I only bought S&S because it went down to 27 dollars. With that purchase I also bought the character add on pack for S&S and (finally) the last adventure pack for RotR. Though I still can't bring myself to play all the way back up.
I don't feel that I will purchase the rest of the adventures set for S&S.
Really got into RotR, the more I played the found like things were lacking. Lack of playtesting? Theme? Too many henchmen cards. Or the characters cards clearly a better side than the other. Really wanted Mersiel to use daggers for example. That being said, I did spend a lot of time on the game, maybe I just burned out on it. (I'll play the last adventure sooner or later!)
I've played 90% solo, and a few times with a buddy.
As for S&S, though I can see the major improvements, it just feels...not exciting. Still feels like something is missing. With S&S, I've played all the characters through the start. I really tried. Bosses were better, tougher, more close games. Allies were better. Still don't like the excess henchmen cards. Spells were lackluster for me. Maybe needed more "cool" weapons.
Even tried it with my buddy, and he just couldn't get into it.
Really wanted to like PACG games, I enjoy the community, though I've mostly "lurked". I respect what ya'll doing. Through my line of work, I believe feedback is important! Wish I could be more helpful Vic, you guys are on the right path to a great thing!
Feel free to message me, or ask me anymore questions if I was too vague.
It took close to two weeks after initial release to the subscribers to get Sins of Saviors off of Amazon because of how fast it sold out. So you may not receive as early or on time as you may think. I will say what sold me to this is Ranzak promo character for S&S. To each his own MaxxGold
"If you fail the check, the monster is undefeated but deals 0 damage." So...there's that.
Though I'd say Lini doesn't need it per say, it may be better for other spell casters.
I think you also forget to mention, since you are a wild warden, and if you took the power, "Add 2 (4) to your Divine check" which would do even more damage.
Constructs in the game can't be targeted by Attacks spells. So perhaps instead of the cure bit, he can't be affected by powers like the Enchanters, Gogmort, Black Fang, etc?
Fenris you're character is very clever and incredibly well thought out. I like it. Which role are you going to go with? I'd love to see more your characters.
Discard a Blessing of the Gods to add 3 ([] +4) to your St and con checks.
-You may discard ([] recharge) an item with the liquid trait instead of the normal banish when played on another character.
This could then leave the other power for a the "feral beast" role
Discard a Blessing of the Gods to add 3 ([] +4) ([] +5) to your strength and con.
-BURY ([] discard) a BotG to Roll a D12 instead of your normal strength or dexterity dice. You remain in this state until the end of the turn. You may explore again with each monster ([]barrier) defeated. (must be the only character at this location?)
So I suppose you could choose to Discard the BotG for one effect or bury it for the other?
This could leave his other role to be a healer with his potions.
So perhaps in his "human state" he'd fairly low dice.
Str D6
Dex D6
Con D6
Int D10
Craft +2
Wisdom D8
Survival +1
Char D4
His name is Steve...the potions master! A man aged early through a lifetime of ordeals. His skills in the apothecaries seek to cure his own inner demons.
Of course his focus should be on the blessing of the Gods.
Perhaps you could discard a BotG to "transform" to get increased stats and remain in this state until the end of the turn. You may explore again with each monster defeated. (Bloodlust?) (perhaps can't weapons in this state?)
Roles could maybe be a feral beast ("uncontrolled") and a "controlled beast" where he has finally found a potion to control his transformations.
Like to see him maybe use the Craft skill and perhaps have an item focus. Find a way to use potions differently? (perhaps use on others)
No allies for his card feat for his distrust of himself around others.
Edit: I think I've been thinking of this character as an Arcane Archer as a whole. Not a Ranger with the possibility to become an Arcane Archer as role. Srry folks..
Ya sorry, it does make more sense to start without spells. Was thinking about the role change. But even then any spells added would just get banished until a role was picked.
Arcane + 1 under Dex does make sense. I'd wouldn't want a Charisma focused arcane caster...
It could be interesting not to start without weapons though. With all the recharge effect happening, he should be cycling cards a lot. Eventually he'd have to decide whether to use spells, or bows. Seems like that'd be a hard to decision to make? You'd want to keep both in your hands, but you'd also want other cards to recharge to explore?
[]You may recharge a spell to add 1d4 ([]+1) ([]+2) and the traits of the spell to a combat check when you play a weapon with the Ranged trait.
I like this power. What if you had it from the get go? Then you wouldn't have to choose spells or weapons? The strategy would be having to decide which spells to discard. (Though how would upgraded spells cards come into play) Perhaps not even have to worry about the Arcane effect?
I'm probably just rambling, sorry if this isn't helpful! Food for thought
Maybe a Divine Markman and a Arcane Archer?
