Koriah Azmeren

Neari's page

59 posts. Alias of Veegees.


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Cathedral gang:
Sorry, I meant no harm... but if you are so taken why not tell them right away. Best to do it before they get their hopes up, no?


Cathedral gang:
Zeldana, you are hardly responsible for the current situation. You have nothing to apologise for.

Neari giggled at the attention being thrown at Sazzat. Somebody sure is popular. She bumps her shoulder against his teasingly. Unfortunately we'll have to disappoint you fair ladies. We've important business to attend to. But perhaps another time.


Good morning to you too. I'm about to head over to the cathedral to check on Father Zantus. You may feel free to join me.


What was that?! A dream? No, a vision? Neari sighed, continuing to question what she had gotten herself into. Looking outside she finds herself disappointed that she missed the sunrise. It was hard to fall asleep with so much on her mind and continued celebrations of some townsfolk. She grabs a small breakfast from downstairs, just some bread, cheese and a pot of tea. She prepares for the day as always, praying and meditating on Sarenrae's teachings. She felt the divine power swell within her once again although it felt even greater than before. It seems Sarenrae is pleased with my current path.

Neari leaves the inn, heading for the cathedral. Hopefully a night's rest has done Father Zantus some good.


Cleric 5
FCB 1 skill point
Class feature: channel energy 3d6, 3rd lvl spells
Feat: Divine fighting technique
Skills: Acrobatics, heal, Knowledge (religion, planes), spellcraft
Background: Knowledge (history, geography)


HP: 1d8 ⇒ 4


Just a small town. Nothing important could happen here. Right... Sighing, Neari opens the door and shuffles in, a bit uncertain of what to say. I- ah... Certainly wasn't expecting to meet royalty in such a place as this. Though I suppose your family hasn't ruled since I was but a child. So royalty might not be the right word?...

Anyway, the alarm was raised because there was a fight. It's over now. The townsfolk said something about some triplets? I don't know who they mean by that... Oh and this guy is Crusk, I think he wished to offer his help... And I would also like to formally offer my aid to you- With the troubles facing this town, not the whole... Cheliax thing. She awkwardly waves her hand around Loxley's direction.


Neari:
I'm not really- I've just met the heroes myself. Though perhaps they could use my help, or our help. I mean this is what I wanted right. Adventure, see the world beyond Magnimar. I just didn't expect to find it so soon. I could introduce you to them. She motions for you to follow as she heads for the inn.


Neari:
Neari let out a long sigh. At least the fightings finished. I don't know who these triplets are that you keep mentioning, but I would suggest you inform the heroes of what occurred. Now if no one else requires healing I'll excuse myself. She begins to step away before halting at the half-orc's presence. I apologise for my curtness earlier. I was expecting I'd need to rush off somewhere. My name is Neari. You seemed to be trying to get my attention before, is there something I can help you with?


Neari:
Should I cast another healing spell on him?... Though there could be more wounded. Neari puts her hand on his shoulder hoping to calm him. Gokinsae at least take a second to catch your breath. You're no good to lord Deverin dead. You can help by telling me where the fight is happening. The heroes are just inside. She motions towards the inn. We'll be able handle it from here. She looks up at the half-orc. You any good in a fight?


Neari and Crusk:
Neari looked quizzically at the the now dressed half-orc who seemed to be addressing her. I'm rather busy at the moment, she points at the injured man before continuing, so unless it's important or you have some way of helping this town through its current predicament, it would be preferable if you went on your way. Please no more emergencies. This was supposed to be a peaceful, little town.


Neari:
One person walking around naked could be dismissed as a drunk or a spurned lover, but a crowd?... I have more important things to worry about. She shook the thoughts from her head. What is your name sir? She smiles reassuringly at the injured man as she knelt down next to him. Casting a simple healing spell she looks over his wounds.

cure light wounds: 1d8 + 5 ⇒ (2) + 5 = 7

How do you feel now? What was the cause of these wounds? And does anyone know why the alarm was raised? Was this man's injuries related?


