Frost and Frozen Iron, a Dungeon World story

Game Master SecSeibzehn

In the Iron Mountains, one range grows wider and taller than the rest. In the ancient tongue it is known as dar'ragar, but to men, it is the Ironheart, wild and unclaimed.


Lantern Lodge

Setting:

The Ironheart
The Ironheart is a massive cluster of mountains, rivers, lakes and valleys, known for being the mythic "heart" of the Iron Mountain range. Claimed, conquered, reclaimed, ran off, returned, the Ironheart and its settlements has changed hands many, many times. Cities and towns once dotted its landscape, but now, the long-lost denizens of frost and darkness have taken back their homelands. Only three settlements remain among the mountains:

Urbaz-Durak
Urbaz-Durak is a dwarven trading outpost in the Ironheart, located nestled inside of a mountain. Two huge hammers, carved from the mountainside itself, flank the enormous entrance to their halls.

Caer Rhynnu
Caer Rhynnu is an elven ranger's lodge that sits on the edge of the Crystalline Lake in the Valley of Summer.

Last Bastion
Last Bastion is a fortress that sits across a mountaintop in the Ironhearts. Once a true fortress, its original military occupants have fled, leaving behind a hodgepodge of gangs, guilds and merchant companies from the nine realms to run the infrastructure of the government.

Threats:

These three settlements are threatened by:

The Frost Giants
Enormous men and women with ice-blue skin and freezing breath, they live in massive longhouses far up the mountain and come to the valleys in raiding parties. Those they take with them are never seen again. Townsteads disappear in the night, with the only hint to their fate being the heavy footprints leading up the mountainside.

The Fey
In the frozen forests and glens of the Ironheart, there is but one ruler: the fey. They have been peaceful for many years, but just recently something has raised their ire greatly. Now, they steal children, kill livestock, ensorcell men and women and cause havoc in the forests.

The Cult of Ormyr
Madness is a disease to some, but ambrosia to others. Those who worship the eternal winter and freezing wind pay homage to the great dragon Ormyr, a massive beast that is rarely, if ever sighted. This secret, dark cult meets in hidden lairs and temples, and never reveal their true faith. The mark of the dragon is painted on doors and walls in blood, and the time of the dragon draws near.

Lantern Lodge

This would be a good place to introduce characters, discuss bonds, and do a bit of Q&A in the setting to help flesh it out.

One thing I'd really like to ask is what are you interested in? What I have up right now isn't the bible, but my first draft ready to be honed down, so tell me what you want to see.

Another thing is, How did your characters all meet?, How well do you know eachother and Are you from around here? If not, where, and if yes, which settlement?

A final question: Cronar, the god of the hunt, honor and mankind is definitely worshipped here. But I feel like there should be more gods-- I have a few in mind, but what do you think?


Appearance 1/Appearance 2

I am just posting here to mark this thread for now. I have to go to work, but I'll make a post when I get home tonight with questions and other stuffs.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Profile updated, and scoring the thread as well. Settled on Vladimir Kulich for a visual reference, for obvious reasons.

As I mentioned in the Recruitment thread, I've got a viking itch that needs a'scratchin'. I can carve up an utterly shattered and mostly lifeless (but not always so) northern frontier where the mountains kiss the frozen sea. Presumably, the encroaching ice age has made surviving there impossible for those not born of the winter (such as frost giants and the like). Thorgrim claims to hail from there originally though I will say little else for the time being (in the interest of not stifling part of the Barbarian's session-beginning tales).

What am I interested in? "Scattering my enemies like snow before the gale. Crushing those who think themselves beyond the reach of my blade. Feeding well the Crow-Mother, that she might grow fat on my deeds."

How did your characters all meet? "The shadow of my legend encompasses many. The wise huddle in my darkness. The brave lend their shadows to my own. The foolish stand before the din of our steel."

Thorgrim's warpath has made quite a name for himself. He is getting on in years, but his thirst for battle is far from quenched. He does not spend much time in the remaining settlements, though his face is known and respected (or feared) by many.