Or is that too cheesy? One role could grant Divine plus one (under dex?) and one role could grant arcane plus one (under dex?)
-Support/damage roles?
Dogslicer +1 on Seelah. Recharge is a D6. I used Hemlock and SaberKitty quite a bit to add more D6. Poison Cloud from Ezren added another D6. I think Blizzard will 2 or 3 to the check? Kinda looking forward to that. (Shes a power healer with two major cures and mass heal so not worried about the discard effect..)
Id imagine Lini with Scythe or the new Falchion will be good as well...
Merisiel makes good use of it when she is in the Prison location. Recharge to card to auto-pass the location. She can then also take advantage the dex/disable scenario effect. (Roll dex instead of the usual trait when acquiring boons)
There are multiple scenarios where collecting allies are the focal point.
Recharge to pass the 10 check on the Red Dragon? Yes please.
It'd be cool to get it as loot when defeating Black Fang. Kinda set you up for the Local Heroes.
Dunno if folks consider Crown of Charmisa undervalued. To me, it is a must have item. Shoulda been loot dare I say. Made me sad when the latest Grey Elephant video tossed it..again..
Thanks Fenris. I decided to recharge instead of discard with the upgrade to shuffle into deck. Though I ultimately just went with acrobat after playing around some. Using just daggers hasn't handicapped me that much, and often don't even bother using "backstab". Blessing recharge is just so useful. Merisiel just does to much damage even with the handicap of daggers.
ATL: maybe if a henchmen is encounter, fight that henchmen twice. (Like a general leading a battle?) tougher guy
WC: Defeat current scenario non-named Henchmen +3 (miniboss?)
WPC: Roll a D6 and randomly draw armor, weapons, or items. (Looting the battlefield)
Hello folks. I know home brew isn't the most popular forum around, but I would like to get some advice/brain storm an idea I've been working on. I thoroughly plan on committing to this, so I would love to make a balanced character
Quick background, finished the A4 with one party, now trying a different party. I've spent a lot time playing this game, really enjoy it. So I wanted to try something harder. Current party is now Ezren, Seelah, and Merisiel. (Hard party, harder to support each other, you should try it)
Point is, I've been playing Merisiel with daggers only. Instead of range, I've been rolling it as Stealth. Very hard, as the D4 act as a sort of checks and balance to her being really strong naturally. With the D4s, makes you really think about when to use "backstab". Also, final boss fight is interesting because I cannot use backstab, as the rest of my party is usually there.
I'm on Attack on The Dam ATM, close to being able to pick my role. I was thinking it'd be cool to change the roles a bit to focus the daggers as the main role. So one role could be Utility/Support one could be Weapon/Attack focus
In short, Acrobat title would become Thief, but keep the acrobat power traits.
The other role would be Assassin.
Evade
Backstab to add +1 +2 +3 +4
Add 2 to your noncombat check to close a location
When you play a blessing to add to your Dexterity check, you may recharge it instead of discarding it.
Now the potential add in powers.
Recharge daggers instead of the discard. You may add +2 ( +4 )for dagger recharge.
(So instead of the dagger discard power, recharge)
This would be still be hard to use, because it'd leave you weaponless
OR
you may treat 1's when rolled by a weapon with the dagger trait as "2's" ( or +3's )
OR simply add +2 to daggers in general
Thoughts? Feed back? let me know, I will being playing an assassin Merisiel one way or the other ^_^
A barrier heavy location would be fun. Like 5 or 6. Cave on the beach would be fun for it. Everyone who encounters it would be like "oh man what's in the cave??" Will it be good, will it be bad? Or both?
Perhaps an interesting way to close the location would be to encounter a random barrier. Could be hard, could be easy.
Not sure what you could do for the main part of it... Kinda like the idea of bury a blessing to automatically succeed at a check to defeat a barrier. Like PLEASE GODS DONT LET THIS BELL DROP ON MEEEEE.
Boar just like some other cards, do not scale into late game. (Some cards dont have a that are basic, elite or veteran)It's a topic brought up elsewhere. I don't mean to stray the main topic here.
Kinda of off-topic but something that never I use/worry about are monster abilities like the tickwood boar. +1 to difficulty is just not scary enough for me to bother rolling a wisdom check for =/
I'm curious why potions don't aid to strength or dexterity checks instead of the more limited perception/stealth checks. Potions can be hard to get with the intelligence checks required. Since they are banished when used, seemed to me the potions would not be unbalanced if they boosted main skill feats. Sajan as a drunk would be more interesting with potions like these.
A lot of NAMED allies I've simply never have used. Mayor. Foxglove. Ameiko. Snake and dog/night watch. To name a few from the base... Mostly I just never encounter them, but
Made some updates, thank you Fenris for taking the time to help out.
