F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Not the strike to get you to the ground, but the finishing certainty sort of qualifies. Muchiko wipes off the blood from her spear and draws her dagger.
Another for the wall.
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Ok, then hereby i coup de grace it. KO qualifies as helpless...
Save DC 22 If he makes it i will repeat till it fails.
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
GM, is it possible to sweep away the "caltrops" as we move? Muchiko shouts out forward.
Moving 10 ft ahead.
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Muchiko walks around in an arch, exchanging her bow for the folded net she carries.
Will it be entangled? Find out next time during the GM's post
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Muchiko walks behind the pillar (above on map) so she is between the two pillars. She let's out a battlecry aimed at the Jinkin to demoralize it.
Spoiler:
"No mercy, die! Intimidate: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Muchio leans in slightly, unless somebody was right next to them, they wouldn't hear the low sound question. "Would that involve your...promise...to the eccentric paracountess? You agreed to pay her a social visit if you could take the silver with you if i recall."
F Human Ranger 2 Hp 24/24 AC 16/T13/FF13 F+4 R+6 W+2 Init+3 Per+7 Speed 30
Acrobatics: 1d20 + 8 - 1 ⇒ (18) + 8 - 1 = 25
Why i hadn't done so earlier on the map...
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