I don't think it works that way, you're bringing too much math into it.
I personally see most of the Furycrafters as Oracles - the Msytery is their Fury and most of what the Fury does can be explained by spells and revelations. That's what the norm for the "standard" would be, at least. The Marat could all be druids (seeing how they come of age when first bound to an animal and such), with various archetypes representing different clans. Gnolls could make great canims, but personally I'd just try and build a new race from scratch for them.
Well, if he confused it in the first place, what makes you so sure he didn't think you meant "Pathfinder", when you both agreed 4th Ed. sucked?
Ring of Protection, Amulet of Natural Armor, Cloak of Resistance, Belt of *insert favorite physical stat*, ... If it has the necessary limbs, it can wear something in the corresponding item slot.
Why don't you simply turn it all around? Instead of penalizing characters for falling below a certain threshold, give a small morale bonus to characters who manage to stay above that threshold.
Orthos wrote:
So these guys will be there to tell the party that ... Winter is coming? ;) And of course, they'll be riding Clydesdales, amirite? ;)
Don't we all just get along lawfully well? ^^ I almost always liked paladins, and I think that is partly because I never pictured them as lawful stupid.
Yeah, this wasn't very helpful or even entertaining, but I guess everything worth pointing out has been outpointed (^^) and this just stresses the fact that everyone has had a first impression of a certain class. If you can't get rid of this impression for better or worse, creativity will die.
If I recall correctly, any spell effects created by summoned creatures end immediately as soon the summoning spell ends. Also, the bralani could only cast blur on one party member per round, which would be a waste of it's resources in-fight. However, using a level 5 spell to grant every party member concealment is not unbalanced - you might as well cast obscuring mist and be done with it. Don't punish your players for being creative. ;-)
I just finished this one - I know, it breaks the noncombat combo we recently established here, but I thought it almost too good to be true. Look up Bless Weapon and the corresponding Paladin Optimization guide... ;-) For the enterprising Paladin/holy warrior/daredevil/guy who kills evil stuff for a living: Holy Hands
Description These gloves seem to be made of shed silver dragon scales that gleam lightly when random light touches them. Whenever the wearer touches a weapon or projectile, this gleam intensifies and transfers to the weapon or projectile in hand, conferring a bless weapon upon it, making them strike true against evil foes. Construction Requirements Craft wondrous item, bless weapon; Cost 2.000 gp
Well, seeing as I came originally from an Earthdawn background, I was used to every single weapon being based on Dex to hit. Armor was there to soak up damage - it worked just like damage reduction. Considering this, how would anybody think if Pathfinder had the same system? Using Dex for attacks (since Dex symbolizes hand-eye coordination) and having armor - instead of making your vitals harder to hit - soak up a certain amount from any damage you take. Would you then think a feat that lets melee fighters apply their Strength to attack rolls overpowered since these types could then just base their entire build on one ability score?
That's just what I would have done.
Also, there was a kind of armor (tesselated full plate) in the old Arms&Equipment Guide that could be kept in a box. It could be fully equipped with just a standard action (command word) and worked like a watered-down version of mithral full plate. Thirdly, in one issue of the dragon magazine, they included a form of magic belt that could store your armor so you could equip it with a command word, same as with the tesselated full plate. Combine these three, reflavor the magic belt as magic gauntlet (which occupies both wrist slots) and maybe make it an intelligent magic item. Shouldn't be too "epic" or hard to make if you keep it simple (full plate+1, creates only masterwork weapons, etc.). Otherwise I'd have gone with the Synthesist Summoner as well - after all, Miss Pezzini DOES have Charisma in spades and the Witchblade seems like a rather skimpy coating... O:-)
KaptainKrunch wrote:
I contributed, Yay me! ^^ Seriously, though, I really appreciate the effort you put in this guide. It just makes designing any spellcasting characters so much easier if you've got your work cut out for you. So; thanks for the guide. :-)
I couldn't find out whether anybody already pointed this out, but I think you've been confusing Command Undead's duration with Control Undead.
Well, I would definitely look up the new archetypes before trying to reinvent the wheel (of time). For female channelers, you could try and convert the inquisitor (possibly with some home-brew inquisitions) or even just switch out the required stat for witch-spellcasting so it works like you want it to.
For Aiel, I'd simply go with the Sohei archetype for the monk. He wields a spear, he unleashes a wild series of attacks on his enemies while in the "throes of melee rage" (read: full attack all the way! Yay!) and looks soooooo intimidating while doing it. So just give him Dazzling Display as a bonus feat in place of another archetype/class feature he doesn't need anyway. As a side note, you can always describe "non-dramatic or flashy spell effect" as simply highly specialized deductive thinking mid-combat or something. Sure, Karl the Bard calls it "I cast Haste, everybody full-attack for the next 12 rounds!", but Georyn the Learned calls it "Hurry, my fellows, while we have the advantage! Their movements are slow and slurrish from lack of sleep - so press on while we are still fresh! It will not last long!" Any spell with verbal components can be re-flavored to sound like simple advice or bardic music stuff. Oh, and just as a starting point: if spell-blights (from Ultimate Magic) were more common place, everyone would be more careful with what and how much they cast - how is this different from the fear of stilling from over-channeling...? ;-) I would have to search for my copies of the rules to go any deeper, so I'll just shut it now. ^^ (please note that I hve only played the game, not read the novels. All my friends at the gaming table at that time were always referring to them, however, and I can only hope to get the expressions and vocabulary right - it's been a few years. ;-) This is just what I always do when trying to convert anything: look to the material already present and see how I can make it fit the mold. That way, nobody can say it's grossly unbalanced and it's not so much work...)