How well do you know each other? "One's worth is made plain on the blood soaked fields. What use is fellowship if you can not depend on those at your back?"

I'll refrain from speaking for everyone or specifically about everyone. Even given a likely gulf between Thorgrim and Erland's motives/morales, he would have a great respect for Erland's prowess as a warrior. Perhaps Thorgrim has shared the field of battle with he and others on numerous occasions.

Are you from around here? If not, where? "I am from the dead still beyond the reach of men, and the stillness of death is all I have left to offer."

From the aforementioned "true" Northlands that are no longer capable of sustaining natural life.

My initial thoughts in terms of another God(dess)—though Thorgrim does not pray nor beseech her for aid—is an entity called the Crow-Mother, She Who Feasts on the Dead; Goddess of Demise, Fate, Prophecy. Her domain is a grimmer spin on the concept of Valhalla - The Eternal Battle (instead of sharing in drink and battle with one's worthy forebears, they are instead thrust into perpetual bloodbath where they know no rest). It is said that the Crow-Mother knows the hour and nature of every creature's demise. There are many who seek her favor in order to conquer their own death, though such boons are rarely granted—often times fulfilling the very demise the petitioners sought to avoid. Some claim that those who feed well the Crow-Mother are granted a place of honor on her battlefield as great champions or generals.

Lantern Lodge

Thorgrim Sigurdson wrote:
Great stuff

Very cool. I'll wait until everyone has had time to answer to comment more in-depth, but the Crow-Mother looks like a good addition to the pantheon and I like the Norse ties.

One thing I danced around but never truly said that I feel is pretty important: Do you have any questions for me about the setting? Now's a time to ask them.


Appearance 1/Appearance 2

What are you interested in?

As a player I like games with a strong and clear goal. Erland is interested in making sure that humanity survives and prospers.

How did your characters all meet?

I can't speak for the others yet, but Thorgrim is my mother's older brother.

How well do you know each other?

When Erland gave up his family name to become Cronarson, he left the family holdings in the north and traveled the world doing the work of Cronar. He lost contact with Throgrim when he left home, and has only recently come back into acquaintance with his uncle, as the habitable land has shrunk down to the Ironheart.

Are you from around here?

My home is buried under ice and snow. I live here now.

I feel like there should be more gods-- I have a few in mind, but what do you think?

Cronar is but one of the gods. We cannot forget Lheki, his tricky little brother who can take the form of any man or beast. Leave not Krom from the list, for who could farm, hunt or wage war without the gifts of the Iron Lord? The Norn too cannot be ignored, for past, present and future weave the thread of even a god's life. And wicked Ymir, lord of the Frost Giants. Kostitche god of rage, murder and revenge.

Do you have any questions for me about the setting?

Is Last Bastion the only human settlement? Are the mountains farmable at all, or how do the people there survive? Is there any sort of governance, or is it total anarchy? Can we come up with a better name than last bastion? Perhaps Mannerheim or something? We have dwarves, elves, humans, giants and fey. Are there any other common races?


Appearance 1/Appearance 2

I changed my name to Erland Cronarson. I think all priests or paladins or Cronar must be human, and they give up their family names to take his as part of their initiation rights.

Lantern Lodge

Erland Cronarson wrote:


Do you have any questions for me about the setting?

Is Last Bastion the only human settlement?

It's the largest. There are others that are small, townships and villages, maybe four or five buildings, and they're not quite all known by everyone.

Quote:
Are the mountains farmable at all, or how do the people there survive?

The Ironheart also encompasses the lowlands and valleys in the mountain's range, which are farmable-- part of why the encroach of this strange winter is notable is because if it continues, it's likely to cause a famine, eradicating crops and killing livestock.

Quote:
Is there any sort of governance, or is it total anarchy?

The elves rule the elves; the dwarves rule the dwarves. In Last Bastion, the gangs run the "government." Everything else is, well, it's the wilderness frontier. The only laws you're beholden to are the ones you can enforce or the ones enforced on you.

Quote:
Can we come up with a better name than last bastion?

A bit odd to ask that but I kind of like it, so I don't think so.

