Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Val wrote: "Greif ance?" says the boy; "what means this? These pond scum attacked my little sister though that ugly looking elf with the sneer jumped in front of one of the blows; that struck by the Emissary of the Summer Court; him I and Lorm will settle with ourselves; no overgrown, shriveled walking tree stump is gonna get away with attacking my little sister. Bullies I say! those that attack little girls! Mugged her in the street on her way to the Opera; even now there wages a war up on the surface started by these miscreant warmongers. "Lord Axinous, I believe there were misunderstandings on both sides with regard to the boy's sister and what transpired in the street above, and for that I offer both you and he a heartfelt apology. I say that not only as the leader of our group, but also as the one who first "attacked" the girl. She had come to us garbed in the costume of a Slaymate, a very dangerous trickster among the undead. In retrospect, we understand that she clad herself in that way to protect herself from notice by the undead. But at the time, we were unsure what to make of her, and our friend Llvenoc engaged her in a dance of blades. It was a game, a folly, and we did not at first attempt to interfere. It was only when she drew blood on our companion that we believed she was a threat to us, still not knowing who she was. We never intended her any harm, and indeed it was I who first directed any action toward her in an attempt to move her safely through time a few seconds so that we might move safely past her. It was then that the boy here arrived and perceived my action as an attack on the girl. Please know that the Time Hop ability I attempted to use to move the child does not bring harm, and no harm was intended to her at the time. And if the boy feels need to air his grievance in flesh, then it was I and none of my companions who first sought to interfere in the "dance" between Llvenoc and his sister."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
The Jewel wrote: Look you guys; dont be rattling your swords at these guys; I have fought with both groups and they are way tuffer than you guys, better equipted and more experienced. Do what you must; but beware. Also, you best come up with some way to appease that kid for attacking his sister or that Doom is not going to get lifted; "The children we tangled with in the streets? Are you saying this Doom upon Kemnebi and Nebibit is the petulance of a child-god? That's reassuring! I'm not especially ready to be anyone's mother yet, so are there any among us who have the experience of parenthood?" I'm still working on catching up on the last page of posts.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
Spoiler: Are you saying that I am getting the inkling that the Jewel (as in, our companion of that title) is key to bringing down the barriers?
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"Evil and good. Each needs to the other to exist. Both serve a place of value and necessity in the grand scheme of things. I have dealt with evil before, as most of you already know. I am an abider of Law, and Good is what I am, but unlike dear Astinos, it is not my cause, it is merely my being. I champion love, life and freedom, and those values cross all lines and all demeanors. If your friends can help, Lady Jewel, then bring them." To Ronin: "You say magic is viewed as a weapon in the games. Do the judges distinguish between the arcane, the divine and the psychic?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"If the rules of the games state that no weapons are allowed, then our warriors will be hindered, so it would behoove our team to include users of magic such as Kemnebi and Nebibit wield, and users of the psionic arts such as the Jewel and I wield. However, we should expect our opponents to have casters of spells and manifesters of powers as well, and make what efforts we can to protect ourselves accordingly. It is too bad that we don't have a monk among our numbers, unless Master Ronin here might know someone skilled in the unarmed martial arts who might be sympathetic to our cause ..." I look meaningfully at Ronin.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"Llvenoc, I understand your reticence toward dealing with the undead. You should remember, though, that they are as differing in character and personality and devotion as the living. It is easy to dismiss them all as mindless, evil and slavering cannibals who only seek to put out the light of life wherever it is found. But such dismissal, I fear, would convey a deep lack of understanding of who and what the undead are and why they exist. Fairly few of them asked or sought to be what they are. They do not all hunger for our brains or our life force. There are those among them, it is taught, who merely had unfinished business in their lives. And there are those who so dearly loved life that a vestige of it remains even in death. It is wise to be cautious of them, but wisdom may end with dismissing them entirely. You of all people should know what it is to be cast into a box devoid of individuality to the minds of others." I turn to Ronin. "It is good to make your acquaintance, Master Ronin. And as the First Daughter of a merchant-noble family, it also pleases me to make the acquaintance of another who intimately understands that sometimes good business requires one to reach across boundaries one might not normally seek. "That is also one terribly interesting sword you have there. It seems to sing with the wrath that only my gender can muster. Was she at one time a living being of flesh, if I may ask?