There is a spell to speak with the dead, though I have not yet been granted the power to cast such a spell. Father Zantus might be able to tell us what happened once he's feeling better. This is all too much. Hopefully, the others can comfort Corrin and Zeldana. In the meantime... Neari steps back outside looking about for anyone still running around, hoping to get an answer as to why the alarm was raised.


Neari and Sazzat:
I wanted out of Magnimar, out of my family. Don't get me wrong, my life was good, comfortable and... boring. I wanted to see more of the world and I wanted to do something. Something important. I had a few options, I took my time to research them. I almost joined the Pathfinder Society, but in Sarenrae's temple I found my people. We would talk hours on end. Everything from mundane trivialities to philosophy. And the next day we would healing the sick, or helping the poor. No day was the same and we were making an impact. As she talks her face becomes overwhelmed with joy.

Yes I am Neari, priestess of Sarenrae. And you are the other heroes of Standpoint. I wish we could have met in more peaceful times. Her face sours and she begins to speak with urgency. The prison. Zantus was under attack. Jorn was covered in blood. I thought him dead. Golzar, my fellow Sarenrite, healed Jorn minus his memories. I used magic to harm any evil near Zantus. When I got a good look into the cell Nualia was dead and Evriani; she attacked me with magic. We fought but she escaped. She takes a deep breath continuing. If this Evriani was your friend, demon possession would explain her behaviour. But we don't know where she's gone, Corrin just mentioned wererats and the townsfolk are responding to an alarm, so shall we leave longer discussions till later?


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To the Rusty Dragon:
Am no Sir? Left that life behind? Changes name on a whim? Heh, you best not speak of such things to a bard. Their mind could invent all sorts of scandalous stories. Even I am imagining a few things right now.


Outside the Cathedral:
Hehe, the flirty amnesiac is already in a relationship. Life truly never ceases to amaze and befuddle. Neari smiles, delightfully amused. Lead on Sir Sazzat. We must reunite these wayward lovers. She teases Jorn as they follow Sazzat to the Rusty Dragon.


Cathedral:
Ah, not a criminal but rather a man of the law. Well that makes things easier. You should come into town with us. Don't worry, we don't expect much from you in your state but your presence might make troublemakers think twice.


Cathedral:
Yes we should go meet with the rest of your companions. Though, what are we going to do with him, she motions with her head towards the amnestic fellow from the prison, if we bring him with us he could get in the way but we can't exactly leave a presumably criminal to his own devices, even with his amnesia.


Cathedral:
Orlin, Father Zantus isn't feeling too well. Would you please show us to his quarters? Hopefully a night's rest will improve his condition but we'll just have to check on him in the morning.


Conversations:
I don't really know how Evriani got possessed. By the time we got there, Father Zantus was in the cell being attacked. I cast a spell into the cell that only harms those with evil in their hearts. I saw a woman dead on the floor, I assume she is this Nualia you speak of. I don't know if she was already dead or if my spell killed her. My condolences if you knew her, once we've got Father Zantus in bed, we'll have to return to bury her.

You know I'd be happy to talk about such things Golzar. Though maybe it would be best to do so at another time.


Meeting one of the heroes at long last:
For a moment Neari frowns at the Sazzat's self doubt. Shaking her head she addresses him in a serious yet gentle tone. Take heart. You have saved this town and it's residents. You are a hero whether you intended to become one or not... And if you heroes are in over your head then you could use some new allies.


Conversing with a new friend:
There are truly many gods. Perhaps you have just not found the right one? Or perhaps you have and just don't know it yet? If you're ever curious about the gods, feel free to ask me. Sarenrae might be my goddess but I am quite knowledgeable on many of the others.

Huh... if you're a local than perhaps you might be able to help us figure out what's been going on in this town. We've, she points towards Golzar and herself, only just arrived back tonight and have had quite the run around. I'd quite like to know who that woman in red is and how she's connected to the goblin attack we heard of. Perhaps you could point us in the direction of the heroes who saved the town?


Leaving the Jail:
Neari comes back out of the jail with a bit of a huff. Phew. Still getting used to all this running around... Oh! its the guy with the racoon. She tilts her head in thought. Maybe some king of druid? They like their unusual pets. And what would this cute little guys name be? She smiles down at the racoon before remembering herself. Oh and my name's Neari. Are you from around here? I come the temple in Magnimar myself. She brandishes her holy symbol of Sarenrae.