Quote:
We have dwarves, elves, humans, giants and fey. Are there any other common races?

Halflings, gnomes, half-orcs, bugbears, goblins, trolls, the works. A common fear for many are the werewolf clans. These lycanthropes dwell in the Rimewood, an enormous frozen forest that sits between Caer Rhynnu and Last Bastion.


Female Human Thief

What are you interested in?
As a player, I adore interesting character interactions and defined quests with different ways to approach it.

Catharina, however, is invested in defending her homeland and, preferably, staying alive.
How did your characters all meet? How well do you know each other?
I can't speak for anyone, but Catharina has lived her life in Last Bastion - venturing out only occasionally. I'd love to collaborate with people on it. Personally, I'm thinking that she's stolen something from someone or is worried about what the approaching threats mean for Last Bastion. I'm open to anything though!

Are you from around here? If not, where, and if yes, which settlement?
Catharina has spent her entire life in Last Bastion. She often thinks that she would travel farther if it wasn't for her mother.

A final question: Cronar, the god of the hunt, honor and mankind is definitely worshipped here. But I feel like there should be more gods-- I have a few in mind, but what do you think?
Personally, I've always been intrigued by Hel. So I wanted to go with that flavor. (Sorry if I'm stepping on anyone's toes!)

You cannot forget Hedda - our Dark Mother. Possessing the gift of prophecy, she can see all truths through her left eye. She covers her children in shadows and blankets us with the starry night. It's said that those whom die, but not in battle, are sent to Hedda and she quietly lays the weary to rest and the wicked are provided as carrion for the crows. It's said that you can come to Hedda seeking a soul that she possesses and she may pose a challenge to you. However, the consequences are grave should you fail - for, then, your life is forfeit.

Obviously that can use a lot of work, but I wanted to put it out there.


Appearance 1/Appearance 2
Thorgrim wrote:
My initial thoughts in terms of another God(dess)—though Thorgrim does not pray nor beseech her for aid—is an entity called the Crow-Mother, She Who Feasts on the Dead; Goddess of Demise, Fate, Prophecy. Her domain is a grimmer spin on the concept of Valhalla - The Eternal Battle (instead of sharing in drink and battle with one's worthy forebears, they are instead thrust into perpetual bloodbath where they know no rest). It is said that the Crow-Mother knows the hour and nature of every creature's demise. There are many who seek her favor in order to conquer their own death, though such boons are rarely granted—often times fulfilling the very demise the petitioners sought to avoid. Some claim that those who feed well the Crow-Mother are granted a place of honor on her battlefield as great champions or generals.
Catharina wrote:
You cannot forget Hedda - our Dark Mother. Possessing the gift of prophecy, she can see all truths through her left eye. She covers her children in shadows and blankets us with the starry night. It's said that those whom die, but not in battle, are sent to Hedda and she quietly lays the weary to rest and the wicked are provided as carrion for the crows. It's said that you can come to Hedda seeking a soul that she possesses and she may pose a challenge to you. However, the consequences are grave should you fail - for, then, your life is forfeit.

Seems like a good deal of overlap here. Maybe they're sisters? Or split personalities of the same being?

Edit:As for bonds, I could know something incriminating about Catharina. Would make sense for a paladin and thief.


Female Human Thief

That was my original idea after I saw the "Crow-Mother", actually. However, I didn't want to step on anyone's toes.

Edit: That sounds perfect to me!


Appearance 1/Appearance 2

I think it would be cool to have them like conjoined twins. Hedda handles those that don't die in battle, while the Crow-Mother decides the fate of dead warriors.

Lantern Lodge

I like the Crow-Mother and Hedda being aspects of the same god, faces that are revealed sort of. Maybe Hedda is the Crow-Mother's daughter, cursed to an eternity in deathless Hel at her mother's side after insulting the Norn?

A god I'll throw into the mix is: Fenris, Fang-Father, the god of change, madness, cannibalism and wolves. An enormous beast that has no mind left to lose that rampages across the universe, hunting and killing and gorging for no reason but to hunt and kill and gorge. It was he who cursed the lycanthropes with his diseased bite. Fenris is the eternal enemy of Cronar, and those who worship him disdain all that he stands for.