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Namaste eyes the food hungrily. It has been awhile since we have eaten. But heeding previous warnings, she refrains from accepting any of the offerings. Stepping up to Bones, "Would you please convey our thanks to the Lady of the Manor for her hospitality? Might she offer us some chambers that we might rest and refresh ourselves? And when might we meet her?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Sorry for the delay. I had to go out of town for a few days on a family matter. Twice actually - last weekend was a family reunion, then this past week I had to leave again when my aunt went into the hospital for cancer complications. Okay, catching up ... gargoyles are good, check! ... under the protection of Pluto, check! ... Astral Construct fizzles into nothingness as power expires, check! ... party adjourns to mansion, check! ... meet new companion, check! [Back in the parlor] I nod a greeting to Erkholt. "It is my pleasure to make your acquaintance, Sir Erkholt. Sir Astinos speaks too highly of me, it would seem, as our group's cohesion is not my doing alone. Finding the one mind has been a group effort, and each of my valued companions has played a valuable role. If you are a companion to one of us, then please allow me to welcome you as a companion to all of us."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
I will manifest a flying Astral Construct (it'll last for seven rounds. Astral Construct stats
Spoiler: 4TH-LEVEL ASTRAL CONSTRUCT
Medium Construct Hit Dice: 5d10+20 (47 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 22 (+2 Dex, +10 natural), touch 12, flat-footed 20 Base Attack/Grapple: +5/+10 Attack: Slam +10 melee (1d6+10) Full Attack: Slam +10 melee (1d6+10) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: One ability from Menu B, construct traits, darkvision 60 ft., low-light vision Saves: Fort +1, Ref +3, Will +1 Abilities: Str 25, Dex 15, Con —, Int —, Wis 11, Cha 10 Skills: — Feats: — Environment: Any Organization: Solitary Challenge Rating: 3 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — Menu B ability: Improved Fly [Ex] - fly speed 40
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
I will follow, taking care not to brush up against any of the strange yellow plants. Commenting on Kemnebi's observation through the mindlink: "I'm guessing there is probably some kind of parasitic relationship between the plants and the bodies they grow upon. Take care not to brush upon them, as they may release befouled spores that we no doubt do not want to breathe!" To everyone, in response to Thoron's words and cautions, I project an image of the ward that Loviatar (I think) showed me, through the mindlink: "Be on the lookout for this ward. If you see this one, this is the one that I cannot cross. Our quarry may lie close behind it."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Mindlink: "I've received a message from Balfic, betrothed of Loviatar. He advises that we be alert for possible allies among the undead. They are apparently not all aligned to the same goals, and are as fractious among their orders as we are in the world of the living."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Namaste waits at the top of the rope where it is anchored to the lowest ledge, making sure it holds while the rest of the group climbs safely to the ground. Then she takes a deep breath, steps off the ledge and arcs into a graceful swan dive, as if she were jumping into the frothing pool at the base of a waterfall. As she falls, her body seems to take on a silvery sheen, and wings sprout from her back, opening ever so gradually as she swoops into a gentle curve outward from the cliff face, and when her speed slows enough she unfurls the wings completely and glides lightly to the ground near the group. A moment later, the wings and silvery sheen dissipate into thin air and she stands as she did before.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
I'm remaining at the top of the cliff until everyone is safely down to the ledges and it is time to reposition the rope. Since I don't think Falco is strong enough, or Kalona dextrous enough to untie the rope themselves, that leaves me as the only other person capable of flight or quick descent to move the rope for us. Of course, if I'm burst upon by our pursuers, I may have to scrap that plan and take an impromptu swan dive, but I'll cross that bridge when I come to it. Or, I may be able to lure them away and make them think we went a different way.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Balfic-graa wrote:
Spoiler: "We've found a vast city of undead, along with other creatures not so dead, where we believe the goddess is being held. We are being pursued by a determined pack of undead (and perhaps their masters as well) who we've managed to thwart so far by blocking passages and keeping ahead of them, and we are now descending a sheer cliff in hopes of discouraging their pursuit, and in hopes of getting into the city by a non-conventional route and remaining largely unnoticed. Our spies believe that most of the undead in the city will pay us no heed or hindrance, but there are intelligent undead about, such as vampires and the like, so we are being wary of crossing their paths."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"I've got two coils of silk rope, 50' each, but no pitons. If worse comes to worst, the silk swaths that I wear are enchanted to an unnatural hardiness and will not tear easily. Ultimately they are simply several long strips of loose cloth, and they could be tied together end-by-end for another 50' or so. But mind you, though I'm not overly modest, I would prefer not to be dangling in midair nude as a newborn babe." "With my rope added, that's 530 feet of rope - or 580 if the gents want an eyeful. That will get us to one of the ledges near the ground. From there we can reposition the rope, I think. If Falco lacks the strength to unfasten the rope once we're safely to the bottom, then I can remain behind and do it myself, then fly it down to you, if Grymbol could bestow his spell to hide me from the undead so that I can remain out of sight of those that pursue us." "If we're going to use the Astral Construct to carry our less capable climbers to the ledge, then we will need at least one of those lengths for that - the 30-footer should do, or my Swaths could serve that purpose."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Mindlink: "Now that I've thought about it a little more, the main drawback that I see to Kosan's plan is that it relies on the intelligence of the undead, and we have to thread the needle a bit with their intelligence. On the one hand, in order to be fooled, they would need to be at least intelligent enough to have the ability to reason (i.e. rope over edge means someone went down rope). On the other hand, we would need them to not be intelligent enough to think to look over the edge and see if anyone is actually on the rope, or to check to see if the rope is still moving as if someone was on it further than their range to detect life. We could put Kalona and Falco down the rope a ways, occasionally pulling and tugging on it to give the illusion that it is moving under peoples' weight, should we go with that option."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kosan Silveraxe wrote: In Mind Link: So My Lady I take it my plan has been scrapped for Llevonic's Free fall one. "No, not scrapped. I just want to make sure all options are on the table and that we are well informed of the pros and cons of each option."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Are there any ledges below, spaced so that we might be able to descend to a ledge within our available 300' of rope, and resecure the rope again, thus staggering our descent in stretches? (I can fly [see below], which will allow me to unfasten the secured end of the rope to relocate it if we can do that.) Val, I've got an idea, but it's going to require some mechanical ruling from you. "I may be able to bring something to the table here, but it could be risky. I can create a very strong Astral Construct (4th Level Medium Construct, STR 25), with the ability of flight (Fly Speed 40' with Improved Fly feat), which will last for a little less than a minute. It can carry up to 800 lbs, though its speed will be reduced at that weight. Potentially, depending on total party weight, we could, by doing this once or a few times, have the construct carry everyone down. The problem is that if it uses only its fly speed, it would not be able to make a 700' trip in 42 seconds (7 rounds)... unless we rely on freefall. But I don't know how rapidly we could descend in freefall and still give it time to pull out of the dive and deliver us safely to the ground before it expires." That brings up the logistical question: given a carrying capacity of 800 lbs, a fly speed of 40' and only seven rounds of existence, would it be possible to secure the party to the construct with the rope, have the entire group freefall for a few rounds, and have the construct pull out of freefall and fly them the rest of the way down before it expires? Does anyone remember their high school physics, how fast an object falls at Terminal Velocity? Note: it costs 7 power points to create this particular construct, so with the number of points I have left, I could do it up to seven times. Unfortunately, if it expires in midair, I very much doubt that I could recreate it in midair and have it still attached to the rope, unless Val will allow me to just pump more power points into it before it expires to keep it going (the Augmentation description only allows for spending additional power points to increase its level). So if the party is too weighty, we could do it in multiple trips (and by using the Skin of the Construct feat, I can give myself wings, so we wouldn't need to figure my weight into it). Thoughts? Anyone? Anyone? Bueller?