Jail:
Neari sighed, annoyed. Great another thing on our plate. I'm sure we can get you a drink, we probably all need one but you best not wonder off untill we figure out what's going on with you. I'll go grab my sword and then we can bring Father Zantus back home. Neari starts walking back towards the jail cells where she had dropped her scimitar. This was supposed to be quiet- little- peaceful town


Jail:
Neari rolls her eyes at the man. I believe it would be common courtesy to share one's name before spouting such nonsense. My name is Neari. Neari looks the man up and down trying to discern whatever she can. It would also do you some good if you were to explain why you were in that jail.

sense motive: 1d20 + 8 ⇒ (19) + 8 = 27

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Jail:
She got away. I seem to only have managed to annoy her. Neari inspected her companion, worried that he might collapse again. He seemed... different.

What are you talking about? What questions? Neari shakes her head. You've just collapsed, how about you get a good nights rest before you go making any big decisions.

Turning to Father Zantus and the stranger with him, Neari calls out. Are you two alright?


Jail Gates:
Golzar! Finally, go after her! She's practically blinded me. I- She stammers as she hears Golzar collapse. Damn Spinning towards the retreating woman she c
Hesitates before turning back and making her way to Golzar trying as best as she can to determine what's wrong.


Jail Gate:
Not my fight? Huh, that's hard to say when you haven't given a single explanation. And you're trying to escape a jail so... Though I do appreciate you not using any lethal spells... I tell you what, you give me a proper explanation of what's going on and I might just let you go. Neari smiles hoping that she's at least facing the woman.

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Hopeful as Neari is, she still stands defiantly in the woman's path, her hands fumbling for gates to close them shut.


1d8 ⇒ 5


Outside Jail:
fort save: 1d20 + 5 ⇒ (2) + 5 = 7

Neari can feel the lady's magic twist and deform her body, her eyelids swelling up, making it almost impossible to see. She still attempts to punch the woman as she stands but swings wide and misses.

miss chance: 1d100 ⇒ 63

Ugh! Why do you have to make this more difficult than it has to be. She pauses for a split second trying to think of what she can do. She dashes over to the gates as gracefully as blind person can. Reaching out she grabs hold of the gates pulling them shut.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22 If I have to move more than 15ft


Outside Jail:
sense motive: 1d20 + 8 ⇒ (10) + 8 = 18

Right, Neari rolls her eyes, you're a trickster if I've ever seen one.

Looking around Neari takes note that they are alone. Where'd that damn guard run off too? Hell, I'd take the guy with the raccoon. Neari calls out as loud as she can, Could I get some assistance over here!?

And you, Neari stares daggers at the woman, don't even try to get up.

Neari prepares an action to punch the woman should she stand up.
attack: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
damage: 1d3 - 1 ⇒ (3) - 1 = 2 B (nonlethal)


Outside Jail:
Fort: 1d20 + 5 ⇒ (11) + 5 = 16 I'm going to spend a hero point to add a +4 to that.

Neari feels the magic wash over her but fortunately manages to fight it off. Unfortunately, she feels the woman's previous spell take effect forcing her legs to move. Managing to exert some control Neari circles the woman before Kicking out with her leg again. Who am I!? Who are you!? What were you doing in that jail?

Trip: 1d20 + 2 ⇒ (17) + 2 = 19


Outside Jail:
Spellcraft to identify spell: 1d20 + 7 ⇒ (16) + 7 = 23
Neari grumbles as she recognises the spell. Rushing over to the beautiful woman, Neari kicks out against the woman's legs attempting to knock her off her feet.
Trip: 1d20 + 2 ⇒ (6) + 2 = 8 I'm going to assume that's a failure but hopefully it's not a failure by 10 or more?


Outside Jail:
Neari brings her first down on her leg. What are you doing!? Argh! Get it together Neari! This isn't your first fight. Taking a deep breath Neari turns on her heels rushing back towards the gate. As she re-enters the Jail's courtyard she screams at the impotent guard. Get those gates closed and don't open them again! Reflexively reaching to her side she remembers she'd dropped her sword when she ran. Sarenrae's light guide me.