Bonds are a way of saying "I want to roleplay this with your character," so attack them with that in mind. What kind of incriminating thing do you know? Hashing that out can be illuminating about both characters.


Appearance 1/Appearance 2

I dunno, what crimes does she commit?


Male Human Bard

What are you interested in?
Personally, I envisioned the classic rakish bard from a noble family: an extremely gifted and handsome musician who's all-too-aware of his talents and uses them to have his way wherever he goes. However, the setting everyone seems to have decided upon is actually a great roleplaying boon to this concept, since he can be a total fish out of water. So, my adapted concept will be:

Edwyn is known and adored to everyone all across the civilized lands. His hands can flawlessly strum beautiful music out of a lute or a nubile maiden, and despite his many misadventures, he has never lost any honor he couldn't reclaim at the point of his dueling sword.

But what about the lands we know nothing about?

The question, of course, came from his rival -- Fenthon Blackerly. Tired of having second pick of performance venues, wealthy friends and patrons, and especially women, Fenthon had planned this ambush well in advance. And that night, at the gala for Lady Arianna Vance's fourteenth consecutive twenty-ninth birthday celebration, the trap was sprung.

You keep singing the same songs. Fearsome dragons, cunning trolls, gracious damsels. How boring! Who here hasn't heard these a thousand times before?

Edwyn tried to ignore this and finish his anecdote to his gathered crowd of admirers, stroking the hair of the woman seated to either side of him, but the party had fallen to a hush already and all heads were turned.

Seems to me, any minstrel worth his catgut would be out seeking new lands to write songs about -- and to spread our songs to!

To keep his reputation intact, Edwyn knew he must rise to the challenge, and things just got worse from there...

How did your characters all meet? How well do you know each other?
This is a good question, and one I'm very open to working with everyone to answer. Edwyn could certainly just have arrived in these lands, constantly griping about the cold and the bizarre customs as he gets a feel for things. Or, if it's easier for everyone else, he can have been here for months, just starting to make a name for himself and carve a niche. Either way, he'd naturally gravitate to adventurer types who are fertile ground for planting seeds for ballads.

Are you from around here? If not, where, and if yes, which settlement?
I think I covered this. I'd rather not detail the lands he actually comes from too much, since the focus on world-building should be here. But suffice it to say it's essentially somewhere between Medieval and Renaissance Europe.

A final question: Cronar, the god of the hunt, honor and mankind is definitely worshipped here. But I feel like there should be more gods-- I have a few in mind, but what do you think?
Well, he probably isn't a very religious man unless it's dire straits, and he doubtful brought much from the gods of his homeland up north with him, but that isn't to say he can't discover some local god of art or song.


Male Human Bard

Perhaps an analog of Brage, son of Odin and Norse god of poetry and music?


Female Human Thief

Catharina is mainly a pickpocket. Perhaps you saw me pickpocket someone? Or I just happened to have an item exactly like one that someone was complaining of missing? With all that said, though, what would keep you from reporting me to the guards? Very interesting....

Also, I really like the idea of Hedda and the Crow-Mother being conjoined twins. Of course, Hedda being the daughter works as well.

Edwyn, I really like your character.

Lantern Lodge

Edwyn Doyle wrote:
And that night, at the gala for Lady Arianna Vance's fourteenth consecutive twenty-ninth birthday celebration, the trap was sprung.

I laughed out loud.

Quote:
But suffice it to say it's essentially somewhere between Medieval and Renaissance Europe.

Renieval, home of the Meuropeans? :D

Conjoined twins can work for Hedda and the Crow-Mother, if that's what everyone likes. I think that's a bit more terrifying, which is perfect.

Keep doing bonds! Friendly reminder that I'd like to be starting a gameplay thread by the weekend.


Male Human Bard

I sang stories of Erland Cronarson long before I ever met him in person.