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Sorry I've been away, extremely busy week - we had another inspector go down sick, and I've been covering his load as well as my own. Now I'm finally off on a brief vacation - camping and canoing for a couple days (what else is there to do when it's almost a hundred friggin' degrees in June?) - so I'm limited to my handheld until tomorrow. Because it's hard to type on this thing, rather than retyping everything Falco told me, I'll just open up his scouting report in the mindlink and let everyone read his spoiler to me as if their characters heard all of it. By the way, if worse comes to worst, we could use my Astral Caravan power. That's the one that I've described before that takes an hour to prep, but works like a slow teleport.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
In the mindlink: "Meh, what's an army of a few million? We'll have done with them by lunch! But all joking aside, what do we know of these millions? Surely they are not all combatants eager for our blood, just as if we entered an enemy city in the land of the living, the entire populace would not be our enemy. So of the millions Kalona estimates, I wonder how many would actually move against us. The good die, just as do the evil, and we might even find allies among them. Thoughts?" I'll break fast. Most of my powers are mental, so having food in hand shouldn't be too much of a hindrance - unless I get a sugar rush! (Would a sugar rush give me a boost on power effects, hehe?)
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Falco the Bat wrote: ** spoiler omitted ** Spoiler: I would like that. Please, we have an idea of their numbers, but can you tell me a bit more about them? How many are armed and armored, and how many appear to just be the wandering citizens of the land of the dead?
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kosan Silveraxe wrote:
"I do not use spells, as such, so I would have little need of such scrolls. The blade of Hara-Chi is all the blade I need. I am not terribly skilled in ranged weaponry, but what such weapons I need, I can call them forth from the ether (i.e. Call Weaponry power). If there are dorjes about, I may be able to make use of those. They will look something like a wand, but made of a crystal shard. Beyond that, do not needlessly plunder your ancestors' treasures for my sake, I can make do." "Kosan, this noble spirit of your ancestor, can he give us insight into what beings they fought and encountered, that we might have some foresight into what other things we might encounter in these foul halls? If it taxes him to speak in a vocal manner, perhaps we can briefly join him to our link and see what he has seen through his own memories."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kalona wrote: If you are refering to the door to that powers realm, where those that follow it...perhaps even those that die nearby go, I dont think that is the direction. It seems rather its down that way. Glances up from what ThoronHen is doing and looks to the passage that leads to the cheering and jeering. Then she looks back at ThoronHen and his grape hunt. Whichever way our quarry lies, whether it is beyond the door to the powers realm, or through a cheering mass of evil revelers, it would be wise to make sure we are at full strength before trying to do either. If some divine providence has rendered this room safe for us, we should take advantage of the respite while we can.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
I will move down the hallway to the door. "Friends, we may have found a safe place to rest and recharge and take repast. I have weakened myself considerably in our battles so far, and I'm sure Kemnebi and Nebibit and the Jewel have as well. If our goal lies behind the door with the words, then it would behoove us to be fresh and strong when we enter."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
Ignoring Falco's grim delight, "Yes, I would like you to stay forward with him. But let him lead, as he seems to be able to fool the undead somehow, but I fear they would detect your life force. And do not eat the kitty!"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Oh, I forgot to mention, I'll be moving back toward Llvenoc and Jewel, as everyone else seems to be gravitating in that direction. My general movement tactic, because of my Dimension Swap advantage, is to try to stay as near to dead center of the group as possible, especially when we start spreading out, that way I can keep as many people as possible within swap range if it becomes needed.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
To Jewel, privately, in the mindlink: Psicraft: 1d20+16=36 Spoiler: "I have a thought. Llvenoc longs for a goddess that he loves more dearly than his own life, it seems. Yet it is a goddess that by your own observations and Kalona's, it would seem nearly impossible to love with that kind of abandon. One does not love in that manner without having been loved back, not even a goddess. Yet Lolth, by all the tales, is incapable of such reciprocation. But I have heard tales whispered on the planes, tales of another, a gentler drow goddess who held out hope that her sister might one day be redeemed. It is also whispered that it is she who sometimes grants the spells and answers the prayers of some of the followers of Lolth, at least those follower of a less cruel disposition than most of their brethren, followers that the Spider Queen herself ignored. Could it be that this touch of the divine that Llvenoc once felt and now pines for, this loving presence he believes lost, was not Lolth herself, but Ellustrae acting in her sister's stead, as she is sometimes known to do?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"Your plan seems sound, Kosan. My psicrystal, and my familiar Falco are also available for distant scouting. In order to use either of them for my Dimension Swap ability, I need to be within close range of them (i.e. about 40 feet). I can also create a human-sized construct of astral ectoplasm, which can also act as eyes and ears, telepathically linked to me just as the psicrystal and Falco, but which can also provide additional armament in close combat. It only last for a short time, though, so it would not be wise to use it as a regular scout. "In fact, if I am to be the leader of this group, then I believe delegating authority is a duty that comes with the station. As you seem to be more of a tactician than Astinos, whose passion better serves other strengths, I would like for you to be our coordinator for tactical movement and armed attacks. Privately, in the mindlink, to Kosan: Psicraft: 1d20+16=35
