"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi sneaks into the back of the bridge, trying to hide that she's late for the briefing. Diplomacy: 1d20 + 9 ⇒ (2) + 9 = 11 "Seems simple, Droskar bad, duergar bad, Ok so that part that got my attention is the part about dwarven artifact, who doesn't like artifacts. My knowledge of dwarven artifacts is a bit rusty. Thromkenda, can you remind me of what kind of dwarven artifact we should be keeping an eye out for?"
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
responding to Cueball
While reporting to Zigvigix.
Navasi uses her comm unit to text her friend, Asgrok augmented paradox conjunction, a Professional Lawyer, Philosopher, and Counselor. Specializing in legal counsel on the conjuncture of legal, physical, and magical laws and the paradoxes they create. "I vote we vouch for the Coenocopi Foundation, if that causes any problems later on, talk to my lawyer."
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Assuming the elementals don't surrender, as part of Navasai's next turn Navasi aims her gun at one of the elementals and yells
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"See, now the vesk is mad... you better surender." Diplomacy, partially to get Obozaya mad and partially to get the elementals to surrender, rolled just for fun and flavor, use it if you like.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi moves 15 feet north west,(risking an AoO,) then, when out of melee range, yells "Get ’Em" blue, as she fires her gun at the blue elemental. frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Navasai's allies gain a +2 morale bonus to attack rolls
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi moves 15 feet north,(risking an AoO,) then, when out of melee range, yells "Get ’Em" blue, as she fires her gun at the elemental. frostbite-class zero pistol : 1d20 + 10 ⇒ (13) + 10 = 23
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
I started counting gravity shifts once we were in the courtyard and outside the building. If it starts at the +1,0 then Navasi can't make it out of the building, and Obozaya is where Navasi is now. This is why my original idea was to hold actions if they attacked while waiting for gravity, which allowed all of us to get through the building and into the courtyard. I already got dice rolls for my actions, feel free to adjust my position if needed to keep the game going. I'm getting my AC replaced tomorrow, so might not be able to post tomorrow until the work is done.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
So they're not coming at us where we are either. I think the strange gravity is easier to understand if we are flying. If we are on the ground going against gravity, that would? It's like climbing the side of a building? Or we could fly along the ground? So if the gravity is just strange inside the chamber, I should redo my turn because I wouldn't know that until I enter. I'll repost my turns, and you can decide which to use. Navasi moves forward, seeing the elementals yells "Get ’Em" red, as she fires her gun at the elemental her allies gain a +2 morale bonus to attack rolls frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
is the +10 at the gate is the walkway over the entrance, we can normally walk under "The wind is against us, I don't think I can even make it through the gate, get ready for them." Navasi holds action, Improved Get ’Em at the first available target. Navasi yells Get ’Em (first target) as she shoots at it.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"How about I run in, yell Get ’Em and Cuebal and Obozaya follow doing what they do best, Delea can come after us to patch us up, or do her own flavor wrecking."
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
How do you do a day job roll for a 1st-level character using a 8th-level pregen? Thats the roll as my 1st level character
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"Everything else here seems to be about balance and relaxing, maybe your head is not balanced. I know Obozaya's head must be out of balance after hitting the building with her head on the way down here. I wonder if how we fight matters."
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi yells, "'Get ’Em" away," then shoots trying her other gun.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi yells, "Don't let them 'Get ’Em" away," then shoots again.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi moves 10 feet closer, yells, "Get ’Em" Then shoots again. frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi yells "Get ’Em" then fires her anarchic frostbite-class zero pistol frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
" As Starfinders we travel a lOT, Sometimes it feels like we never get a break, but here I feel completely relaxed. In our line of work, we encounter many other traditions and places of cultural significance, I think with a little renovation and restoration, this place would easily score a 10 out of 10. We learned the history of this planet, we hope bringing back the balance of the past can save the planet. "
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi draws her red star plasma pistol in one hand and her buzzblade dueling sword in the other.
one vote for fight
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Seeing one of the pieces of debris that is about to fall on the copi Navasi jumps in to help balance it to aid delea's efforts. Acrobatics assist: 1d20 + 15 ⇒ (20) + 15 = 35
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi quickly reaches up putting her hand over GRIM*!'s mouth
Navasi turns to Anock
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"Unfortunately living things from a hundred years ago that are still walking might not still be living, thus the warning we got about undead around here. With everything seeming so relaxing and peaceful here, we might get lucky and encounter undead that are happy to help turn some wrenches." Culture : 1d20 + 14 ⇒ (8) + 14 = 22
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"This is starting to feel more like a vacation than a mission. All you got to do is relax."
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"No traps here that we can find, I think we are meant to just go with the flow here."
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Will save: 1d20 + 9 ⇒ (14) + 9 = 23
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
"Obozaya, I'm not too worried about you hitting undead or not, we're going to need a good plan if we have to hit something as insubstantial as the wind. Cueball, Delea either of you got experience or advice for fighting the wind?"
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi addresses the Gadrath
Navasi turns to the rest of the team.
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Gadrathar Fortress hold information about ancient magical traditions involving the copi needed to rekindle ancient copaxi magical traditions to prevent as Obozaya called a survival situation that might be better summed up as an ecological disaster here on Tabrid Minor. The problem gets more complicated because the copaxis abandoned their flying cities and developed robots to expedite the dangerous mining of the copi, then to put it mildly abandoned the robots that had developed sentience. Gadrathar Fortress here was at one time one of those cities and is now home to some of the remaining sentient robots. Culture : 1d20 + 14 ⇒ (7) + 14 = 21
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi yells "Cueball, Tickle 'Em" ("Get ’Em" purple) shooting at last Lattice. frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
yells "Get ’Em" (blue) as she shoots at the blue Lattice. frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Obozaya you getting enough tickling too? Don't want Cueball to have all the fun"
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi flys up the cliff and lands next to Delea then yells "Get ’Em" (green) as she shoots at the Green Lattice. frostbite-class zero pistol : 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
yells "Get ’Em" as she shoots at the nearest ooze (orange ooze)
anarchic frostbite-class zero pistol
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi draws her frostbite pistol and yells "Get ’Em" as she shoots at the nearest ooze (orange ooze) anarchic frostbite-class zero pistol: 1d20 + 14 ⇒ (12) + 14 = 26
"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.
Navasi gives Obozaya a surprised smile. "Greeting my name is Navasi, my friends speak the truth we come in peace. We understand this planet's inhabitants have a difficult history. We are members of the Starfinder Society, an organization that equally values organic sentients and robotic sentient organisms, which is why we were chosen to come here seeking your help to save this planet. We appreciate you taking the time to talk to us." Diplomacy: 1d20 + 14 ⇒ (11) + 14 = 25
|