
Data Pad, +2 Masterwork (4000 credits, 3 kg)
Electrobinoculars (1000 credits, 1 kg)
Energy Cell (2)(10 credits each)(20 credits*)
Glow Rod (10 credits, 1 kg)
Grappling Spike Launcher (50 credits, .3 kg) (empty)
Liquid Cable Dispenser (0) (25 credits, .2 kg)
Medpac (100 credits*, 1 kg)
Power Pack (2)(25 credits, 1 kg each)(50 credits*, 2 kg)
Recording Rod (4)(500 credits, 1 kg)(2000 credits, 4 kg)
Security Kit, +2 Masterwork (3000 credits, 1 kg)

Back at tank
160 Blank Data Cards -3.2 kg
3 Recording Rod -3 kg
1 Power Pack -1 kg

Encumbrance
Total: 31.2 kg
Light: 21.5 kg
Medium: 43 kg
Heavy: 65 kg
Lift: 130 kg
Drag: 325 kg