Marcos Farabellus

Nathan Laramy's page

1 post. Alias of Itzi.


Full Name

Nathan Laramy

Race

Human

Classes/Levels

Cleric (1) - Exp 600/2000

Gender

Male

Size

Medium

Age

22

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Sandpoint

Languages

Common

Occupation

Barkeep

Strength 12
Dexterity 12
Constitution 10
Intelligence 11
Wisdom 18
Charisma 14

About Nathan Laramy

Crunch:

Male human cleric of Cayden Cailean 1
CG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, +1 shield)
hp 8 (1d8)
Fort +2, Ref +2, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee rapier +1 (1d6+1/18-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +5)
. . 7/day—dazing touch, touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless, charm person[D] (DC 15), magic weapon
. . 0 (at will)—create alcohol (ale or wine), guidance, light
. . D Domain spell; Domains Charm, Good
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Statistics
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Str 12, Dex 12, Con 10, Int 11, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats City Born (magnimar), Selective Channeling
Skills Acrobatics -2 (-6 to jump), Diplomacy +8, Knowledge (history) +4, Profession (barkeep) +8, Sense Motive +8
Languages Common
Combat Gear holy water; Other Gear studded leather, buckler, rapier, ale (per gallon), backpack, belt pouch, cleric's vestments, flint and steel, keg (worth 1 gp, 2 lb), mug/tankard, silver holy symbol of Cayden Cailean, waterskin, 128 gp, 7 sp, 8 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Dazing Touch (1 HD max, 7/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +1 (7/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.