![]() ![]()
![]() As a player, what are your thoughts on female GMs? Have you had one? How was it? Why do you think there are so few? I am in full support of female GMs and female gamers, to be honest. I don't think there are enough of either one. I've never had a female GM, but, until recently, never had a GM at all. I think there are so few because there aren't as many female gamers. It seems to be a male-dominated hobby. I know there are others out there, but I've never met very many. If you are a female player, have you considered GMing, and if not, why not? I did when I was trying to introduce my group of friends to the wonders of the RPG. ;) I knew all of my friends' tastes the best and I was the only one acquainted with RPGs. I'm certain that I'll get the itch to try my hand at it later on. Anyways, good on you GMing! I'm glad that it went so well! ![]()
![]() Name: Catharina, "Sparrow", Falk
Stats:
Damage: d8
Alignment: Neutral (Avoid detection or infiltrate a location)
Starting Moves Trap Expert:
When you spend a moment to survey a dangerous area, roll + DEX.
On a 10+, hold 3. On a 7-9, hold 1. Spend your hold as you walk through the area to ask these questions: - Is there a trap here and, if so, what activates it? - What does the trap do when activated? - What else is hidden here? Tricks of the Trade:
When you pick locks or pockets or disable traps, roll + DEX. On a 10+, you do it, no problem. On a 7-9, you still do it, but the GM will offer you two options between suspicion, danger, or cost. Backstab:
When you attack a surprised or defenseless enemy with a melee weapon, you can choose to deal your damage or roll+DEX. On a 10+ choose two. On a 7–9 choose one. - You don’t get into melee with them. - You deal your damage+1d6. - You create an advantage, +1 forward to you or an ally acting on it. - Reduce their armor by 1 until they repair it. Flexible Morals:
When someone tries to detect your alignment you can tell them any alignment you like. Poisoner:
You’ve mastered the care and use of a poison. Choose a poison from the list below; that poison is no longer dangerous for you to use. You also start with three uses of the poison you choose. Whenever you have time to gather materials and a safe place to brew you can make three uses of the poison you choose for free. Note that some poisons are applied, meaning you have to carefully apply it to the target or something they eat or drink. Touch poisons just need to touch the target, they can even be used on the blade of a weapon. Goldenroot (applied): The target treats the next creature they see as a trusted ally, until proved otherwise Load:17 max,
Gear: Dungeon Rations (5 uses, 1 weight) Leather Armor (1 Armor, 1 weight) Goldenroot (3 uses) Dagger (hand, 1 weight) Short sword (close, 1 weight) 3 throwing daggers ( 0 weight) Adventuring gear (1 weight) 10 coins ![]()
![]() DM Kyle said wrote: So either someone can ruin my fun and choose goblin as a language, or I'll give Raorloud a circumstantial +5 bonus to linguistics checks attempted for common if that's okay with everyone, because I really want to see how this would play out lol. I think that would be hilarious. I knew it was going to be interesting as soon as I saw Raorloud on the roster. I just didn't realize how interesting. This should be fun. ![]()
![]() I believe Ezra's background is finished. That is, unless the GM sees anything glaringly wrong with her. Also, I'm hoping that she can eventually go for Heartless Mage if she is accepted and if it's a permissible choice. If she's not, I still plan on watching everyone else. It should be intriguing to say the least. Particularly if both Monkeygod's and Azten's characters get accepted. Competition in and out of character, perhaps? ![]()
![]() Oh my goodness! I can't believe that Dagnie got in! Excuse me while I flail about and look pretty ridiculous for a few moments. Honestly, thank you for this opportunity. Edit: My apologies to those that I am blocking the way of, so to speak. I am really sorry. For what it's worth, I hope to play with you someday.
