|
Nahoçe Sijed's page
338 posts. Organized Play character for Caro Cogitatus.
|


Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Posting to all my games:
Thank you for waiting and/or botting me. You deserve the truth, and the truth is I lost my job -- in part because I got a little obsessed with the fun I was having here.
I have prided myself on never dropping out of a game, but that ends today. I'm close to landing a new job, but even so I need to devote myself to it for quite some time before I'll feel comfortable again.
So, I'm sorry, but I have to leave you. You'll know I'm back when I post again looking for a new game, but until then I'm going 100% silent.
Again, my apologies for abandoning you. I know that you'll understand. It has been fun, and I treasure the adventures we've had together.
Consider this a friendly request to replace me or move on without me. Good luck and have fun!
-"Caro"
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Posting to all my games:
Something's come up in RL. Posting will be very sparse or nonexistent for a while.
Please bot me as necessary, replace me if you need to. I expect it will be 1-2 weeks.
Sorry. Good travels.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
FWIW, my Scarab Shield (remember that?) grants some protection against swarms.
Scarab Shield wrote: In addition, a scarab shield can protect its wielder from swarms. If a mindless swarm attempts to enter the wielder's space, the swarm must attempt a DC 11 Will save. If the save succeeds, the swarm can enter the wielder's space and attack the wielder normally. If the save fails, the swarm instinctively avoids the space occupied by the wielder completely ignoring the wielder for 3 rounds. This effect ends if the wielder makes any attacks, but the wielder may use non-attack spells or otherwise act without ending the effect. This ability functions once per day. So they have to roll a 4 or better. Take that, swarms!
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Step aside boys. Finally something that doesn't resist magic.
I and my cruddy initiative have to wait for the swarms to act all swarmy first.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce moves up with a message for the worm.
Rest, Great One. Gentle Rest
Touch: 1d20 + 14 ⇒ (3) + 14 = 17
Gentle Rest (Sp):
Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creatures, that creature falls asleep for 1 round instead. Undead creatures touched by you are staggered for (Wis mod) rounds. You can use this ability 3+(Wis mod) times per day.
As I read the description, nothing prevents me from trying it twice in a round if I have multiple attacks. Assuming so,
Sleep, Tired One.
Touch: 1d20 + 9 ⇒ (19) + 9 = 28
Gentle Rest uses remaining either 7/10 or 8/10. Will update char sheet after GM ruling.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I and my clanky armor are waiting outside.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Am NOT enjoying the high-SR mobs we're seeing lately. That being said, stealth away (I'll stay back) and let's kill us a worm.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
"Let's skip the treasure room", said NO ADVENTURING PARTY, EVER.
Perception: 1d20 + 17 ⇒ (8) + 17 = 25
If we find traps, I can help Elmar with Guidance and/or Divination before he makes the attempt.
Not to mention Speak With Dead, possibly.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Doh! That was Str bonus only -- I forgot to add in my BAB. Nassty, pesky, Touch attackses. Confusing, they are, for the weak of mind!
Touch: 8 + 14 = 22
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
No point controlling them if we can't watch the last two fight each other to the death. It's a shame, I popped all this popcorn...
Nahoce reaches forth and attempts to touch the remaining Reaper.
Rest, troubled one.
Gentle Rest (Sp) Touch attack; staggered 1 rd or sleep 1 rd if staggered; undead staggered 7 rds; 10/day.
Touch: 1d20 + 5 ⇒ (8) + 5 = 13
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce gestures expansively with her holy symbol. Speaking to one of the Reapers. Indicating the other Reaper, she says,
Didn't you hear what he said about you? If I were you, I wouldn't stand for it. Flavored for flavor; if the mechanics require something more formal, then that instead.
Undead Imposition (Su): Channel Energy to control an undead creature within 30 ft for 15 rds; Will save DC20 negate.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Might as well rest. @GM, does that mean we leveled?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Morningstar: 1d20 + 19 ⇒ (12) + 19 = 31 Damage: 1d8 + 10 + 1d6 ⇒ (2) + 10 + (1) = 13
Morningstar: 1d20 + 14 ⇒ (12) + 14 = 26 Damage: 1d8 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14
-Posted with Wayfinder
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce strikes with her morningstar.
