Seelah

Muchiko's page

204 posts. Organized Play character for Chyrone.


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Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Who knows, stay alive in that case.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Yup, our potential shopping list.
If it's finished Muchiko will be lvl 2 and have trophy 2 skulls on the wall.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Day job Hunting: 1d20 + 6 ⇒ (6) + 6 = 12

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Not the strike to get you to the ground, but the finishing certainty sort of qualifies.

Muchiko wipes off the blood from her spear and draws her dagger.
While the others aren't looking she makes a smooth swipe and decapitates the thing, wrapping it and stashing it.

Another for the wall.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Ok, then hereby i coup de grace it. KO qualifies as helpless...
Had forgotten in previous rolls, spear is 2 handed, so 1 1/2 str bonus
Normal Dmg: 1d8 + 3 ⇒ (3) + 3 = 6
Crit dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Save DC 22

If he makes it i will repeat till it fails.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

With the jabs i mean piercing it's neck, poking against motion and jabbing to make sure he's dead and all, 2 different things... :)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

It might be bleeding, but maybe it would make it's stabilizing throw.

Muchiko jabs the point of her spear into the critter's neck just to make sure it really stays down.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Nice hit."
The final hit wasn't mine, but at least the thing is down.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Jab spear: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg: 1d8 + 2 ⇒ (3) + 2 = 5

"Die you filthy critter!"

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Np big guy.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Vitarri double moves, completing the surround on the critter.
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Map
Quickly moving up, Muchiko ends NW of the critter.

Muchiko jabs her spear at the jinkin.
Thrust: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko doubletaps into the corridor, ending nw of Xander
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko makes likely her last sweep.
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko clears another 10 ft.
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Did you sell it for profit?

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Destroy the scroll...remove the power...remove the risks.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Thanks GM.

People, sweeped squares are marked with the teal 5-angle.
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

GM, is it possible to sweep away the "caltrops" as we move?

Muchiko shouts out forward.
"Any1, if the thing is reading a scroll again, see if you can destroy the thing."

Moving 10 ft ahead.
Perception in case we walk onto any traps aside from the caltrops.
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Perception: 1d20 + 6 ⇒ (9) + 6 = 15
"People, the tunnel we came through seems darker all of a sudden."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Hell..i forgot about that.
If that little critter dies by my hand i'll have his head for this.

The net action will be for later then.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko walks around in an arch, exchanging her bow for the folded net she carries.
When at 10ft away she aims the net at the critter.
Ranged Touch: 1d20 + 4 ⇒ (13) + 4 = 17

Will it be entangled? Find out next time during the GM's post
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Nice hit

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko walks behind the pillar (above on map) so she is between the two pillars.

She let's out a battlecry aimed at the Jinkin to demoralize it.
"Lak naroh'k Kurah!"
Orcish:

Spoiler:

"No mercy, die!

Intimidate: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

GM, Muchiko will fire at the 1st enemy that comes into sight.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko moves down the stairs, ending up behind the large cilinder.
(Or is it a pillar?)

Readied attack with bow: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg: 1d6 ⇒ 5

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko moves up a bit, standing just behind Vitarri.

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Careful Dagnobar, that is one on the questions better not asked. I've seen things go wrong that followed shortly after."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"With caution of course. WIthout it you're practically inviting death."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"I suggest we camp and recover as much as possible before going further."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko pinches her eyes, "Ah, at least i can see clearly again."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Is any spot entirely safe at all?

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchio leans in slightly, unless somebody was right next to them, they wouldn't hear the low sound question.

"Would that involve your...promise...to the eccentric paracountess? You agreed to pay her a social visit if you could take the silver with you if i recall."
A slight teasing smirk formed on her face.

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Vitarri, you ok? You seem a little pale to me.
I'm supposed to be able to make a difference between your skin and hair."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

With Misarru looking stable, Muchiko draws her shortbow as she walks back, releasing an arrow at the blob as it comes into sight.

Shoot arrow: 1d20 + 4 ⇒ (9) + 4 = 13
Dmg: 1d6 ⇒ 3

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Leave the vault, rest up a bit to full hp and then return. Not like a bomb's ticking down here.... :)

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko will drag Misarru westwards as much as possible.
Oddly enough, drag as combat manouvre doesn't state you can drag your ally to safety. This ruling's yours GM

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Acrobatics: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Muchiko jumps smoothly to the other side of the stream, then proceeds to move upwards, ending up next to the downed tiefling.
"I'm going to drag him a bit away, can't risk letting the ooze gobble him up."

Why i hadn't done so earlier on the map...
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Wow, i actually move before the ooze

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"We could always exit, rest up and head back in. With the condition we are all in, the risk is far greater."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

What...oh come on... :P

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

So what is it that ails us now?

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko quickly 5ft step to her left, now diagonally flanking the green fungus.(1 upward)
Spear thrust: 1d20 + 3 ⇒ (14) + 3 = 17
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
"Filth, HAH!"

Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Well big guy, we'd better.
There's trophies to be acquired and chelish nobles to be avoided aren't there?

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Don't let this be the end of the party......*crosses fingers*

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko moves past Misarru, ending up flanking the green fungus.
Spear Thrust: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

Map
Sigh...

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Take care and good luck

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Muchiko squeezes herself through, after which she stands in front of Misarru.
Map

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

"Good to hear. Though i must say i wouldn't be surprised if we found those two hysterical smugglers dead on our way back."

Grand Lodge

F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30

Just did

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