Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"We have the cargo, let's set sail now!"
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
if he does break it i want to change my action to a silent image to cover up the sight of the crate from all on land
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
HEIGHTS Having finished imbuing a makeshift wand, Nalverren immediately sets the magic to use. He summons forth a battleaxe of pure force to attack the ropes holding the crate up off of the deck. "Captian, raise the ship ten feet now!" attack: 1d20 + 3 ⇒ (13) + 3 = 16
the range is 100+10/lvl so he can get anywhere on that derrick and will attack the structurally weakest point that will free the crate from the derrick. with only a 10ft fall everything should be fine for those inside.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
gm: yeah i figured the "point touched" would be the arrow since the target of the spell doesn't specify ground or anything and then wherever the arrow was would radiate. sorta like casting it on a coin and giving it to someone, and they're suddenly cursed for days. that sort of thing. alas.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
gm: ah missed the M component. i figured touching an arrow and shooting it would work but it was iffy enough to ask. that said, it is vague because it calls upon the GM to adjudicate. basically the spell causes 3 "unnatural hazards" hazards are listed here but nothing is specifically "unnatural," rather magical or creatures. not that it matters because i dont have the component.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
initiative: 1d20 + 3 ⇒ (15) + 3 = 18 AD23 for me "Smash the foot ramp! Prevent them from storming!" Nalverren starts to imbue an item with magical energies. DM: How do you feel about the spell Curse Terrain (lesser) placed on an arrow? i'm also considering Spiritual Weapon and Silent Image for spells to use.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Heights Aubrey, what animals are around this area? not our immediate vicinity but just wondering if there are birds, cats, etc roaming free. i can turn some or all of us into animals to escape some scrutiny just wondering if that would even be viable based on what wouldnt arouse suspicion.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Escape quickly. Gather others and keep eyes peeled."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Heights "Sounds good. I'll grab the others and head to the ship, or do you have a more expedient means of contacting them from here?"
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Heights "Well, I'm persuaded. I'll talk to the powers that be and get this crate taken where you want it. I'll need a solid map of where you want the drop off, and the ship cleared for immediate take-off as well. I guess I will meet you back at your office in an hour or so?"
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Heights "I've heard that one before. I need to know what I am getting into. I'm not one to judge morally or anything, I just want to know in case I have to fudge a little something here or there. Honestly, it sounds like you are having an issue and we are your out, you just have to meet me halfway."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Right, so what's the gig then? I know you said no questions asked, but I have questions, and I'll still take the job. I just wanna know what I'm stepping in."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
who's the captain? i dont have that authority
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Heights: "Well, it's more of what you can do for your old associate _______ (can't seem to figure out his name), he just hates to see adventuring types stuck in an immaculate, if droll, mountainside pris... er, city. He, and by extension we, were hoping that you could find it in your heart to speed up the inspection and paperwork so that we could be on our way to someplace more dangerous and smelly."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Something wrong there? You look worried." diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Perhaps, though I can't imagine we could convince a self-righteous old prick to go out of his way to let us leave when he has us here where he wants us. However, the worse he can tell us is no."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
ive got nalverren at 18,057xp+3822
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Yeah. it's definitely nice. Makes this place a little less lame. That song sounded cool, but I didnt understand it. What was it about? Old war hero?"