Well, actually, I didn't. You caught me -- never heard of the guy. But have these Cronarsons back South. We call them Cromwells, after their supposed mythic ancestor who slew the warring tribes, chased the dragons from the air, bedded the fey maidens of the forest, and generally shot [primal force of lightning, fire, etc.] out of his [name of tender orifice]. Yes, they're totally the life of the party in my lands, too. Maybe this supposed holy warrior is different? He bears watching, and maybe he can help us ensure the other slash-happy idiot doesn't cause too much carnage...

I am writing a ballad about the adventures of Thorgrim.

Or at least I'd like him to think I am. I'm betting good times and better stories follow this brute around like crows stalking a battlefield -- reference intended. I may be many things, but a mighty warrior I am not. So chronicling his "mighty deeds" may be my only bet at keeping in his company.

Catharina trusted me with a secret. (Analogous to the thief's "_____ and I have a con running.")

I'm sure she figured out right quick that where there's killing, there's spoils. She and I keep Thorgrim pointed in the right direction: cask-deep in wine, and hilt-deep in monsters and women, and the rest sorts itself out. Well, hopefully...


HP 16/18, Hold NA

One thing I'd really like to ask is what are you interested in? What I have up right now isn't the bible, but my first draft ready to be honed down, so tell me what you want to see. *Shrugs* The experience, perhaps? This will be the rules-lightest game I've ever played.

Another thing is, How did your characters all meet?, How well do you know each other and Are you from around here? If not, where, and if yes, which settlement? Uqalik the Angakkuq (shaman) comes from a tribe to the northeast (?). A vision told him to find Thorgrim Sigurdson and warn him of danger. It was not until two moons had passed that the halfling wanderlust buried deep within him had roused enough that he started out to find him. Uqalik's traveling companions left him at the border of their tribe's land, his sled was destroyed, his dogs lost, but still he pressed on. He came across Erland Cronarson in his wanderings, fought alongside him, swore a blood oath. He remains with the group both because of that oath, and because he suspects Edwyn Doyle of having something to do with the approaching danger

A final question: Cronar, the god of the hunt, honor and mankind is definitely worshiped here. But I feel like there should be more gods-- I have a few in mind, but what do you think? The religion of Uqalik's tribe is mostly animistic - propitiating the spirits of things you killed or things that could kill you, which covers practically everything in the harsh environment.

Bonds (if no one objects)
The spirits spoke to me of a great danger that follows Thorgrim Sigurdson.
Edwyn Doyle smells more like prey than a hunter.
Erland Cronarson has tasted my blood and I his. We are bound by it.


Female Human Thief

Erland Cronarson knows incriminating details about me.
But he's not a bad guy when you really get down to it. He's kept it to himself and, as long as that keeps up, we'll be just fine.

Edwyn Doyle and I have a con running.
Thorgrim needs some guidance and we provide it. If that's really a con or not, I'm not sure. It doesn't matter though. It brings in the gold. Edwyn scratches my back and I scratch his. His hand goes lower than that and I cut it off.

I stole something from Thorgrim Sigurdson.
And he must never find out. If he does, I'm pretty certain he just might kill me.

If anyone has a problem and/or wants to make changes, let me know!


1 person marked this as a favorite.
Male Human Bard

Uqalik does not trust me, and for good reason.

He's got eyes, right?
But seriously, it's odd... I'm sure he
definitely can't have heard of me, so it must be this barbarian business (but then, what isn't up here?) If I didn't know better, I'd think the thigh-high actually means the brute well, for whatever frozen walruscicle spiritual claptrap reasons he may have in that tiny head of his. Maybe I should reinforce my alibi by insisting that whenever I do something, it's because the ghost of a smelly dead fish told me it was prophesied.


HP 16/18, Hold NA

We should probably agree on how much (if any) PvP is allowable. It sounds like some intraparty scheming is going to be going on - should we try to avoid physical violence between PCs?


Appearance 1/Appearance 2

Catharina’s misguided behavior endangers her very soul!

I know that Catherina is a thief, a most dishonorable career choice. I also caught her stealing money from Thorgrim (my own kin). Erland has kept this to himself out of a strong romantic attraction to Catherina and a desire to see her correct her life's path. (His interest remains unexpressed, but he does keep particularly protective eye on her, from a distance).