Is she to powerful or weak?
STR 1d8 []1 []2 []3 Melee +2
DEX 1d6 []1 []2
CON 1d12 []1 []2 []3 []4 Fortitude +3
INT 1d6 []1 []2
WIS 1d4 []1 Survival + 2 <-- changed this so she could possibly pass a 6 survival check to close.
CHA 1d6 []1 []2 []3
Fixed this. Ally at 4 could represent thematically the party that rescued her. Troub. Guard, Standard Bearer, Guide.
Starting weapon; Long spear, Short Sword
Items could be: Amulet of protection, potion of fortitude, bracers, and mattock
Armor: 2x wooden shields, 2x chain, 1 leather
Fixed Base Powers:
You may treat weapons with the Spear or Glaive trait as 1-handed.
You may recharge an Armor card with the Shield trait from your hand to add 1d6 (O +1) to your Melee combat check. You cannot use this power if the check includes a weapon with the Two-Handed trait
If you would discard ([] bury) an armor, recharge it instead.
Hastati:
[] You may add +2 ([] +3) ([] +4) to your combat checks when using a weapon card with the spear trait.
[] For your combat check, you may discard a card with the Armor trait to roll your Constitution die ([] or Fortitude) instead of your Strength die.
[] If you didn´t play a card with the Heavy Armor trait this turn, you may move to another player's location and block combat damage at another location on their turn. <-- Main change here.
[] You may play cards with the Shield trait to reduce damage dealt to a character at your location.
Bulwark:
[] You may reveal an armor with the Shield trait to reduce all damage to all characters at this location to 0. You lose your next free exploration. Discard ([] recharge) the card revealed.
[] When you play an armor card with the heavy armor trait, you may reduce all types of damage by the same amount instead.
[] If you didn´t move this turn, you may recharge up to 1 ([] 2) cards when you reset your hand.
Hello! First time poster, thought I'd share a character idea I've been working on. Contribute (hopefully) to the community a bit. Love to see if we can make her viable, open to ideas and suggestions to polish the character.
I was thinking it'd be cool to focus a character around armor and Constitution. Shield bash idea comes from a Sheelah revised thread, as I really liked the idea. The idea for her is to not have anything similar to the existing tanky roles. Valeros has a role that can reduce others damage, so I don't want to repeat that.
I would like the focus on armor and spears as her weapon. Back story could be something a long the lines of a prodigy of metalwork, famous around Sandpoint. Captured by bandits for her skills, she is forced to work for them. She would later be rescued by a band of heroes. Afterwards, she isolated herself in her work, seeking to permanently to shut down the bandits. Arma prefers solitude avoiding even the gods themselves. Though if needed she will reluctantly help out others.
She could be focused for a good solo play, but of course this is a co-op, so she can perhaps grow around her fellow adventurers.
Arma (Female Human Guardian)
STR 1d8 []1 []2 []3 Melee +2
DEX 1d6 []1 []2
CON 1d10 []1 []2 []3 []4 Fortitude +3
INT 1d6 []1 []2
WIS 1d4 []1 Survival + 1
CHA 1d6 []1 []2 []3
You may treat weapons with the Spear or Glaive trait as 1-handed.
You may recharge an Armor card with the Shield trait from your hand to add 1d6 (O +1) to your Melee combat check. You cannot use this power if the check includes a weapon with the Two-Handed trait
You may add +1 ([] +2) to combat damaged reduced.
You may make a fortitude 6 check to prevent a card with the Armor trait from being discarded ([] or buried)
Roles:
Hastati Or Legionnaire <-- Would like this to be light armored focused. Light on her feet, and first to the frontline. Shield and spears to strike down foes while protecting allies. Melee focused.
You may add +2 ([] + 1) ([] + 2) to your combat checks when using a weapon card with the spear trait
You may discard an Armor card with the Shield trait to roll your constitution check ([] or fortitude) instead of your normal combat check.
Bulwark <-- Would this to be heavy armored focused. Heavy. Slow. Armor focused.
Shield wall: You may reveal an armor with the Shield trait to block all damage to all characters at this location. You may not explore your next turn. Discard ([] recharge)the card revealed.
Potential ideas for powers?
Perhaps the Hastati could be a tracker of some sort? Allow exploration at another location after exploring again?
Bulwark...potential to use 2 shields? Double shield bash? Picture a knight with two shields?
Thoughts? Love to hear feedback from the community. I know this thread is long, so thanks for taking the time!