Auto-Crit: 1d20 + 19 ⇒ (6) + 19 = 25 Damage: 2d8 + 20 + 2d6 ⇒ (3, 7) + 20 + (2, 2) = 34
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
A gracious thank you to you. I will take it.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I am a Wisdom-based lifeform, and I would like the tome. Zub, are you interested?
Shall we wrestle have a spell battle for it? ;-)
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Fortitude DC20: 1d20 + 10 ⇒ (9) + 10 = 19
Go ahead, I'll just rest here a bit.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Knowledge Nature, Guidance: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
I know not what those are.
CLW, self: 1d8 + 5 ⇒ (1) + 5 = 6
CLW, self: 1d8 + 5 ⇒ (4) + 5 = 9
Nahoce is okay either way. Plenty of healing power left, but starting fresh is always nice. 51/49 for resting.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Fortitude DC17: 1d20 + 10 ⇒ (20) + 10 = 30
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Moved you, Kaylor. Is there a reason you have a different icon than you do here? Added a Kaylor icon to the map if you want to use that instead.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
They're resistant (DR 5 adamantine) to damage, they have spell resistance (20), they cause bleed (2) damage, and they have a shocking weapon. Take 'em down, boys!
Wow, I'm out of it. It only *just* now occurred to me that I'm the only chick.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce moves into the room and attempts to touch the nearest guardian.
Lore Keeper, Touch: 1d20 + 5 ⇒ (12) + 5 = 17
Lore Keeper (Sp) wrote: You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 30.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I'm happy to spend the time, but I have none of those skills and my Intelligence is not as high I as would...oooh, what's that? A shiny thing!
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Kaylor gets Healed by Nahoce.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I have Heal memorized as well, in case that works better for you, Zub.
Nahoce will sacrifice a couple 3rd level spells to heal herself.
CSW: 3d8 + 14 ⇒ (8, 2, 3) + 14 = 27
CSW: 3d8 + 14 ⇒ (2, 6, 5) + 14 = 27
Anyone else need healing?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Sorry for your loss, DoubleGold. Condolences.
Kaylor, I vote to keep the bracelets and use them as you say.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce casts Align Weapon (Good) from her scroll on Elmar's arrows.
Take 'em down, Elmar.
Taking +2 attack/AC/Reflex from BoF.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Fortitude DC24: 1d20 + 10 ⇒ (16) + 10 = 26
Nahoce winces briefly, then shrugs it off. Turning to the undamaged daemon, she tries to Dismiss it back to Hell.
Concentration DC23: 1d20 + 21 ⇒ (10) + 21 = 31
SR26: 1d20 + 14 ⇒ (15) + 14 = 29
Will DC21 to negate.
Taking +2 attack, AC, Reflex from BoF. For her Move action, she readies a scroll of Align Weapon.
@GM, did you miss Zub's eyebite?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce casts defensively and calls forth the Blessing of Pharasma's Fervor.
Cast Defensively, DC23: 1d20 + 21 ⇒ (6) + 21 = 27
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Not undead, so Nahoce feels no burning need to destroy them. Then again, it can't be a good thing having them on the Prime Material causing mischief and such, and definitely not a good thing to be potentially following us around, waiting for when we're distracted.
Let's send them home.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Perhaps Remiel could scout ahead invisibly, returning with any interesting tidbits? If not, dead end #1 looks closest. There first.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce calls forth a Cold Ice Strike (DC 23, 1/2 damage) at both sets of foes.
Cold Ice Strike: 14d6 ⇒ (1, 5, 6, 6, 1, 5, 5, 6, 3, 6, 4, 4, 3, 4) = 59
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
GM wrote: everyone roll stealth checks prior to reaching this thing, you can get up to 20 feet before it would notice you and you can't stealth anymore. +5 bonus to stealth if you want to start the round at 50 feet away from it. How far away do we start if we don't choose the 50 feet option?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Knowledge Local, DC24: 1d20 + 10 ⇒ (6) + 10 = 16
@GM, what flavor of ossumental are these? Does Remiel see the Dusk-Taker, and what does it look like?
