Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
I am looking at (against my better judgement ;) ) an Evangelist Archetype... Basically, get Bardic Inspire Courage in exchange for nerfed (slightly) Channeling, one Domain and Medium Armor proficiency.
So, with that, I was looking at Flagbearer, Protection Variant Channeling (gain +2 AC for a round after channeling), Beacon of Hope (+2 Morale to Attack, Damage and Save v Fear/Charm)...
Effectively, a skills-poor Bard that can do a pretty rapid set of Buffs. (in one round, Inspire Courage and Channel, granting a +4 to hit and damage, and +2 to AC.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Crappy question, but legitimate... what is the disposition of Nasrin's gear?

Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Idea #1:
Lucrezzia was born of two worlds. Her Chelish Father had lived in Sargava for years before he had a bastard daughter with one of the local women that worked for him. Her father was an up and coming functionary at Gold Crown Shipping and Mining. As such, he couldn't carry the shame of a half-blood child, so he paid the mother, Marisan, a fair sum and sent her away before the child's birth. Leaving Eleder for Freehold, Marisan did her best to raise the child and though they both survived, Lucrezzia always found herself in trouble. Even with the relatively tolerant folk of Freehold, young Lucrezzia was marked by her half-blood features; there was no way to hide her bastard heritage. Even so, the rambunctious child did make some lifelong friends. Through it all she hated not knowing who her father was.
When she was sixteen one of the Chelish men of Freehold asked to marry her. Delighted as she was, she felt it was important to hold to tradition and include her father. So, she went back to Eleder where she met with her father and she was summarily dismissed. "This woman is no child of mine, no matter what name she claims to carry." Heartbroken and hurt to the soul she made a decision. Life in Sargava would have to change for everyone. Hard men like her father would be taught that the Mwangi were not only to be abused, but they deserved respect and equality. Over the next several years she became a part of the various rebellions ongoing in the Lost Colony. Her young lover joined her, but was arrested after a failed raid. Knowing it was only a matter of time before the man was broken by torture and betrayed his allies, Lucrezzia fled. While awaiting a ship to take her past the Eye of Abendego she met a group of people that would change her life, again.
At first Lucrezzia felt the loss of Sargava and her cause as keenly as sword's cut. After several months and some time in Absalom those feelings faded. Mainly they faded because she was placed into a series of training and exams, testing her resilience and her knowledge. Eventually, she was accepted into the Pathfinder Society. After many years of working with expeditions to ancient sites her chance at an expedition came up.
Lucrezzia had heard of legends from the North, many couched in the obvious facts of Baba Yaga's icy realm of Irrisen. What intrigued Lucrezzia was her reputation for enslaving so many people and monsters. So, she decided to travel north and see if she could learn anything...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
I don't. Too much of a traditionalist ;) Ok, with a smattering of some Anime tropes :p (just not *those* tropes...)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
About Nasrin...
First off, I think she's a great character. But, she was not really helping the party. ie, she was not as healy as we need (between her, Corum and Sapphire she was burning off an entire day's worth of spells! Lord forbids anyone else get beat up!)
I am thinking about either an Oracle (low percentage to be Life mystery) or a Cleric of Milani. JamZ suggested Evangelist, and I will look into that :)
As ever, I am all ears for advice an' how too.
Del, I even joked about bringing Miss Morfaine ;)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Aye, dire wolf
What's the resolution on the overrun?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Pursuing the horned man, Wolf-Nasrin barrels past Corum and then the object of her pursuit. No escaping, prey!
Move to cut off retreat again, going for an Overrun attempt ;)
Overrun: 1d20 + 13 ⇒ (17) + 13 = 30
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Lunging out at the horned man before he can flee, but the satyr is too nimble for her to snatch up.
Attack, No PA: 1d20 + 12 ⇒ (4) + 12 = 16 for 1d8 + 16 ⇒ (2) + 16 = 18 and Trip: 1d20 + 12 ⇒ (12) + 12 = 24
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Does Nas get an AoO, as she had jumped to block his retreat?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
"Bash the Tendriculous! It grows back parts that are cut off!" With that, she shifts into her wolf-shape and jumps into the room, past the Tendriculous and nearly on top of the horned man.
Beast Shape and then move so my top corner is in G32, cutting off the horned man's retreat. The wolf form is so I can do bludgeoning damage...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Know:N: 1d20 + 12 ⇒ (20) + 12 = 32
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin gets the danger of some fey baiting her pack and she hurries to protect them!
Double move to (I think O36) Manhunter at the ready.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin sharpens her sense of smell, hoping to catch wind of any unseen threats...