Uqalik has stood by me in battle and can be trusted completely.

Though he is a godless primitive, the shaman has stood by Erland's side. They are blood brothers and Erland would do anything for him.

I respect the beliefs of Edwyn but hope he will someday see the true way.

Erland hopes that one day Edwyn will see that a man without gods is like a ship without rudder. Edwyn is a child of Cronar, but his people have forgotten their great father. Erland hopes that by being an honorable and steadfast example of what it is to be a man, he can correct Edwyn's foolish agnosticism.

Thorgrim is a brave soul, I have much to learn from him.

Erland's uncle, though sometimes wicked is a great warrior. He has seen many more winters than Erland, and though he doesn't always agree with him, Erland has great respect for Thorgrim.
________________________________________________

So if I'm the paladin, how powerful are we relative to everyone else? In Pathfinder terms are we the equivalent of 1st level characters? 10th? 15th? 20th!?! I'm just trying to get a feel for the system more.


Male Human Bard

Um, no scheming or PvP on my end. The bonds are just internal monologue flavor, really. They don't exactly dictate my actions.


Female Human Thief

Uqalik has my back when things go wrong.

Or at least, he hasn't stabbed me in it yet. Truthfully, I think it's all due to Thorgrim. Not that I'm completely sure Thorgrim doesn't want to kill me.
Oh well! At least I'm not Edwyn...for...multiple....reasons. Not the least being Uqalik's barely contained ferocity towards him. I know that look. But, you know, he's kind of adorable and cuddly, Uqalik not Edwyn, - not that I would ever try, of course. I like my ribs just as they are. There's no need to see what sharp objects can fit between them.

Lantern Lodge

I'm loving everyone's bonds so far, especially the internal monologue and explanation along with it.

Erland Cronarson wrote:


So if I'm the paladin, how powerful are we relative to everyone else? In Pathfinder terms are we the equivalent of 1st level characters? 10th? 15th? 20th!?! I'm just trying to get a feel for the system more.

Imagine that right now, at 1st level, you are the equivalent to the protagonist at the start of an epic journey. You're Tony Jaa leaving the monastery to find his elephant. You're Indiana Jones, delving into the jungle to get to the temple holding the Chachapoyan fertility idol. You're Captain America right after he got thawed out. Things have happened, but all of the small stuff is behind you. Even if you're humble about it, almost no one else in the world is as good as you are at what you do, and that's a fact. To put it to fact-- There are no other human beings in the world who can pray to Cronar for aid and have it granted every time. Sometimes, they may be granted, and mostly ignored, but you have your god's direct attention and authority with moves like Quest, Lay on Hands and I Am The Law. Others may have similar, others may be skilled like you, and others may be called holy warriors, but everyone else comes up short in one way or another compared to The Paladin.

(And if you meet someone who has his god's direct power, who overshadows you and is just as courageous and strong as you? He's probably The Cleric... or, The Anti-Paladin. Food for thought.)

By Pathfinder terms, imagine yourself as roughly 10th level, but CR 1/3 foes are still threatening and CR 20 foes are only -just- insurmountable. The world is much more believable-- you're The Paladin, but you're still a man, and the world is in your grasp as you're in its. There is no "I am too high level to be challenged by a mere dog" in this game, and there is no "I am too low level to challenge the king's champion" as well.

Quote:
should we try to avoid physical violence between PCs?

I'd appreciate avoidance, but if it's necessary to your character arc, agreement before throwing gauntlets would be great.