Jail:
Metal clangs against the floor as Neari drops her scimitar and bolts for the stairs. What are you doing!? But her feet refused to go anywhere but away. Heart pounding and breath shaky Neari climbs the stairs, almost tripping other herself.


Jail:
While her hands and knees shake Neari stands firm in defiance to the woman's demand. I can't do that. Pulling out a small bone fetish from a pouch, Neari yanks it to her left, muttering a few words of magic. The lady in red feels her whole skeleton begin to shake as she feels the magic wash over her.

Neari casts boneshaker (DC 15 Fort). On failure she takes damage: 5d6 ⇒ (4, 5, 3, 1, 5) = 18 and moves 5ft to the left. On success she just takes half damage.


Jail:
Sorry Golzar but I'll have to make sure things are finished here before I can help you. Neari addresses the woman in red. If you truly pose no threat, move out of the way! Up against the wall. Neari points to the left directing the woman in red. Part of her attention diverts to the apparent dead body. Is that the demon spawn?

Trying to identify if the body is the demon spawn knowledge planes: 1d20 + 7 ⇒ (10) + 7 = 17

Neari prepares an action to attack the lady in red should she approach her. And here are some rolls if she does. attack: 1d20 + 8 ⇒ (19) + 8 = 27 damage: 1d6 + 4 ⇒ (4) + 4 = 8


Jail:
Neari springs into action upon hearing Father Zantus' call for aid. Rushing to the cell's door, she holds out Sarenrae's holy symbol and calls out to her goddess. Sarenrae's light punish the evildoers. A burst of brilliant light fills the cell.

Neari casts Burst of Radiance centered on the bottom right corner of K1. This deals 4d4 ⇒ (3, 3, 2, 4) = 12 damage to evil creatures (no save) and all creatures in the cell must make a reflex save (DC 15). If they fail they are blinded for 1d4 ⇒ 2 rounds or dazzled for the same amount of time if they succeed.


Jail:
Neari leaps to action following Golzar down the stairs. She keeps her eyes and ears peeled, trying to understand what's going on.


Jail:
Neari follows Golzar's lead, softening her steps as they descend the stairs. Stealth: 1d20 + 7 ⇒ (10) + 7 = 17


Jail:
Neari draws her scimitar and heads towards the stairs.

Sorry for the short post, I've been feeling a bit under the weather lately.


Jail:
Neari, while impressed that a small community could have such a well built structure, wastes no time and heads for the main building's open door. Something's gives me an ominous feeling. We should hurry and find Father Zantus. She quickens her steps. Sarenrae let everything be alright.


Jail:
Are you getting that too? That sense of unease, foreboding... like something isn't right here. Could a demon-spawn radiate such a powerful aura? She looks doubtful and confused, picking up her pace, she heads into the jail.


Jail:
Thank you. Neari plasters on an obviously fake smile as the guard opens the gate and gives them directions. When she turns to Golzar the smile morphs, taking on a genuine appearance. Pay no mind to that guard, or anyone like him. He's probably never left this town. Doesn't know anything about anything. Now let's go see this "mutated beauty". Those are two words I never thought would be put next to each other. She lets out a bit of a giggle.


Perception: 1d20 + 7 ⇒ (20) + 7 = 27


diplomacy: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20


Neari/Golzar:
Your home was attacked by goblins and this is what you do while on duty? Neari scowls as she looks at the guard with disgust before letting out a tired sigh. We're here to see Father Zantus, we were told he was visiting one of the prisoners. She holds up the holy symbol hanging around her neck showing it to the guard.


Neari/Golzar:
Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Shaking her head Neari puts her sword back in it's sheath. Hehe, still wishing we had run off elsewhere? Neari bashes a hand against the iron gate calling out. Somebody better open this gate quick before I go find the guard captain.


Neari/Golzar:
The prison's right there, so we might as well see if anything's wrong in there before galavanting across the whole village. Or do you have a better idea?


Neari/Golzar:
No one's standing guard at the prison's entrance. Either they run things differently and rather poorly out here in the country or something's wrong. We should hurry inside. Drawing her scimitar Neari begins jogging towards the door.

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