John Templeton wrote: @karlbadmanners I see your point but also felt strange giving a manufactured fighter race a bonus to Int. Well, I always envisioned them as beings of logic. Think Spock or any of the Vulcans in Star Trek. Droids in Star Wars. The Qunari from Dragon Age: Origins. Even Vision from the Avengers comics. Frankly, what ELSE would you give your warrior if you could build him yourself? He has to be durable, alright, so Con is the way to go. But the mental traits all come with some "role-playing baggage" attached. Wisdom means compassion in being the key ability for Sense Motive, Charisma equals people skills, and you don't want your fighter to waste his time exchanging quips with the enemy. You want him to come, see, and be victorious. ;-)
Just my opinion on the matter.
Hooray for Shardfinder. That's just nice play of words right there. :-) I was wondering about a shardfinderizaton of the base races myself these days - especially regarding the shifters. I always found the shifting and it's durations and feats and stuff to be very troublesome. A subsystem of abilities you had to keep track of next to your actual abilities and class features.
I'm actually in the process of converting most of WoW's classes for Pathfinder or finding ways to "just make them work".
So many names, such creativity... How about ARCATRUTZ - the syllables "arca" should be self-explaining, the word "trutz" is old German for "withstand" or "hard to break" (rather hard to explain, really). A "Trutzburg" was a kind of castle or keep built to last and withstand hordes of enemies. BULVARC (or, to go a little Rammstein on the whole, BOLLWERK) - it's how we here in good old Germany often pronounce bulwark and I think it has a nice ring to it. Bollwerk would simply be the german equivalent. POKUS - it's like Hokus, except it's got "poke" in it. >.< THAUBER - loosely based on the german word for "spell" (Zauber). In german, it would be pronounced "tow-bare". Yeah, we're goofy like that. More to come.
Might even make it worth to dip the four levels fighter to gain armored movement and somesuch. And, as far as I would read it... - does the granted effect only apply to ONE PARTICULAR KIND OF animal companion or is the wording to be read as "you can't use this feat to simultaneously boost more than one class feature at a time", i.e. no boosting familiar AND animal companion without taking the feat twice?
One of my players gave her character Profession: Courtesan and has her run a temple of Calistria with her Cohort and followers.
I could write on and on about how we pronounce it in our weekly gaming group - but none of you folks here would get it, since I'm german.
^^
It's not in the books, there's only one kind of armor to which the special property applies...
And yes, I allow Celestial Armor to be made from Mithral IF the right Armorsmith can be found AND the proper price is paid for mithral chainmail to begin with - after all, it's chainmail BEFORE the enchantment will be applied.
Looking good so far, but why did you do away with the Strength bonus? Also, you still have a good point's worth of abilities to spend on, since Light Sensitivity is a penalty. So either just remove that or give them another small bonus on something. ;-) And today a thought occurred to me - does it really have to be a Charisma penalty? For a cursed race, I could just as well see a penalty to Wisdom instead (i.e.: they're not very devout and Clerics are RARE in their society. Their Rangers would rely more on brains than intuition, and Paladin would be a viable calling. The race as a whole wouldn't be extremely religious, but IF one of their own was chosen, he'd be up to the challenge.) On another note, the penalty could just as well be switched to Dexterity in keeping with the "old" history of the race. The progenitor race of the Szarvas Emberek (great name, by the way!) was known for their large hands and feet and ensuing lack of finesse in many things. Just a few thoughts to keep the creative juices flowing.
That's it for now. Nice weekend, y'all.
Simple and elegant: The Master Tome Ammunition Arcane Eldritch Convolute (not entirely sure about the second part, at least in german research a "Konvolut" is some kind of compilation) Du Hast Arcana (just kidding) Spellonomicon Caster's Companion Code X Satisfy Your Thaumat-Urge! (maybe used best as a subtitle) Liber Aeternus Vex Hex Fundamens Fulminans Magenificient ... that's it for now. ^^
Oh well, I've got a dirty mind, I admit it. -.-' Your comment reminded me of That One Movie with the well and the lambs in it and ... stuff. You know which one I'm referring to. ;-) Building upon that idea and HalfOrcH's plan on how to subjugate all the evil creatures in the world, I have a Paladin interested in building himself a home base where he can hold prisoner the models for the kyton, the succubus, the erinye, and similar baddies for "reprogramming".
Ahem. All in the name of Goodness, of course.
Glad to have been of service. ^^ And just imagine: these orcs basically get "Reading Rage!!" - but nobody believes them, as they are just not charismatic enough. Oooooh, I just pictured a sharakim rogue. Musclebound and beefy, wearing darkened leather armor and the usual accoutrements of the class - and on his pig-ish nose, he's got spectacles that seem strangely out of place. Granted, they are not great paladins - but I wouldn't want to get into a philosophical debate with a sharakim fighter, much less a ... barbarian. o.O Love the idea.
So, that's exactly what the OP thought.
Guenhwyvar, anyone? ^^
Hummm... You two give me ideas.
Hello there, friend of all things ugly and misrepresented. We have to stop meeting like this. ^^ If you'd like a nice guide on how to stat out a race, I strongly recommend THIS HERE GUIDE and get crazy with it. I always liked how the Sharakim looked like smaller Ogre Mages and how some of the other races might picture them as exactly that.
I tried writing them up and as far as it goes (even doing away with the light sensitivity), you'd still have 5 points worth of abilities to choose from.
+2 Str; +2 Int; -2 Cha. (0)
So, stat away. ^^
Basically, anything keeping things from one plane from crossing into another. "Materializing" most often means, for incorporeal beings, coming into the prime material plane from the ethereal plane, the astral plane or the plane of shadow.
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