![]()
![]() Dotting for interest, if that's alright. I'm interested in playing a witch. I'll see how horrendous my rolls are before I decide anything on anything though. Foible:Strength 8
![]()
![]() Alright, a minor edit to the background, admittedly. Dagnie Background edited:
Born on the road, Dagnie seemed to have the road infused in her blood. From an early age, she latched onto stories of forgotten treasures and far off lands. She and several other children, of varying races, would gather together and she would recite the stories to them. As payment, they taught her things; how to get where you weren’t supposed to or how to climb to the rooftops to watch the people below. Even after they were older and began taking separate paths, she continued some of their old traditions. When her parents didn’t need her help in the tavern, she would climb those old buildings and she would stare at the stars and the horizon. She would recall those far off tales and she would pretend that she was young again and they were going on another adventure. Pretending only lasts so long though. Years of service in the tavern began to break her spirit. Her friends became involved in various illegal activities and she felt increasingly alone. The plan to leave grew stronger in her heart and, when she overheard her parents talking about when they left Varisia, she could stand it no longer. Who they were before or where they came from were secrets that never passed her parents’ lips. Dagnie had spent her whole life making up a history. Now she was determined to learn hers. She quietly left for Sandpoint, a name she learned on the road, – leaving only a few letters in her wake. Letters to people whom she trusted and cared for; letters explaining that she needed to see where the stars slept. She needed to leave before she forgot who she was or, worse, died never knowing at all. Let those who wish have their respectability, I wanted freedom, freedom to indulge in whatever caprice struck my fancy, freedom to search in the farthermost corners of the earth for the beautiful, the joyous, and the romantic. – Richard Halliburton
Good luck to everyone! I have seen some amazing characters. I look forward to watching your characters, if nothing else. It should be very interesting. ![]()
![]() Dagnie Millstone, Halfling Rogue from Daggermark in the River Kingdoms. Description:
The fair-skinned, halfling female stands about as high as most of her kind do. Despite the roundness of her face, her features stand prominent and well defined. Her green eyes sparkle and she keeps a wry smile on her lips. Her thick, black-brown curls are tied back into a ponytail and, often, accented with three, small feathers dyed red, blue, and green. She has an athletic build and moves about with a certain quickness coupled with recklessness and an unexpected grace. Every once in a while, a small star pendant begins to slip out from under her clothing, but she quickly hides it again. Unlike some of her fellows, she prefers shoes to going barefoot. Background:
Born on the road, Dagnie seemed to have the road infused in her blood. From an early age, she latched onto stories of forgotten treasures and far off lands. She and several other children, of varying races, would gather together and she would recite the stories to them. As payment, they taught her things; how to get where you weren’t supposed to or how to climb to the rooftops to watch the people below. Even after they were older and began taking separate paths, she continued some of their old traditions. When her parents didn’t need her help in the tavern, she would climb those old buildings and she would stare at the stars and the horizon. She would recall those far off tales and she would pretend that she was young again and they were going on another adventure. Pretending only lasts so long though. Years of service in the tavern began to break her spirit. Her friends became involved in various illegal activities and she felt increasingly alone. The plan to leave grew stronger in her heart and, when a patron began talking about “the wonders of Varisia”, she could stand it no longer. She quietly left for Sandpoint – leaving only a few letters in her wake. Letters to people whom she trusted and cared for; letters explaining that she needed to see where the stars slept. She needed to leave before she became someone she could no longer respect. Let those who wish have their respectability, I wanted freedom, freedom to indulge in whatever caprice struck my fancy, freedom to search in the farthermost corners of the earth for the beautiful, the joyous, and the romantic. – Richard Halliburton
Personality:
Dagnie, at first glance, seems to be a typical Halfling. Prone to constant chatter and with an unparalleled optimism that everything will “somehow turn out alright”, she can seem flighty or frivolous. However, underneath her bubbly exterior is a very focused woman well aware of the perils of the world. Despite this, she’s never afraid to speak her mind and can be equal parts sweet and scathing. Above all, she is a loyal companion and never breaks her word. However, she also seldom gives it. Attempt at filling out character sheet (I really hope that I did that alright. When I got confused, I started trying to follow MethodD's example. I'm not sure that I did....) : Dagnie Millstone EDIT: On seventh glance, the background probably needs edited to better fit. I will have to do that in the morning. For now, I'm off to sleep. ![]()
![]() Um...hello...
That being said, if there was room for another person, well I would like to join in. That is, if that is alright. While I am not new to roleplay, I am new to pen-and-paper and new to Pathfinder, certainly. I've always been interested, but never was able to find anyone to play with that wasn't over 5 hours away... If I am accepted, I can create a character based on what you need. I'll try to not mess up too much. If not, that's perfectly fine with me. I truly understand how my lack of knowledge could cause bumps. I still intend to lurk - if that's alright. I enjoy watching. :) |