More in-depth explanation of PvP...:
PvP in Dungeon World is a weird mix: You alternate between Hack and Slash with a narrated attack from the aggressor, an interference with a narrated action from the defender, checking success, dealing damage and then, depending on rolls, a narrated response from the defender. PvP can be a bit complex and expects a narrative agreement between two parties with the GM kind of 'refereeing' the PCs actions. It might look like:

A: "I lunge to my feet and draw my sword. 'You've insulted me for the last time!' and I strike at your heart. My hack and slash is a 10."
B: "I knock the blade aside with my forearm at the last minute-- my interference is a 7, so it gives you the -2 making that an 8. You still get me, so the blade plunges into my shoulder instead of my heart?"
A: "Sure, sounds good. I cut into your shoulder for 6 damage (before armor) then."
B: "That's pretty ouch. We sure that's how it's supposed to go?"
DM: You can deal when you hack and slash back-- since he rolled, he gets to deal damage.
B: "Okay. As you cut into me, I shove you back onto the ground, disarming you and stabbing you with my dagger for 8."
DM: That might be a bit much. Not exactly soft. Try to make a softer move in response until one of you fails a roll, then feel free to make a hard one. And of course, if you roll hack and slash, deal damage.
B: "Well, then... I still shove him back onto the ground and disarm him... but I draw his sword from my shoulder, then. As my hack and slash, I'm going to take your sword and skewer you with it-- I got an 11."
A: "I'm going to hope this 2d6 to interfere comes up 7 or higher, then... !"

Lantern Lodge

Once we see Thorgrim's bonds, I can kick the door in and start the gameplay thread, I think. Sooner than expected, but still, good!


Appearance 1/Appearance 2

Even though I have the rules I haven't really read them beyond character creation. So I'm gonna need to be told what to roll when.

Lantern Lodge

Erland Cronarson wrote:
Even though I have the rules I haven't really read them beyond character creation. So I'm gonna need to be told what to roll when.

You're going to want to read the basic moves list that's in the character playbook pile. They're the first 2 pages.

That's all the rules you really need to know about. You'll be writing up your actions, rolling the d6s, getting totals and choosing things off of lists or simply dealing damage. I'll likely be calling for Defy Danger as it goes, and if I don't and you figure it's dangerous you'll be rolling it yourself.

For example, attacking a creature is Hack and Slash, helping someone lift a rock is Aid, dodging a giant's club is Defy Danger with Dex, trying to get a perception of things is Discern Realities... it's a bit, but simple once you look at it.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

I'll try and get bonds pinned down at some point today or tonight.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Bondy goodness.

Uqalik the Angakkuq is puny and foolish, but amusing to me.

Danger follows me? My name brings danger as swiftly as my sword arm. The road behind me is choked with the dead and the eaters of the dead. No, little shaman. Danger does not follow me; I bring danger to any foolish enough to stand before me.

Edwyn Doyle's ways are strange and confusing.

He is not like the skalds of my lands. He is not like the people of my lands. What will your music avail you when winter itself comes to collect its due? None will sing of your passing on the snow covered Ironheart.

Catharina "Sparrow" Falk is always getting into trouble—I must protect them from themselves.

How she has kept her fingers this long is unknown to me. I see how my nephew looks at her, though... I will keep her safe for his sake.

Erland Cronarson shares my hunger for glory, the earth will tremble at our passing!

He is my kin, and is strong. He gives too much credit to Cronar for deeds solely of Erland's making. A legacy of servitude does not endure the ages. Better to trust in your own strength.

Lantern Lodge

Thorgrim Sigurdson wrote:
Bondy goodness.

And with bondy goodness so signals the drop of the flag and the start of the game. I've posted the opening over in the Gameplay thread, with some open-ended questions meant to guide the first "session" of our game.

If you feel like you wouldn't be there or some other thing is bugging you about the intro, the best way to answer the question would be "I wouldn't be there, except for..." or "I wouldn't be there, but..." or so it goes.

Okay. Toss dice at it until it dies and hopefully you all survive to round 2.

Lantern Lodge

Immunity to claws isn't immunity to elbows, and it's forceful tag still applies. Get 'em, troll! You have Erland on the ropes now that he's taken two damage! Rope a dope!

For the record I think he's taken a good 9. Hopefully I get a golden opportunity to regenerate soon.


Stats:
HP 16/16; AC xx, Flat Footed xx, Touch xx; CMD xx (xxBer); Fort +x, Ref +x, Will +x; Perception +4; Initiative +x

Everyone keep in mind to keep track somewhere of every roll you fail (6 or lower after modifiers). Failures get you XP—unless DM Titan is doing an alternative take on giving out experience points, in which case I apologize for confusing any one.