Spoiler:
"Besides, you seem to have a preference for issuing orders over requests, so now you may do so with my backing. This may ruffle Llvenoc's feathers a bit, but if you speak to him warrior to warrior, he will prove a valuable ally and asset, and his insight will no doubt make your tactics that much more sound. Consult with him, if he feels you respect his knowledge and skill, he will work much better with you." Publically again, in the mindlink: "Does anyone disagree with this delegation?" "Jewel, Nebibit, Kemnebi, Grymbol ... and Lady March, if you have any spellcasting talents you've not told us about ... I would like for us to share with each other what spells and powers we have available, and what they can do. This will make it much easier to coordinate the magical prong of our attacks and defenses."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Here are the last three pics Val sent me. If Thoron has already opened the door on the south side of the hallway, then click the third file. If he hasn't, then click the first file (it's obsolete, though, if you click the third one). Barracks1.jpg
I'll catch up on all the posts tomorrow, as I'll finally have a day off.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
Up to now, I think we've just been doing it as if she can filter out who does or does not hear a particular message. The power description doesn't really specify, so that would be DM's call. If it were to use a skill, I would guess that it would be Psicraft.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kosan Silveraxe wrote:
"Your thoughts are sacred, and therefore as public or as private as you wish them to be. You needn't explain yourself to me. You need only to make your desire for privacy known to me."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"I too pledge my devotion to this pact. I must make it known, though, that the time will come when I shall not be able to proceed further with you. I am a child of Light, but tainted with Darkness. You all know this of me by now. There is a ward, a seal somewhere within that I shall not be able to pass without hastening the end of all things, as the result of that darkness. This is the result of what I saw and experienced, not the pact that was made with the Chancellor. But whatever the cause of it, I will endanger everyone if I attempt to pass that seal. So when that time comes, I will have to stay behind. Do not interpret this new pact of ours as meaning that any of you shall stay behind with me at that time, for what we seek is far more important than any one of us."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
The map successfully came through this time. Per Val, the distances to the left and right hallways are measured from Namaste's position, so the main central hallway is actually about 400' long. Distances noted in the corners of the map are measured from their respective intersections. Since none of us are cartographers, I'm assuming those distances are probably not exact, but just what we estimate them to be.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Wow, rough week, and a lot to catch up on. Memorial Day weekend was fun, but we've had a series of storms this week, some of them bad, that have played havoc with my internet connection. There's another storm on the horizon, but I'm back for now. Namaste looks wistfully at Kemnebi. Like him, she is young and her experience in matters of the heart is limited. She has made her share of mistakes, sometimes the jilter, and sometimes the jilted. So she feels a certain kinship to the young cat mage, and perhaps even moreso because though they are of opposite sexes, the objects of their keenest interest are both female, so they have both inherited the same set of responsibilities, in a sense. She is a woman herself, but Namaste's romantic responsibility is to a woman as well, so she knows well the confusion that Kemnebi must be feeling. She's been the jilted lover, but she's also been the one who did the jilting, and perhaps more than most women, she is in a position to relate to Kemnebi's side of that coin. Kemnebi: "Yes, you may talk to Decidio [March, I believe we're calling her] privately if you wish. I will see that those thoughts are channeled only to her. And if you wish to contact June and speak privately with her, I will see if I can find her still in the mindlink. And though I am young like yourself, I may be able to offer a bit of advice, for what it is worth. First, do not make excuses for your error, admit that you made a mistake and that you want to make amends. But at the same time, project strength and be assertive, do not fawn like a mewling kitten." Giving Kemnebi's shoulder a gentle squeeze, Namaste moves over to Kosan or Astinos, whoever is nearest. Kosan and Astinos: "You are both very brave, very proud, and very stubborn men. Everyone in this group has strengths and weaknesses. We are still learning what those are and how one person's strength may balance out another's weakness. The two of you need to learn when bravery and stubborness is a strenth, and when they are a weakness. The two of you are the strong arms of this body of ours, and if you cannot work together, it will spell doom for the lot of us. Might I suggest the two of you spend some of our down time while we travel, getting to know each other, sharing your tales, learning each other's stories? When the both of you can look at the other and see who stands before you, not merely what stands before you, I suspect you'll find you're far more alike than you know. And when I say share your stories, I don't mean just your bragging rights, you're both far more than just the sum of your battles. Swinging swords and axes, cleaving the heads of enemies makes you warriors, but something else makes you men."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kemnebi 'Djal Ibenbast' wrote: I don't remember who was carrying those potions, I don't have one listed in my supplies. I think Llvenoc was carrying those, if I'm not mistaken. @ Kosan, in the mindlink: "We will move through as soon as Thoron tells us it is clear." Hoping, of course, that he didn't already do so, and I just missed it. Y'know, that post-a-rama thing Kemnebi mentioned!