Might as well take them in numerical order, guys?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I think that's pretty helpful in a maze, Elmar. If we're searching for something specific, Nahoce will periodically cast Detect Magic.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I'm more genre-savvy than my character is, but she's got high Wisdom so she can probably figure out the right-hand rule for mazes: always keep your right hand so it can touch the wall and you will never get lost (i.e., just turn around and use your left hand to go back the way you came). With those mazes, that leads to a quicker exit but we wouldn't know that going in so that's what I suggest, mapping as we go and marking the exit(s) found and continuing on to search the whole maze.
Why are we exploring these mazes again?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce channels Pharasma's holy power.
Channel Energy, DC22: 7d6 ⇒ (3, 2, 3, 2, 5, 3, 1) = 19
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce unleashes another Flame Strike just south of the remaining foes, centered to catch 1, 3 and 4 but not Zuberu.
Flame Strike, DC22: 14d6 ⇒ (1, 6, 1, 5, 4, 4, 1, 4, 6, 2, 2, 4, 6, 3) = 49
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Let's start with an old favorite, shall we?
Nahoce calls upon the mighty power of Pharasma to obliterate the abominations of a peaceful repose.
Centered between enemies 1, 3, 4 and 5. The 10 ft radius of effect should catch all four.
Flame Strike, DC 22: 14d6 ⇒ (1, 6, 5, 5, 4, 3, 3, 5, 6, 3, 6, 5, 3, 2) = 57
Edit: originally a different action. If GM wants to hold me to it, that's fine.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Detect Undead (Racial) as many rounds as necessary to get maximum knowlege, followed by
Comprehend Languages, followed by
Read Minds (Soul Warden, DC 21) up to 8 rounds or until maximum knowledge attained, followed by
Bless, followed by
Shield of Faith, followed by
Protection From Evil, Communal, and finally
Blessing of Fervor.
Me: +4 AC (deflection), +1 to hit, +1 weapon damage, +2 all saves, BoF choice
Party: +1 to hit, +1 weapon damage, +2 all saves, +2 AC (deflection), BoF choice
See also Bless & PFE for one-time-only bonus you can use if you choose it.
What do I detect and what are they thinking?
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Elmar didn't say he moved from his initial position, so I'm assuming he's still near me, close enough I can 5 ft step and full attack. Ignore the second attack if that's not so.
Nahoce steps up and introduces the gargoyle attacking Elmar to the business end of her adamantine morningstar.
Morningstar: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 1d8 + 10 + 1d6 ⇒ (1) + 10 + (3) = 14
Morningstar: 1d20 + 14 ⇒ (11) + 14 = 25 Damage: 1d8 + 10 + 1d6 ⇒ (6) + 10 + (6) = 22
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
On mobile, can't see map.
Flame Strike on second row (assuming our melee specialists will engage the nearest) gargoyle.
Reflex 1/2 DC 22: 14d6 ⇒ (4, 4, 4, 6, 4, 6, 2, 1, 6, 3, 4, 1, 4, 4) = 53
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Soul Warden 6: 1d8 ⇒ 8 sweet!
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
I think you win the tie. DC 24 is the number you need to shrug off the spell. I think a hearty rude gesture in Rolyak's direction is in order.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
If Rolyak becomes visible, Nahoce will drop the Wind Wall.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Nahoce calls into being a massive wall of wind in a zigzag pattern around the party members.
Watch for disturbances in the wind wall. We'll catch that invisible bastard yet!
If Nahoce is cursing, you know it's bad.
map updated.
Taking AC/Reflex/tohit bonus from BoF.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Initiative:
41 evil kaylor
31 elmar
31 evil silver
29 kaylor
28 evil elmar
25 nahoce
18 evil zub
16 silver
15 evil nahcoe
15 zuberu
I needed this to keep track of things.
Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
It was until SB lost his cool and destroyed the Animus. If Roylak had failed his save and been killed instantly it would have been a master stroke of tactics. Since he didn't, not so much.
|