Lantern Lodge

Thorgrim Sigurdson wrote:

Everyone keep in mind to keep track somewhere of every roll you fail (6 or lower after modifiers). Failures get you XP—unless DM Titan is doing an alternative take on giving out experience points, in which case I apologize for confusing any one.

Oh, absolutely. Sparrow is getting those sweet, sweet experience points right now.

One thing I wanted to mention also was that I was on the Dungeon World forums and saw that a good change to the Barbarian's d8-higher-than-d6 complication was to swap it to d6-higher-than-d8. If you don't mind I think I'll be making that change, as it's a bit difficult to think of things to complicate your successes with without directly puppeting your character. If you wanted to shoulder some of it, it'd make me a bit happier.

And of course, the huge, dangerous as hell target is mercilessly smacked around and left at 2 hit points. Live, troll, live!

Lantern Lodge

Speaking of XP, right now Sparrow had 3 and Edwyn has 1. Everyone else? Zip. I'll be asking you your Outsider racial question soon Thorgrim, and we'll be moving to climates where the locals speak Common, Barbspeak, Druidic, you know-- languages-- so you guys can get your social on as I am thinking some of you are sure to want to do after getting mercilessly beat on by trolls.

Lantern Lodge

Forgot to change the "Position" tab on the last post of mine... darn.

Ignore it!


M Disciple of Brimley 20

Been a busy couple of days. I'll try to make a worthwhile contribution to the Gameplay thread tonight; if not, tomorrow is wide open for me, so I'll do so then.

Lantern Lodge

Same here. I'll give the thread some attention when I return this evening-- mulling over where I want to go from here, but I'm certain I have a good idea I can shape up by midnight.


Fellow adventurers, I'll try and post tomorrow. It's been a trying couple of days and I'm just trying to keep up with everything.


Yay! WE HAVE POWER AGAIN! Great thing about living here...all the tall trees are just waiting for a good wind and hail storm to take the power lines down. Anyway...I'm going to get some coffee and post. Sorry!


HP 16/18, Hold NA

We probably should pick one of the three places to visit and stick with it rather than trying to do all three simultaneously.


Appearance 1/Appearance 2

Why? I love flex time for PBP. It makes things go so much faster. The time line can be assembled from the pieces afterwards. Just label each thing for each segment.

Lantern Lodge

Erland Cronarson wrote:
Why? I love flex time for PBP. It makes things go so much faster. The time line can be assembled from the pieces afterwards. Just label each thing for each segment.

Agreed. I like doing it in three pieces because if we wanted to, for instance, explore out the artist's terrace that could be days before we get to the library days before we get to the baths. Now we can do all three at once and it's fairly simple to just separate them out.

I wouldn't do this if the six men were a huge threat, but their unarmed 1d4 strikes and armed 1d6 strikes won't have a big impact, especially with their 3 hp. Unless you guys are cursed with bad luck.

Speaking of bad luck, I had a player in my Apocalypse World game this last monday get trashed by a common street ganger because he couldn't roll above 3 on 2d6. It was meant to be the gangers bringing up his old past and then getting intimidated out, but the player could not roll and so the gangers beat the tar out of him and stuffed him in a trunk.

The moral of this story is: don't get stuffed in a trunk.


Male Human Bard

Damn! Getting stuffed in a trunk was totally part of Edwyn's five year plan. And by that, I mean "stuff he drunkenly scrawled on the back of a bar rag in a child's wax pencil to impress a tavern wench."

New plan.


Appearance 1/Appearance 2

Not sure what happened to this game, but seems like no one's posted in about two weeks+. I'm going to withdraw from this in an ongoing effort to keep myself committed only to games that move forward at a good pace. Thanks for the chance to try the system, it's interesting. Good luck if this ever picks back up.

Community / Forums / Online Campaigns / Play-by-Post Discussion / [Discussion] Frost and Frozen Iron, a DW story All Messageboards

Want to post a reply? Sign in.