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Astinos wrote: "Llvenoc is right. We who engage the enemy on a physical level serve as more than weapons. We ar the wall that protects those of you whose strengths lie in areas other than fortitude of body. Your spells and attacks are of no use if we allow enemies to assault you before you are ready. When possible we will try to herd enemies together and avoid being in the zone of danger but this may not always be an option." "It was merely one idea for how a battle strategy might work. The underlying point, however, is that we need to be more organized. We may maneuver these halls as a group, but so far, when we've sighted the enemy, it has become every man for himself, every warrior eager to land the first blow or the killing blow, but unaware of our companions. Those tactics may work against solitary and half-aware creatures driven only by hunger and hate, but they won't work long against smarter and more organized enemies. Right now, we are fighting like cogs being spewed forth from some gnomish madness; we need to become a well-oiled machine, each part working with discipline to maximize the performance of the rest." See the spoiler below for the game mechanics version of what I'm talking about. Spoiler: Okay, here's what I'm talking about with the strategizing. Not delaying for a full round or anything, just playing the initiative game. When we first encounter an enemy, let's don't just report to Val what we want to do, let's report it to each other in character. Our area effect spells (like my Energy Burst, Kemnebi's fireball [if he has that spell], Nebibit's Flame Strike, and whatever surprises are in Jewel's arsenal) won't do much damage to incorporeals like ghosts and phantoms - though they still have the potential to, but they can potentially devastate skeletons, ghouls, zombies, and other corporeal creatures.
When I suggest delaying your action until after the spell-casters finish, that doesn't mean you're automatically relegated to waiting for the spells to go off, no matter what the enemy does. If an enemy gets initiative on a spellcaster, you can always choose that instant to spring forward to intercept it, and the caster can alter his/her spell choice accordingly. But if both you and the spellcasters you're protecting have initiative on the enemy, then there's no harm or increased danger in letting the spellcaster go first, at least for that first round. A well-placed fireball might not have any effect on a certain undead if it is cast (we won't know until we try), but it definitely won't have any effect if the caster can never use it because our melee fighters (who not coincidentally usually have much better initiative modifiers) are too quick to rush into the area of effect even when they don't have to. For example, let's say Astinos has an initiative of 26, and Nebibit has an initiative of 18, and we're fighting a mummy with an initiative of 14. Astinos wants to fight the mummy hand-to-hand, and Neb wants to cast Flame Strike. If you follow your normal initiative, Astinos would rush in at 26 and start battling a healthy mummy, and Nebibit would not be able to cast Flame Strike at 18 without also harming Astinos. On the other hand, if Astinos were to hold his action until after Nebibit's, then she will cast Flame Strike at 18, maybe doing 6d6 damage to the mummy, then Astinos can still rush in at 17(just as he would have at 26), still ahead of the mummy, but instead of fighting a healthy mummy and preventing Neb from casting her spell for fear of harming him, he's fighting a severely burnt mummy, and the battle just became that much easier. That's the kind of strategy I'm talking about. Granted, the same strategy won't work every time, especially if the enemy gets initiative on us. But it's better to go in with a primary plan and a backup plan, than to rush in with no plan at all.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"We need to discuss battle strategies before we go blundering into more fights. I'll cite my own example, but I'm sure that I'm not the only one among us who has special attacks that cover a wide area. Those attacks need to go first, before our brawlers move in close. If the brawlers rush in the first moment they see the enemy, then they deprive us of a significant part of our arsenal. So I propose a basic order of attacks, which we can coordinate through the mindlink at the outset of coming battles (in game mechanical terms, melee fighters delay action until after the spellcasters and ranged attackers, if need be). "First: spells or powers that can be used from a distance, but which cover a wide area - fireballs, ice storms and such. And ranged weapons. "Second: spells or powers that center on the user, but cover a wide area. "Third: move in for melee. "Attacking with a full arsenal at our disposal is better than attacking with only half our potential. Clearly, not all attacks will be effective against all foes, but we'll have to make those adjustments as we go."
