Male human cleric of Cayden Cailean 1
CG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +1 (1d6+1/18-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—dazing touch, touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, charm person[D] (DC 15), magic weapon
. . 0 (at will)—create alcohol (ale or wine), guidance, light
. . D Domain spell; Domains Charm, Good
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Statistics
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Str 12, Dex 12, Con 10, Int 11, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats City Born (magnimar), Selective Channeling
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Knowledge (history) +4, Profession (barkeep) +8, Sense Motive +8
Languages Common
Combat Gear holy water; Other Gear studded leather, buckler, rapier, ale (per gallon), backpack, belt pouch, cleric's vestments, flint and steel, keg (worth 1 gp, 2 lb), mug/tankard, silver holy symbol of Cayden Cailean, waterskin, 128 gp, 7 sp, 8 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Dazing Touch (1 HD max, 7/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +1 (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.