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On page 91 of Player Core 1, it states that the Class Key Attribute bonus is +2, but everywhere else in the book is states that Attribute bonuses are +1.

It does also say on page 19, that the Attribute Bonuses are USUALLY +1, which gives room for exceptions, but the only place it says +2 is on page 91, nowhere else is it referred to as a +2 Bonus.

It does not appear to have been Errataed, but it seems like a leftover from an earlier edition.

Am I wrong?


I was wondering if there is a way to turn an ability that is usually a Standard Action to use, into a natural attack.

My current Return character has the first Shadow Bloodline ability through Eldritch Herritage, and I was wondering if there was a feat or something that can make this ability slightly useful by removing the need to spend a Standard Action in order to use it, and in stead make it a natural attack, so that it can be used for AoOs


I have been unable to find a clear rule on this.

Do monsters suffer ageing penalties, and if some do and others don't; which types age?

I am mostly asking because my current character is about to have some fun with Sands of Time.


I have a simple question with a hopefully simple answer. Though if the answer turns out to be complex, that is okay too ;)

How would a mythic character able to grant spells to clerics fit into the cosmology of Golarion? Would they be consided deities, or perhaps demi gods? Or is there a different already established category they would fit into?


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My group is delving into Mythic for the first time, and I have to plan my progression, so I ran into a question.

If I take Domain Immunity, and have the Magic Domain, will I become immune to the effects of Dispel Magic and Mage's Disjunction?