Hello! First time poster, thought I'd share a character idea I've been working on. Contribute (hopefully) to the community a bit. Love to see if we can make her viable, open to ideas and suggestions to polish the character.
I was thinking it'd be cool to focus a character around armor and Constitution. Shield bash idea comes from a Sheelah revised thread, as I really liked the idea. The idea for her is to not have anything similar to the existing tanky roles. Valeros has a role that can reduce others damage, so I don't want to repeat that.
I would like the focus on armor and spears as her weapon. Back story could be something a long the lines of a prodigy of metalwork, famous around Sandpoint. Captured by bandits for her skills, she is forced to work for them. She would later be rescued by a band of heroes. Afterwards, she isolated herself in her work, seeking to permanently to shut down the bandits. Arma prefers solitude avoiding even the gods themselves. Though if needed she will reluctantly help out others.
She could be focused for a good solo play, but of course this is a co-op, so she can perhaps grow around her fellow adventurers.
Arma (Female Human Guardian)
STR 1d8 []1 []2 []3 Melee +2
DEX 1d6 []1 []2
CON 1d10 []1 []2 []3 []4 Fortitude +3
INT 1d6 []1 []2
WIS 1d4 []1 Survival + 1
CHA 1d6 []1 []2 []3
Cards: Favored Card Type: Armor
Weapon 2 []3 []4
Spell -
Armor 5 []6 []7 []8
Item 3 []4 []5
Ally 2 [] 3
Blessing 3 []4 []5
Hand Size 4 [] 5
Light Armor [X] Heavy Armor [X] Weapons [ ]
You may treat weapons with the Spear or Glaive trait as 1-handed.
You may recharge an Armor card with the Shield trait from your hand to add 1d6 (O +1) to your Melee combat check. You cannot use this power if the check includes a weapon with the Two-Handed trait
You may add +1 ([] +2) to combat damaged reduced.
You may make a fortitude 6 check to prevent a card with the Armor trait from being discarded ([] or buried)
Roles:
Hastati Or Legionnaire <-- Would like this to be light armored focused. Light on her feet, and first to the frontline. Shield and spears to strike down foes while protecting allies. Melee focused.
You may add +2 ([] + 1) ([] + 2) to your combat checks when using a weapon card with the spear trait
You may discard an Armor card with the Shield trait to roll your constitution check ([] or fortitude) instead of your normal combat check.
Bulwark <-- Would this to be heavy armored focused. Heavy. Slow. Armor focused.
Shield wall: You may reveal an armor with the Shield trait to block all damage to all characters at this location. You may not explore your next turn. Discard ([] recharge)the card revealed.
Potential ideas for powers?
Perhaps the Hastati could be a tracker of some sort? Allow exploration at another location after exploring again?
Bulwark...potential to use 2 shields? Double shield bash? Picture a knight with two shields?
Thoughts? Love to hear feedback from the community. I know this thread is long, so thanks for taking the time!