Born to a small logging family, hard work was the constant by which his parents lived by and they were not shy to have young Erodel carry his own weight. Erodel's early days were spent helping out around the camp, from carrying washbins and clothes to cleaning axe heads before the next day's labor. It was a poor, simple but fulfilling life they led; enough for food to be put on the table, and a trinket for the miss and a toy for the lad on holidays. Free time was spent playing in the woods with friends, imitating their elders trying to cut down mighty oaks with their wooden sticks. It was during his seventh summer however when calamity stuck, the logging crew his family reported to had the misfortune of striking down a tree belonging to a family of giant spiders who wrought their revenge on the woodsmen. Of the twenty two souls who went out for work that day only five made it back to their beds, his mother and father not amongst their number.
The other families tried to care for the young boy, but soon their own funds too ran too small to spare for another mouth, and Erodel soon found himself being passed from family to family before ending up in the care of a small church that took in orphans. They did not do so out of pure charity, but took it upon themselves to take the unwanted and turn them into someone who could benefit society. He soon found himself back into a routine of hard work. It was not the labor he minded, it helped him keep his thoughts from focusing on the things he had lost. The main difference being, there was no sweet kisses from mother to reward a job well done, no toys from father on the feast days; there was food, a pallet to sleep, and always more work to be done. And on the off days, the children were told of the stories of Erastil and how his teachings were the words they should live by. Where the mighty hunters would do their work to keep the villages safe, a hard day's work is the blessing of the gods.
Perhaps it was a twist of fate that had young Erodel cleaning the chapel grounds that morning. With the cool air coming in from the coast Titus Scarnetti was in a rush to deliver his tithe, (it being tradition for the head of the household to make contributions in person to the church). However in his haste he did not see a pitfall that not only claimed his horses's balance, but also threw him from the beast, sprawling his form across the ground. Seeing the noble's plight, Erodel abandoned his duty of scouring the hen's hatchery and ran with all his might to the fallen Titus. Dragging him back to the church he was greeted by the priests who treated the unconscious noble, as for Erodel he discovered that in his haste to help he had neglected his own duties; a pair of foxes had entered via the open gate and slain the whole roost. When Titus awoke, he inquired as to his savior, and was pointed towards the boy receiving his switching: as he asked Erodel what he wanted as his reward the boy stated: "Food in my belly, a roof over my head, and work to be done the next day." Impressed with the boy's reply, he was taken in by Titus as a servant.
The Scarnetti house gave Erodel all that he asked, food was to be had, he had his own bed (well shared it with one of other servants) and enough work as the to keep him busy. His main tasks were to clean and maintain the barracks for the guards; the men and women who defended the lumber shipments as they moved across the country side. Every chance he got he would ask them to tell him tales of their journeys, follow them to the practice yard, and try to mimic their movements. He soon made friends with the other servants over the years who would whisper rumours that the Scarnetti's were invovled in shady dealings;
but rather than listen to these falsehoods Erodel would bury himself in his labor, glad to be able to serve the man who gave him a home. As he continued in his service to the Scarnetti house the rumours would continue to buzz about both the manor house and the town proper. Surely they are mistaken He would think, even as he delivered messages in the dead of night, dodging watch patrols. It was not until the manor was robbed and Titus's connections with the Scarnzi mafia were revealed that he could deny the facts to himself no longer. His childhood hero a criminal? Erodel was devastated, only to be compounded as he was dismissed from service when the house was low on funds.
Disillusioned, he turned towards the only thing he could still count on: protecting people, joining up with some of the other dismissed guard to try and earn a living protecting merchants and their wares. It was on these journeys that he learned his trade as a fighter, from applying armor, to shooting a bow that he was able to pay his keep. As the coin came in from job to job, a listlessness settled in over the young man. Despite the successful work, unease ate at him day after day until it started to affect his duties and he was discharged for having fallen asleep during watch.
Unemployed and carrying everything he owned, Erodel wandered the Varisian roads. He earned his lodgings through helping a farmhand here, escorting a traveler there, but for some reason it felt empty to him. His traveling eventually landed him back at the temple of his youth, (it hadn't changed much in his absence (besides getting new hens)), and as he walked the grounds basking in the nostalgia an old voice called out to him. "What brings you back here young man?" Turning to respond, Erodel confirmed that it was the priest who had mentored him in his youth. Stepping inside the holy grounds they caught up on recent happenings, and then the priest said something which shook Erodel to the core of his being. "What do you want to do with your life?" He had never fully thought about the concept before, merely going from one task to another. Spending the night in contemplation he came to his answer. "I want to help people." With a smile the old priest shooed him from the church "Then go do it!".
Now Erodel finds himself heading back towards Sandpoint, to the man who had changed his life twice: Titus Scarnetti. Rumor had it he was planning on re-establishing his influence in the region, and Erodel had a debt to pay, hoping he can re-pay Titus by moving him onto a more respectable path.
Personality:
While he has good intentions, Erodel's actions sometimes come across as 'blunt' while he prefers the term 'direct'.