Seaweed Leshy

Nennette's page

28 posts. Organized Play character for Z...D....


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The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

I got mine.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Congrats on the roll and thanks for running this for us.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

If they seem hostile

Nennette moves forward and exerts itself to extends the range of the blast. Will target the southern one

blast: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 4 ⇒ (1) + 4 = 5

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

West is fine

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Influence of gods?" Nennette asks questioning what he meant.

The leshy then points to the thing in the middle. "What is that"?

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Thank you" Nennette replies, "Why do you...come here...to this place?..you have been spotted...making multiple trips."

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

sense motive: 1d20 + 2 ⇒ (14) + 2 = 16

"oh...mister...he can not...hear me" Nennette states realizing his impairment.

Nennette points to itself and then each member of the group. Then points to the gilman and then around him and shrugs her shoulders with her hands up.

Long story short:
Where are others like you?

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Umm...mister...why are you alone?" Nennette ask sheepishly.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

perception: 1d20 + 6 ⇒ (4) + 6 = 10

Nennette looks at the carvings with little interest and begins to squish around in the mud under Mindy's feet.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"Oh...look here...this should help"

Nennette picks up the board and brings it back to the hole and drops it across the opening with a bang.

"Here you go"

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nennette easily scrambles down the pit and back up the other side. Nennette then scouts ahead, thinking the others would not have a problem with the obstacle.

Has a climb speed of 10

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

At this low of level..nothing really.

If you are just unconscious and stable, and the party brings you body back, after a couple of days you come around.

But if you dead, dead. The character is marked as unplayable. Unless you have enough prestige or gold to bring you back. But at level 1 or 2, you don't.

Ninja'd by the GM

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

I have played and GM'd this a few times. I have seen the minotaur either get wrecked or get a TPK.

It can be a pretty tough fight at first, but it can go any way.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Well lets get this death match started then...

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Cave...do not feel like wasting a race boon on the confirmation.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Sorry for the lack of updates..it seems that I turned off the notifications for this thread some how. It should be working again since I posted.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Yeah Nennette is not that suicidal and would have went underground. Especially being a race boon, not wasting it on the confirmation

Nennette finally snaps out of her delrium at seeing this unknown beat and heads under ground.

Ummm...next time i freeze...just pick me...and move okay.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nennette steps back and fires a blast at the uncolored creature.

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage, Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"I...um...no" Nennette responds to the weird human. She quickly climbs up a random tree away from the weird beast.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nennette looks at the strange device the halfling holds, "A finder of ways?...I wish to get one...when we're done." She says walking beside Janira.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nothing else to purchase on my end.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"I...uh...got these..." Nannette says showing a bandolier, being used as a belt, with multiple flask. "My friend...told me to get them...as a back up plan.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

"uhh...I do not think so...I am a leshy...vine leshy to be exact..." Nannette replies nervously.

"Mountains...I do not think I have seen them...." It says in amazement.

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nannette retakes her form, which is a jumble of vines, she extends an appendage which could make for an arm. From behind the leaves on what appears to be her face, comes a high pitched voice. "Hello all...I am Nannette. Ashasar sent me here, for uh, my confirmation...so I can be a Society...a part of the society...to represent The Concordance..."

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nenette is ready now...

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

Nenettle climbs up on a chair, awaiting her companions. At the sound of some one coming inside. She instantly get nervous and changes shape to that of a vine, wrapping herself around the back of a chair.

I wonder if anyone will carry me around? Maybe if I ask them...but that would involve me talking to them...

The Concordance

N Leshy Kineticist 1 | HP 11/11 | AC 16 T 13 FF 14 | CMB 0, CMD 12 | F: +5, R: +4, W: +2 | Init: +2 | Perc: +6, SM: +2 | Speed 20ft, Climb 10ft | Burn: 0/7 | Active conditions: None

profession Herbalist: 1d20 + 6 ⇒ (2) + 6 = 8

Nothing too out of the oridnary. Bot me instructions will be in my character profile.

The Concordance

May I present Nenettle, my Leshy Kineticist. She is kind of a one trick pony. But I get to play my leshy and finally delve into the occult books.

It looks like the avatar page is broken, so I can not select one.