Planning on just one minute of wolf-senses, Scent to be exact ;)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin looks to Old Wolf for his idea. Pointing at the knot, she asks, "What do you see?"
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Now behind the Ettin, Nasrin stabs her. Though the first blow bites deeply, but the second strike doesn't penetrate the things tough-as-leather hide. Nasrin growls deep in her throat and shifts her position, still behind the creature.
Manhunter, Flank, PA: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 for Damage: 1d8 + 13 ⇒ (3) + 13 = 16
Iterative, Flank, PA: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 for Damage: 1d8 + 13 ⇒ (1) + 13 = 14
Full Attack, then 5' Step (N50) to keep the blind ettin guessing where she is.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
OK, I think I asked to be moved to L55. From there...
Nasrin growls and summons some of the very sky itself to stun the behemoth in front of her pack. With a massive flash, the thing is surrounded by brilliant light.
Burst of Radiance targeting only the Ettin
If evil!: 5d4 ⇒ (4, 1, 1, 4, 1) = 11 and then a DC17 REF or blind for Rounds of Blindness: 1d4 ⇒ 4
Is it ok for Nas to run past the Ettin is she/they is/are blinded?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
From the base of the stairs, can I see a way to get around without provoking AoOs?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin moves down the stairs close to Greyston and casts a Barkskin
move to L55; Cast Barkskin (AC19)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin, still on two legs, readies her spear and looks at Corum and Sapphire, "It is never easier, is it?"
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
you say Brotherhood of the Wolf and I say Monica Belluci. Plus the redhead was easy on the eye, too ;)
New Nas is posted
+8 HP
+1 Perception, +1 Spellcraft, +1 K-Nature, +2 Fly
Jagar:
Cleave Feat
+1 Perception
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
As the wind and chill settle down over the pack Nasrin shifts back to her birth-form. She does what she can to make everyone comfortable, including ad hoc wind breaks. She smiles at Del's story, remembering her own first encounter with a goose. "True, loud and violent. She smirks and says to Corum, "A bit like a half elf I know, maybe." Nasrin spends the night in a wolf's skin and sleeps closest to the stairs leading down. By morning, she knows she is ready to begin searching for the clues that Baba Yaga left for her would-be saviors. Does she leave an escape like this on every world she conquers?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
SM: 1d20 + 3 ⇒ (3) + 3 = 6
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
K:N: 1d20 + 11 ⇒ (12) + 11 = 23
Nasrin hoots and walks back and forth outside the thing's reach. Sacrifice? Blood?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin squats waiting for the pack to catch up, her knuckles planted on the ground for balance. As Corum comes up to her, she pivots and moves with him.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin grunts and then turns to the statue. She sniffs the air, hoping to catch a whiff of whatever is in the area. Most likely dead things...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Saw the pics, keep it up!
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Roll to hit and damage for the readied attack are above...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin clambers down the sheer wall of the statue and lurks near Sapphire, waiting for the thing to show itself.
Move anywhere adjacent to Sapphire, Ready an attack if it comes within reach.
Readied Attack, PA: 1d20 + 10 ⇒ (17) + 10 = 27 for Damage: 1d4 + 14 ⇒ (3) + 14 = 17
sorry about the delay...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Grunting in pain, the girl-wolf-ape roars her dispproval at the here'n'gone lights. Her voices transforms around her and creates a lightning proof shroud. She then scrambles further up, keeping her original pace as well as she can.
With a Climb speed Nasrin gains both a +8 Racial Bonus to climb and the ability to Take 10, even under duress. She autopasses her climb roll :) She also casts Resist Electricity (20).
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin would not need Spider Climb at all. If we can save a casting, Sapphire can Fly .
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Can Nasrin shift into a orangutan climb speed and move up with a rope, tie off let everyone move up so far and leap frog the party up the statues?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
At Corum's instructions, Nasrin goes in search of shelter with clear lines of sight, limited approaches and cover from bith storm and enemies.
Survival?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Take 10 to easily find the evidence of 'awww-crap!' ;)
Nasrin comes trotting back to the rest of the pack and sits in front of them, a wolf's grin on her face. How can I tell them what I saw? She stands up and comes around behind Corum, and begins pushing him with the top of her head, towards her finds.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin turns and lopes off into the snowy woodline. Maybe he had other friends? Jagar follows close to her as they run a circuit around the rest of the pack, noses in snow trying to pick up a trail.
