Clockwork Spy

NPC: RUD-209's page

10 posts. Alias of Legendary Sidekick.


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Emi (success!):
Wow those dice really love Emi!
_
The color of this avatar is how I picture the copper ribbon on your remaining scroll. So here’s a hint, albeit a vague one, what “copper” magic is.

As the machines skitter across the sandy beach, Emi can sense a strange magic that fuses one life form to another.

Under the water, the many machines are ‘becoming one.’ There is a simple life force within each machine, and a very powerful living entity that is connected to all of them.


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Rolls:
1d20 ⇒ 131d2 ⇒ 11d4 ⇒ 1
Bot Randy, W/E, N/S/F/W

(Botted Randy)
The outlaw’s earthy-crunchy magic wipes out every assassin droid in the west!

XIII positions herself to protect her king from the only remaining shooters.

However, the droids assume that the orc on the roof is the easier target.

Badia’s leaping boots may save her from more than being riddled with bullets. There’s a strange greenish vapor coming from the droids she cleaved. And she also gets a glimpse of the interior—a fungal matter much like that which covered the zombie barbarians’ rotting flesh.
Badia, roll a d20 so you don’t get shot!

9+:
RUD-209s are easy to smash but hard to dodge! Yet you did it. Why not land on the west roof and finish the job!

4 to 9:
RUD-209s are easy to smash but hard to dodge! And bullets hurt! You lose ♥️♥️!

1 to 3:
RUD-209s are hard to dodge, and they stink too! You lose ♥️♥️♥️ from a combination of bullets and gross fungal matter!

All, whether you’re hit or not, go ahead and attack the east rooftop!


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—blood erupts from the king’s chest in several places. Rapid bursts light from surrounding rooftops! The tech wizard’s face is half blown off! The queens surround the king as he flops over on his back, wide-eyed, struggling to breathe. Waifu the 12th and 14th crumple in front of the fallen men, and Waifu the 13th just stands there, shielding her husband as iron pellets are blasted against her body!

Spidery machines are attacking from the rooftops! Destroy them! Leaping or magic will allow you to attack one roof at a time! Enemies are north, south, east and west!
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Currently, the king and tech wizard are down, and two wives fell (no blood) and #13 is getting shot a lot (no blood). There are civilians all around.
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I’m sure you realize, now, that the rolls were to see if anyone would spot the assassins.


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Bullets and birds tear into one of the RUDs. But they don't shoot back...

Instead, small round spheres are launched from all five! One barely misses Froghemoth's Bane as it takes to the air.

Four of the spheres soar toward Cupid's manor! There is a sound of several boards breaking and windows shattering.

Another sphere goes up, up, up... and DOWN toward Cashara!

1d20 ⇒ 11 Miss!

—it hits the ground HARD!

@Cashara, the ground next to you is shaken. Make a DC11 Reflex save to maintain footing. A failed save results in a Trip effect.


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Pelted by rocks from the heavens, the RUDs attempt to escape the storm only to instead wade deeper into it! By the time the rocks stop falling, the two RUDs have collided. The red noses take aim at the caster who called the storm—if only because he's the easiest target to see!

Shoot at Caledon: 1d20 + 9 ⇒ (2) + 9 = 11
MISS!

Shoot at Caledon: 1d20 + 9 ⇒ (3) + 9 = 12
MISS!

—but due to the cracked windows, it seems the RUD's are having trouble aiming!

The RUD-209 in the center has now shut down. Smoke poofs out from its rear, and there is an odd pounding sound coming from the inside.


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The machines on the left are covered in glitterdust! The red lights suddenly dim. The machines was their attacks!

Vetalia strikes the lone machine! Her first strike puts a nasty scratch on the RUD. Her second strikes oil, which sprays from the hull in a burst of smoky sparks!

The machine retaliates!
Red Nosecone Jab: 1d20 + 14 ⇒ (13) + 14 = 27
Damage vs Vetalia: 1d8 + 7 ⇒ (2) + 7 = 9

Hoof: 1d20 + 9 ⇒ (1) + 9 = 10
Miss!

Hoof: 1d20 + 9 ⇒ (13) + 9 = 22
Damage vs Vetalia: 1d6 + 3 ⇒ (4) + 3 = 7

The other two machines remain paired together as they attack the wizard and his bird!
Shoot at Caledon: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 24
Damage vs. Caledon: 1d6 + 1 ⇒ (4) + 1 = 5

Shoot at Caledon: 1d20 + 3 - 1 ⇒ (7) + 3 - 1 = 9
Miss!

Shoot at Hunter: 1d20 + 8 ⇒ (15) + 8 = 23
1d100 ⇒ 19
Miss!

Shoot at Hunter: 1d20 + 3 ⇒ (19) + 3 = 22
1d100 ⇒ 49
Miss!


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The sphere is 8 ft in diameter. It looks EXACTLY like the avatar.

"Exactly" might be a strong word, in case you're looking for the doohickey that shoots silverbells. But it looks DARN CLOSE to the avatar.

...'s appearance.


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The RUDs close in, the two one the left pairing together as they close in. The two on our heroes' right almost collide with each other as their spidery legs stumble across an icy walkway!
50 ft move "south."—A & B are side by side, and so are D & E.
They shoot at the cowgirl and the animals!

Shoot at Cashara: 1d20 + 9 ⇒ (14) + 9 = 23
1d100 ⇒ 60
Silver Bell Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Shoot at Hound 1: 1d20 + 9 ⇒ (14) + 9 = 23
1d100 ⇒ 42
MISS!

Shoot at Hound 2: 1d20 + 9 ⇒ (15) + 9 = 24
1d100 ⇒ 71
Silver Bell Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Shoot at Panther: 1d20 + 9 ⇒ (18) + 9 = 27
1d100 ⇒ 81
Silver Bell Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Shoot at Hunter: 1d20 + 9 ⇒ (6) + 9 = 15
MISS!

Rapid-fire silver bells tear through ice sculptures and snow forts, striking Cahsara, Umbra and Thunder! 6 damage to Cashara and Umbra; 4 damage to Thunder!


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All five of the RUD-209s skitter closer—

50 ft base speed, toward heroes

—and the red lights fire noisy projectiles that jingle and jangle as the silvery spheres strike poles and ice sculptures!

Shoot at Cashara: 1d20 + 9 ⇒ (20) + 9 = 29
Conf Crit: 1d20 + 9 ⇒ (14) + 9 = 23
Miss Chance (Miss if 50 or Less): 1d100 ⇒ 40
MISS!
Bits of ice shatter against the statue Cashara is crouched behind! The force of the attack takes the head off the ice-horse and ice-rider, but the gunslinger is unharmed!

Shoot at Dr. Marvin: 1d20 + 9 ⇒ (17) + 9 = 26
Miss Chance (Miss if 50 or Less): 1d100 ⇒ 69
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Dr. Marvin dashes for cover as well, but isn't quite as lucky as his ally! Silverbells penetrate the sculpture's leg and bounce off the doctor's chest!

More shots are fired at Caledon's animals!
Shoot at Hound 1: 1d20 + 9 ⇒ (2) + 9 = 11
MISS!

Shoot at Hound 2: 1d20 + 9 ⇒ (6) + 9 = 15
MISS!

Shoot at Hunter: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15
MISS! (And I don't know if the range penalty is correct, but since Hunter's AC is 19, I missed regardless of the penalty.)


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Here's what the RUD looks like.