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
"Do not worry about me, Jewel. I can see to my own healing. Sadly, I am not yet skilled enough to heal another." Body Adjustment (cost 7 power points): 2d12=24 Why can't I ever get rolls like that when attacking something?
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote: also; now that combat is over; you hear dragging and scraping sound; and a crash from back in the lab. "That sounds like they've broken through. Let's get through this door quickly, and see if we can bar it or brace it from the inside. A handful of ghouls we can take, an army of them is another story, and I want to know that we can put something solid between us and them." Aloud: "Kalona, June, can you see them? How many are there?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Did the Energy Push appear to affect it at all last round? I don't want to waste power points if it doesn't seem that it is having any effect. Did you ever officially decide whether that particular power qualifies as a [Force] attack, since psionic powers don't always use the same descriptors as spells? By the power's description, it *sounds* like a force-based attack (i.e. it combines energy with a wave of pure force that pushes the target backward), but it lacks the same descriptor as a spell. By the way, did the ghost damage me when it attacked me? I'll be shocked if it attacked and missed, as I've probably got the worst AC of the group! I've got a couple busy days ahead, so I'll post a couple rounds worth of actions sometime on Monday, once I have an idea whether the Energy Push attack is actually affecting it (cuz if it isn't, I'll just use the katana).
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Fortitude save: 1d20+4=19
Also note that I have DR 10 vs. dark magic and DR 20 vs. evil magic, as well as Fire Resistance 10, aside from Baelinor's spell.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote: Will start the time from the decent into the tunnel of the laundry cave. Well, like I said, I just renewed the link for everyone for the second half hour, for a cost of 8 power points (1 each for Jewel, Astinos, Thoron, Llvenoc, Kemnebi, Nebibit, Grymbol and Kosan - no charge for myself). I think you said that June and March were free to add to the link (through some ability of theirs, I presume), so should I also not add in a cost for Jewel, then? If that's the case, I'll need to slightly adjust my total of power points spent.
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote: Kalona has no clue whats going on due to no mind link and I forgot; are June and March in the link? Yes, everyone but Kalona is in it. Valegrim wrote: remind me again how much isp's this mind link takes to maintain per hour. 1 power point per person, per half hour. It's just a 1st level power. It was just renewed for everyone when we brought Kosan into it. I've been keeping track of points spent, and everything except for the most recent attack is listed on my character sheet (I was waiting to update it until I knew which Energy power - Burst or Push - I was going to be using).
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Through the mindlink: "Falco tells me something is trying to claw through the cave-in back in the corridor. Can any of you who aren't actively participating in this battle do anything to make that pile a little bigger, buy us some more time?"
Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Kemnebi 'Djal Ibenbast' wrote:
Okay, what do you have against Shaq, and why do you want him to die? Hasn't the poor guy been beleaguered enough? Through the mindlink, to everyone who closes with the ghost before my initiative (yes, Kosan, you're now in the mindlink): "Are you protected against electricity? I've got an area blast that I can deliver, but only if it won't harm any of you. If you're not protected, I've got a lesser attack that I can use." Basically, if those who close with the ghost before my initiative are resistant to electricity, then I'll stick with the Energy Burst. If they're not, I'll go with the Energy Push, both of which were detailed earlier.
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