Survival, Scent, Aid: 1d20 + 13 + 4 + 2 ⇒ (13) + 13 + 4 + 2 = 32
Jagar's Aid Another, Scent: 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin sniffs at the fallen rider. Dangerous woods
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
AoO, PA: 1d20 + 9 ⇒ (19) + 9 = 28 for Damage: 1d8 + 16 ⇒ (7) + 16 = 23 and Trip: 1d20 + 9 ⇒ (15) + 9 = 24
If Nasrin manages to trip the elk with that, it preempts the damage on Old Wolf, right? *hopeful puppy eyes*
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Now that the rider is close, Nasrin lunges towards him. She leaps high, grabbing onto the rider's arm and then drops back with all of her significant weight, trying to drag the thing from it's horse.
Attack: 1d20 + 9 ⇒ (15) + 9 = 24 for Damage: 1d8 + 16 ⇒ (3) + 16 = 19 and Trip to drag him off of his horse: 1d20 + 9 ⇒ (20) + 9 = 29
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin lunges forward and howls bringing a brilliant flash of light down on the wicked looking rider.
Move to AW130; Cast Burst of Radiance on the Rider. DC16 Ref to being blinded for d4 rounds, Dazzled for same if he succeeds. Also, if he is Evil, he takes Damage: 5d4 ⇒ (4, 2, 2, 2, 4) = 14.
Status: Spells used: Longstrider; Burst of Radiance
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin ducks her head at Erdija's suggestion. Then she goes to Jagar and after some growls and yips she lopes off alone into the woods, using shadows and the trees themselves to cover herself. She makes fast time to the left and right of the pack, always crossing back over in front of the trail. Behind her the snow and pine needles are always undisturbed, because now, the forest is hers and it is on her side. She howls once and Jagar responds, then she is silent as a sleeping oak.
Using her Druid's Trackless Step to avoid leaving a trail, she covers the front 180 degrees of the travel. Jagar stays with the party, directly behind Edrija, hoping to detect any ambush Nasrin misses. Also, Nasrin casts Longstrider on herself.
Status: Spells cast: 1 x lvl 1.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin looks up at Old Wolf and nudges his hand. She motions with her head, towards the rider's watch point. Her eyes hold an unspoken question.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
In response to Corum's question Nasrin chuffs and says, "Riddles. That's all witches really are."
Once out of the town, Nasrin becomes the wolf and spends her time running in snow, keeping her ears and nose alert for dangers to her pack.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Caster Level x Spell Level x 50 ;)
3 x 2 x 50 = 300
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
*
*
*
*
*
1: 3 X Wand of Cure Light Wounds
325gold (one share of six)
2: +1 Lamellar Leather Armor
1210-30; 1180gold
3: +2 Headband of Wisdom
4000gold
4: +1 Cloak of Resistance
1000gold
Total Spent:
6505
Total Remaining:
2720
Anything on there not allowed/available?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Unless I am reading Sapphire's bookkeeping wrong it looks like Nasrin has about 9225 gold.
We need Healing in a bad way. so, can I get 325 from each of us, I can buy three CLW wands. That should cover between scuffle heals so Grey and I can prep not-healing spells.
for her own gear, and Jagar's Nasrin will be looking for items that go with her when she shifts. I have my own ideas of what to get, but am always open to suggestions from the group :)
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin sits her stomach full of the delicious meat served by the tavern. She leans over and scratches Jagar's head, listening to her pack chatter. Her mind keeps coming to the thing Erdija had said, this place feels wrong. Not terrible like a haunted tomb or a Witch's lair. But just missing something vital. Still, she knows the town has something she needs.
The banter between Del and the young centaur is, however, entertaining...
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin stays with Elleross, ensuring he doesn't find himself any trouble he can't handle. She enjoys some of the fresh cuts of venison but steers clear of the mulled wine, even though Elleross recommends it.
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Nasrin smirks at Del's comment, but says nothing. Especially in light of Sapphire's obvious attempts at flirting. Maybe some time with her will do them both good?
Female Human (Kellid) Druid 8 | HP 67 | AC 16 FF 15 T 11 | Saves +9/+6/+12 | Init + 4 | Percep +16, Scent
Come the morning, Nasrin will prep two CMW, and five CLWs... she will retain Call Lightning and drop Sleet Storm and all of her level one spells to do this.
CMW: 2d8 + 7 ⇒ (5, 7) + 7 = 19
CMW: 2d8 + 7 ⇒ (7, 8) + 7 = 22
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (4) + 5 = 9
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
CLW: 1d8 + 5 ⇒ (2) + 5 = 7
CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Take what you need, Nas will take the two strikethroughs. She is at 58/59
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