Larur Feldin

Mutar the Dwarf's page

41 posts. Organized Play character for Keith S..


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Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar' number is 16889-9.

I would be interested in another game of pretty much any level.

Let me know if there is still room.

I have a variety of available PFS PCs.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar attempts to climb again.

1d20 + 1 ⇒ (7) + 1 = 8 for climb check, AND he still doesn't make it.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar moves E NE onto the boxes (not actually which square she is in - the goal is to stay 10 feet from her and use a reach weapon)

1d20 + 1 ⇒ (1) + 1 = 2 for climb check, which he fails

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar notes the crowd running and climbing the boxes, and decides to cut off the archer's retreat.

Double move SW SW S and S S S SW

Ready with his reach weapon (dorn dergar)

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar moves SW S S S with a readied reach weapon (his dorn dergar)

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar looks about after taking the potion of infernal healing.

1d20 + 4 ⇒ (14) + 4 = 18 for perception

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar rushes after the keg, hoping someone remembers to heal him.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

reflex save 1d20 + 1 ⇒ (15) + 1 = 16 and Mutar narrowly avoids catching fire.

He looks about for any targets he can go bash to make up for the trap!

And Mutar is down to 4 hp if anyone wants to help out!

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar has a reach weapon and is also a decent first line fighter; not meant to use missile weapons at all...so put him near the front of any marching order.

And Mutar will let the smarter folk determine how to get inside the warehouse, but will look around to see if there is anything we could use as a battering ram to smash a door down.

He also notes that they got in somehow, so either the doors are not as stuck as they appear or there is another door.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar grunts "I got nuthin'"

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar will try to grab the barrel (unless it is over his head, in which case he tackles the invisible chap or lass).

1d20 + 4 ⇒ (5) + 4 = 9 for combat maneuver

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar will run after the keg - he will look for someone casting a spell that could be moving it since Zephri is working the 'invisible carrier' theory.

1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar will grab Meridyth and shake her awake yelling "Wake up lass, there are foes about, this is no time to be catching 40 winks!"

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar looks about for any other combatants, and readies his dorn-dergar for reach.

1d20 + 4 ⇒ (11) + 4 = 15 for perception

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar growls at them.

1d20 - 2 ⇒ (13) - 2 = 11 for intimidate, but once again, the short warrior is barely noticed.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar moves along with the group, keeping a close eye out in the crowd.

Perception +4

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

We will use the wagon and donkey.

Mutar will be as alert as always (which is to say, not so much)

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Seems like a good plan to me. As long as you will rely upon my dorn-dergar and not my skill at talking - like to other folk, I mean... Mutar's voice tails off into a mumble.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Hmmm. Hope my underwear is clean.

He looks at the rest of the group.

Oi! We're off to the baths, we are!

And shows them the letter.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar moves along with the party...

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar charges into the crowded market, pushing and shoving folks out of the way. Move aside! Coming through! he bellows.

But the dwarf is so short no one seems to know who is yelling....

1d20 - 2 ⇒ (8) - 2 = 6 for DC13 intimidate check.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Sounds like Mutar no longer has anyone aiding him, nor access to the rope.

He climbs as best he can.

1d20 + 1 ⇒ (20) + 1 = 21 for DC18 climb check

And he scrambles over!

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar bows deeply at the GM's pity bonus and moves off quickly

Scrambling past the guard who just waves him along, too tired to argue with the stubborn (and incapable) dwarf any more.

Mutar rushes to the wall and tries to climb it!

1d20 + 1 ⇒ (12) + 1 = 13 for a DC10 climb check

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

One more time, Mutar tries to convince the guard to let him pass. He tries the pity ploy this time C'mon man, my friends are gone already

1d20 - 2 ⇒ (15) - 2 = 13 for dc15 bluff check

Which almost works but not quite as the guard thinks about it.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

With a grrrr Mutar spins and tries to jump out the window!

1d20 - 2 ⇒ (9) - 2 = 7 for DC20 acrobatics check

but the guard almost doubles over with laughter at this when Mutar steps on his own beard and trips.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar reduces himself to just a glare and frustrated shrug.

1d20 - 2 ⇒ (12) - 2 = 10 for DC15 bluff check

And now the guard shrugs and laughs at the wide fellow.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar grunts and says Look! Over there! Someone is stealing a basket of fish! to distract the guard so he can slip by.

1d20 - 2 ⇒ (2) - 2 = 0 for DC15 bluff check

But the guard simply stares at the wide dwarf.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Ack. Mutar will try to bluff his way past the guard.

DC 15
1d20 - 2 ⇒ (11) - 2 = 9

but he is not successful!

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Food and Ale!

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar will help carry someone.

He has a strength of 18.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

We will hightail it out of here with the book.

If either thug is alive we will take them too, but I read your posts to say they are dead.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar will check the thug at his feet. If alive, he will drag him wherever the others go.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar is good with moving to attack a living creature!

Mutar attacks again!

1d20 + 5 ⇒ (8) + 5 = 13 to hit
1d10 + 9 ⇒ (7) + 9 = 16 damage if he hits

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar's heart leaps with joy at the thought of a fight!

He steps 5 feet forward, swirling his dorn-dergar over his head, and bashes the dog!

1d20 + 5 ⇒ (3) + 5 = 8 to hit
1d10 + 9 ⇒ (10) + 9 = 19 if he hits

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar moves along with the group, checking around them for those who might be following, or paying attention to what they are doing.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar looks about carefully with Stullun and Zephri.

1d20 + 4 ⇒ (4) + 4 = 8for perception

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

An alehouse with a monk for a bouncer? We must be in the big city for sure. So why is this barman so busy today? A good brew on tap?'

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar sort of whistles tunelessly while he practices weapon forms with his dorn-degar.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Not being the sharpest tool in the drawer, Mutar elects to just tag along with the smarter folk.

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Mutar squints at the list. Ah, hmm, yes...well, reading isn't my strong point....

Grand Lodge

Male Dwarf Fighter / 1; HP 14/14; ac16, 11 tch, 16 flat; fort +5, ref +1, will +0 (+2 vs fear), perception +4

Greetings lads! I look forward to an adventure.

The dwarf carries an odd weapon; some sort of steel ball at the end of a long chain.

I have a second level cleric or a second level alchemist available for play also; not sure what classes we need