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
i do not
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Honestly, I'm surprised that no one has done anything about a band of dwarves just capturing nearby travelers for no purpose. It's like a soft form of piracy."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren mutters to Bokehn briefly about wanting to torch the place, half-jokingly, before they reach the bar.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"I trust we will be given vouchers for meals and board due to the inconvenience of your bureaucracy? After all, you wouldn't want us unwilling tourists to be telling everyone we were imprisoned, eh?" diplomacy: 1d20 + 4 ⇒ (17) + 4 = 21
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren, having no authority on this ship, remains silent on the matter.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"We are headed to Regalport," the Brelish human says, "We had no dealings with bands of orcs and plan no dealings with anyone other than landing in Regalport. I tire of the wilds, I need a nice city with a nice bath, a nice bed in a nice inn with a nice fire and nice ale."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren does his best to appear nonthreatening.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Hard to dock ships where there are no towers, but swinging around and coming from the other side might not be hard. I assume there are appropriately misleading papers for this vessel."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
likewise
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Cole. wrote:
is this one of those warforged-embedded items? or just anyone can use it? Nalverren accepts the hat of disguise, wand of sending, and the box of ampoules. "Thank you." Turning to Cole, he says, "The hat would still be useful to you, so as to appear like a drastically different warforged. Otherwise, no matter our individual disguises, our enemies could trace our group back to anyone that hangs out with you."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren looks around, clearly impressed and with the air of a kid in a candy shoppe.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
18 MONTHS wow so I will take my time to craft those things
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
ah, so i just need to shop up to my WBL, limited such to things i can create. i think i was conflating that piece with the retaining of essence from the items we got that we did not want, which got complicated with the party math.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Ah, excellent." says Nalverren as he rises to his feet. are these all the items to get us to WBL or do i need to do the craft figures still?
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Are we still looking for the sort of magic items we were before?
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
itll be a bit until i can level up as i have guests in town and i am generally slow at that task as a general rule. I will rectify as soon as possible.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
I still need more time to handle that stuff. i have guests coming over for two weeks and the wife insists I do my share of cleaning.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Me'mori wrote:
to be honest i am not sure we finished that, i certainly didnt apply anything i was supposed to have made. i believe (if memory serves) we were in something of a time crunch and i didnt have time (plus people were being famously noncommittal about what they wanted). it'll be a few days IRL before i can go back and check for sure, so if someone wants to dig up the facts for me, i'd be much obliged. otherwise, i will do it by a week from now probably.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
DEPTHS Nalverren strolls over and grabs some of the grapes, popping them into his mouth as he listens to the others. "Well, it sounds like you knew what we would encounter down there. Teprin certainly did. So we conversed with your quest in the chamber of prophecy. It would appear that what she said and what I saw of the prophecy confirmed our place in the grand scheme of things, at least in this potential thread of reality. The following puzzle pieces exist:" Nalverren continues, pacing and stabbing the air with a fork to punctuate each point. "One. We hold the key to the prisoner. Confirmed by intersection of prophecy seen below, and our death and subsequent rebirth."
Nalverren ceases pacing, the exhaustion suddenly very obvious. He sits in one of the proffered chairs. "It would seem that we are the ones destined to seal up the leak that has occurred. But we have no idea how to do that, really."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
im not sure where i was on the front of making magical items. can we get some time to finish that if it hasnt happened yet?
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Yeah, I can't imagine a circumstance in which every fortress being attacked at the same time is normal or good."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
yes i believe the lack of a desire for successful negotiations on the parts of several party members was the reason we all got split up... haha
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren will quickly try to salvage some alchemical reagents and unguents from the bebelith if possible.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
do i know based on my previous check if it is weak to any specific magical effects?
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
DEPTHS spending 1 MP as a swift action to make a ranged attack using INT and allowing COLE to take an AoO against the creature as it is now distracted if it hits. ranged: 1d20 + 8 ⇒ (19) + 8 = 27
He will then take a full round action charging up an item. do i know based on my previous check if it is weak to any specific magical effects? edit: crit threat confirm: 1d20 + 8 ⇒ (2) + 8 = 10
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"A Bibilith. Poison bite, destroys armor."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
planes: 1d20 + 8 ⇒ (14) + 8 = 22
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
"Let's get out of here."
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren moves to AA15, drawing a flask as he does so and throwing it to AF15. touch: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
flaming sphere remains and burns
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
Nalverren moves to Y15 and directs his flaming sphere to AD16.
Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*
i will move to T17, here is the touch attack touch: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
|