Harpram Gavers

Nathan Bensson's page

107 posts. Alias of drbuzzard.


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HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

OK, thanks for running.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan and equipment is well under that weight.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I think we're in trouble because we lack a melee front line character. Instead we have a bunch of spell casters or ranged people all trying to run away fast and survive. We started with a front liner but they dropped, and it's left us in a pickle.

My normal inclination is to play a front line character, but with the 'losing all your stuff' in a wreck thing, I went with Kineticist since it isn't equipment dependent.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Yes, with burn (4) I'm out.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Actually it is listed as a supernatural ability not a spell like ability. Hence I didn't think it needed a concentration check. I'm not going to bother to even try the check since I can't make it while grappled. It was the only option I had to avoid dying, but I suppose I can just wait to die instead, which is what I will do as the alternative.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan, severely hurt by the big crustacean opts to heal himself.

kinetic healer (I see nothing about it provoking no needing a concentration check).
healing: 2d6 + 2 ⇒ (2, 4) + 2 = 8

15/39 HP, 4 points of burn


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

No big deal, I'm not next to it anyway.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will step back 5' and continue to try to put the thing down.

point blank shot
to hit touch: 1d20 + 7 ⇒ (3) + 7 = 10 cold damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will continue to hurl ice at the big bugish thing.

point blank shot
to hit: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will hurl a shard of ice at the lobster.

to hit touch: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 If within 30' add +1/+1 for point blank shot


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"It's quiet...too quiet"

someone had to get the cliche out of the way


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

still here


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Yes, that would be bad. Best to be unknown to the big boy. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Odd critter. " and he walks over and gives it a look see.

preception: 1d20 + 7 ⇒ (16) + 7 = 23


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will ice it again.

point blank shot
to hit touch: 1d20 + 7 ⇒ (7) + 7 = 14 cold damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will step back (5') and blast at it again.
point blank shot,
to hit touch: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

knowledge nature: 1d20 + 6 ⇒ (10) + 6 = 16

"Something is not quite right with that gorilla. "

So he moves up, and shoots ice at it.

to hit touch: 1d20 + 6 ⇒ (3) + 6 = 9 cold damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nate will do midwatch again since he doesn't have spell preparation.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Sure, give it a shot."


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Looks like disease to me. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Now that looks like something we can do and not get killed. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Map?" and he will search the body.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I'm pretty sure it's not a real god, or it wouldn't have been suggested at all.

Also, it's priest+tribe vs. one critter considered a god.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Sorry, I can do first aid, but this is well beyond me. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

It seemed to me that the hints stacked up to being that going to fight the 'god' was the best way to lower power on the cannibal tribes so we would be able to accomplish that.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I'll be on vacation starting this evening until next Sunday (22nd). As I won't have a laptop (and thus Herolab), I'll not really be likely to post much. Bot me as needed.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"I wonder if we can get to the god without much trouble. If so, it should break their spirit. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Think we accomplished the goal here which was retrieving stuff. Back to the village I suppose.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I follow the maxim of 'never split the party'. Scouting always sounds better than it turns out.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

That will again try to end the eel with an ice blast.

point blank shot, precise shot
to hit touch: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Assuming it is still visible, Nathan will again blast at it with an ice bolt.

precise shot, point blank shot
to hit touch: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Unlikely as I think there is cover


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will take a shot at the eel with an ice blast.

point blank shot, precise shot
to hit touch: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 2d6 + 2 ⇒ (3, 6) + 2 = 11


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will land on the portion above the water and climb out to take a look around.

perception: 1d20 + 7 ⇒ (17) + 7 = 24


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will make sure his ice armor is running up to speed. He'll take a bestow insight to to make sure and then swim on out.

swim: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"While I don't know that climbing a volcano sounds safe or fun, it sounds like the only way to win. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan is fully in favor of wiping out the cannibal tribe.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I'm on a ski trip this week. I assume the place I'm staying has internet though this is not something I know for certain. Given the nature of the trip (lots of skiing) my posting may be a bit slower than normal. Just a fair warning. I'll be there late this afternoon and know about the internet situation then.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Yes, I'll go with the language lessons as well. Can't really work together if we don't understand each other, and I want another shot at those damned cannibals. "

Nathan spends some time wandering around the village, and the rest of his time with the appointed teacher learning their language. He also spends a bit of time focusing on his water based abilities, and manages to use them to change his own appearance.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Leveled up. Added a point in linguistics to speak Grippli. Added veil of mists so I can disguise myself.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

I didn't really bother to buy stuff myself. I'll just deal with what I find.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan points to himself "Nathan"


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will start to climb the ladder. He's not skilled at it, but not horrible at it either.

climb: 1d20 + 1 ⇒ (10) + 1 = 11


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will let it go, though he is tempted to permanently end the threat.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will hurl more cold at the kitty.

point blank shot
to hit touch: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will yell very loudly "Everyone we got trouble!" to make sure all are awake.

Then he will shoot an ice blast at the tiger.

point blank shot
to hit touch: 1d20 + 6 ⇒ (7) + 6 = 13 damage: 2d6 + 3 ⇒ (3, 1) + 3 = 7


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"Yep. I trust them some, but I trust us more." then he finds a place to rest till midwatch.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

"We already owe them our lives. A bit of cost is fine. "


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will follow.

Thinking to himself If they wanted us dead, they didn't have to lift a finger.


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Nathan will just observe cautiously.

perception: 1d20 + 6 ⇒ (7) + 6 = 13

but not effectively


HP 39/39 AC 18 T 14 FF 14, Fort +7, Ref +7, Will +2, Init +5, CMD 18

Yeah, people just have to take burn (or I take it). It is basically 1 nonlethal damage per level (so we each get 3 burn per heal). A night's rest clears it out, so doing it at night is a good way to clean up. Barring a mid night encounter, it has little cost. As long as people take the burn for their own healing it can be done a lot.

"Anything that flashy has to be very dangerous. "

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